In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (42,054 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here:

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

Recent updates View all (32)

April 27

27th April - [STABLE] Bug Fix Update

Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!

Fixes in this update:

  • Fixed a bug causing clients to be stuck in teleport cinematic if they disconnected from a server while it was playing
  • Fixed a bug that could prevent players' ships from loading after a failed warp
  • Fixed missing outpost quest NPC, the arcade game quest is now completable again
  • Fixed a bug causing ship doors to be removed on upgrades
  • Fixed a bug locking players out of the end of the Erchius Mining Facility mission if they died after defeating the boss
  • Fixed a bug preventing the lever puzzle in the Floran Party mission from being completed
  • Fixed damage areas on ceiling and floor spikes
  • Fixed custom signs being set to 'on' after saving and loading
  • Fixed a bug causing the game to crash when entering a bad host name in the server join dialog
  • Fixed a rare bug in world generation which could prevent terrain from generating
  • Increased NPC energy regen
  • Greatly reduced server->client bandwidth for updating player ships
  • Made additional changes to further improve server stability
  • Included dump_versioned_json and make_versioned_json utilities for reading and writing various save data formats
  • Added a /suicide command for characters who are irreversibly stuck
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy!

60 comments Read more

April 23

How to Retrieve Your Home Planet


As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.

  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

22 comments Read more
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“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”

Huge winter update!

The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.

You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.

Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
111 of 160 people (69%) found this review helpful
2 people found this review funny
516.2 hrs on record
Posted: April 17
Early Access Review
I am currently the owner of the biggest multiplayer community of starbound.
And Gosh, since this game released, developers always acted like multiplayer didn't exist, no stability, crashes, exploits, ridiculous resource usages and more make a real challenge both run a server and play the game on multiplayer.

However i recommend this game. I saw pretty dumb negative reviews, from complaining that the game crashes / lags and that they wiped saves on last update.... you are on the wrong steam section then.

Development isn't fast, but this developers are committed to this game, i prefer them to take their time doing it right than rush it and end up on something poor for everybody to play. Side of them made the mistake of give dates, i believe you would agree with me on that.

They need to focus more on make the core features they have solid enough and not fell into the temptation of add shiny new items/gear constantly it's pretty much what i would point at the current status of starbound. But i think this game still has a lot of potential for its future, even if it releases without all that firstly intended to have on, it's said to have a post-release team to maintain updates to the game, so the 1.0 doesn't mean it ends there.

So just have patience and have good hopes for this game future, it isn't abandoned. :-)
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28 of 42 people (67%) found this review helpful
1 person found this review funny
753.8 hrs on record
Posted: April 27
Early Access Review

Every second of playing the game is worth it, And once you start understanding and going deeper into the game it gets even better. It's worth supporting unless you're just going around disliking every review avaliable. First impressions aren't usually surprising but, Give it a chance. You might just say it's like most sandbox games of this genre, Digging, Mining, Building a house, Gathering resources and killing things, but, This gives it a little spark. It shows that it is more than unique with it's amazing artstyle. Every update they reveal to the game makes it even better, But sadly there's always an end to the story, To the point where you would check the game one time or another because you've accomplished everything, But that's most games of this genre, Don't be surprised that you suddenly cannot think of something to do in the game, That you're end game and that there's nothing to accomplish anymore, That the story has come to a halt without an end, But that's the genre, it's suppost to be endless, It's like chewing gum, It's usually tasty, But the more you progress and chew, It starts to run out of flavour, So you buy a new pack, Make a new character and start from another point of view. But if you're /that/ bored that you've 100% the timeline of all 7 races, I salute you. Practically this game shines a new light and what could potantially be a change. It's not that you're on a single world or having an infinite world, But you get an infinite amount of worlds to explore, Varying in difficulty or requirements to safely teleport down to it. And it's always something different, Unless you're just lucky and travel to the same planet with the same mini-biomes, Iunno. It keeps you knowing where you're suppost to go with "Suits" that you gain that protect you from a planet's environments, Preventing you from just skipping more than enough stones in power. It's fair and is needed to be earned via quest to progress. Usually post-winter update you just had to gather resources and "git gud" without an objective, Now it puts a new meaning into progression in the form of "quests", the act of preforming and completing a request from someone in "The Outpost" rewarding you with the bravery on your armor, Allowing you to progress and give more missions to complete, Which of course shines light on even more obtainables to make it even better.

