In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews:
Recent:
Very Positive (524 reviews) - 83% of the 524 user reviews in the last 30 days are positive.
Overall:
Very Positive (49,408 reviews) - 89% of the 49,408 user reviews for this game are positive.
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recent updates View all (42)

April 15

Starbound Dev Blog Round-Up! 15/04/2016

Hello! Here's a round-up of our posts from the last little while.


#Discussions_QuoteBlock_Author
Hello, and welcome to the new and improved Starbound website!

In preparation for the previously mentioned final approach to 1.0, we've taken some time to give the site a new coat of paint. So take a look around, and let us know what you think!

So, what's new with Starbound? Well, I think you'll all be excited to read that you'll soon be able to upgrade your Matter Manipulator in whichever way you see fit!

Do you focus all your modules early on towards maxing out the Power Generator? Or perhaps you'd find spreading your modules out on each area a more rewarding spend. The choice is now up to you in which order you focus your upgrades.

This feature is still a work in progress, but here's a look at the interface as it stands right now:



We've also got some some exciting news to share regarding Starbound on Xbox One! If you're attending EGX Rezzed in London this weekend, you'll be among the first to play an early build of Starbound on the Xbox One, via their new Game Preview program!

We're already receiving some sizeable interest at the ID@XBOX booth, so come and say hello!



That's all for today!

---

#Discussions_QuoteBlock_Author
Hey, you! Have you ever thought about being a space bounty hunter?

I mean, obviously being a regular bounty hunter is all well and good, but if you stick space on the front of it... well, I'm sure there are statistically a lot more outlaws in the whole of space than there are here on Earth, right? Travel time might be an issue. There's quite a lot of travel. I suppose there are always downsides.

Anyway, now you can do that!



You may come across NPCs who are feeling a bit anxious about the presence of an infamous outlaw near their home. Go and take care of that and receive a nice bounty in return! Outlaws aren't as easy to fight as regular NPCs, and may even have a few tricks up their sleeves.

But who knows? Maybe Shadowy Goldtooth the dark knight is just a bit misunderstood! Maybe you could even be friends?

---

#Discussions_QuoteBlock_Author
There are whispers of a seedy hidden dive bar at the Outpost frequented by penguin mercenaries...



It's rumored that if you do the bartender a favor, you'll be allowed to hire penguin mercenaries onto your ship crew rather than accumulating crew members by being nice and helping people.

... they're just rumors though, of course!

112 comments Read more

April 3

Final Approach to 1.0

( Cross-posted from our dev blog )

Hey all!

So Starbound's next update is the big 1.0 and it's getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn't mean the end of updates for Starbound by any means, instead it will mark a shift away from engine work and towards additional content creation.

In the past we've referred to this update as 'the story update' and indeed the player will finally be able to experience the complete Starbound story arc.



Along the way you'll meet new friends, undertake a series of missions and search for clues across countless planets. The story arc isn't intended to replace the sandbox gameplay, but instead provide it with context whilst leaving the game open and boundless.

So, let's go over some of the big new and returning features in 1.0

Story Content

You are a Protector in training. The protectors belong to the Terrene Protectorate. An organisation formed on earth by humanity to protect and guide the universe towards peace. The story begins on earth, on your graduation day and quickly has you hurtling out into the stars.

The story consists of 8 instanced missions that take the player from overrun mining facilities to ancient temples and sunken libraries. To unlock missions you'll be given quests which utilize many different aspects of the Starbound sandbox to send you searching for clues. Clues can be found in many different ways, from visiting towns and talking to the locals, exploring dangerous dungeons, to building colonies and completing quests. Our goal is to reward however you like to play.

All of these missions (excluding the intro) end in a unique boss fight and meeting new friends that aid in the expansion of the outpost, which is now upgraded as you progress.

As of this update the mission/story progression, armor progression, ship progression and colony progression are all entirely separate. Whilst missions do increase in difficulty as they progress, it's up to you how you want to tackle them in terms of gear, weapons and items. We've removed any artificial gates, though you will need to ensure you have the equipment needed to overcome any environmental hazards.



The lore and NPC dialogue has also been tweaked around this story and forms a cohesive narrative which ties the Starbound universe together.

 

Planet Generation

Up until now, each planet in Starbound had one major biome, with some sub biomes scattered within it. With the goal of freeing up the progression and removing artificial gates in mind, planets now contain multiple major biomes, in interesting combinations. Planet generation feels new and fresh with many more possibilities for variation and interesting content. It's now possible to find a volcano in a jungle or a ruined town in a desert.



 

New Dungeons

We're also bringing these planets to life with great new dungeons, villages and beautiful microdungeons. Planets are populated with more content than ever and we're making sure those dungeons contain rewards that are meaningful both to the story and to sandbox gameplay.

These new villages extend to every race, including the Hylotls who now have a complete set of dungeons and villages in game.



 

New Side Quests

Alongside the story progression and clue quests there are a number of new side quests, including a battle arena, a museum that needs to be populated with artifacts, and test chambers to unlock tech upgrades. We've also expanded the quest system with a quest tracker, compass and multi-part quests which update as you undertake them.



 

Generated Quests

In order for a world to feel alive and cohesive it requires context. We're establishing that with our new generated quest system. As you explore the stars, you'll meet NPCs who need help in various ways. These NPCs will ask you to check out specific locations on their planets to complete their requests. Quests are generated in such a way that the NPCs are aware of the planet they're on, the creatures that inhabit it and where other locations are in the world.

Completing these quests will grant you all sorts of different benefits and some can leave you with new friends.



