Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,696 reviews) - 89% of the 52,696 user reviews for this game are positive.
Release Date: Jul 22, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Starbound

Buy Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

Downloadable Content For This Game

 

Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1013 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

913 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,696 reviews)
Recently Posted
X.O.醬
( 1.5 hrs on record )
Posted: July 25
Not Bad This Game ~ 8/10 ^o^
Helpful? Yes No Funny
Living Like Larry
( 225.3 hrs on record )
Posted: July 25
This is by far is a game that was truely worth the wait, I am enjoying the new story line I also do enjoy the fact that they really listened to our thoughts and request such as bring back the hungry meter the new combat style was also a welcomed change something new. Ive avoided all the updated patches just so it wouldnt kill all the surpises of things to come if you have the money and some friends that have this game its a Must buy grab it group and get started on your epic quest
Helpful? Yes No Funny
Pyroshire
( 31.2 hrs on record )
Posted: July 25
Im a space cowboy, nuff said.
Helpful? Yes No Funny
Skylord_Kyras
( 171.0 hrs on record )
Pre-Release Review
Posted: July 25
Product received for free
This game is incredible.
At first glance, Starbound may appear to be a space-themed Terraria clone. But, there is a great deal more to this game then that first impression would lead you to believe. All of my experience with this game has been from before 1.0, but that will be changing soon. I received Starbound through a steam code that was given to me by a friend. I enjoyed it so much, that I purchased it several times to distribute to my friends. Some of my fondest memories with my friends are from this game.
I will be posting a more analytical review in the future, but I had to give my two cents now that the full version has been released.
God Bless Chucklefish
Helpful? Yes No Funny
anime ruined my bbq
( 353.9 hrs on record )
Posted: July 25
This game is God send, I literally cannot stress this enough. Starbound has been and will remain one of my favorite games of all time.
All the bad reviews for this game are based on a long period of time where Chucklefish and the developers didn't push any updates passed nightly and closed beta, resulting in people thinking the game wouldn't go past beta. But it did, and that day was like...3 days ago.

I have to say, Starbound has achieved more than I originally thought it could've, and has blown past my expectations for the game. The story has grown so much and now with more bosses, NPC's and just all around new content, the game feels so much more fuller and finished.
Even past all the storylines and quests, the weapon content and battling is great. Item descriptions are unique, characterization is unique, everything is just so amazing and I couldn't honestly ask for more.

Bottom line is, you should definitely experience this yourself. If you're on the fence about purhcasing this game, hop it and buy it. For 16 dollars, it's a great experience.
Helpful? Yes No Funny
Gabelous
( 12.7 hrs on record )
Posted: July 25
Writing this several days prior to final launch. I opted into the Early Access, it was neat and I liked it. Fast-forward to now I literally cannot play. Why?

It seems those of us who had early-access were given a final copy whereby it instructs Steam to download and patch an incompatible version of C++ 2015 Redistribute. This ultimately results in the game essentially being unplayable, it doesn't even load in fact. It loads, syncs and "silently" crashes without an error, message, nor report. And yet a lot of people, including many streamers, have been playing a lot the past few days. As near as I can gather most of these people weren't in the early-access and purchased on launch release, seems that version instructs Steam to download the proper C++ 2015 redistribute.

I cite this simply out of... Laziness I suppose? I don't know all the intricacies involved with developing games for Steam, but why are there seemingly two "copies" of this game on Steam? Why did they not simply overwrite or mod the old copy and create a new one for new purchases? There could be more to the issue, but the problem is as such.

1. What seemed to be a simple oversight rendered the game unplayable by the people who bought early-access while those who bought on launch have little to now issues.

2. Even now there is no real or direct response from the devs on this issue. The initial "help" did nothing, as Steam controlled the installation of C++ 2015, not the user. There isn't even a real "We're aware of the issue, we're working on it." post, nothing to really communicate a solution is being looked into. The only fixes are convoluted instructions to which only people with more than a basic understanding of their respective OS will know how to do, much less the average casual player. And even then those fixes are iffy, some are able to play and others still either meet the same non-error crash or get to a new error.

