In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (39,041 reviews)
Release Date: Dec 4, 2013

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Read more

Buy Starbound

Buy Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

Downloadable Content For This Game

 

Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

Recent updates View all (25)

January 28

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

1167 comments Read more

January 20

[DAILY BLOG] Update Round-Up! 20/01/15

Hey there! ːpizzasliceː

#Discussions_QuoteBlock_Author
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!

There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.

After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!

---

#Discussions_QuoteBlock_Author
Hey Guys!

We’ve spent some time today updating the Starbound font amongst other things.

Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.

It’ll also be useful in the upcoming custom controls GUI.



Still have the buttons to update, but here’s how SAIL looks now..


---

#Discussions_QuoteBlock_Author
Hello!

For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.

These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:









Until next time!

---

#Discussions_QuoteBlock_Author
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.



That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!

<3

67 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
253 of 388 people (65%) found this review helpful
20 people found this review funny
815.9 hrs on record
Posted: January 28
Early Access Review
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
Was this review helpful? Yes No Funny
1,293 of 2,096 people (62%) found this review helpful
102 people found this review funny
100.6 hrs on record
Posted: January 2
Early Access Review
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
Was this review helpful? Yes No Funny
109 of 160 people (68%) found this review helpful
6 people found this review funny
78.5 hrs on record
Posted: January 29
Early Access Review
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
Was this review helpful? Yes No Funny
712 of 1,164 people (61%) found this review helpful
53 people found this review funny
190.8 hrs on record
Posted: January 13
Early Access Review
To quote 'Fharl' of Metacritic...
"Two years ago, Tiyuri (Starbound's lead developer) left the Relogic Team (responsible for Terraria) and began his own project. Since then, he's been responsible for a quite successful faux-Kickstarter that landed him $4M for the purposes of "speeding up beta," signed on with Steam for an additional estimated $15M, moved the majority of his team to an incredibly expensive-to-live-in city (minus Bartwerf, one of his more talented programmers), and failed to deliver much beyond a tech demo for an entire universe of promises and assurances. Having failed to meet the 2013 deadline and with 2015 rapidly approaching, it seems that the "1.0" sticker will be applied to this game in order to avoid dishing out the refunds that so many Early Access supporters have been clamoring for since they realized that they were only inflating the massive ego of the sprite artist that nearly sank Terraria before it even left port by stealing Final Fantasy V sprites for Redigit to use. If you liked Terraria, you're in good company. Tiy loved it so much, he ripped it off himself."
Was this review helpful? Yes No Funny
439 of 735 people (60%) found this review helpful
20 people found this review funny
255.9 hrs on record
Posted: January 17
Early Access Review
To those who've been patient with ChuckleFish, I salute you. I know for many of us this was supposed to be the 'spiritual successor' to games like Terraria where ideas are expanded upon and the sandbox environment reaches a new tier of enjoyment and creativity. I once believed that Starbound may well be this next step; based on my last playthrough as of roughly a week ago, I am closing in on the certainty that it will not.

I initially played through Starbound when it was early released in the Early-Access 'Beta' (and to be perfectly accurate it was far cry from what I would have considered a beta game). I fundamentally enjoyed some of the mechanics and certainly bought into the hype of what it would eventually become: a space-based exploration game with an element of combat built into it.

It was interesting, it still was linear and boring in the end, but I knew that it wasn't ready for prime-time. I had the serious expectation that it would be within some amount of time; after all, Tiy was involved.

I've recently switched to the nightly builds and went through another playthrough of the game. I frankly will say I'm shocked that the game essentially hasn't changed in the year since I've played it. Sure, there's some reorganization of the quest system, the way in which progression proceeds changed slightly but overall the game was still in the same state it was in the initial 'beta' phase it was the year previously. Some improvements, I'll grant, but certainly not to the level I would have expected of a 'full time commitment to development' as promised from ChuckleFish with a full year's worth of effort.

It simply lacks focus and is still not enjoyable. The combat has been reworked, reworked again, and then reworked again. Numerous small additions (primarily in the in-game clutter department) have been added but fail to deliver any cohesive theme or point. The planetary exploration has had random new bits associated with it (like underground mini-biomes that apparently house 'fabulous loot' which is generally procedure-generated garbage) that contribute very little or nothing to the experience. The quest system is resolved within a few hours. The upgrading of tiers are the same thing for each tier just with a new name. The combat is still clunky and boring. Sure, there's lots of new random items to craft (most of it useless, because it's still not apparent how or why I should build or craft anything in the game) but that's essentially it. The towns, castles and sewers are still there but just like a year ago have no motivating goal to prod me to explore them.

No unifying vision. No known objective (other than the straightforward quest system). Nothing.