 

Crew Members

In order to reward players for creating colonies we've allowed particularly happy colonists to become crew members. If you accept their service they'll beam to your ship, wear a uniform and fall under your command. Crew members are capable of fulfilling a number of different roles; Soldiers will fight alongside you, medics will heal you mid battle, mechanics will make your ship more fuel efficient and stylists can outfit your crew in custom uniforms.

Crew members can be picked up and dropped on your ship at any time, crew members that follow you will interact with the world around them, examining and commenting on objects they pass and sometimes interacting with them.



 

Mercenaries

If building colonies isn't your style you can always head to The Beakeasy and hire a penguin mercenary. These mercenaries will carry out the same roles as crew members but their assistance comes at a premium.  

 

Ship Upgrades

Ships are now upgraded by reaching a certain quota of crew members. Alternatively, if crew members aren't your style, licenses to upgrade your ship can be bought on the black market at the Penguin Bay. Post 1.0 we'll continue to look into the feasibility of entirely custom built ships.



 

New Crafting Progression

The crafting progression in Starbound has been completely revamped. There are many more crafting tables, each with tabs that specify categories of craftable items. Crafting recipes have become more meaningful and interesting with more thought behind what each of these recipes requires of the player. It's easier than ever to find what you want, when you need it. Your pool of recipes advances more logically and the improved UI makes crafting less of a chore.



 

Fossils

You're now able to craft a fossil station and new fossil tools allow you to unearth a wide range of bones underground. To excavate fossils successfully you'll need to complete a tricky minigame. Once completed you're able to display collected fossil pieces in craftable display stands.



Hunger is Back

Hunger has been reworked and has returned in an optional survival mode. The UI has been revamped and food now rots over time (with refrigerators keeping food fresh). Eating food now also has a healing effect outside of survival mode.



 

New Weapons

There are a plethora of new, extremely unique weapons scattered all over the universe. These weapons make for good rewards, provide varied gameplay and many of them are built on backer requests.

 

Revamped Pet System

The pet system has been massively improved, captured pets now appear in your inventory, the range of creatures you're able to catch is much wider, the capture animations have been improved along with the pet behaviours. Pets can also be equipped with collars which provide them with special abilities and you're able to craft healing and tether stations to heal and tether your pets to a location.



 

Augment System

Similar to pet collars, armor augments can now be applied to certain back armors to give the player special properties. These range from increased damage and speed to fun special effects.



 

Combat Updates

Combat continues to be updated and tweaked. We've continued to adjust the way damage works. When hurt the player now has increased invincibility frames. When a monster is hit by a player it's unable to damage the player for a short period. Meaning you no longer have to worry about being hit by monsters caught in your special attacks. There are many small changes we've made here while we continue to work on balance.



 

Polish

There are far, far too many things to mention here but the overall effect is one of a far more polished, finished experience. It touches every aspect of the game; code, sound, graphics, design are all included. We will be pushing a release candidate of Starbound to unstable some time before 1.0 whilst we continue to polish for the final release.

 

Performance and Optimization

Performance in Starbound falls into two categories, client performance (framerate) and server performance (update rate). We've entirely rewritten the renderer to massively improve client performance so your framerates should be higher than ever. We're now working on server performance and expect to at least double the update rate before 1.0.

 

A New Style of Multiplayer

Multiplayer in Starbound has always been a bit technical to get off of the ground, requiring the player to set up a server, forward ports, share IPs and so on. We're hoping to use Steam to massively streamline this process though there are still some technical hurdles we're working through. Our goal is to create two kinds of multiplayer experiences.

  • Drop in/Drop out of a friends 'singleplayer' game, through steam invites. This would be limited to 4 players max by default (edited via config). This method would require no server hosting, no IP sharing or port forwarding. Simply invite your friend to the game you're currently playing offline.
  • Dedicated Servers. This would continue to use the server/client model and be entirely configurable by server admins. The goal being to provide as flexible a solution as possible.
We're also looking at what security improvements we can make, though this is going to be a tough one with the degree to which Starbound is moddable.

 

Steam Workshop

Alongside Steam matchmaking we're intending to make use of the steam workshop to support mod sharing and subscribing.

------------------------

This is just a few of the features you'll be seeing in 1.0 and as always we'll be posting about development here.

Until next time!

Tiy

 

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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Massive Combat Update!



The Combat update is here!

The much-anticipated combat update is out! Discover new unique monsters, weapons, biomes and microdungeons throughout the galaxy! Check out the full changelog below.

A few notes:

  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.
ATTN Modders! We've put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!


[/img]
  • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
    • Yes, some guns now have flashlights
  • Change to hammer mechanics: hold left click to wind up, release to fire
  • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
  • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
    • Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
    • Dual wield fist weapons to enable powerful combo finishers
  • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
[/img]
  • Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
  • Knockback is more powerful and reliable
  • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
  • Remade shields and improved blocking mechanics
  • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
  • Hostile monsters now damage the player on touch
[/img]
  • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
  • Hoverbikes!
    • Great for travelling across planet surfaces quickly!
    • They include a passenger seat so you can transport your friends!
    • Come in several attractive colors!
    • Drive carefully to avoid blowing yourself up!
  • Boats!
    • Similar to the previous boat tech, useful for crossing large bodies of water
    • Your friends can ride on deck or pose dramatically in the bow
  • Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
[/img]
  • Quest givers’ portraits are shown on quest dialogs and in the log
  • Colonists now occasionally give players new procedural quests to help improve their house or social standing
  • The abandon button can be used on procedural quests and the same quests can now be declined
[/img]
  • New ‘Midnight’ planets
  • New ‘Frozen’ planets (replaces Tundra)
  • Prism, Steam Spring, and Hive sub biomes
  • Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
[/img]
    • Craftable elevator objects, because stairs are so last millennium
    • Consumable dyes to change the color of armor and clothing
    • Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
    • Too many new objects, items, costumes, colony tenants, etc. to list
    • Too many bug fixes, item tweaks, and balance changes to list
    • Improved support for Tiled map and tileset format for modders
  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

About This Game

Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…



Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!