If you think they're just releasing an unfinished game for the money, Think about all the paywalling apps there are. I think of unfinished games as "A taste of what it could be" rather than "An excuse to sell underveloped products only for money"

Besides, I could consider it done.
And a very enjoyable experience.
...And worth the time.

Conclusion? My hands and eyes hurt.
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16 of 28 people (57%) found this review helpful
1 person found this review funny
541.3 hrs on record
Posted: April 27
Early Access Review
Fun game, but it doesn't really fully deliver in places and has been in beta stage one (of four, I think) for a couple of years now. Packed with memes, references and very dry puns, down to having randomly generated m41a pulse rifles and soylent green. Many features that have been promised or planned are not implemented for a long time after they are announced, and features that aren't very enjoyable/features that are mass-requested don't see much work or love from the developers.

Best with mods - Though it may be harsh, I believe that the modding community has done far more for this game than the developers have, and I would greatly encourage new players to look into its modding forum(s), or even try making their own mods, as it's pretty easy. Entire race/faction mods, large item packs, atmospheric/survival mods and more are available to make the game experience much more fulfilling and palatable than vanilla.

-Offers a large amount of content to play with, allowing the player to truly do what they want.
-Quick-to-learn and intuitive controls
-Omni-tool based mining/building, with larger block mining radius later in the game.
-Modding friendly; with relatively little modding experience I've put together clothing, food, weapon, and even race mods on my own in short periods of time.

-Metric crap-ton of memes and references, as mentioned above
-Extremely silly at times, especially in randomly-generated weapons and some items. Imagine a cross between a jezail and an M16, or a purple shotgun that shoots pigs. These are real combinations.
-Races aren't terribly creative for a science fiction game, though it's not too bad. You have humans, ape people, plant people, bird people, sun people, fish people, and robots.
-Very repetitive gather-craft-repeat gameplay. Random-generated quests aren't fully integrated yet, existing quests are all fetchquests.
-Very dry and underworked lore. The general gist of it, spoiler alert:

A long ♥♥♥♥ing time ago in the middle of space-nowhere the guy who made TRON, and the greatest hentai (don't look it up kids) artist of all time, got together and floated through space for no reason. TRON guy created TRON and died of old age, while his hentai-artist friend gave birth to an octopus and died shortly afterward, leaving two corpses, TRON/CLU/whatever, and octodad, to float through the void of space for a long time.

Eventually TRON and octodad became great friends and spread life and creation throughout the universe or something, until TRON caught octodad banging his hot program wife, and decided to kill him. TRON was a really cool guy and just wanted a clean one-on-one fight in the Alpha Centaurii playground but Octodad was like "WRHRRRRRBL RLLRRLBRL!!!", and decided to royally ♥♥♥♥ over everything the both of them had made, including the primitive civilizations that would become the fish/bird/sun/robot/man/ape/plant people we all know and love or hate.

During the fight, TRON got his ♥♥♥ kicked, and most of Octodad's many disfigured children were killed, but with Octodad's dying breath he flung his last ♥♥♥♥♥♥♥ son towards the shining planet of Kobol Earth, where Humanity would be born some time like a thousand years later. Eventually humanity did come along, and was all cool and- we're already humans and know what happens so we're skipping this part. So humanity is doing fine on its own, getting out of college and settling down, when out of nowhere Octodad's son Squiddocles bursts out of the ground and starts tearing the place apart. Everyone flees and we're all in space, drifting around aimlessly.

Eventually the USCM (our wicked-nasty space army) is formed and we're fighting plant people that would come to be known as the "florans". They aren't important right now so onto the Apex: A group of crazy nutjobs splits off from mainstream Humanity, and uses this technology stuff (presumably made by very ugly people) that regresses the body physically by several evolutionary phases, while increasing the power and capacity of the brain. These guys go off and start their own dystopian super-smartypants society, ruled by this guy "Big Ape", otherwise known as King Kong. If you don't worship King Kong and give him all your bananas, you die in this universe. Don't question it, they're watching.