If its current state is soon to be labelled 1.0 then I would highly recommend you avoid. I had hoped by this point that the development team would have centered in on what the game's purpose should be about and refined the experience but they have not. I agree with most of the steam reviews that, aside from the few cheerleaders for the company, the progression of this enterprise has been lackluster at best. Devs continue to blame their customers for not being patient enough while simultaneously - get this - have NINE OTHER GAME forums for other games that are either in kickstarter or development mode. ChuckleFish had better, in the very near future, decide if they want to be known as a company that promises the world and delivers a gold-plated turd or if they truly appreciate the fanbase and buckle down on projects they commit to.
Was this review helpful? Yes No Funny
104 of 166 people (63%) found this review helpful
9 people found this review funny
95.1 hrs on record
Posted: January 28
Early Access Review
This game is really really fun. It has a long progression time, meaning you have LOTS of time before you reach end tier gameplay, which is awesome. As it is I think it is a very fun game...

However, and this isn't in my personal opinion enough to not recommend the game, the updates are really slow. New content is released in unstable builds quite regularly, but it's not necessarily "big" updates.

I took a break well over a half a year year ago since playing the game back when it first came out. When it first arrived the game was quite bland, with abusable bosses, and the only progression being "mine ore, fight boss, craft crafting bench, mine ore, fight boss, craft crafting bench, etc. etc.", although the atmosphere was (and still is) quite amazing.

Now in the new "big winter update" version, it's a heck of a lot better, with a ship you upgrade over time, an interesting active ability system, quests, dungeons, mini dungeons, and a fairly well paced progression system, among countless other fun things. I remember getting a good number of friends on my server with different instruments, and we all got together in a band and played a song, and it was pretty cool. There's a lot of possibilities to explore with what's provided.

For the building oriented players, I don't think it's quite on the level of games like terraria and minecraft, however the addition of wiring and futristic technology, along with lots of tile sets can allow for some pretty interesting building design. The game is certainly more combat oriented than it is building oriented.

I mean all in all, it's a pretty cool game, just keep in mind if you want a massive universe full of amazing discoveries and an MMO style experience, where you can run into other people on other planets, or if you want more than repeated structures and naturally generated terrain to find as you explore new planets, that's not in the game yet, and given the current pace, it's going to be a long long time before that goal is reached.

Recommendation: Skim a few youtube videos and watch a few trailers. If you think you'd like the game in it's current state, buy it now, have some good fun, and then put it off to the side for a while and come back later when it's more updated. It'll be the gift that keeps on giving. If you don't like it in it's current state, but like the planned features, you might have to wait a good while for those, but I would recommend you go through with that wait, since you never know what might happen to the development before those features arrive.
Was this review helpful? Yes No Funny
469 of 800 people (59%) found this review helpful
11 people found this review funny
45.8 hrs on record
Posted: January 3
Early Access Review
i just did pros and cons

Pros:
-Beautiful, extremely bountiful randomly generated environment
-Random from weather to dirt color, amazing
-Very large worlds, inside of very large solar systems, inside of galaxies, infinite planets
-Large amount of vanity and places to explore
-A handful of difference races, all with unique and difference building styles and weapons
-Dynamic and beautiful lighting engine

Major Cons:
-Little to motivation to work for loot
:Rather than grinding and trying to find ores underground, players find it much simpler to explore and find ruins which have the already smelted and refined bars in abundance to say the least, there is zero motivation to delve underground other than to seek death and the occasional useless ore that you could easily find thousands of bars in the house at the planets landing spot
-No motivation to settle
:The is zero reason for a player to settle on any landmass other than to simply store items, which your ship is more than capable of completing this task on its own. You have no civilians to tend to, you dont need to grow crops, nothing. This inspires nomads to simply move from planet to planet stripping the surface generated dungeons for high tier loot that would take hours to find below ground(Ties into first con)
-Very unnatural an forced progression
:This is a bit vague but bare with me, with terraria, bosses were the method of advancing as well. However, the difference is with terraria, the available ore that is key to defeating these bosses can be obtained and smelted with moderate effort and grinding. With Starbound, you cannot move past certaint elements without beating bosses and obtaining their smelting core. While terraria does this as well, the ore that they allow prior to recieivng this item is well capable of defeating the boss that is next in the progression.