I'm not downvoting the game because it IS fun and definitely worth the $15, but I am putting this review in so shed some light on what seems to be a rocky launch which left a good number of players unable to actually play the game they ahve enjoyed for the past couple of years.
Helpful? Yes No Funny
GODPoseidon
( 23.6 hrs on record )
Posted: July 25
The storyline is extremely short. After you`re done the story mode, there`s nothing to do. Playing co-op is extremely easy. Only buy if you`re looking for a fun and short time ;).
Helpful? Yes No Funny
Crom
( 93.3 hrs on record )
Posted: July 25
Good :
1. Awesome entertainment for that price.
- I have played this almost 100 hours already and this game is only a bit over 10 euros.
2. Works as single player and multiplayer and can switch between those easily while using same character...
3. It's released now and most things seems to work nicely.
4. Huge amount of randomly created content... There is always something to do even after finishing main quest.
5. Good balance between crafting vs buying vs loot things.

Bad :
1. Some jumping puzzles are a bit pain, if you don't like Mario like games...
- But most of these are optional or can "cheat" with features available later in game.
2. There is some important things in game that you need to search from wiki or other sources or it's not easy to find out.
- Example : Quest requires certain racial items, but there is no information in game which one is correct item.
3. At some points in game there will be lag or bad frame rate even with good enough computers.
- Game has been playable 100% of time for me and only rarely lags or shows bad fps...
- This will probably be fixed in patches later.

These things can change (I played first release version of game) and there is mods for game that can affect these things too, so bad things can be avoided and more good things added. Overall, one of the best games for this price range.
Helpful? Yes No Funny
Scutti Wu
( 0.5 hrs on record )
Posted: July 25
This game is optimized horribly. dont play if youre not using intel hardware.
Helpful? Yes No Funny
SageTomb
( 1,800.0 hrs on record )
Posted: July 25
The new storyline i enjoy verymuch. You can get alot ou of this game, as you can tell from my over 1.8 thousand hours i have invested into it from the very start. The game has felt like it went in different directions every time it updated but now i feel like its settled. i've seen great features i really quite enjoyed dissapeard but they had good reason to in the end. This game as it stands i feel is wonderfull but you will only get as much enjoyment as i have from it if youre a very specific person. I truly hope the game will continue to have updates and add new features. but i can recommand this game with that in mind.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
104 of 160 people (65%) found this review helpful
5 people found this review funny
Not Recommended
164.1 hrs on record
Posted: July 25
I'm currently replaying it and that's what I have to say for now: FOUR YEARS and this game feels emptier than before, somehow. Content lacking and poorly optimized release, nothing like Tiy promised. This game may look complex at first, but it is shallow and empty.

I mean, this game is great if you wanna roleplay or something, because there's no real objective besides the main story as far as I know, everything you do after that is personal gratification.
Was this review helpful? Yes No Funny
130 of 204 people (64%) found this review helpful
9 people found this review funny
Not Recommended
90.1 hrs on record
Posted: July 25
At this point they have removed more stuff than they have added...

RIP diamond ore
RIP crafting tools
RIP old toolbar
RIP grasslands biome
RIP temperature
RIP stackable food
RIP robot and jelly bosses
RIP sectors
RIP ability to repair tools
RIP unique SAIL avatars
RIP mechs
...

To be honest the game is still enjoyable but the endless amount of glitches, the boring quests, the terrible inventory sorting and cliche storyline kinda ruin it. The space exploration is still there but that's just it.
Was this review helpful? Yes No Funny
90 of 142 people (63%) found this review helpful
4 people found this review funny
Not Recommended
23.3 hrs on record
Posted: July 24
As a preface, I had been following Starbound since it's first announcement, purchased it the day it came onto Steam (a copy for me and a friend) and have been following development on and off for a few years. Recorded playtime wise, I don't seem reliable, but I have been watching this game flourish- or moderately expand in this case.
If you don't know what Starbound is, it is a 2 dimensional procedurally generated sandbox RPG, bearing many similarities to Terraria if you've ever seen/played that. I'm sure other reviews go into depth on exactly what Starbound is, so I won't waste your time and will instead explain why I do not recommend this game.

Pros:
  • Relaxing soundtrack.
  • Able to make your own colony (not really as cool as you would expect, unfortunately).
  • Co-Op and multiplayer can be fun if you have people to play with.
  • Planet coordinates system is really cool if you want to explore a planet that someone else has discovered.

