Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (53,864 reviews) - 89% of the 53,864 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (46)

July 29

1.0.3 - Changelog

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window

Other

  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys


Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)

266 comments Read more

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1201 comments Read more

Reviews

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (53,864 reviews)
Recently Posted
Oblivion
( 26.9 hrs on record )
Posted: July 31
At the end of the day.. it's.. mediocre at the moment. You can see my whole review here. In its current state I can only recommend if it's on sale. This may change as time goes on, hopefully the devs stick with it.

https://youtu.be/2FUl6N3ZaxY
Helpful? Yes No Funny
Cobold
( 81.1 hrs on record )
Posted: July 31
I stole a tentacle gun from a bunch of robot people after kicking their king out the window of his tower and then I razed an entire town of birds by tickling them to death with the tentacle gun. After killing everyone on the planet, I proceeded to mine the planet dry of resources until it was a desolate rock in space and I sold all of the items I found so that I could buy a hoverbike to do it again faster. No idea what the robots were doing with the tentacle gun but they were using it wrong. 10/10
Helpful? Yes No Funny
AgentNoName101
( 27.7 hrs on record )
Posted: July 31
Starbound is highly expansive, with many worlds, and multiple races, it encourages multiple playthroughs. It's well worth the $15 (and the possibly long download time)
Helpful? Yes No Funny
DanAbys
( 1.5 hrs on record )
Posted: July 31
This game is not working, don't buy until they fix their launch issues.
Helpful? Yes No Funny
Never
( 65.0 hrs on record )
Posted: July 31
Chucklefish promised a lot, made the early access sales, and then completely and utterly abandoned the game. Nothing has changed since early beta, in fact many of the in game mechanics have been dumbed down even though they were originally just "placeholder" mechanics. They cut a large portion of content from the game because it wouldn't feel polished upon the 1.0 release, which really just feels like another attempt at a cash grab because the ♥♥♥♥ing game isn't done -- what other reason is there to pull a game out of early access and call it complete when it hasn't come anywhere close to reaching Chucklefishs original goals? There's no rush for them to release, it doesn't effect them in any way other than financially, so here we are with a half finished "finished" game after years of being in early access. Never giving this company my money again, and this sort of behavior gives early access a bad name.
Helpful? Yes No Funny
Frisk
( 38.9 hrs on record )
Posted: July 31
diz game is very good game i like diz game
Helpful? Yes No Funny
Lord Licorice
( 294.2 hrs on record )
Posted: July 31
First, I recommend checking out Tystarchius' review here, since my thoughts are basically a continuation and elaboration:
http://steamcommunity.com/id/tystarchius/recommended/211820

Like him, I wish there was a third "neutral" option: I can't recommend the game in its current state, but that doesn't make it necessarily a *bad* game. I want to be able to come back to this review in a year and just replace the whole thing with "edit: nvm". As it stands, however, there are simply too many flawed design decisions and silly/stupid mechanical mistakes to enjoy it.

There are numerous small missteps, so I'm going to just go for the big ones here:


* The gameplay loop is broken.

Quick definition: Gameplay loops describe the core set of repetitive actions that make a game fun, and are composed of multiple disparate elements. For example, in Doom, you're not JUST shooting monsters; you're also searching for secrets, which lead to treasure, which enhances your ability to shoot more monsters. Stardew Valley has a half-dozen systems that interweave - farming, fighting, socializing - that all positively influence and enhance one another; any given activity provides benefits to other activities, meaning time is never wasted and you're always making progress.

In Starbound, this loop is broken, as all of the various systems are disconnected. You can complete the game without ever creating a single settlement, planting a single seed, or taking a single randomly-generated mission to gain a crew member. For some reason, Chucklefish thought this was a *selling point* instead of a massive design failure. Being able to skip entire elements, systems and game mechanics is not good game design! Not only that, but these extra systems are completely superfluous, as they are *less efficient* than the core element of planet exploration. You can just run around collecting the resources, which is usually a much faster method than farming or questing.