Trivial Cons:
-Races hold no dynamics other than building styles(Fish cant breath under water, ect)
-THOUSANDS of colors of dirt, that all take different inventory slots
-Infrequent and disgraceful updates
-Weapons range from useless to insanely over powered with no inbetween
-Land on planet, look on surface for dungeons, leave, zero connection to lands
-CONSTANT search for fuel for your ship, to the point where you are always looking for that
-Very little graphics settings, in which npcs and enemies inspire the worst lag I have ever incountered(bad coding)
-Enemies range from pathetic to the devil himself in terms of difficulty
-The rarest of loot is found in the barns on the planets surface, instead of the planets core
-Planets are waste lands filled with empty caves and npcs
Was this review helpful? Yes No Funny
369 of 649 people (57%) found this review helpful
11 people found this review funny
265.2 hrs on record
Posted: January 13
Early Access Review
I bought this game 2 years ago after playing terraria, it was in early acces then. Fast forward it's still early access. It's games like Starbound that make the public think early access games are a scam to get your money for an unfinished product and gives the developer no incentive to finish(already paid). Everytime the developer is asked about a completed game they bring up a giant list of things needed to be implemented, and it is just lip service at this point. Like "we're trying for a new mission and biome we are going for 6 missions." 2 years ago the game had 6 missions Stop hiding behind early access and put out a finished product. At this point buying this game is criminal.
Was this review helpful? Yes No Funny
382 of 673 people (57%) found this review helpful
12 people found this review funny
66.0 hrs on record
Posted: January 10
Early Access Review
Save your money, do not buy this game, wait until it's finished if it ever is.
To give you an idea exactly how bad Chucklefish is, the modding community released promised features ages before chucklefish even got started, a mod is typically created by one or two people and that is apprently enough to show up everyone who was working on this game.

I won't sugar coat it, they are barely working on starbound anymore, and still they're being as lazy about it as they can be. Because if a few people can create over a thousand different gameplay elements in less time than it takes the actual dev team to change the fuel system for ships, it's a really bad sign.
As I am writing this, Starbound has not been offically updated for over 2 years and it's still in early access, the only "updates" they release are unfinished beta builds that may never be released into an actual patch.

Again, do not buy this game, buy some thing better.
Doesn't matter what, just buy something else and wait foir this to be finished.
Was this review helpful? Yes No Funny
245 of 454 people (54%) found this review helpful
6 people found this review funny
13.1 hrs on record
Posted: January 16
Early Access Review
Full of potential and promise...but after two years neither have come to fruitition.

Pros
-A lot of unique features
-Awesome SCI-FI atmosphere
-Every planet is unique, every race is unique. It becomes worth exploring everything

Cons
-A lot of extremely inconvenient bugs, even after two years.
-Progression is incredibly frustrating and slow.
-Unless you opt into the buggy beta and unstable builds, you won't see any major updates for a long time.
-Broken promises and stagnated potential (So much was promised and hyped, and almost nothing came from it so far.)

The best thing about this game so far is the message it brings that Early Access needs regulations. When, and if, it ever lives up to it's hype, it might be worth the purchase. For now, use your money to get a better game (For the same price, Binding of Isaac:Rebirth is fantastic if you enjoy gritty, grimdark rogue-lites)
Was this review helpful? Yes No Funny
50 of 90 people (56%) found this review helpful
14 people found this review funny
223.1 hrs on record
Posted: January 29
Early Access Review
Starbound, hailed as Terraria 2.0 or Terraria in Space.

I have waited with reviewing this game until they posted more updates, but have owned it since it was released to the public - and had 200+ hours within the first 2-3 months of the game being released, a lot of those due to mods, but the game is coming around now on its own as well, adding a lot of the features mods used to.

If you loved Terraria, you will love this, no questions asked, just get Starbound and play it. If you never played Terraria, well ask yourself this:

Does exploring space in your own spaceship, in a 2D pixelated universe sound amazing? Does building cool space-bases throughout various random planets sound fun? Does exploring the universe and digging to the planets cores sound daring enough for ya'? If that is the case, then Starbound might just be for you.

While I will recommend this game, I do have some minor (and I STRESS "minor", because I do love Starbound) issues that I am not fond of. The developer of the game promised large updates frequently, however, since it released 1 year and 2 months ago, there has been approximately 4 "decent" updates to the game - which have added a proper amount of content to the game. Starbound still has quite a ways to go before it should be considered a full game. And while I understand the quarrels of coding and programming, the actual design part of adding new blocks, biomes, monsters (although monsters are plenty as it is), items, weapons, etc. is not that hard in a 2D pixel game, and some of the updates focused heavily on adding only these (a lot of cosmetic stuff like hats), with minor additions to other parts of the game.

And just to make a note, if that previous paragraph bummed anyone out too much - I will repeat, I do recommend this game, and in the first 2-3 months of the game being out I played 200+ hours with plenty of fun and shenanigans. And I am eagerly awaiting the day Starbound is released as a full game. Starbound has a great future, and definitely has a lot of hours worth of content now (which is more than most Early Access games), and additionally there is a plethora of mods that will give you even more play-time.

So yes, I would recommend Starbound in a heartbeat.

