Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (814 reviews) - 85% of the 814 user reviews in the last 30 days are positive.
Very Positive (57,056 reviews) - 89% of the 57,056 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (49)

September 19

v1.1.1 - Changelog

Morning everyone!

We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)

Starbound v1.1.1 Changelog
  • Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
    • Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
  • Better handling of status effects applied by weather, e.g. acid rain
  • Fix bug with Snuffish and Gosmet not being properly added to monster collection
  • Fix swapped collection entries for Avian and Apex skeleton fossils
  • Prevent critters captured in previous versions from also being relocatable
  • Add a few missing recipe unlocks for cooking recipes to relevant items
  • Add missing documentation for a few new Lua functions

275 comments Read more

September 8

Starbound v1.1 - Changelog

Hey, everyone! It's patch day!

Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!

Major Changes

  • Fishing
    • Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
    • Added 48 unique fish types to catch
    • Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
  • Collections
    • New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs

  • Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved

  • Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects

Minor Changes & Bug Fixes
  • Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
  • Novakids can now be generic tenants or guards
  • Added Novakid NPC dialogue
  • Implemented party chat and local (planet) chat
  • Acid rain now applies poison instead of direct damage
  • Console objects are now available as themed tenant rewards
  • Added option for “borderless window” style fullscreen mode
  • Improved sound effects for Staff abilities
  • Improved sound effects for several unique boss weapons
  • Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
  • Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
  • Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
  • Added chance for Snuffish to appear in ocean biomes
  • Kelp now unlocks the Rice Cake cooking recipe when picked up
  • Reduced moon threat level from 10 to 1
  • Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
  • Fixed several armor descriptions that didn’t fit within their tooltips
  • Fixed a bug causing fireworks to deal large amounts of damage
  • Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
  • Made several NPC-like monsters uncapturable
  • Fixed monsters getting stuck outside arena in final arena side quest
  • Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
  • Fixed a few edge cases in pathfinding
  • Fixed several items displaying erroneous recipe unlocks when obtained
  • Fixed a bug causing underwater audio filters to continue after quitting to title
  • Fixed several cases of incorrect cursors displaying over GUI elements
  • Fixed a bug in LoS calculation determining whether the player can reach objects
  • Fixed a bug causing Dreadwing’s UFO to visually flip
  • Fixed a bug causing boats to oscillate at the surface of water
  • Fixed a bug causing physics AoE effects to move projectiles
  • Wire Mode overlay is now hidden on protected tiles
  • Lots of typographical/grammatical text fixes

411 comments Read more


“Each time I beamed down from my personal starship into the 2D sidescrolling craft-em-up that is Starbound, I found an experience that shoots for the stars and lands squarely among them.”
9.1/10 – IGN

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (814 reviews)
Very Positive (57,056 reviews)
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38,365 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
28 of 34 people (82%) found this review helpful
29 people found this review funny
71.6 hrs on record
Posted: October 21
Base Game = Ok Game pretty Fun.
Base Game + Multiplayer = The best its gonna get.
Base Game + Mods = Very very Fun.
Base Game + Mods + Multiplayer = Prepare to become StarLord as you adventure across the cosmos doing "a bit of both".
Base Game + Mods + Multiplayer + Free Time = Police being called to investate why you have disappeared and havent shown up to work in two weeks.

10/10 Would be a suspected kidnap victim again
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19 of 23 people (83%) found this review helpful
2 people found this review funny
105.2 hrs on record
Posted: October 6
I am not really sure what to make of the final version of Starbound. I bought this in it's early stages of development, and I have to say first off that I think it was a real mistake to release the game so early. It was literally years away from completion when it was first released. Way, way too early. Anyway, on to the final version, and I think I prefer the earlier version!!! The earlier version was more of a sandbox idea, you could just wander about and build things. The final version, though, I really find the alien creatures very annoying. They always attack you and seem able to kill you with just a few hits. When you are trying to learn the game, and more to the point when you are more interested in exploration and building rather than fighting, their constant presence of atacking creatures is very tiring. And I also have some objection to the fact that most alien cratures would be unfriendly. It would have completely changed the feeling of the game had they mostly been friendly instead. There really should be an option to disable or at least reduce the numbers of them. They are literally every ten feet in the game. So I guess whether you like Starbound very much depends on what you expect from the game. Recommended? Well, like I said, depends what you expect from the game. I will say yes, but like me you may find it a bit annoying.
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4 of 4 people (100%) found this review helpful
312.5 hrs on record
Posted: October 11
[h]I am a beta player.[/h1]
Since the laster few updates for starbound after launch, it seems like the game has
a bigger sense of adventure but without all the troubles of finding things now.
Like the one sign mission beta... But, of course this game has now finally up to the end of the game.
There is a lot of mods to choose from, from music to weapons and races even.
The community has much potentional for this game, and hopefully chucklefish can support the modding community.