Back to the florans: The florans were discovered by the Glitch or the bird-people or whoever, and some dumbass decided it was a smart idea to give the savage cave-plants space technology, presumably in the hopes that they'd use it for good, in order to learn and spread peace and oxygen everywhere they went. That was very wrong, and they set about killing and eating anything that lived, including eachother. Not much else happenned. The japanese space-fish discovered them eventually and they're like, locked in mortal combat or something.

Then we have the bird people and the robot people. These are the jackasses that decided it was smart to give the plants technology, as stated above. Both of them are pretty insane, having an extreme disregard for individual or "free" thought, the Avians worshipping their (fake) god Kluex to the point of blood sacrifices and religious cliff-jumping suicide fun, and the Glitch killing off any of their number that exhibit self-awareness, because they're paranoid or something. Both societies reflect older periods in Humanity's times, Avians resembling mesoamerican societies while the Glitch are stuck in the dark ages because some random thing caused them to... have a glitch and do that. Both factions were allies or something for some time, sharing information and (presumably) tech, and then the Florans came along and threw a log in the works, and now they hate eachother and sit there stagnating.

The Japanese fish people kindof just exist to kill the Florans and spread "peace" or something throughout the galaxy. Their civilization resembles a number of ancient Asian nations, and they wield katanas and, in general, kick ♥♥♥. I don't really pay much attention to them or know where they come in canonically, but they also eat smaller fish and have that weird thing going, where it'd be like humans eating monkeys and everyone being okay with it. Now that I think about it the Avians probably do that too. Gross.

The novakids were created when a sun farted and copied humans and are there purely because they were picked by the devs to be put in from community-made content. I have practically nothing to say about them because they aren't included in 90% of the game in its current state. They look cool though.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
28.1 hrs on record
Posted: May 3
Early Access Review
A very promising game and is worth buying even though it's in early acces, it's incredibly fun and has unique boss fights. a nice game to relax and build a house or customise your spaceship
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
27.1 hrs on record
Posted: May 5
Early Access Review
Someone threw ball of gnomes at me 12/10 would recomend
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
4 people found this review funny
29.0 hrs on record
Posted: May 5
Early Access Review
Drowned as a fish 10/10
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
3 people found this review funny
209.4 hrs on record
Posted: May 5
Early Access Review
I love how many types of planets there are to deforest.
Was this review helpful? Yes No Funny
11 of 21 people (52%) found this review helpful
2 people found this review funny
197.0 hrs on record
Posted: April 27
Early Access Review
Like other Early Access games, this is still a work in progress.
But the Sistine Chapel ceiling looked fabulous half-done too.
I was happy paying $15 for this game a year and a half ago, and it's only gotten better since. There are bugs and rough patches, sure, but every week more and more of those are being fixed and new, better things are being added.
Buy it. Play it. And watch it grow.
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9 of 18 people (50%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: April 22
Early Access Review
>Spawns into game
>Conpares it to Terraria

Some time later

>builds destress beacon
>Hopes that maybe something will come from the sky
>sp00ky penguin appears
>gets sp00ked
>gets nothing
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
22.5 hrs on record
Posted: May 4
Early Access Review
Even though it is a slightly new game, it is beautifully designed. I enjoy the graphics and the creativity is mindblowing. It is nothing like terraria or minecraft, no matter what anyone says. I look forward to seeing this game expand and update! :)
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1 of 2 people (50%) found this review helpful
24.3 hrs on record
Posted: May 4
Early Access Review
I wasn't expecting much more than terraria with bugs and a ship, but starbound is a great game, its so addictive, Its probably even better than terraria because of some of the improved mechanics and gameplay. It's huge and fun. There are endless worlds to explore, races and each one has their items. The game feels almost complete, I'am playing after the last big winter update and its really solid.
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1,112 of 1,435 people (77%) found this review helpful
2 people found this review funny
823.5 hrs on record
Posted: January 28
Early Access Review
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.
I was completely unprepared for so many votes... My second most popular review has one downvote.
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325 of 408 people (80%) found this review helpful
2 people found this review funny
498.2 hrs on record
Posted: February 7
Early Access Review
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
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1,054 of 1,528 people (69%) found this review helpful
1 person found this review funny
287.3 hrs on record
Posted: December 18, 2014
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
Alright, watch this:
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.