With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (524 reviews)
Overall:
Very Positive (49,408 reviews)
Recently Posted
Recluse
( 87.4 hrs on record )
Early Access Review
Posted: May 25
I first bought this game when it became available. I played around 41 hours then. Recently came back and have put in about 44 hours now.

Back when the game first came out, it involved many of the survival aspects that other games had. Such as hunger, being too hot/cold, certain creatures comnig out at night, and so forth. To progress, you would mine down into the ground of the planet, gather materials you needed to craft a certain object, and summon a boss with said object which would give you an item to progress to the next "tier". The next tier would provide you with better crafting options in armor and weapons, which would require higher tiered ore, which in turn would usually require going to a more dangerous planet. All of this involved the survival mechanics as well. Dig too far down into a planet, and it would become so cold that it'd begin to affect you, so you may need heat to survive. If you died, you lose all your items... I think. It's been so lnog since I played back then.

Now things have changed. Currently there are three difficulty levels. Casual, you lose 30% of your currency when you die, called pixels. That's it. The next up in difficulty makes you drop all your items when death comes for you. Then the last, Hardcore, makes it so that once you die... your character stays dead. Keep in mind, that many of the survival aspects were removed. You no longer get hungry, food slowly regens hp when eaten. There is no longer a hot/cold gauge when mining down into the depths. Day/Night doesn't matter creature wise, aside from being harder to see without sufficient light sources.

Keep in mind, that the Devs have stated that the survival aspects will be returning in a "Survival" difficulty mode.

Progression is now different. I hear they are going to change it further, but for now I prefer it this way instead of the old way. Instead of building an item to summon a boss. (And cheese the boss, by simply placing dirt in a way that makes you untouchable while being able to kill it), you are now given a mission in some form. These missions will bring you to a dungeon that's preset, and you aren't able to simply mine and tunnel your way through them. At the end of the mission, you fight a boss, and are usually given knowledge of some kind. Usually to reach the next tier of technology. Before any of this happens, of course, you have to repair your ship using the resources from the first planet you are stranded on. This serves as a way to ease someone who may have never played into the game, as it explains some of the mechanics through quests.

Ther are some other things you can currently do. Like creating your own village/city and populating it with tenants, who will pay you with rent in some fashion. They also provide randomly generated quests, which at least gives something to do once you hit the final tier level... aside from ransacking outposts for materials and objects you want in order to expand your colony. Which reminds me, the "mini-dungeons" can't be ransacked and mined apart until you fight through their guards/puzzles and destroy the shield generator that's protecting it. This can add some variety when jumping around planets and searching for things you may want.

In closing, I've read about the planned changes coming up in the release of Starbound with version 1.0. I'm honestly excited for it. Since the full story is going to be available, I'm probably going to delete my older character and start fresh. I hope you have as much fun in the stars as I have! Remember, the adventure is what you make of it.
Helpful? Yes No Funny
shrimp
( 287.0 hrs on record )
Early Access Review
Posted: May 25
Product received for free
great game
Helpful? Yes No Funny
Pink Guy
( 25.0 hrs on record )
Early Access Review
Posted: May 25
This game is probably one of my favourite games on Steam, the weapons, the tools, the construction possibilities, the questing system, everything about this game is good, well, except the Pulse Jump and Dash techs. But overall, this game needs more praise.

10/10
Helpful? Yes No Funny
Tidus
( 82.0 hrs on record )
Early Access Review
Posted: May 25
I've been playing Starbound since day one of early access. The game has changed a lot in that time and I feel it is time for a review. Starbound... Your homeworld has been destroyed and your ship has been left in near ruins. It is up to you to rebuild your ship, research technologies and survive a vast randomly created universe. Starbound started simple and has delivered well on promises since. The game has gone through many changes such as game engine upgrades, new quest lines, items, enemies, NPCs and technologies. I took a break from Starbound while it was in a rather "chaotic" state of change and I returned nearly half a year later to find a beautifully crafted far different game than before. Starbound offers an infinitely created universe, beautiful soundtrack, hundreds of items to craft and hours of enjoyment for years come. Well done Chucklefish!