I'd like to give this game a big 10/10 for everything it has.
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8 of 12 people (67%) found this review helpful
114.1 hrs on record
Posted: October 4
Great game with lots of fun to be had. If you enjoy building and exploring with some decent boss fights thrown in, I would jump on this without question.
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3 of 3 people (100%) found this review helpful
24.8 hrs on record
Posted: October 21
All of my friends and my wife absolutely loved terreria. I didn't. By the time I decided to give it a go, everyone was so far ahead that I never got to experience that exploration, dicovering things for myself aspect of the game. Now, I am totally getting that from this game. I get to not only explore my own starting world (where I have built a pretty cool colony) but I also get to travel to other worlds and meet other civilizations and colonies. I am having a blast.

Now a terreria vetran may still tell you that this game isn't as good or whatever but it certainly is special to me. I am really enjoying sinking time into it.
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4 of 5 people (80%) found this review helpful
30.8 hrs on record
Posted: October 11
Freaking. Awesome. An amazing game, Terraria on crack with hints of what No Man's Sky could've been. Game is challenging and enticing, really draws you in. Exploration is amazingly fun. Definitely a great game.
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5 of 7 people (71%) found this review helpful
Not Recommended
64.1 hrs on record
Posted: October 15
it was so good. emphasis on was... but ever since the update it has been horrible, like to the point i haven't wanted to play it. for several reasons:

1. it doesn't seem to work on any computer made before 2016, so none of my friends can play with me. (the only reason i can is because i got given a shiny new pc)
2. half the things that made it a good sandbox game are gone. wanna make a character to role play as? well you can't anymore because you have to jump through like 17 hoops just to unlock tech.
3. THE TECH, all the good ones are gone. like "screw being able to have 7 jumps in a row. but oh! everyone wants to wall jump or have a maximum of 3 jumps" no one even asked for that. it was fine before you messed with it.
4. starting mission? what? oh? i'm a college dropout or something? wow, now my character is less "me" and more some guy who found a portal gun or something.
5. all my old characters are gone, it removed all the characters i spent time on. can't even get the items from them or anything. gotta start fresh with our new horrible mechanics.

i have been playing this update for about 30 minutes, i came on to make a character for if i ever got to play it with friends again but no, you have to go through a lot and i'm not jst talking about the "optional" starting mission. no more just spawning things in and getting to make your own story. they have taken out everything good and replaced it with stuff that has be so overhyped that it is stale. the hell even is a fuffalo and why is it better that being able to jump high enough to actually get out of trouble.

i used to love this game. heck i have like 100 hours or something, i dunno how many, as it stopped loading through steam. but now it is terrible, would not recommend. y'know those parents that give you a half decent phone then replace it with a brick, it's like we are being punished, we had so much fun and now we have to go back to dull, mundane, average games.

it's not even "oh, you're just not used to it yet, it the same" because it isn't, like i said, you were able to have about 5-6 consecutive jumps, now the max you get is 3. you were able to dash across things lighting fast, now the fastest you can go is a gentle sprint. you used to be able to summon a shield to protect you from fall damage, now your only options are turn into 4 different types of ball, like in metroid. i fail to see how being a ball that can pass overwater is better than having a shield that protected you from any fall.

thanks starbound, you really did us all a favour! gg no re. 10 / 10 best game. except not really, its so bad now.
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6 of 9 people (67%) found this review helpful
Not Recommended
95.0 hrs on record
Posted: October 13
October 13, 2016 - I prefer Terraria more than Starbound in almost every way at this point in time. The price for Starbound, 14.99 USD is probably the correct max price.

As I understand it, the game has been available in early access since December 2013, and spent time being developed before that. It got a full release on July 22, 2016.

I'm gonna explain what I liked about vanilla Terraria so I can compare that to Starbound.

You started off in a procedurally generated world with basic tools, a weapon, and the Guide npc. You then explore, collect basic resources like wood and stone, and fend off various monsters at night. Eventually you'll end up fighting the first boss, the Eye of Cthulu.

You'll start mining resources underground to further build infrastructure and to craft more weapons and items. You'll fight different bosses and various world events like falling meteorites will happen, offering rare and more useful materials.

Eventually, you will be prepared to traverse the bottom on the world, the hell biome, in order to craft the (vanilla) end-game armor made from hellstone. Around that time, you could challenge the Skeletor boss by talking to the npc outside of the dungeon.