Edit(4): If you're going to react negatively toards my review, please do so in a mature way. If you plan on actually proving a point to me as to how I am incorrect, by all means, tell me. But if you're going to be mean about it, i'll simply block you and delete your comment. You'd be wasting your time, honestly.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
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731 of 1,145 people (64%) found this review helpful
2 people found this review funny
586.0 hrs on record
Posted: November 24, 2014
Early Access Review
The game has progressed but not much. They've changed some systems around and added quests, but a lot of the game's core issues have not been addressed. I think the game is better but because they keep ignoring the glaring problems the game has, my opinion that people should wait if they've not bought it has not changed in any way. They've spent a very long time promising change and the amount of the game that has been fixed or updated is not substantial considering the time they've taken to get Upbeat Giraffe out to the public and into stable. In a year, one would expect most of the game to be done after having been released to the public for beta. Call it alpha all you want, it was a beta.

-Before I get to my points, something needs to be said here. There are accusations going around Steam (because the people here refused to go to the official forums and learn anything and then just repeat what they read here in review comments) that Chucklefish has scammed and lied. Not once has this ever happened. They are a small indie company, they're not EA. They can't just puke out a game with 50-200 people working on it. The unstable updates were consistent. If you were not aware of that and that was why you thought no progress on the game could be found, then your ignorance is to blame for your opinion. Go to the official forums, educate yourself.-

Here we go:

Rain comes through off screen blocks and causes indoor flooding. Large quantities of water do not persist as it randomly drains both off screen and on. These bugs have been around for a year and it is shameful that they're still there. I created a decent sized tub of water and the surface continued to drain over the course of 10 minutes despite my thorough placement of backdrop and border blocks.

Game still suffers from crippling framerate problems. The more blocks and decorative entities in an area, the worse the framerate drops. It gets more severe over time until it is unplayable. Using the 64 bit experimental launcher helps but not entirely. They've stated that they're going to optimize the engine when they're done adding new systems but, with their reputation, I would not hold my breath. It's definitely better across the board (especially server side) but it still gets bad. Server latency issues from CPU and memory not releasing properly still exist. Fresh reboot -> Guy logs in right after that and moves sand or water -> 2,000 ms latency on high grade server hardware with fios connection.

Mob spawning is extremely annoying. They spawn over and over even in areas where you've built lights and man-made materials. So, in towns you make, monsters spawn everywhere. I've not seen them spawn indoors but for them to spawn in such vast numbers right outside the door is unnecessary and irritating. Their behaviors were tweaked so fighting them is less annoying but that turns out to be a wash when they made up for that by increasing their spawn rate. Their behaviors are less annoying but they spawn way more frequently... no advancement made.

Building is still useless. There is no reason beyond aesthetic and creative reasons to ever build anything or revisit planets. The only form of protection we have is /settileprotection which utilizes 2 different area IDs I've seen. The IDs are 65535 and 65532. One stops damage to naturally generated objects and the other stops damage to player-placed objects. It affects the entire planet you're on when you use it and can be sort of useful... but randomly feeds back a 'Failure' error in the chat log when used. The error stops after a reboot but randomly comes back. So, if you're staff on a server and you're not the host, you may not be able to issue a restart since there is no method for remotely doing that. Meaning, if you toggle the protection one way and you need it the other way, you might get it stuck that way til you can contact your host for a reboot. Which also means if you turn protection off for editing purposes, can't get it back on and can't get in touch with the host, your server could get attacked by griefers and you'll end up screwed. There is currently a massive outcry on the official forums for more attention to be shown to server-side systems. Hopefully more than Linux will see attention.

We have to rely on thirdparty wrapper software made by fans like you and me in order to properly administrate servers. These wrappers often cause more problems than they solve. For example, StarryPy crashes users if they look inside of chests or other container objects on a planet that has protection enabled provided they are not on the planet protection list. These wrappers also cause latency issues because they use up more memory than the default server software. Having to rely on thirdparty software to fix problems that exist in the basic game is a problem gamers have had to deal with for decades. It, to me, is unacceptable for game developers to shoehorn in a multiplayer component to a game and then leave it up to shoddy thirdparty software to fix the problem.

