Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,308 reviews) - 89% of the 52,308 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

856 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

911 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,308 reviews)
Recently Posted
SmashNerd
( 0.2 hrs on record )
Posted: July 24
As a gamer that just got this game it looked like a very promising game with great concepts that could make the game very enjoyable to play yet when I got it on the 21 of july and waiting for the new 1.0 come out I was exited. On the very next day however I could not even start it up to even see the logos. So as someone who just bought the game I think it will be better to wait a 1 to 2 weeks before getting the game.This way you canhave the developer fix the games bug then buy starbound.

P.S If you are going to buy this games plz buy the game and not look at the reviews cuz some people have played this game before it was released so they will have other opitons so just buy the game then judge it your self judge it then if you dont like it just get a refund.
Helpful? Yes No Funny
Gudgie
( 64.6 hrs on record )
Posted: July 24
Planets, treasure, space, farming, ranching, bosses, spaceship, dyes, great audio, multiple races, easy co-op, dying from falling, dying from starvation while afk, dying from unexpected mobs.

Love this game! It's very exciting while making you feel good.
Helpful? Yes No Funny
37212513
( 204.1 hrs on record )
Posted: July 24
Played early Starbound, and was hooked instantly. Then came the bugs...

I actually stoped playing about the time unstable became a thing. Sure, stable didn't have any more bugs, but it also lost a good bit of interest as not a single update was comming for a long time to come. Thought I'd wait for 1.0, and waited, and waited.....

1.0 finally releases, and I jump at it! I can't wait to play, this is everything I've been waiting for!
.....guess again..... Did the minimum requirements change when I wasn't looking? No..., then why can't I run a map properly? Game acts like someone forgot to check memory management, but in truth, I don't know what's wrong. My PC makes and beats recomended stats, so this should be fluid gameplay right?! God I wan't to change this review so badly. 1.0 really kicked the bucket. Wait untill they've had time and reason to fix it.
Helpful? Yes No Funny
Alvaro92able
( 88.2 hrs on record )
Posted: July 24
Pros
-Extremely beautiful pixel art with cute characters and breathtaking environments.
-Extremely beautiful music.
-Good building mechanics.

Cons
-Huge lack of content.
-Uninteresting and unoriginal Plot.
-Shallow.
-Empty.
-Boring and extremely repetitive randomly generated fetch quests (take this A item to this B dude and return to me)
-Not sure why people say it's a sandbox, if you consider gta v or elite dangerous a sandbox, then yes, it may be a sandbox for you.
-Few survival elements that end up just being a annoyance.
-Souless characters without personality.
-Every race feels the same. No racial weapons, no racial food, same story. Only tiered racial gear without any special bonuses, just cosmetic.
-Few uninteresting weapons and abilities, all randomly generated. Don't expect a Terraria here.
-There are few biomes for each planet, which end up looking the same.
-Eventually you'll find some kind of shockingly easy and BORING ''labyrinth puzzle platformer'' dungeons that add nothing to the game.
-You can see all that the game has to offer after an hour of playtime.
-Everything in this game seems like a placeholder.
-Boring boss fight mechanics, some are incredibly easy, other ones just annoying.
-Novakid race, at the moment, has zero background lore.
-Too many items that are just cosmetic or/and funny.
-Every village you find looks exactly the same.

In general terms, it's great on the artistic side, but it's not a good game in my opinion, still amazed at all those positive reviews.
Helpful? Yes No Funny
MaximusUniversal
( 115.6 hrs on record )
Posted: July 24
You used to play as Joe the random spaceman and the game sucked cause you never got to do anything without doing everything else first and once everything was done you didn't have anything else to do but find a server.

Now the game only makes you do that once, but everything is still hard unless you turn admin mode on.
Helpful? Yes No Funny
Magnum Dong
( 256.3 hrs on record )
Posted: July 24
This game is ♥♥♥♥ing awesome
Helpful? Yes No Funny
Peasant
( 462.1 hrs on record )
Posted: July 24
one heckin adorable game, totally underated, easily a very memorable game that people today will talk about when they're old
Helpful? Yes No Funny
Gengar
( 148.5 hrs on record )
Posted: July 24
Not mad that the new upgrade ♥♥♥♥ed my previous game
Not mad that in the previous game elevators ♥♥♥♥ed an entire city freezing it
Not mad that this updage has as many bugs as a bee hive

but one of these bees decided to spawn me on outerspace, and lose all my progress.