Cons:
  • The progression system seems unbalanced.
  • The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all.
  • Many features in the game are simply fluff that contribute no real value overall.
  • Interesting features removed during development.
  • Missing critical features that really should be here.
  • Side-questing seems completely boring at worst and pointless at best.

The Issue with Starbound
I can't seem to find the right words to make this super lengthy and in detail (third time trying to write this section), so I'm going to simply touch on the issues that stuck out to me in the cons section above.

The progression system seems unbalanced. - So Starbound has crafting, looting, and buying and selling. These ideas tend to clash with each other more often than not which makes the progression system speedy for some parts and slow for others. For instance, crafting weaponry for the first few hours is seemingly useless as almost all the loot you find will be better. Then as you take on harder monsters, loot you find will become useless in favor of crafting. It's the opposite for armor in the beginning. You'll find almost no armor requiring you to craft it. If you do find any in loot, it'll almost be guarenteed to be worse than your current stuff due to how all armor is defined in tiers. It's inconsistent.

The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all. - This is heartbreaking because it's the soul of Starbound. The pool for parts that the planet generator picks from feels really small, as almost all your planets will look and feel exactly the same. For a game that has you jumping across the universe, it's really jarring when you warp lightyears away to a distant planet only to see that the major difference is the leaves are white and slightly bushy. The same goes for the creatures you find. Creatures are either unique, procedurally generated, or bosses. Unique are specifically created by the developers as are bosses. You'll end up running into the exact same unique creatures more often than not and it really makes the planets feel even more uniform. Once in a while you'll find a generated one, but they seem so uninspired and not-fleshed-out that you'll probably wonder what the point is anyway.

Many features in the game are simply fluff that contribute no real value overall. - The game has a story. This is a good thing as it will provide a decent amount of base content for you. Unfortunately once you're done with that, there really doesn't feel like there's a point to continue playing. Yes, you can create a colony which is an interesting feature. Yes, you can go around collecting various creatures from different planets to make a zoo of sorts (which would be much more interesting if the creatures were more diverse). But the problem is this: there is no point other than personal satisfaction. This is a good thing for some and if it is, more power to you. However, some people like myself need a good incentive to use these features. Why make a colony when you can have a crew and can visit the Outpost for buying and selling? It's a decently fleshed out feature but ultimately pointless. I'm sorry to make the comparison, but in Terraria having a colony was essential because there were no other alternatives. Why make a zoo or catch a companion if you already fare well by yourself in combat, and the creatures aren't interesting in their own right?

Interesting features removed during development. - So when Starbound was first released here, it had a hunger system, a dynamic temperature system, an enemy leveling system, a destruction system, and a few others I can't recall. Hunger recently came back which was received happily, but most of the other systems have been watered down and spread out across the game to the point where they're barely recognizable. Temperature is just now extremely cold planets or extremely hot planets all the time which are circumvented by wearing a magical backpack. Enemy leveling is now simple overall planet threat level (which is far less interesting and dynamic). The destruction system was almost completely removed (you could shoot out walls and break things with projectiles, which some people disliked but I found it to be an interesting mechanic).

Missing critical features that really should be here. - The game has no pause function. Some people will argue to the death saying that the game does not need one. Here's the thing- this isn't Dark Souls. You're not often in super-intense situations where pausing the game would cheapen the effect. This isn't so much a problem on casual difficulty, but if you have the hunger system enabled, hit esc to go tend to something, you may be surprised to find yourself back on the ship with 30% lost money and most of your items gone since you starved to death in your absence. This is something that really irks me. Being able to pause in any game is absolutely essential. If somebody knocks at my door, I shouldn't need to be in a situation where I either need to save and quit (losing any progress if on a planet since you're warped back to the ship on load) or risk losing all my stuff and some money because my character starves while I'm away. The excuses that have been given to this issue are even more outlandish, being along the likes of, "This would break multiplayer" and "Single player is basically local client side multiplayer" in which case I would point to Minecraft which also has a perfectly functional pause menu while having everything done on a local server. . The game also doesn't have any sort of auto-saving of any capacity- or even conventional saving. In order to save, you must save and quit to the menu. No mid-game saving and if you're game crashes or power goes out, then you've lost all progress from your previous save which could reasonably be hour beforehand. I never judged the game too harshly about this and figured it would surely be added when the game was released. Unfortunately, this is not the case and is mind boggling that this game managed to go through almost 3 years of QA in the form of Early Access and still not have these.