This vanilla journey was fantastic to experience the first time. The game only became better each time the game got updated, adding tougher bosses, better weapons, combinable accessories, extra biomes (Hallowed, more content for the Corruption, the Crimson biome, etc.), more things to craft, fishing, the Pyramid, Alien Invasions, etc.

Now, for vanilla Starbound.

I have to say, I hate everything about the movement. Everything.
- The movemnt is extremely floaty. It's impossible to calmy step down a 1x1 block incline. Jumping onto a 1x1 block is also far too difficult without double or triple jump.
-It's not possible to chain movement abilities fluidly: I can't use the sprint tech and double jump. Using the dash removes the ability to jump for a moment. Air dash removes the ground dash. Blink dash cancels the charge of heavy 2 handed weapons.

The Freedom of Movement mod on the steam workshop fixes and sidesteps some of the problems with ability movement, but the weird floatyness is still present.

The combat and monster variety is awful.
- What's the difference between one flying bird monster and another flying monster? There isn't. What's the difference between a plant monster and a murderous robot? There really isn't. Occasionally a monster is capable of a ranged attack and some of those ranged attackers move slowly. Unfortunately, most monsters sort of just aggro on to you and charge at you. Your options are to dodge, block, or attack it for every enemy.

You might argue, "Terraria was the same." Not really. Flying eye monsters would sort of fly in an eliptical path to you. This meant you could save yourself effort by not changing what you're doing if they were not going to hit you on their immeadiate flight path. Corrupters would sort of position themselves in a set radius around you and spit projectiles that turn regular blocks into corrupted blocks, which if left unchecked could spread corruption much farther. Zombies would mindlessly aggro to you, but that makes sense for them. Imps in hell would teleport somewhere on your screen and attack you with a projectile that could travel throgh blocks, so you could dodge or destroy the projectile until you could kill them.

The bosses in Starbound are boring, take too long to beat, and aren't fun to play against. If you think the bosses in general are acceptable or fun, I'm glad you enjoy this part of the game more than me.
- Dreadwing shoots at you while it strafes left and right: You can dodge most of those shots by strafing in the same direction and you only need to react when it changes direction. Dreadwing smashes its body to ground when you're under it: Use a jump or sprint or dash before it gets to hit you.
- The Erchius Horror boss requires that you hit four buttons that charge up a laser. You need use the laser three times. You avoid its own damaging laser beams by staying in safe zones by jumping on platforms, waiting for a safe chance to hit those buttons.
- It's my opinion that the rest of the bosses aren't fun either.

The weapons are mostly boring. Slightly more interesting weapons are usually inconvenient or bad.
- Most random loot weapons are awful.
- Most snipers don't have a real purpose since they don't typically one-shot enemies who will just start charging at you.
- Most two handed weapons are worse in various ways than the Violium Broadsword which you make from a fully upgraded anvil.
- The Magnet Orbs are interesting as you can shoot multiple projectiles and can be used as a shield, but does low damage on the harder planets.

The npcs in Starbound are empty and without purpose for the most part.
- Quest npcs give quests. What else? They give you more quests until they run out of quests. Do they have any meaningful dialogue if you interact with them outiside of quests? No, not really.
- Most npc merchants sell bad random weapons and random pieces of armor sets.
- The only villan npc you interact with has nothing interesting to say and adds nothing of interest. If you read the extra codex entries, you find some backstory which doesn't change how unneccesary her inclusion in the game is. A generic hooded cultist would have been more appropriate.
- Colonists don't really matter outside of Steam achievements
- Colonists give fetch quests which are go from point a to point b, do x, come back to a, do y, go to c, etc.

The story might as well not exist.
- The story is that you need to collect five macguffins which are guarded by boss fights in indestructable, predetermined areas which are only accessable after you look at alien furniture so that you can fight the hentai monster that was sealed away by the space god emperor who sacrificed himself for your sins. Jokes asides, that description is actually far too accurate.

I remember seeing this game and thinking, "I'll wait until it's out of early access, I've already wasted money on Planet Explorers when it went on sale, so I don't wanna make that mistake again." Well, It's still a fun 2d sandbox game and I've put a lot of time into it but I can't recommend this game. It's not a good product when you consider that this was for sale almost 3 years ago.

I'm gonna build some more buildings for fun and I like collectathons, but I'm probably gonna stop playing when I feel that the rng deems me unworthy of seeing the last bugs to catch and the last fossils to unearth.
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7 of 11 people (64%) found this review helpful
Not Recommended
71.4 hrs on record
Posted: October 12
Not a bad game, but I'm surprised by the lack of depth after so many years of development.
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2 of 2 people (100%) found this review helpful
179.5 hrs on record
Posted: October 12
I like wasting my time decorating my ship. Oh yeah, don't build a base on a planet since you already have your ship xddd.
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Recently Posted
186.8 hrs
Posted: October 26

art style=great

story= decent

free roam=AMAZING!!!!!

total 8/10
Helpful? Yes No Funny
40.2 hrs
Posted: October 26
fun 2d sidescroller game with elements from terraria, includes tons of planets to explore and bosses to fight. 10/10
Helpful? Yes No Funny
52.5 hrs
Posted: October 26
Yellow Light Game: Although it is a fun game, there are some things to consider before buying it.