It never does fix those problems and, most of the time, the creators of the thirdparty software (Starrypy, Starrybound) end up abandoning the projects or not being able to keep up with demand for one reason or another; usually their personal lives prevent them from being able to find the time or motivation to work on the projects. The programs end up outdated and useless. If the developers themselves would just fix the server-side components to their games, we could avoid that problem ENTIRELY and a lot of frustration would evaporate. Anyone remember Tshock for Terraria? Getting support for that game meant dealing with extremely hostile community leaders and developers who literally said they'd be nicer to people if someone paid them more. Don't even get me started on Minecraft's Bukkit. Developers create the online component then forget it exists.

Developers: fix your own damn games!

NPC guards have this behavior where they will follow you and assist you which you can toggle with the interact key. But, this variable does not persist off-screen. They will say they'll follow you automatically (annoying) then when you tell them to stay, walk away and come back even a couple minutes later, they've forgotten you told them to stay and they follow you again.

Novakids are very creative and the theme is interesting. Melding cowboy aesthetic into the 'Starpeople' race is pretty clever. Their weapons are revolvers and rifles. There is also a new delete button on the character screen, a welcome addition.

The quest system offers a very refreshing take on progression. Now, you talk to your ship AI in a console on your ship and are given quests to complete. These quests help you progress through the game instead of you just digging for ore -> making object -> crafting item to summon boss -> killing boss for drop -> repeat X times as it was in the previous stable update. Quests change this up so it isn't nearly as linear. Though, there is no option to skip the tutorial and once you've done it one time, you'll be sick to death of having to do it on other characters.

My previous review saw this game sitting at 5/10 and I suggested people wait it out even though the time it takes Chucklefish to do anything is questionable. The fact they have hired a group to sell Starbound T-shirts when we still have so much in the game that needs fixed shows that they have a problem with priorities. Liquid exists in the game but can't settle if there is too much of it, rain goes through blocks and hackers still make hosting a server a nightmare because files are still clientside... but we get t-shirts and some near useless outpost vendors. Fix the game, stop adding things. Focus your attention on making server hosting feasible without using a whitelist. THEN go add whatever you want to the game.

Singleplayer ends.
Multiplayer is your replayability. 5/10, no change. Wait it out.
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311 of 480 people (65%) found this review helpful
1 person found this review funny
84.6 hrs on record
Posted: January 29
Early Access Review
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
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239 of 379 people (63%) found this review helpful
1 person found this review funny
126.2 hrs on record
Posted: January 28
Early Access Review
This game is really really fun. It has a long progression time, meaning you have LOTS of time before you reach end tier gameplay, which is awesome. As it is I think it is a very fun game...

However, and this isn't in my personal opinion enough to not recommend the game, the updates are really slow. New content is released in unstable builds quite regularly, but it's not necessarily "big" updates.

I took a break well over a half a year year ago since playing the game back when it first came out. When it first arrived the game was quite bland, with abusable bosses, and the only progression being "mine ore, fight boss, craft crafting bench, mine ore, fight boss, craft crafting bench, etc. etc.", although the atmosphere was (and still is) quite amazing.

Now in the new "big winter update" version, it's a heck of a lot better, with a ship you upgrade over time, an interesting active ability system, quests, dungeons, mini dungeons, and a fairly well paced progression system, among countless other fun things. I remember getting a good number of friends on my server with different instruments, and we all got together in a band and played a song, and it was pretty cool. There's a lot of possibilities to explore with what's provided.

For the building oriented players, I don't think it's quite on the level of games like terraria and minecraft, however the addition of wiring and futristic technology, along with lots of tile sets can allow for some pretty interesting building design. The game is certainly more combat oriented than it is building oriented.

I mean all in all, it's a pretty cool game, just keep in mind if you want a massive universe full of amazing discoveries and an MMO style experience, where you can run into other people on other planets, or if you want more than repeated structures and naturally generated terrain to find as you explore new planets, that's not in the game yet, and given the current pace, it's going to be a long long time before that goal is reached.