Side-questing seems completely boring at worst and pointless at best. - This game also has questing- which is also a good thing as it adds variety. Unfortunately it's similar to most of the other features in that it is ultimately pointless. Rewards that are given to you are laughable compared to the effort that you need to put in for some of them. Travelling half-way across the entire planet to find somebody, travelling all the way back while protecting them for a bag that will most likely randomly give me a few torches or some throwing daggers? No thank you.

Sorry, I hit the character limit. Long review.
Was this review helpful? Yes No Funny
57 of 88 people (65%) found this review helpful
Not Recommended
106.3 hrs on record
Posted: July 25
I really wanted to like this game, really did. Back when Starbound was on Kickstarter, I couldn't keep my hype, everything looked so interesting, so many good ideas and concepts, some of those created by fans (like the Poptops).
When the beta came out, I was so happy and went to play immediately. My first impressions were that the game just felt so boring, and exploring the universe felt really empty and barren.

At the time, I thought it was ok, the game was only at beta, I thought they would think a lot more to what could be some good changes to the game, specifically to the races. One of the Kickstarter stretch goals ($500,000), were the race of Novakids, which are “interstellar gas-bag people”, but now, this race is nothing but a reskin of the player model. This is only an example of the concepts that were dumbed down to something so simple and tasteless.

The beta continued being this boring, wasted potential of a game. At a certain point of the beta (which took really long) they added quests to the game. These too felt really obnoxious to do; quests like "fetch quests" or "escort quests", things that you don't expect to do in a space-exploring game. But these were only the "sub-quests" of the game, so you could pass the time doing meaningless things, they added "missions" as well. Missions were nothing more than going through a lot of bad guys, waving your weapon, and defeating an underwhelming boss.

The pacing of the updates goes without saying; the beta was so slow, any annoying bug or glitch took ages to be fixed or to be removed. There were many delays for the release date and many unkept promises.

When they added "upgrades" to your ship, I got kind of excited wondering if this could be something cool, such as cannons for your ship, more gadgets for your ship, but instead you could only expand your ship to add more furniture, when you fully "upgrade" your ship it just feels like a huge empty metal box.

Finally, when the game came out, I was shocked at what the game has become. I am embarrased to say that I enjoyed more the beta than the final product. The "main storyline" is nothing more than the "missions" that I mentioned before, the pacing of the game feels sluggish and not very compelling to continue digging through the planets and exploring, for me it felt like there was no real objective because; the intention of the game that is exploring, felt repetitive. Combat feels slow and clunky, movement feels floaty, the new "hotbar" looks and functions really badly compared to the beta one. There are still some bugs, which I can forgive, but the game still feels unfinished and rushed.

As a sandbox, space-exploring game, Starbound is, in my opinion, a 4/10 game. It's really disappointing to see something that looked so complex and interesting die in this shallow abomination.
Was this review helpful? Yes No Funny
23 of 34 people (68%) found this review helpful
2 people found this review funny
Not Recommended
139.7 hrs on record
Posted: July 25
Only game I've played that actually has less content in the finished release than it did in beta.
Was this review helpful? Yes No Funny
67 of 118 people (57%) found this review helpful
1 person found this review funny
Not Recommended
209.4 hrs on record
Posted: July 24
Played early Starbound, and was hooked instantly. Then came the bugs...

I actually stoped playing about the time unstable became a thing. Sure, stable didn't have any more bugs, but it also lost a good bit of interest as not a single update was comming for a long time to come. Thought I'd wait for 1.0, and waited, and waited.....

1.0 finally releases, and I jump at it! I can't wait to play, this is everything I've been waiting for!
.....guess again..... Did the minimum requirements change when I wasn't looking? No..., then why can't I run a map properly? Game acts like someone forgot to check memory management, but in truth, I don't know what's wrong. My PC makes and beats recomended stats, so this should be fluid gameplay right?! God I wan't to change this review so badly. 1.0 really kicked the bucket. Wait untill they've had time and reason to fix it.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
36.8 hrs on record
Posted: July 25
90% of the reviews for this game are along the lines of 'blah blah early access blah blah' but please don't listen to those reviews. We're not discussing what the game was. We're discussing how it is right now.