10/10
Helpful? Yes No Funny
FOXAMOXA
( 33.1 hrs on record )
Early Access Review
Posted: May 25
I love this game
thats just it
Helpful? Yes No Funny
Xytan 'Jar Wattinree
( 102.2 hrs on record )
Early Access Review
Posted: May 25
What the ♥♥♥♥ ? They had a ♥♥♥♥ ton of diversity of mobs on planets, making each planet(or most of them) unique and fun to discover. Now all of the planets have the same mobs, regardless of the climate. Also, they removed the Boat Tech, and added it to the vehicles...Why not ? Well, when you have to fight and to use a grenade launcher, if you hit your boat, it loses health. Alot. So you have to repair it every times you go on a planet with oceans, whatever they are made of.
I see they will or have (i uninstalled a while ago, so don't be surprised if this review is not corresponding to the actual version) brought food back, wich is a good thing. At least. For now, the retardation is at it's ultimate point. I don't really know if you should take it, knowing it is fun, with friends, but is a certain wasted potential. For now.
Might update the review later...When i want to.
I'd give Starbound a "Meh", but KEEP IN MIND, it WAS good. And it can still be...Hopefully.
Helpful? Yes No Funny
kitsunemeio
( 31.7 hrs on record )
Early Access Review
Posted: May 25
I really, really want to like this game but it's missing a single core functionality that breaks it to me. It needs a map. It's so easy to get lost and not having any point of reference to where you are in the world can be a crippling handicap for a new player and a complete turn off. Add this and you've already got a gem for it's genre. It's an easy impliment but until it's put in, I can't recommend this to new players to the genre.
Helpful? Yes No Funny
[Team LC] ZombieAnarchy
( 14.6 hrs on record )
Early Access Review
Posted: May 24
The game offers alot of content to play around with, including the multiplier wich is a great addition. Overall, there is alot of fun to be had here.
Helpful? Yes No Funny
SalDarkSeed
( 74.3 hrs on record )
Early Access Review
Posted: May 24
Enjoyable game what can i say :)
Helpful? Yes No Funny
Nic the Cage
( 25.9 hrs on record )
Early Access Review
Posted: May 24
If only this game were in 3D. Luckily, we have No Man's Sky coming up in about 4 weeks. Honestly, this game is more ambitious and, for lack of a better word, better than Terraria ever was. Even though I really only saw 5 distinct varieties of planets (plus the asteroid belts), this game has provided my co-op partners and I with hours upon hours of discovery, combat, and excavation fun! If you enjoy minecraft, terraria, and are looking for to the aforementioned No Man's Sky, then you should definitely give this one a try. If you're reading this, don't take it too too to heart, because nowadays, my Starbound won't even make it passed the initial loading screen. So I haven't been able to experience all the updates (which in all likelihood include new planet types.) You be the judge. I'd give it an 8/10 if there was a scale.
Helpful? Yes No Funny
-monochrome enigma-
( 204.4 hrs on record )
Early Access Review
Posted: May 24
Starbound has been in Early Access for a while, and even during that time, is better than its look-a-like competitor - Terraria. It features planet-to-planet travel, which Terraria definitely lacks. Starbound brings a new art style, and loads of things to do. I've quit(ish) Minecraft just to play this awesome game.
Helpful? Yes No Funny
jaeman109
( 26.6 hrs on record )
Early Access Review
Posted: May 24
This is an amazing game.
It is similar to Terraria, but is a bit more complex. (That's a good thing)
There is a spaceship, a 3D printer, MULTIPLE PLANETS, a quest system, and much more. And, it is in beta.
9999/10
Helpful? Yes No Funny
Doge
( 37.2 hrs on record )
Early Access Review
Posted: May 24
It has good gameplay but u always loose ur character cus something rly bad happens and yeh.
.....I lost my character 3 times.
leik if u cri evry tiem ;-;
Helpful? Yes No Funny
MountainWalker
( 243.0 hrs on record )
Early Access Review
Posted: May 24
I have been playing this game off and on for a few years, and I feel that it is a beautiful escape from life. The exploration of planets has always been a huge part of the game, and after many updates the devs have created a vast universe to discover. What I enjoyed the most was searching for treasures, mostly rare weapons or vanity clothing. The surface of a planet may take ten to twenty minutes to run across, but the real place to explore is underground. At first searching for materials will make you dig, but eventually going underground becomes an adventure. Hidden treasure rooms, strange ecosystems, high level chests tucked away within the dirt. Even the creatures get more interesting the deeper you go, some freindly and some not. As I said this game is a wonderful way to escape.
Helpful? Yes No Funny
DUFFLOVER
( 26.6 hrs on record )
Early Access Review
Posted: May 24
This is an amazing game! 10/10 IGN will play again
Helpful? Yes No Funny
BLOXERMAN1000
( 231.6 hrs on record )
Early Access Review
Posted: May 24
For those of you that don't know, Starbound is a 2D survival sandbox game with space aspects, such as traveling from planet to planet in your spaceship. The game uses a progression system to keep you going forward, and after early acsess, which is when i'm writing this review, the game will have a story to go along with it. The game is alot of fun, espeshialy with friends. If you're looking to have some fun with friends, or are just bored and need something to do, pick up a copy of Starbound. Have fun!
Helpful? Yes No Funny
Deadpool
( 129.6 hrs on record )
Early Access Review
Posted: May 24
By far one of the best games i have ever played starbound is ♥♥♥♥ing awesome!!
Helpful? Yes No Funny
Neverdusk
( 135.0 hrs on record )
Early Access Review
Posted: May 24
Progress feels slow, but it's worth waiting for every update. Starbound has come very far, and I can only see it getting better. This game has given me some of the best adventures I've ever had on Steam, and I anticipate what new updates will bring.
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☭ IS-2 BEST GRIL ☭
( 133.6 hrs on record )
Early Access Review
Posted: May 23
Starbound is a fantastic game about infinite space exploration and combat with mild RPG elements swirled in
Endless space, massive amounts of structures and ruins to explore, countless items, and a slew of quests mixed with moddability and multiplayer. Starbound is amazing, my one standing quarrel is the removal of survival elements and the "overhaul" of technology, which essentially removed all challenge from the game except for of course that miscalculated jump.
Overall, I rate starbound 9/10 with survival
7/10 without.
wait until the full release when they said they planned to re-add survival as an option to get the game
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Greatness...
( 90.9 hrs on record )
Early Access Review
Posted: May 23
Although it may on first glance seem like a terraria rip-off Starbound is not a game to pass up. Here are some pros and cons on why this game is awesome