The point of a gameplay loop is to give the players a break and let them focus on other activities before returning to the main progression. This keeps the game fresh longer and prevents burnout/fatigue, which is incredibly important in long-running games like this. Terraria's gameplay loop balanced this well: exploring (fighting, looting, digging) would lead naturally to the other elements, like farming (critically important buffs from potions) and building (new NPCs at a steady rate need housing), without forcing you to dump more time than strictly necessary if you didn't want to get fancy.

* The survival mechanics aren't fun.

First, hunger. This mechanic has never been fun for me, and its implementation in Starbound is no different. "Use a consumable item every X minutes/hours" is just an annoyance. Fortunately, food is generally abundant (defeating the whole purpose of the mechanic...), but more importantly, more complex and rare foods give you a ton of bonuses, which is pretty fun.

However, the Environmental Protection Pack as a gate to planetary exploration is incredibly lazy. It's just an armor slot that unlocks a few more biomes at a time, which are all coincidentally around specific stars. There's nothing interesting about it, just "oh, I can go to a jungle planet now, which was apparently radioactive before". This is likely to make each new biome feel exciting and fresh, but instead it just makes them feel uninteresting. This is exacerbated by the fact most mini-biome and "dungeons" (including villages) can appear in *any* biome, leading to Floran villages perched between volcanoes, Avian villages set in frozen wastelands, and beautiful flower gardens springing up on eternally dark horror-planets.

Speaking of randomization:

* The procedural generation is lackluster.

This is a doozy. I will grant that the planet terrain generation has improved *significantly* over the years since the first playable alpha, but it's still not as robust or interesting as Terraria's. Granted, Terraria has a few years' head start on Starbound, but it still needs a lot more work to be competitive.

My main gripe is that all of the "dungeon" spawns are literally identical, down to creature spawns, aesthetic decorations, and even treasure loot tables. (I once found two underground abandoned Glitch dungeons with an EPP mod in the exact same "random" corner box.) This means that if you've seen one Hylotl town or Apex resistance base, you've literally seen all of them. There's no mystery or excitement; it's just "oh, these guys again". This is pretty much inexcusable, given the game prides itself on randomization and the nature of these changes are trivial. The game generates entire planets! Why are all the dungeons wholly static?! If you need some suggestions, Spelunky released an interactive tutorial that explains how their rooms are put together! Why is this a problem for Starbound?!

* Progression and solar systems are goofy.

As mentioned above, the EPP is a silly, lazy content gate to different solar systems. I should be able to see icy planets toward the outer edge of a system while those toward the center are hot, and find a mixture of biomes and challenges across them for me to discover if I can or can't handle on my own. Just a handwavey "yeah you're good bro" to the next color of star is boring.

This also means the planets all feel samey, with some different art assets but the same gameplay. There's no difference between mining on a volcanic planet or a frozen planet, other than getting down from the surface initially. The progression of armor tiers is just basic stat increases, with a very uninspired range/damage/defense decision in endgame. It's the same process to collect ores from every planet with no differences in threat or difficulty once you've reached the appropriate gear tier. It's almost a microcosm of the game itself: dig past the shallow surface and underneath it's the same, over and over again, until you win or get bored.

This is where the survival elements could tie in with the colony system, had you any reason to build one. Except colonists don't care if they're on a lava planet or tropical paradise; their quests don't change, they don't ask for structural protections from the elements or anything, they just stand around like every other NPC villager and do little cute things until they're either attacked or have a quest for you. No "build a weather machine" or "help us set up a farm, but the soil sucks because it's a toxic planet", just "Billy got lost" or "there's a bunch of cultists out by that random lawn chair, can you go investigate?"