So, I am mad about that.
Helpful? Yes No Funny
PurpleAries
( 46.2 hrs on record )
Posted: July 24
Very fun game. Kind of like Terraria in space.
Helpful? Yes No Funny
Mad Mook
( 57.3 hrs on record )
Posted: July 24
Meh favorite gameh
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
316 of 515 people (61%) found this review helpful
25 people found this review funny
Not Recommended
1,645.9 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
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30 of 40 people (75%) found this review helpful
Not Recommended
162.0 hrs on record
Posted: July 24
Starbound started off promising and somehow got worse instead of better over the course of its dev cycle. The game has fully released now but still feels virtually identical to the earliest builds. The interface is clunky and terrible, the progression system and balancing are all over the place, the combat feels imprecise and every planet is basically a palette swap of the last. At the end of the day, it hasn't lived up to any of the promises Chucklefish made during development and the final version is just boring.

Save your money and get Terraria instead.
Was this review helpful? Yes No Funny
60 of 97 people (62%) found this review helpful
6 people found this review funny
Not Recommended
88.1 hrs on record
Posted: July 24
Game is finally out... but it seems to be rushed and incomplete.

version 1.0 is extremely poorly optimized. Game drops to 15 fps and fluctuates wildly depending on your environment. An RX480 is just as good as a laptop GPU.

Crafting wise, it seems to have a lot of ornamental things, but actual useful items... not that many. In some 12-15 hours you can upgrade everything you need, leaving you only to follow the main quest.

NPC sidequests are rather stupid, take note/resources to some other NPC nearby (if you're lucky) or go to some area in the world and get some NPC back to town. Not sure why they thought ♥♥♥♥♥♥ MMO type quests will be fun.

Given how long it took for the developers to actually release the game, justifying it as "we don't want to rush it, we want the game to be great, we don't want to offer a half baked experience", I can't help but think that chuckle when the game starts is a sort of " you idiots paid us 3 years ago for this game, bet you feel smart now".

Very disappointed by what the game delivered vs what it promised (to be honest, I might have gone past the content if the game wasn't performing so awful).
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
1 person found this review funny
Not Recommended
160.9 hrs on record
Posted: July 23
The UI has gone from clunky but serviceable to clunky and awkward. The combat is sluggish and more of a chore due to the mechanics not taking into account spawn rates. The harder than casual difficulty levels are more frustrating than challenging. The game has thresholds that must be overcome in order progress yet relies on randomnimity to avoid endless grinding. Overcoming the threshholds leads to more grinding. It looks nice, and nothing else.
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36 of 60 people (60%) found this review helpful
6 people found this review funny
Not Recommended
133.8 hrs on record
Posted: July 23
I really want to like this game. But it just gets worse and worse the farther you get.

Ok, so I tried it again now that its 1.0. The game still has tons of annoyances and really dumb game balance problems. Inventory and crafting menus cover your character. Enemies that do contact damage in statue form. I have 2 of the magic gems or whatever. Already the progression armor is too weak to deal with the insane alpha damage enemies do on contact. Orange slimes have different stats depending on the planet you are on. Yes, you read that right.. the devs couldn't even take an idea from final fantasy one and make it so slimes change color as they get stronger. But good news, they added a pokemon thing where you can capture monsters, so even though some monsters are pretty OP, its ok because you can make them work for you.. NOT! I caught a flying turnip, and then had it attack another flying turnip from the same planet. My turnip died from contact damage in one hit. Enemy turnip was unscathed. I got a quest from some guy on a planet. I am never ever going back to the guy's planet because it costs fuel and he is just going to give me some lame obsolite weapon. Combat calculations -still- heavily favor high alpha damage and knockback over sustained dps. Combat is so stupid actually that I got a poison bow on the very first planet and its still better than almost every weapon I have found because poison seems to bypass the stupid armor calculations in this game. Also movement speed slows when you charge your bow? Why? Maybe to make the controls seem even worse than they actually are. And get this: you have to water your crops now. I know what you are thinking. rain will water them for you. SORT OF! When its raining you have to walk around your farm to make sure the game registers rain hitting the ground. If you fly away to some other planet and dink around for an hour its really a crap shoot if your crops will be grown or not. Usually not.

I like that my ship has crew members. I have a bunch of plant ladies on my ship and it really makes me feel like quite a space pimp.
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9 of 11 people (82%) found this review helpful
Not Recommended
313.0 hrs on record
Posted: July 23
Back during the Koala build all the way to Upbeat Giraffe, Starbound became a game of its own, with new ideas and improvng on older concepts, but the closer it got to release, the more restrictive, unimaginative, and confining it became, forcing players into a route, or "play style" in order to be able to enjoy some, or most features. It has now released with a clunky, washed off and forgettable story; as of yet there is no way to skip cutscenes of said story other than the intro. Starbound has been improved in some ways, but has been severely set back on others, and it has become a sluggish sandbox with very weak rpg elements.

As someone who played this game since 2013, I am not entirely disappointed with the product. However its discouraging to play as is, and thus cannot honestly recommend it. Although if you are able to enjoy the story and progress its stages, this is an enjoyable sandbox in the end.
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9 of 12 people (75%) found this review helpful
Recommended
449.6 hrs on record
Posted: July 24
See my hours? I know this game, and i know that i say it's by no reach a perfect game.