PROS:
~ AMAZING MUSIC most of the tracks are incredible
~ lots of adventure to go around with a seemingly limitless galaxy and planets with tons of biomes, villages, and dungeons
~ Tons of customization, you can decorate everyhing from your space-ship, to your character, to the colonies you can build, anything you have you can customize with the countless numbers of weapons and items
~ You can do anything! You could become a farmer, an intergalactic landlord, a destroyer of villages, you can even create the galaxy's largest drum collection!
~ Cool art style
~ Lots of quests and a good number of bosses
~ Multiplayer

CONS:
~ VERY slow start in the beginning you are forced to dig to a planet's core to unlock planet to planet travel which takes at least an hour or two, then do several quests until you get to a boss allowing galaxy to galaxy travel with your FTL drive BUT before you do that you need a level 3 matter manipulator (your pickaxe equivalent) to collect the fuel needed for your FTL drive
~ Gets grindy at the end
~ laggy in NPC heavy areas if on a weaker computer
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Most Helpful Reviews  In the past 30 days
245 of 367 people (67%) found this review helpful
15 people found this review funny
Not Recommended
46.5 hrs on record
Early Access Review
Posted: April 28
This was a great survival and exploration game. It had monsters that came out at night, weather that made you cold, and you needed to eat or you would starve. There were old ruins with traps that you could either deftly avoid with jumps or build bridges across or even dig around.

Now dungeons are sectioned off and can't be tampered with so only the jumping option exists, all npc villages follow the same rule, you no longer need to eat, weather no longer affects you, and the monsters are almost nowhere to be found. So if it's not a survival game and it's not an exploration game, then what the hell is it?

As my friend put it:
It's a base building game where I have no need for a base. It's a survival game where the universe isn't trying to kill me. It's an exploration game where I can't swindle the natives blind. It's a problemsolving game where I can't use lava to smash my way through a dungeon. It's such a MESS now. And everyone is praising it for having so much more "content" now because they added one-line-of-dialogue NPCs and fetch quests.
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158 of 245 people (64%) found this review helpful
9 people found this review funny
Not Recommended
45.9 hrs on record
Early Access Review
Posted: May 3
This is a game that I loved. I loved it. I was enamoured by everything that it promised, and I played and played and played back when it had been recently released into early access. Everything they promised sounded so cool, and everything the game already had was awesome. I played a very early version of it (which was still awesome) and had to deal with a few wipes, and it was reasonable. They were improving it all the time, but a lot of things were still broken, or didnt work. crashes happened, things got deleted, files were lost, but it was perfectly alright. After all, it was an early access game. So I decided, alright, I love this game. So let's wait for it to be released. And I waited... and waited... and waited...
Almost three years later, it still hasnt been released.
Now I am looking at what is being said of the changes that have been made in the time I have been away, and quite frankly I dont think I even want to bother with it anymore.
I stop and wonder if this would have happened this way if this game hadnt been so successful on early access... and honestly I dont think it would have gone down this way. And that is the real problem.

Early access allows small developers with good ideas to get the financial backing to complete their awesome and creative projects.

or

It allows small developers to earn money, procrastinate, and prolong deadlines until they forget what the hell they were originally paid for.

This was a ripoff. They sold me the promise of a game, and four years later it still hasnt been delivered. In fact the product that is now being offered is quite different to the original game that was sold to me. So, really, do yourself a favor and stay away from this and any early access game.
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27 of 34 people (79%) found this review helpful
5 people found this review funny
Not Recommended
15.7 hrs on record
Early Access Review
Posted: May 22
I followed this game for a long while. Checking blog posts on their main sites daily. Squealing over every single update. It looked smexy. The music was smexy. The hype was real.
Heck, I even remember when the devs posted this video claiming it was their actual official trailer.
https://www.youtube.com/watch?v=K0MBDzzW4b0
It was wonderful

And when I first played, I can fully say I enjoyed my time. However, it did lack something that kept me from getting really into it.

And so I waited.

and waited.

Update after update.

All I can say is, that feeling of emptiness... like an incomplete game... it is still there; if not more strongly than ever.

I feel that the progress and development of this game stagnated and slowed a long time ago, despite the constant updates.

Don't get me wrong, the art and the music is still fanhioaejgajfafFgnbAfOMG <3, but it's everything else that doesn't quite click.

Things that make me cry
  • They removed the survival elements, so it's pretty much just exploration with little consequences. There used to be food, temperature, but none of that anymore. Apparently they're adding it back in for 1.0 so that's really kewl. <3
  • They said you would be freeeeeeee to explore. But you are restricted by quests to pretty much unlock all the important stuff. So you have lots of boring fetch quests or otherwise combat quests to even bother to progress. It feels unnatural and forced; these quests feel like a wall between you and the super cool stuff like big ships and stuff.
  • That might be alright, if the combat didn't feel dreadfully awful, and if the mining wasn't 'grindy'. Hitting and killing enemies doesn't feel as satisfying as Terraria. The combat update did little to address this, there is not a lot of feedpack or impact when you do hit things with your giant future sword or awesome space shotgun. Just a little crinkle which I presume is the monster dropping gold, and poosh, nothing. Every monster feels the same, and is it just me, but where are the procedually generated monsters? You could bring up the arguement that the system just created similar monsters with the same components, but surely that's at least a bit better than seeing the same 'unique' monsters that spawn?
    This probably explains it better than I do.