This review has rambled on long enough, so I'm going to end it here. I critique because I care; I *want* Starbound to succeed and get better, and the only way to do that is to complain - at length - about the numerous problems in hopes someone notices and starts to fix it. Mods will help in the future, but right now there aren't any to address the deep and jarring issues with the base systems themselves. Maybe in a year, it'll be finally finished, but right now...

tl;dr pls make game better tia
Helpful? Yes No Funny
♕ NeumeDSK ♕
( 4.2 hrs on record )
Posted: July 31
Starnbound looks basic at first, but there is an entirely confusing and complex world under the surface
Helpful? Yes No Funny
pedZ
( 43.3 hrs on record )
Posted: July 30
What is life
Helpful? Yes No Funny
Nikolai224
( 129.7 hrs on record )
Posted: July 30
Excelent game! just finished the story and now i get to retire into my lovely house-tower as a space farmer.
With a good ammount of pixels on my vault and crops for the hungry i can say... WORTH IT!
The товарищи at ChuckleFish did great work... as simply as that.
большое спасибо товарищи otlichnaya rabota.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
459 of 537 people (85%) found this review helpful
26 people found this review funny
Recommended
456.3 hrs on record
Posted: July 24
See my hours? I know this game, and i know that i say it's by no reach a perfect game or a horrible one.

Congrats Chucklefish, if i could give a neutral review i would, consider this a close passmark of a release and even though this review is positive i'm still going to lay it down on you.

After spending years in early access most people assumed it would never be released and that the devs abandoned, they didn't and in fact were actively working on it throughout the time it was in early access. Their only major falter was the lack of finalized updates. I would by lying if i said i didn't at least once or twice feel angry or ripped off by Chucklefish. After all its not the money we paid, but the promises we paid for. Development is slow, very slow.

PROS:
+You will probably spend at least 100> hours exploring and getting your gameplays worth.
+Can capture any monster you find on a planet and use it as a pet (yes, its like Pokemon, but in space).
+Procedurally generated weapons, very good ones too, you will be surprised at the variety of attacks and designs.
+Building is easy, wiring is easy, painting is easy and there are hundreds upon hundreds of different blocks and decorations.
+7 Starter races that are diverse and unique.
+Modding support for this game is well maintained.
+(near) Infinite planets that never have the same two types of monster or buildings.
+Multiplayer through steam, easy to connect via the client (can be very laggy).
+Professions are chosen by the player, you can play how you want HOWEVER some professions are blatantly more fun or better than others. The Farmer will never have that awesome shotgun the explorer does or the armor the miner has.
+OST is amazing
+Active devs, who also listen a fair bit to the community. Might even find them in the Discord or IIRC.
+Customizability is insane, akin to Terraria's system (including dyes and social slots).
+Liquid and Light dynamics are "realistic"
+Supports .ABC Files (You can play actual music in game from websites such as LOTRO)
+Boss fights are unique-ish

SEMICONS: (Things that the devs are likely to fix soon, or will fix eventually, or may not be encountered by everyone)
+/- Can feel a bit solitary, especially in singleplayer
+/- Game is unoptimized and crashes on startup occasionally
+/- Mods are sometimes undetected by the game alltogether and you might have to restart multiple times to get them working
+/- Obligatory semicon about the bugs and rush to 1.0

CONS:
- AI can be pretty stupid
- The story is average, and cuts off pretty quickly with very little relevance late game.
- Some significant unbalance in both the bosses and weapons. (For their level, some are incredibly weak or easy, or very hard/OP)
- The tutorial explains gameplay fundamentals but lacks out some smaller things that people might miss
- APPLIES MAINLY TO BETA PLAYERS: If you played in beta, you will notice that a lot of content is totally gone or inconsistent, especially in tiered species weapons and the story bosses.
- Penguin crewmates are a pain in the ♥♥♥
- No ship protection in multiplayer*
- Besides farming, there is little incentive to actually build a planetary base.
- Mining can get boring quickly, especially if you are used to Terraria's systems**
- Game has a falloff point where you sit down and go "well, what next" (but that is quite some time later)
- Some mechanics seem halfbaked, where its easy to see how to improve and you are frustrated that the devs let it sit there (some bad design choices and flaws)
- Starting a new game on a server is almost impossible if the server is populated.
- Seriously, the biggest con for this game are just design flaws. Like, the hotbar for example is arguably very unintuitive and some of the aspects are left out almost completely. You will be using a feature of the game and be scratching your head "Why didn't they do ___ instead?"
- Techs are now simplified and ultimately nerfed and more boring
- Only 6 tiers? Come on, where is the 10 we had before.***
- So what are ship pets for there exactly? They do like to stand in front of my containers.
- Options screen needs a bit of a rework (if you need to explain a UI, its not a good UI)
- Wiring things in your ship can get cluttered and incredibly difficult if there are many tracks
- Matter Manipulator customization is a joke