Plus, the Winter Update just added Llamas in Space!
Was this review helpful? Yes No Funny
15 of 25 people (60%) found this review helpful
3 people found this review funny
2.7 hrs on record
Posted: January 30
Early Access Review
Valve should implement mechanism to get refund from a early access game that you bought in 2009 and is still in early access in 2099.
Was this review helpful? Yes No Funny
68 of 128 people (53%) found this review helpful
3 people found this review funny
85.1 hrs on record
Posted: January 22
Early Access Review
My experience with the game goes like this:
Find ore to make armor and a weapon, kill the boss to unlock the next tier of armor and weapons.
Find the ore to make the next tier of armor and weapons, kill the boss, unlock the next tier of armor and weapons. ect ect.....
I found myself doing this step by step untill I quickly had best armor and weapon I could make in the game.

Most people are right there is no motivation to stay on any single planet and settle a base. All you do is collect fuel for the ship and search for ore to make the next tier armor and weapons wich all you have to do is land on planet and walk the ground and collect ores untill you reach the same spot you started in, because even the rare ores areeasy to find just laying on the surface of the planet, the dungions are so repettitve.
I wanted to like this game but it is lacking emmersion....
Was this review helpful? Yes No Funny
13 of 22 people (59%) found this review helpful
3 people found this review funny
182.9 hrs on record
Posted: January 30
Early Access Review
It's pretty fun. Updates are few and far apart, but when they're added, they're pretty huge.
Also, lots of mod support. Yay.
Was this review helpful? Yes No Funny
11 of 19 people (58%) found this review helpful
1 person found this review funny
34.3 hrs on record
Posted: January 29
Early Access Review
Unfortunately, a year after release, it's still in early access and the content is not nearly as fulfulling as it has been made out to be.

I had high hopes for this game, it didn't need to be Terraria, but I still wanted a meaningful adventure, instead it was filled with the same enemies and environments in various skins that made zero actual difference to their behaviour. We had to wait a year to get properly rebindable keys.

I have given up hope on this title; how many more years would it take to be worthwhile?
Was this review helpful? Yes No Funny
13 of 23 people (57%) found this review helpful
1 person found this review funny
62.0 hrs on record
Posted: January 30
Early Access Review
The new update changed the core game too much. The Starbound I loved is gone. This makes me sad.
Was this review helpful? Yes No Funny
133 of 258 people (52%) found this review helpful
6 people found this review funny
59.1 hrs on record
Posted: January 10
Early Access Review
Would be nice if the company who made this game would focus on finishing this game instead of milking it dry. It was in alpha pre-steam for several years. Excuses and allocation of funding has prevented this from pushing past "early access". Ironic how once they got bankrolled they changed locations. This game is likely to never leave early access or turn into a finished project.
Was this review helpful? Yes No Funny
177 of 345 people (51%) found this review helpful
10 people found this review funny
225.0 hrs on record
Posted: January 3
Early Access Review
Do not touch this game with a 10 foot burning pole. From its initial promise of an open world sandbox type game, it is fastly being turned into the most vile linear UPS game. The crew behind are notorious for hamfisted handling of the community, rampant ban sessions against critics, spending money they got to make this game on their publisher dreams and mountains of cocaine (i presume). Just do not support these people and this ongoing trainwreck of a game. I could sort of accept the absolute lack of updates last year but now that I have seen where the game is going, its a far cry from the promises made about the final product. If playing postman Pat in the galaxy is your thing combined with hours of digging through dirt is your thing. Well, you have found a home. If you like sandbox games, do not let the appearence of the game fool you. its linear and the missions are boring uninspired fetch quests that feel completely out of place and looks more like an attempt to stretch out what little content there actually are. ♥♥♥♥lefish is a fail boat, make sure youre not on it.
Was this review helpful? Yes No Funny
52 of 100 people (52%) found this review helpful
5 people found this review funny
51.1 hrs on record
Posted: January 28
Early Access Review
Basically a worse version of Terraria in space. Might someday be something more, but they need to finish it. They keep working on small things, which are easy to complete, rather than addressing the large issues - the overarching reasons that people wanted it, the quests and world that are absent from Terraria.

Sure, the little touches are nice, but if the big picture isnt' there, you don't really have a game.

I'd advise holding off until this game actually launches to buy it, and see whether or not it lives up to its promise, as right now, it does not.
Was this review helpful? Yes No Funny
81 of 157 people (52%) found this review helpful
3 people found this review funny
470.0 hrs on record
Posted: January 7
Early Access Review
A good game... or it might be?

Don't get me wrong, Starbound is fun as ♥♥♥♥ and should definetly be checked out. However, the many bugs, missing content, and promise but no deliverance of updates means I cannot reccomend this game, at least in the state it's in for the price it's at. Wait until either A, the price drops, or B, the game is finished, before purchasing.
Was this review helpful? Yes No Funny