  • Planets all feel the same, and besides, you're just there to mine anyways. The planets feel copy+pasted honestly, and exploration becomes repetitive; eventually, all you'll do is pop onto a planet and mine. And the underground is nowhere as near as interesting as Terraria's, no matter how many dungeons they implement... it just doesn't have that charm.
  • Although modding for this game is clearly an awesome and redeeming feature, I don't think that modding should have to fix the game. Playing without mods soon gets bland, and without them, there are problems within the games that aren't addressed. Such as contact damage with enemies even though they have attack animations I don't even mrgrgr.
  • The idea of building a base among the stars. A planet claimed to be yours. A fortress filled with every single cool lil' trinket you found on your stellar voyage! It excited me. But I soon came to realise that base building was ultimately useless. The universe is ultimately harmless, and you have a ♥♥♥♥ing spaceship to put stuff in.

As this game is nearing release, my hope for this game ever fixing the problems that stick out like a sore thumb are slim. Despite all this time in early access, the glaring issues I saw since 'release' are still there. But it's not like this game is horribly bad or anything. As mentioned, the art and music are wonderful, and the environments feel immersive and beautiful! But the combat system, the lack of freedom due to quests, the repetitive and boring exploration, and the overall blandness of the mechanics weigh it down.In my eyes, the content of this game, that seems to be praised, is measured by lines of dialogue and fetch quests.

If you're going to play it with a friend, go ahead, you'll have heaps of fun with the beautiful worlds that will be generated for your space shenanigan adventures. Just don't expect much when playing alone.

In my personal opinion, I would give it a 6.5/10. But I know there are lots of people that love this game a helluva lot, it's just that I, as a long-time fan, felt really disappointed in the end.



If anybody is going to criticise me for the lack of hours I have put in, do take note that I used to play this on another account and have clocked in more hours than just 15.
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99 of 169 people (59%) found this review helpful
5 people found this review funny
Not Recommended
93.2 hrs on record
Early Access Review
Posted: April 26
I bought this game pretty much as soon as it came on steam because it promised to be great. A universe to explore with no artificial walls to progress, were exploration and sheer luck gave you progress... a sandbox universe to explore was the promise. Fast forward a while and teh games original promise has been completely abandoned. Instead of this epic sandbox universe, we now have a quest system and walls to progression everywere until you finish said quests. This game is now just a completely boring dissapointment
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64 of 114 people (56%) found this review helpful
5 people found this review funny
Not Recommended
44.7 hrs on record
Early Access Review
Posted: May 1
If Starbound was a Simulation game, it would be called "False Promises: The Experience"

At first the game was very promising. It had quite a bit of content to start with, and there was more coming.
Then the promised content got delayed. Then it got delayed again. Any updates we got were just filler to make it look like the game was actually going somewhere. On top of that, those updates constantly killed mods, servers, and save files. I revisited the game recently, and I can safely say that it is not any better than it was when it originally launched, in some ways it's even worse than it was originally.

The game falls under the same problem that a lot of Early Access games have, where the devs say "Hey we aren't going to be like all the other Early Access people, we care about who buys the game and will make a lot of updates!"

In short, they are exactly like those people. Games like Starbound are the exact reason that the Steam refund feature exist. If I could refund the game now, I would do so without any regrets.
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105 of 192 people (55%) found this review helpful
5 people found this review funny
Not Recommended
22.5 hrs on record
Early Access Review
Posted: April 30
Far too little for far too long. A great argument against supporting so called "early access".
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39 of 68 people (57%) found this review helpful
1 person found this review funny
Recommended
265.5 hrs on record
Early Access Review
Posted: May 8
this is one of the best games ive ever played. And i appreciate that chucklefish takes there time testing the new content in the unstable before updating the main game. But i do wish that they would keep the main (stable) version more up to date with the unstable. But all in all ive loved it since it came out. i do highly recommend this game to anyone.
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66 of 120 people (55%) found this review helpful
3 people found this review funny
Not Recommended
6.1 hrs on record
Early Access Review
Posted: April 27
This game used to be fun, it used to be challenging, it used to be hard to find the perfect planet, and used to be hard to survive on certain planets. It used to be hard enough to find settlements that it felt fufiling when you found one. The procedurelly generated enemies used to be amazing. The enviroments used to be unique and look amazing. There used to be a bunch of unique trees and such. There used to be a bunch of unique bosses that were fun to fight and challenging. The combat system used to be unique, interesting and fuctional. There used to be randomly generated treasure caves which was essentially like exploring a world for hidden treasures, which was fun.

Everything about this game can pretty much be summed up with the three words "used to be"
This game used to be a fun and unique experience and was personally one of my favorite games, but then the devs just removed everything unique and fun about the game and made it so generic. You can now find dozens of settlements on every planet, removing the fun of searching dozens of planets to find one. The procedurally generated enemies have been replaced with generic stock enemies. Survival stuff such as cold and hunger have been removed, which makes surviving on ice planets (which used to be fun and challenging) a piece of cake. The treasure caves that I love so much have now been removed and all tresure is now in the pre-made dungeon on planets.

Essentially, to put it midly, in order to understand what the current version of Starbound is... take Terraria... remove all the bosses and replace them with generic easy to beat ones... break the combat system... and generally remove everything fun about it... VOILA, YOU NOW HAVE STARBOUND!
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12 of 18 people (67%) found this review helpful
Not Recommended
549.9 hrs on record
Early Access Review
Posted: May 22
Starbound: A Space Odyssey That Never Ends
I decided to revisit Starbound after a year or so of avoiding it, and I was not impressed. My thoughts at first were "man is this game ever going to be done?" but as I've been playing and checking on the development progress they have quickly shifted to "man this game is almost done, and has nearly nothing to show for it."