*Any member of a party can steal or break things in your ship even still. People are divided between "simply party with people you trust" and "just give us some bloody protection options". Personally, protection options sound better because otherwise whats the point of public servers if you cant show off your ship a little bit? EDIT: After some more thought, ship protection options should just be a thing, honestly. The existence of multiplayer comes with some things you need to take for granted and one of those things are "not everyone will be a decent or honest person".

** Okay lets clear this up: Starbound is NOT a Terraria copy, YES it does have elements and inspired features that Terraria did but honestly, whats the wrong in that? Imagine how hard it would be to make a game that is nothing like any other game you've ever played. Terraria arguably perfected some aspects of the genre and there is nothing wrong with following footsteps.

*** Tiers are an iffy one, they sacrificed having 10 tiers of weapons and armor for having 6 more specialised ones; Ranged, Melee and Staffs. On top of that, where the hell are the tiered weapons for classes? They totally disappeared! In a sandbox game the idea is you have endless content and things to do - this doesn't just mean a million different blocktype, just give us some more depth and flexibility. (Should clarify, technically giving specialised class armor instead of more tiers is flexibility but it just feels cut short and i cant be the only one)

Last time i played this game on a server with friends, we didnt mine, explore, pvp, build or do quests. We all sat in a ship and played "guess the song", if that isn't simultaneously the most concerning (gameplay wise) but coolest thing then what the hell is it.

The game's development could be described as a mix of "one step forward, two steps back" and "missed opportunities" because the thing is it's easily playable but frustrating.

(removed score, decided it wasn't a good choice)

Worth the money? YES...
Runs on most computers? NO (as of right now, 1.0, which harbors some optimization problems)

Honestly i want to love Starbound i really do. To me no matter what happens now it got far enough that i enjoyed it, but was constantly disappointed in the missed opportunities

(25/7/16) Top review, didn't expect - gonna add a little more.(also edited grammar and reworded some stuff a little to better reflect my feelings_

If anyone from Chucklefish reads this, what ARE you doing? This game is confusing, because it obviously has potential (and lives up to some of it) but falls short at the silliest of things. Look at some community mods and ideas, people are screaming at you to add certain things or change stuff but it just goes overlooked. When you make a game it won't be exactly how you envisioned it to be but thats because the people who play it want some input too. You added skyrails and some other features - hell back in the day i helped get modular matter manipulators in the game but prime example, the "modular" Matter Manipulator has 12 upgrades and no actual customization. I don't want to devalue or dishearten your work but there is nothing as helpful as constructive criticism, because you seem to only take in the good things about the game and ignore much of the big criticisms. I would hate for this to be another "let the modders deal with it"
All that being said, good job thus far not abandoning or totally messing everything up, you do deserve praise for a lot of the work you have done and i won't discount that.

(word limit)
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482 of 662 people (73%) found this review helpful
14 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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157 of 222 people (71%) found this review helpful
4 people found this review funny
Not Recommended
475.3 hrs on record
Posted: July 27
It is a very sad day indeed when the people that play a game know more about it than the people that made it. I have played Starbound from the very beginning, before it was an early access game on Steam. It was awesome! The things they had planned for this game, the things they had already available for this game was very exiting indeed. Every time you went to a planet, you got a different palette of trees, rocks, soil, water, monsters and food! They had the promise of different abilities for each race. At the very beginning they had a system where you had to build a fire to keep warm until you could muster enough resources to make yourself warm clothes!!! Then the combat update came! The game they where designing then was very promising indeed.