ESRB only rates it for fantasy violence, which I agree with, and use of alchohol, in which I am guessing is when they reference the effects of herbicides on the plant-based lifeforms called floren, which is in a log that can be found in some dungeons, and does not actually play into the game's storyline or game mechanics at any point. Something that it could be rated for and isn't, however, is fear. This game can be just plain creepy at times. One of the bosses is literally named the Erchius Horror. Then also the logs found in human-controlled areas, and so on and so forth.
Issues with the game:
First and foremost, this game can use the steam workshop, which can have questionably appropriate content on it.
There are creatures and places in the game that I am concerned might give nightmares to some individuals. Please pay attention to the rating. Some of the scenes regarding the most liable of these to cause one is called the ruin, which is also the final boss of the game.
The game has quite a bit of violence in it, mostly defending yourself from wild animals, but one story map is a warzone in part of a civil war of an alien species.

Basics of the game:
you travel the universe building things, but can also tear things down, and recruit crew members to your ship.
The game has a basic currency known as pixels, in which game mechanics extend precisely to buying and selling.
At the start of the game, in the tutorial which can be skipped, your player is about to join the protectorate, a galactic peacekeeping organization. The ceremony is cut short by the arrival of the aforementioned ruin, of which all you can see of it this time is its countless tentacles. As your player leaves earth this creature is devouring it from the inside.

The following, actually said while I was playing the game on the final map, will give you a good Idea why I have the concerns. This was a conversation between me and another player.

Me: I am at the ruin, how do I defeat this thing? ( thinks to self: oh, Please don't tell me I have to take it apart block by block.)
Teammate: Poke it in the eye!
Me: (Looking all around myself,) Which one? there's lots of them!
Teammate: The main one!
Me: What main one- oh. (Looks up at giant eye on the literal heart of the ruin.)
Me: found it.

I saved the upsides for last.
-The game has a peaceful side, including farming, building, and running a town built from the ground up.
- most monsters you find can be tamed using devices called capture pods, which can be thrown at monsters to catch them.
- The violent side of the game can be avoided completely.
Helpful? Yes No Funny
63.3 hrs
Posted: October 26
Great sandbox game. Each race has its own bit of history and culture to discover. The story makes you want to explore and discover stuff. There is almost always more random things to discover, even at the bottom of an ocean, or underneather the bottom of the ocean! I ended up being some kind of art thief so I could decorate my ship. Also love scanning items to see what my dude would say. Every single item and block in the game is scannable and every race will have a different and unique thing to say in reaction to every item.

I just got through the story mode taking it slow in 63.3 hours and loved every minute. I still feel like there is more out there I haven't seen as well. I got this game in early access, but didn't really play it until recently. I really enjoyed it.
Helpful? Yes No Funny
31.0 hrs
Posted: October 26
I'd really like Starbound, if it worked right.

The game at v 1.1.1 has some very severe performance issues. So severe, the game is often unplayable. Starbound 1.1.1 suffers from lengthy bouts of severe lag, stuttering, freezing, extremely low frame rate in *single* player. I have not tried multi.
Helpful? Yes No Funny
39.7 hrs
Posted: October 26
love it
Helpful? Yes No Funny
299.4 hrs
Posted: October 26
This is DEFINITELY one of the best sandboxes I've ever played! Would definitely recommend to anyone who doesn't have this.
Helpful? Yes No Funny
0.9 hrs
Posted: October 26
Every time I Starbound, it says running, then it says "syncing" and stops running all together! I have tried so many different things to get it to work but it just won't! I feel as if my money was wasted. If anyone sees this please contact me through Steam and please help!
Helpful? Yes No Funny
Weaboo Faggot
101.5 hrs
Posted: October 26
Alrighty I have never written a review before but i decided to do one for this game which is really amazing.
If you enjoy terraria then you will enjoy starbound as it has similar gameplay but terraria has more bosses and starbound has more traveling in mind. Still both are amazing games.
Helpful? Yes No Funny
38.1 hrs
Posted: October 26
This is a great game the mechanics are good and (this is a personal prefrence) I love the graphics. I reccomend starbound to everyone who has a bit of money and is willing to spend it.
Helpful? Yes No Funny