Let me explain. This game has had the early access tag for about two and a half years now, which by itself is not a bad thing. The developers have had time to work on the game and really turn it into something special. A lot of care exists for the lore of starbound, the different races are interesting, and they have unique styles that help them stand apart from eachother. But for all the love that went into the construction of this universe, it's a very, very boring place.

This is in part due to the gameplay. Starbound boils down to a very tedious formula. Go down to a planet, mine some of the ore there, make armor and gear, and then fight the next boss. After fighting said boss you get the ability to travel to new star systems with new planet types. On these completely new planet types the goal is exactly the same, dig down, mine ore, make equipment, fight the next boss. Side quests help flesh out the gameplay, but they are all fetch quests of some sort. At least from what I've seen all these quests do is force players to scour the surfaces of various planets until they find the preset item requested of them. There is no fun in it, and it offers minimal rewards after the first playthrough. Simply put, Starbound is not a fun game to replay. There are nearly no incentives for a second playthrough. The gear for the different races, while visually unique, functions exactly as every other race's gear does.

Procedurally generated games thrive off of replayability, but Starbound just doesn't have it. Exploring planets is interesting at first, but it quickly becomes lackluster. Vehicles and techs that allow the player to traverse planets faster help to ease the boredom of exploration, but there's still little fun in it. Some planet types (oceans and moons, I'm looking at you) wouldn't be worth visiting at all if players weren't forced to do so.

Going on a bit of a tangent here, but my framerate in this game is miserable. This is a more recent problem, but Starbound currently has abysmal optimization issues. I really don't know why this game runs so poorly for me, but it's wholly unacceptable and I hope that the release of the 1.0 version resolves that problem. In its current state, Starbound is more likely to give me a headache than an enjoyable experience because my framerate is so erratic. I find myself not wanting to build any sort of base because of how quickly the poor optimization catches up to me.

So, all in all I can't recommend Starbound. It feels like it's made little to no meaningful progress in the last year, and it frustrates me to no end trying to play it. I'm sad to say it too, because I loved this game to death when I first purchased it back in November of 2013.

Note: My playtime in this game is inaccurately represented because of how it runs, steam counts the launcher as a game and I've left it open for long periods of time before. My actual time spent playing is probably less than one-third of what steam says.
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25 of 43 people (58%) found this review helpful
1 person found this review funny
Recommended
21.7 hrs on record
Early Access Review
Posted: May 8
I have not played many hours of the game, but the time that I have played have been wonderful. It's a beautiful game that is SO worth the money. The game isn't really a survival, but exploration and thats cool! I would reccomend this to terraria or subnautica fans, exploration games. P.S Music is AMAZING
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22 of 38 people (58%) found this review helpful
1 person found this review funny
Recommended
218.6 hrs on record
Early Access Review
Posted: May 6
Product received for free
Friend bought it for me, game's really fun by it's own, as I generally steer away from the bandwagons, expectations from the devs, the opinions of others, I get to play the game by it's own beauty, a game that isn't tainted by anything else other than it's own flaws. Starbound is one of those games that sticks to you and almost always makes you come back, I've recently got this game way ahead of when it was first released and I can tell people were disappointed and some still are, but right now, the game is in a beautiful spot of being one of the best build/craft/explore games out there, and there's a lot more to come out of early access


TL;DR

+ Quests start you off easy and gives you a bit of lore
+ Procedural and informative questline
+ Really smooth and fluid animations
+ Beautiful pixel art
+ Very immersive music
+ Your ship stays the same in any server, a consistent base if you will
+ Easier to play with friends with, compared to, dare I say. Terraria, Minecraft, other procedural games.
+ REALISTIC LIQUID PHYSICS (for the most part)

- Not much to do endgame rather than build, get better gear, get better everything.
- Laggy at times
- Combat can get repetitive,
- Can be hard for beginners.
- Very rare bugs that can corrupt files
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42 of 77 people (55%) found this review helpful
2 people found this review funny
Not Recommended
69.4 hrs on record
Early Access Review
Posted: May 4
This game was quite fun. I stopped playing with hopes that the early game build would be further imrpoved later on down the road.

Now there have been 10 steps backward where there should only have been progress forward.

Tools are unrepairable, rendering the game an absolute tedious mess early game (and it certainly wasn't simple before), dungeons are now set encounters that don't take advantage of the game mechanics that were so imaginitive before, limiting you to only being able to jump or use weapons.

With no set goal of how to progress, I can't help but wonder why the devs thought making the game more time consuming somehow equated with game depth.

Avoid this at all cost. Right now the game isn't worth 5 dollars, let alone the 16.99 they expect you to pay. I wish I could get my money back.
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43 of 79 people (54%) found this review helpful
6 people found this review funny
Not Recommended
60.5 hrs on record
Early Access Review
Posted: May 9
Funny story, this game.

Back in 2011, I was creating a game called Nebula. Terraria had just released, so I got the bug of a 2D procedural sandbox game with building elements, but I was a Metroid die-hard and loved space, so I got a bunch of friends together to make a sort of space-based Terraria clone. That was.. I believe it was in May or June.

Fast forward a month. We're now settling on some actual solid concepts for our design and pushing a small prototype through the strainer. Written in C#, as we were experimenting with it after Terraria dropped, the game was showing a lot of progress and we were pretty excited (I was, and in some cases still am, an ANSI C die-hard.)