After spending years in early access most people assumed it would never be released and that the devs abandoned, they didn't and in fact were actively working on it throughout the time it was in early access. Their only major falter was the lack of finalized updates. I would by lying if i said i didn't at least once or twice feel angry or ripped off by Chucklefish. After all its not the money we paid, but the promises we paid for.

PROS:
+You will probably spend at least 100> exploring and getting your gameplays worth.
+Can capture any monster you find on a planet and use it as a pet (yes, its like Pokemon, but in space).
+Procedurally generated weapons, very good ones too, you will be surprised at the variety of attacks and designs.
+Building is easy, wiring is easy, painting is easy and there are hundreds upon hundreds of different blocks and decorations.
+7 Starter races that are diverse and unique.
+Modding support for this game is well maintained.
+(near) Infinite planets that never have the same two types of monster or buildings.
+Multiplayer through steam, easy to connect via the client.
+Professions are chosen by the player, you can play how you want.
+OST is amazing
+Active devs, who also listen a fair bit to the community. Might even find them in the Discord or IIRC.
+Customizability is insane, akin to Terraria's system (including dyes and social slots).
+Liquid and Light dynamics are "realistic"
+Supports .ABC Files (You can play actual music in game from websites such as LOTRO)
+Boss fights are unique

SEMICONS: (Things that the devs are likely to fix soon, or will fix eventually, or may not be encountered by everyone)
+/- Can feel a bit solitary, especially in singleplayer
+/- Game is unoptimized and crashes on startup occasionally
+/- Mods are sometimes undetected by the game alltogether and you might have to restart multiple times to get them working
+/- Obligatory semicon about the bugs and rush to 1.0

CONS:
- AI can be pretty stupid
- The story is average, and cuts off pretty quickly with very little relevance late game.
- Some significant unbalance in both the bosses and weapons. (For their level, some are incredibly weak or easy, or very hard/OP)
- The tutorial explains gameplay fundamentals but lacks out some smaller things that people might miss
- APPLIES MAINLY TO BETA PLAYERS: If you played in beta, you will notice that a lot of content is totally gone or inconsistent, especially in tiered species weapons and the story bosses.
- Penguin crewmates are a pain in the ♥♥♥
- No ship protection in multiplayer*
- Besides farming, there is little incentive to actually build a planetary base.
- Mining can get boring quickly, especially if you are used to Terraria's systems**
- Game has a falloff point where you sit down and go "well, what next" (but that is quite some time later)
- Some mechanics seem halfbaked, where its easy to see how to improve and you are frustrated that the devs let it sit there
- Starting a new game on a server is almost impossible if the server is populated.

*Any member of a party can steal or break things in your ship even still. People are divided between "simply party with people you trust" and "just give us some bloody protection options". Personally, protection options sound better because otherwise whats the point of public servers if you cant show off your ship a little bit?

** Okay lets clear this up: Starbound is NOT a Terraria copy, YES it does have elements and inspired features that Terraria did but honestly, whats the wrong in that? Imagine how hard it would be to make a game that is nothing like any other game you've ever played. Terraria arguably perfected some aspects of the genre and there is nothing wrong with following footsteps.

Score current score 7/10, potential 9/10

Worth the money? YES
Runs on most computers? NO (as of right now, 1.0)

Honestly i love Starbound and i can't be unbiased no matter how hard i try, so if you actually read down to here then i highly recommend getting some friends together and playing. Just make sure the host has the best internet.




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6 of 7 people (86%) found this review helpful
Not Recommended
176.4 hrs on record
Posted: July 24
5 years pf development and communication with community, big team from terraria and...
Just a game with many weird things to do and not so many things worth spending time onto.

Worth mentioning HORRIBLE optimisation. While yes, there is a lot of players with super old hardware who can play this game on 60fps+, there is also a lot of players who experiences like 12-20 fps and have current gen hardware, which is totally unplayable
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6 of 7 people (86%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: July 24
Badly optimized; low & fluctuating framerates on rigs that have no trouble playing more demanding games. Apparently players that bought into Early Access say it ran better back then. There is troubleshooting advice for low fps on the pcgamingwiki page for Starbound; if all of that doesn't help and you passed 2 hours of playtime, you're S.O.L. I can't recommend anyone buy this just on the technical points, and after years of EA there are still QoL complaints like inventory UI constantly resetting position & item descriptions going offscreen.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
Not Recommended
168.3 hrs on record
Pre-Release Review
Posted: July 23
It's a roleplay platform at best.
The hype was built by Terraria fans like myself, and it crashed and burned due to incompetent, immature, and inexperienced developers. Just another reason to not buy Early Access games.
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