Sadly most of this stuff has been taken out. Along the way they lost the vision of the game they had and 1.0 is what we got. A very boring and empty game. What the devs fail to understand is that the community was playing the last stable update, and loving it, look at the ratings! All I wanted was a sort of story and lore to be created for the universe I was playing in and that would of been awesome! But instead I got 1.0, a shallow, stripped down version of a game that I was promised. To top it off, it’s full of awful bugs and optimization problems! It’s funny when you think about it, the beta was more stable and more optimized. I wish I could uninstall 1.0 and go back to the last stable version, I had more toys to play with in that version. My sensei once told me that to be successful you need a posture in life. When you do something, you have to believe in what your doing and stand by it, even when the waters come rushing against it and try to bring it down. They should of kept their initial vision, the game would have been a lot better. I can’t recommend this title in it’s current state. I’m happy that you sold over 60 000 copies since 1.0’s release guys, but once the community has a taste of what they bought, I don’t think your gonna sell much more, just look at the new reviews coming in.
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265 of 391 people (68%) found this review helpful
8 people found this review funny
Recommended
75.4 hrs on record
Posted: July 25
The barrage of negative reviews all seem to be nitpicking some particular detail that changed during development. People with hundreds of hours that made some time between playing to write a scathing review. The game is good, it might not cure cancer but it's worth the money. There are mods that fix nearly every complaint I've read thus far, and they are built into the Steam Workshop so you don't have to do anything but subscribe to the mods for them to be installed. I keep glancing at this page waiting to see the very positive overall review sink into something undeserved. It's frustrating but then again Steamcharts is showing Starbound at 60k players right now, so typically, these negative reviews seem to be the vocal minority.
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839 of 1,312 people (64%) found this review helpful
50 people found this review funny
Not Recommended
1,651.4 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from reckless spending to the developer's reaction to criticism, but this review is already long enough.

=================================================================

EDIT: Since everyone seems to comment on this. Yes, I have 1600+ hours played. This is because the early access builds had a launcher that was very easy to leave open for long periods of time, also I did actually enjoy playing the game, however, now that 1.0 has been released, many of the things I enjoyed about it have been removed, and I am doubtful they will ever be restored, hence my negative review.
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138 of 203 people (68%) found this review helpful
4 people found this review funny
Not Recommended
194.4 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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109 of 162 people (67%) found this review helpful
8 people found this review funny
Not Recommended
195.3 hrs on record
Posted: July 25
Game came out, we all hyped.

Played with 6 people.

Was pretty fun, we had a small colony, made it grow at the end.
When we got to end game and killed Cthuluface we were kinda kicked in the nuts when it just stopped there.

Somehow the game has less content than when it was in beta.

It starts great, but that ending, shorter than Rage.
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93 of 139 people (67%) found this review helpful
3 people found this review funny
Not Recommended
136.6 hrs on record
Posted: July 26
Read what I honestly have to say before casting judgement. It might save you some money, and dignity.


Wow what to say about Starbound. It's such a huge game in itself, with loads of potential. Yet the release of 1.0 greatly limited what the game could have been. After actually playing several hours of the game, and upgrading to the end game tier, I can only say that I'm disappointed. It took me only a few hours to reach the end game level, and that is counter to what I find to be fun within this sort of game. The progress you make is meaningless within one hour of digging into a planet. Literally, the first few tiers of the game are beyond absent. Terraria is in the same boat, but Starbound takes it to a whole new level. I just don't understand why you would even bring a progress based loot system to the table when it doesn't even matter. Yeah, those armor bonuses will really help someone who is incapable of playing a simple jump and shoot video game, but seriously, the lack actual gameplay is almost unreal. Gathering resources to tier up in armor, is not the abundance of the game, yet at the same time, it provides you with no objective to better yourself within the world. It's actually a shame, that this game has lost it's luster in my own eyes. Here I assumed that 1.0 would add allot to the world, when really, nothing has changed. In fact, things have been taken out and replaced with -COOKIE CUTTER- options. Everything about this game spells out that term. Starbound is the iconic cookie based game. I traveled to many planets, with the hopes that it would be different than the last, only to find the same tropes throughout every nook. ETC ETC. Seriously this game had allot of good things going for it. But you can't just sell the early access idea, without adding more in the long run. What they added is just not suitable. The core of the game is what needs to be worked on, not the extra nonsense that casuals care about. I can't stress enough, that this is a game that sold on the merit of what it already was, and not what it would have become. Honestly, as true to form as I can say, the game is not a single bit different than any time I've played it throughout the many years I've played and owned it. It is a weak game. It's almost too easy to comprehend and at the same time, the concept is astounding. There is no faction relation, i.e no interaction with the universe. If you slaughter a settlement, it is only tied to that settlement. There are no kings, no leaders, nothing of the sort in the actual world of Starbound to have any impact what so ever. You are nameless cadet doing whateverthefu*kingfu*k.