Audio: 10/10 holy ♥♥♥♥ the soundtrack is good
Video(Performance): 9/10 Only an occasional stutter
Gameplay: 9/10 can feel clunky at times but after a while of playing it becomes less clunky

Overall: 9/10 everything you wanted in Terraria + a lot more
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
Not Recommended
112.2 hrs on record
Posted: July 25
I've supported this game for a very long time; since 2014, according to my reciept. Since then, it has gotten worse. I don't deny that the developers have put an immense amount of effort into this game since I started playing it, but they put a lot of that effort into missions, which, in my opinion, make the game worse. Back in 2014, when you started playing starbound, it started in a very similar fashion to how it starts today; stuck in your ship, above a random planet. However, if you got yourself enough coal, you could immediately start exploring the planets in the local system, and eventually the rest of the universe, which was why I played most of those 112 hours currently displayed on my profile. However, now that missions have been implemented, I can't explore. I've sunk several hours into the most recent version of this game over the past few months, and the furthest I ever got was another planet in the same solar system as I started in! For a game whose most redeeming feature, in my eyes, is an infinite number of procedually generated worlds to explore, trying to force crafting, mining, and RPG mechanics on me in the first few hours I play it is a really great way to put me off.

To fix this, the developers should either make the story/tutorial stuff optional, and let you start the game with all of the game's mechanics in play, or they should let the story happen spontaneously and naturally; don't just put the teleport temple thing on the planet I start on, put it on some other, random planets, and let me find it myself. The great thing about making the only restriction on exploration your supply of coal is that you naturally come across the supplies you need to make advanced tools while looking for coal; I don't need to be told to dig down to the core of the planet to find gold and silver! Anyway, the mining mechanic is the worst one in the game; if I want to play minecraft, I'll play minecraft; resource-mining is a really akward mechaninc to put in a space exploration game.

Again, I don't doubt that this is a really good game once you get past those starting missions, but getting to the exploration part of the game is now such a chore that I just can't be bothered anymore. At least no man's sky is coming out soon; hopefully it can satisfy my hunger for exploration.

I've noticed that some people are having trouble launching the game, and for them, I'd suggest trying to launch in 32 bit: steam library, right click on starbound, properties, local files, browse local files, win32, starbound.exe (for windows. Apologies to other os users). A little addition to my review; they removed the launcher with option to launch in opengl! Why?! That was the go-to solution for game launch problems that most people could figure out themselves, and it's completely gone. I don't know when they did this, but I'm surprised that no one else seems to have pointed this out
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
1 person found this review funny
Not Recommended
158.5 hrs on record
Posted: July 25
Starbound is one of my favorite games of all time, but is it finished? Not if you consider optimization an important part of a finished product. This game at version 1.0 runs so poorly on so many powerful systems (frame rates between 15-30 when it's raining, or if there's some fog, or if you're in a busy area) that I don't understand how the developers can sleep at night having released a game with these issues - after getting player feedback for ~3 years of Early Access. Sure, most of the time the game runs "fine" (at 60FPS), but it should run fine all of the time if you have a system well above the recommended specs.

The game has other issues and design flaws but those can usually be fixed with mods. The poor performance can't and is unacceptable.

I will keep playing this game and enjoy it immensely but I feel like I have to leave a negative review for the time being because the performance problems are so big.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
1 person found this review funny
Not Recommended
48.7 hrs on record
Posted: July 25
So after roughly one year I decide to play this game again and I'm dissapointed by some very weird gameplay decisions. The game feels tedious in terms of inventory management, you have to switch so much items while exploring, you cannot eat from your inventory etc. Since a few updates you can't craft pickaxes anymore and have to rely on finding them or buying them from a trader otherwise your slowass mattermanipulator has to suffice. I had much more fun in the beta with this game, version 1.0 doesn't feel right to me.

Edit: You can't even pause the game especially annoying if you're in a cave and need to do something else real quick, learned it the hard way
Was this review helpful? Yes No Funny