Tiyuri (the founder of Chucklefish) dials me up on IRC (Internet Relay Chat, for those uninformed.) The conversation happened on OSPNet. I was affiliated with sllabs (Secret Lair Labs) at the time. He talked to me about his new game, but instead of conversing with me as a decent person would, he made me sign an NDA (Non-Disclosure Agreement) via the web.

Putting aside how hilarious an NDA-via-the-web is, I forwarded the e-mail back to him with my name and address and he proceeded to tell me to stop developing Nebula, because his new game, "Starship", was being developed and he didn't want competition. He said he'd give me a "job" working in his advertising department or whatever. Essentially, trying to buy/scare me into stopping development of what would be a free, open source, and potentially Steam-releasable game born out of a couple of friends messing around.

Eventually, of course, I said "no", but my other friends were kind of terrified at the thought of potential lawsuits. They eventually stopped working on Nebula, and at its early stage, the project tanked.

I bought this game purely to see what the "result" was. And I'm still laughing.

This game is the prime example of why someone like Tiy shouldn't lead a project. Tiy is a shoddy pixel artist looking for a way to scrape together cash off of other people's backs, and Starbound is a clear, eye-candy-inspiring way to do that. Early on, I was quite enamored. Environments that actually posed a threat? Jesus, that was something I had planned for Nebula. But then it tanked. And it tanked hard. And I never went back. Wish I could get a refund after the fact.

Don't buy this game. In fact, don't buy from Chucklefish ever again, lest your projects be preyed upon by a malicious and rather socially inept "indie developer".

UPDATE:

Proof:
https://ptpb.pw/Z7He
https://ptpb.pw/vozX

These screenshots will be valid for about a week. After that, if requested, I'll re-post them.

UPDATE 2:

A track I've kept with me for several years. This was the Desert theme for Nebula.

https://drive.google.com/file/d/0B1PffDhVKixrM3JiOXQyOUR1S3M/view?usp=sharing

UPDATE 3:

The original design document.

https://docs.google.com/document/d/1KK7u_nDDGOsaeP7o2Rp3ES659IX2KMduu1GsQ-GzClY/edit?usp=sharing&authkey=CJuah-4J
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
129.6 hrs on record
Early Access Review
Posted: May 24
By far one of the best games i have ever played starbound is ♥♥♥♥ing awesome!!
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31 of 56 people (55%) found this review helpful
2 people found this review funny
Not Recommended
132.1 hrs on record
Early Access Review
Posted: May 17
I think the biggest issue with Starbound is the existence of Terraria. Starbound was Tiyuri's vision of "what could have been" with Terraria, but it wasn't necessarily "what SHOULD have been".

It explores a lot of mechanics and ideas that Terraria doesn't, but almost every place where they overlap Terraria is the better game. The only things they both have that Starbound does better are building and character creation.

If Terraria didn't exist and somehow Starbound did, it would actually stand on its own pretty solidly. At least in terms of exploration and building. Even without Terraria to compare the combat and collecting aspects would still be hollow and boring.

The game is certainly worth a try, especially with friends. But if you've already played Terraria, it's hardly worth getting excited over.



Overall, I'd say the game is maybe a 7/10. Like I said, it stands on its own but Terraria just obliterates it in every department.
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6 of 8 people (75%) found this review helpful
Not Recommended
102.4 hrs on record
Early Access Review
Posted: May 22
So you like this person, you see her in the distance, your curious. You ask around, she seems to be exactly what you have been looking for. You get close, you buy her a dinner for 15 bucks, she has alot of potential, but then you must go. A year passes, you return hoping that she has blossomed into the lovely flower you hoped she would become, but alas, she had not. All the compliments only caused her to be satisfied with herself, and she stopped improving herself. She was now covered in make up and expensive clothes, she surrounds herself with nick nacks. Sure, more content was around, but she had not changed, in fact, she had lost aspects which you liked. You can still have a little fun by modding her...the immersion just broke...EMERGENCY FLASH BANG!







Long story short, was a fan of the development a long time, the game had constant updates but progress felt like it stagnated long ago. Sure you have probably heard this a bunch on other negative reviews but it's true. I feel a bit betrayed...I didn't want to compare this to Terraria, but it's impossible not to. The only things needed to progress in Terraria are defeating the WoF and Skeletron, other than that progression is natural, not forced like this game.
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35 of 65 people (54%) found this review helpful
4 people found this review funny
Not Recommended
19.0 hrs on record
Early Access Review
Posted: May 9
A mile wide, an inch deep (if that). I'm stunned that so little meaningful content has been added in the year or so it's been since I last took a proper look into Starbound, and somehow they've actually managed to go backwards.

Stay away - it's nothing at all like Terraria beyond the aesthetis. No replay value at all. Save your money.
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16 of 30 people (53%) found this review helpful
Recommended
42.1 hrs on record
Early Access Review
Posted: May 8
I have been playing this game for the best part of a day with 2 friends and it has been so fun this is a must buy 10/10
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19 of 36 people (53%) found this review helpful
1 person found this review funny
Recommended
33.8 hrs on record
Early Access Review
Posted: May 8
I bought this when it first came out and i must say that i am definitley pleased on how far they have come. 10/10 would recomend.
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1 of 1 people (100%) found this review helpful
Recommended
9.5 hrs on record
Early Access Review
Posted: May 21
Product received for free
Starbound was one of my greater experiences. Throughout my journey I have ventured through the unknown, to many dangers of the world. But it always felt worth it, I never felt like why am I doing this? I always had a goal. I do wish there were more bosses. But most of all, I wish that more people knew how great this game is. So, what are you waiting for?
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