Honestly after 8 hours of the new 1.0 update, I actually felt like I was wasting endless amounts of time. The idea, is not only amazing and worthwhile. It's actually having the game and playing it, that makes me wanna throw up.

Pros-
Endless worlds, lots to see and discover.
Lots of options to literally waste your time. I.E building and making an a$$ of yourself.
When nothings on screen the game runs amazing, and combat feels good at this point.
There is allot to see, but getting there is numbing.

Cons-
FPS is still awful when there's allot on screen.
Colonies suffer due to that fact.
Combat is awful, and worse than when the game was in early access. Cool weapons and animation don't make frozen monsters any more fun to fight.
Over and over and over again. It's repeat without a button to change it. You can only dig into so many planets before wondering what's on TV, or anything else for that matter.


I really wanna like Starbound. I've played so much, that saying I don't doesn't feel right. The game just IS what it was throughout Early Access. It's a rather dull and grindy experience, with no end of the rainbow. (Every game ever). All the time I spent playing this game, could have been me reading Game of Thrones, or hell even helping my old as dirt neighbor bring his groceries in. At least then what I did had some sort of impact on my life. That's the problem with Starbound. There is no feat of accomplishment. You just are. Much like a planet floating in space just IS as opposed to being something. If this is your thing, by all means, but given what I know now, I would not have bought the game. I don't take anything away from this game. I certaintly don't walk away thinking "Oh man, how cool it would be to form experiences with other beings in the universe". Starbound is a disappointment in my book. The progression isn't there, and doing anything in the game has an absent feeling. Playing multi is good, but now were talking about Minecraft syndrome. Where a whole world is dependant on some sperglord keeping the data file. Ask yourself, do you really want to commit any amount of your life into that?


This is after 16 hours of 1.0.

So in order to really justify myself, I started a second playthrough with a big mod that adds many many things. Within 30 min I found myself asking "What am I doing?". Starbound remains absent, even after additions from the community. It's probably one of the worst sandbox games I've ever played, and I've played Infestation: Survival Stories. This game just oozes lack of content. My 30 min gameplay, with 20+ additional species...STILL had the copypasta format that I disdain. Highly disdain mind you, as Starbound's development showed that this game upheld the unique playthrough, then let it all slid down the sh(tter. It's a damn shame, and Chucklefish needs to rectify it. MY expectations were one thing, but THEIR presentation is appauling. You might not agree now, but play for a few months and ask yourself how much different this game was when it was developing. It's just poorly developed, uncreative and a Early Access fail.

I payed for what I got during Early Access. The Product they claim is finished, is the exact same thing. No more, no less. I'M SAYING THIS GAME COULD HAVE BEEN FINISHED AT THE START OF IT'S EARLY ACCESS CYCLE. It's pathetic that this game took as long as it did to complete, when it just lacks on all fronts. It's almost like there was no development, just people sitting around a table, celebrating that they became a name brand in the metroidvaniacraft department.

I REALLY wanna recommend the game. The game does not want to recommend itself. It doesn't present itself as such. It's a bum showing up to a fancy dinner. They might make you chuckle and laugh, but they still smell like sh*t. No one wants to eat their cake and smell sh*t too.
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88 of 132 people (67%) found this review helpful
7 people found this review funny
Not Recommended
105.2 hrs on record
Posted: July 26
The game is like space Terraria but much less to do.