Recommendation: Skim a few youtube videos and watch a few trailers. If you think you'd like the game in it's current state, buy it now, have some good fun, and then put it off to the side for a while and come back later when it's more updated. It'll be the gift that keeps on giving. If you don't like it in it's current state, but like the planned features, you might have to wait a good while for those, but I would recommend you go through with that wait, since you never know what might happen to the development before those features arrive.
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107 of 164 people (65%) found this review helpful
1 person found this review funny
268.7 hrs on record
Posted: March 16
Early Access Review
I've been playing this game on and off since it launched. Before that I was patiently waiting for it, keeping myself busy with Minecraft and Terraria. Games like these aren't for everyone, and I know there's been a war with the fans of these games claiming that they're knockoffs of eachother. Honestly, I don't really think that's fair. That's pretty much declaring all games of a certain genre to be knockoffs of one another. Starbound's got a lot of things that other sandbox's don't have, but it's also got a lot of things that they do have. Basically, Starbound plays like Terraria; a side-scrolling/do whatever you want type of game. It has RPG elements, crafting, etc. It has a pretty solid OST, but in my opinion it doesn't really feel Sci-fi. The sprites are gorgeous. The environments are gorgeous. And the creatures.... The creatures range anywhere from downright disgusting in appearance to cute as a button. The kicker is that the cute ones are often the nastiest, and will attack you relentlessly. I've not found two planets that were exactly the same. I'm the type of gamer that rotates from game to game out of boredom, but there are some games that are very special to me that I consistently play. Starbound is among them. I only recommend this game to gamers who have played Terraria or Minecraft and have an open mind. The updates can be a bit sluggish at times, but the changes I've seen have been glorious. And please for the love of Talos, opt into the nightly builds before you claim no changes have been made. Right click on the game, go to properties and from there it's pretty much self-explanatory. Happy travels, Starbounders.

ヽ( ★ω★)ノ
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306 of 502 people (61%) found this review helpful
3 people found this review funny
64.1 hrs on record
Posted: November 16, 2014
Early Access Review
Starbound starts off feeling like it's going to be a great experience when you finish your tutorials and beam down to a planet to explore/build/fight Pokemon. An hour in and you're feeling pretty good about your decision to buy the game, you're feeling like this is a solid experience. A couple hours later, you've explored and seen quite a bit. Maybe you've built yourself a shantytown or a castle. However, you have noticed that the game can sometimes be very plain.

Eventually, the idea that the game is rather plain becomes so persuasive that you feel you need to say so or recommend a great idea for new content on the forums. There is only a short time now before you realize why Starbound has so many negative reviews. Enter Chucklefish, the developers of Starbound, some of them came from an optimistic place like Terraria and even more of these devs came from parts unknown. At first we wanted to give Chucklefish our money for Starbound, we even practically threw it at them and told them to shutup and take it. They were more than happy to take our money from us, as any company would probably be.

Days went by, months went by, we're very close to a year now, less than a month at the time of this review. There have been no updates to the game. Oh but wait, there are "nightly builds" which tout daily updates to the game, what you get when you opt into beta nightly builds is a mess that crashes so often that it should be a new meme. There are also Devblogs that advertise things that have already been in the game since it was added to Steam as something new they're adding to nightly builds. That's right, they're pretending old content is new content.

I wanted Starbound to succeed, I pre-ordered it and couldn't wait for all the rewards with pre-order. We were promised a new class and fossils you could dig up, we still don't have the pre-order rewards after all this time. If you go to the official website you may see a different tale, but I assure you that's only because they delete any bit of criticism from the site, no matter how honest it is. The developers of Starbound also have a hallowed history of flaming and insulting customers they disagreed with. Couple all of this with what they're doing now (advertising old things in the game as new) and you're left feeling that Chucklefish is just a gang of con artists.

I'm sorry my review is like this, but it's the truth. You would do well to stay away from this game until the developers in Chucklefish can be mature enough to deliver what they promised with no drama. If they don't deliver what they promised in this game, I will be buying nothing from them in the future. I might even do that anyways to make an example that it's not okay to do the things they did to your customers.
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1,385 of 2,350 people (59%) found this review helpful
157 people found this review funny
100.6 hrs on record
Posted: January 2
Early Access Review
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
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