You know the saying? The journey is more important than the destination. Well the journey sucks in this game and there is no destination

Pros:

• Space.
• So many interesting worlds and sets.
• Missions and story have great aesthetic.
• Ships are cool
• Decent variety of planets.
• Building is easy and the variety of building materials allows for a lot of creativity.
• Building your ship can be super cool
• There are some very neat random dungeons
• The races are very creative
• The game is fun with friends

Cons:

• Very VERY limited things you can craft compared to a game like terraria.
• Hunger is stupid
• Crew system is super underwhelming
• A lot of things in the game that feel worthless such as pets, crafting weapons, buying basically anything from merchants.
• Way, way, WAY too easy to find everything in the game. Every tear of ores can be found in around 30 minutes of being on your first planet with the ore, and then you never need to mine for it again.
• The game has a very short cap. You finish everything you can do in the game after hardly any work.
• Quests that aren't in the main story are abysmal. There are like 3 different quests and they all suck. Go get this, kill this, or bring this to this person. They terrible payout so there is no incentive to do them at all.
• Money is super easy to come by and not used for like anything, making it virtually worthless
• The character customization options are actually very disappointing both at the character creation and throughout the game
• The game is extremely linear for a sandbox, you have very specific paths to take until the end where is seems like they thought, “Oh ♥♥♥♥, we need to give players multiple options for armor in a sandbox game”

Summary:

In the end, a lot of the gameplay mechanics seem not thought through and kind of worthless. The game is very incoherent at times, and worst of all, when you get to final tier of armor it is the most disappointing and unsatisfying thing in the game. The only way I'd recommend this game is if you really REALLY liked building and making a town, even then there are better games for that. Because that is the only thing in this game that requires any effort, but that has no payout besides being able to see a ton of people in your town. It’s very disappointing, because the beginning of the game is so fun and new, but as that feeling goes away, you get a very big disappointment. I hope for the game to improve as I’m sure the developers will continue to add to it. But until then, it is a no from me.
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76 of 114 people (67%) found this review helpful
1 person found this review funny
Recommended
136.5 hrs on record
Posted: July 28
*TL;DR at the bottom*

Look at the most popular reviews for Starbound and 90% of them are negative even though the overall review is 89% positive. While many of these negative reviews do address issues with the game, I do not think they are giving Starbound enough credit.

"Starbound is space Terraria"
I do not think it is fair to compare Starbound and Terraria. Yes they are both 16-bit adventure/sandbox games, but each plays very differently. Terraria is more about the gameplay and having fun. Starbound is about the experience. This game throws you into a universe and gives your character a story. Each game is fun in its own way. (On a side note I actually like the combat in Starbound a bit better. Terraria's combat is too "arcadey" for me, but that is the appeal of the game for some people).

"Progression is too fast"
I got this game years ago when trying to progress through the game was like trying to swim through maple syrup while handcuffed. I would spend hours looking for enough fuel to jump to the next solar system. Now many people feel that progression is too easy. There is a fine balance between too fast and too slow and it is hard for developers to get it right the first time.

"Interesting things have been removed"
I agree with this to some extent. A while ago there was an update to starbound that added new food and farming mechanics but removed hunger. I was sad because I really liked hunger, but they added hunger back. The devs can always add back old things if they feel like the game needs it. Sure, a lot of cool content was removed, but does anyone mention all of the cool content that was added? Ship upgrading, the outpost, new combat mechanics, etc. Yeah some cool things have been removed, but far more ccol things have been added. Most importantly there is something called modding. If you want temperature back, someone has made a mod for it. Chucklefish has a vision for their game. They felt like Starbound did not need temperature, so they removed it. If you like temperature and feel like it would make the game better, you can add it. Modding is not meant to fix the game, but it can enhance it or alter it towards your specific tastes.

----------------------------------------------------------------
In the end I think people are more vocal about what is wrong with the game than what is right, and Starbound doesn't deserve that. Does anyone mention the amazing soundtrack or solid 16-bit graphics? Very few. Yes the game needs critizism, every game does. That is what allows a game to become better. Just remember that this game can be a great experience if you don't just focus on the bad.

TL;DR
This game has issues but it also has many great things to offer. Look at more than just the negative reviews and you will find an amazing game.

*Edited to clarify my comments about modding.
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