Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (51,718 reviews) - 89% of the 51,718 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

569 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

906 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (51,718 reviews)
Recently Posted
Doctor Flubbers
( 50.1 hrs on record )
Pre-Release Review
Posted: July 23
this game was amazing a year ago, I can tell you its great now.
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: July 23
It's very similar to Terraria, but better in almost everything:

- Lore and main storyline, with characters giving you quests and sidequests in outposts, villages, etc.
- Procedurally generated planets with different biomes which means different environments, enemies, ores... pretty much everything.
- Better implemented RPG elements. You can cook diverse food recipes and you need to eat to stay alive in 2 out of 3 of the difficulty levels.
- You can dual weild weapons, and use combinations like a 1-handed sword with a gun. Pretty dope.
- Incredible soundtrack.
- Addictive as it gets.

However, it also has some stuff that needs to be polished like the UI. Fortunately though, the game supports mods right from the get go, and since the game's been out in the form of early access for a long while, we have a lot of mods to fix this for now and further enhance the amazing gameplay.
Helpful? Yes No Funny
( 29.9 hrs on record )
Posted: July 23
1.0, but still has the terrible 10-20 FPS in combat and large areas (underground labs, caves, missions).

Stay away until Chucklefish actually does something about it; but as of right now they're putting their hands on their eyes and pretending the problem doesn't exist.
Helpful? Yes No Funny
( 31.6 hrs on record )
Posted: July 23
Too many quest bugs, long loading times, terrible optimization, terrible netcode and terrible decision to make it so anyone can join your single player game on the fly causing lag and desynchronization even when no one is connected to your game.
Helpful? Yes No Funny
( 107.1 hrs on record )
Posted: July 23
The ultimate sandbox

I have Starbound in my Steam library since 2012. Hundreds hours played in its many early version, the final game is now here and it was worth the wait.

The content is endless, and what ever way you go and whatever you do your hours will fly by.

What can I say more...Its finally here. Play it !
Helpful? Yes No Funny
( 14.5 hrs on record )
Pre-Release Review
Posted: July 23
an amazing game if u don't hav thes gam u are missing out
Helpful? Yes No Funny
( 120.2 hrs on record )
Posted: July 23
Developers claim that this is a full release - meanwhile so many quality of life, that absolutely should be in the game, are missing. All the devs had to do was take a peek at Terraria and copy all the amazing quality of life additions that game has (chest naming, auto-stacking, item favoriting, no smart cursor - so mining is absolute cancer until you get your mining pick upgraded almost fully).

Game is fun, but due to laziness and bafflingly strange decisions - no.
Helpful? Yes No Funny
Viking Actual
( 29.0 hrs on record )
Posted: July 23
july 18 decide to start playing starbound explore planets for awhile finally decide to do first mission. beat first mission july 21. july 22 second my save is deleted. ♥♥♥♥ this game its complete and the game still has frame stuttering like a mf that made doing the first mission such a ♥♥♥♥ing problem anyway
Helpful? Yes No Funny
Бенжамин Батлер
( 10.1 hrs on record )
Posted: July 23
Helpful? Yes No Funny
( 314.5 hrs on record )
Posted: July 23
Holy moly, zis game immersed me so much I forgot to write a review.

BTW if you try to change to fullscreen and you can see extremely zoomdd part of main menu you can quickly fix it manually in:
{{Your steam directory}}\steamapps\common\Starbound\storage\starbound.config

Just search for "fullscreenResolution", change it to smaller values.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
818 of 1,129 people (72%) found this review helpful
96 people found this review funny
258.3 hrs on record
Early Access Review
Posted: July 22
Starbound was released to kickstarters about a month after I lost my Grandfather.

I did 3 things for 6 months after he died. I took care of my kids the best I could, I cried when they went to bed, and I played Starbound.

The opening music still haunts me. I still remember how unique and crazy this game was, and even though most of that eventually got removed, I can go back to old screenshots and invoke a sense of memory, of where I was emotionally while grieving when I took them.

Yeah, Starbound induced a few metric tons of negative energy in a lot of folk's lives. Starbound is a "toxic" game by its own developer's description, because without the community, the people who loved it and wanted to see it succeed, there never would have been a place for any of the hate.

I used to do frequent "Starbound Adventures" series in the forums where I'd detail all the updates. I actually enjoyed doing that in spite of how awful Chucklefish and the Starbound community were behaving toward each other. I got super mad, then decided one day to just dive in and play. It was fun.

Then nothing was updated for a long time, and as more nightly builds got pushed, I started seeing them remove content. This is why I associate Starbound with Trees.

My biggest distraction from tragedy came in the form of Starbound's trees. It became an obsession, something to do feverishly while taking breaks from the swollen eyes and snot. I collected almost 600 unique tree seeds and made an entire planet from top to bottom a farm of them. I'm not sure how many could actually be generated, but they were all different, and it felt like I was playing this epic-level Harvest Moon as I farmed trees and food. I can never rate this game down because the collecting and planet-hopping was some of the biggest fun I'd ever had in a videogame, period.

Then they got rid of the trees. The variety was slashed into fragments, and most of them became these dreadful brown/pastel mixes. All of the color and imagination disappeaered. They became background objects, the junk you ignore while you play any random SHMUP. The farming sense faded instantly, and the wind was knocked out of me. The one thing I was still enjoying in this game, gone.

I haven't played more than 10 minutes since the last time they made the experimental build a seperate library option. I got on, made a character, warped around, I guess they decided the trees were "axed". I don't know if it was a performance decision, but I can vouch that at the time I had my huge tree farm, I had zero lag with around 2000 trees on a single planet, around 500-600 variations among them, on an old 2012 system:

Radeon HD 6970 2GB graphics card
Intel Core i5-3570k
8 gigs of ram, no SSD.
144hz Asus 27" 1080p.

No lag ever, the game just ran beautifully, and it looked beautiful too. Now its just drab and unappealing to me. I'm trying to make sense of why all the color was taken out, all of that art, what a waste.
Was this review helpful? Yes No Funny
264 of 427 people (62%) found this review helpful
127 people found this review funny
159.7 hrs on record
Early Access Review
Posted: July 21
Want No Mans Sky without having to wait till the end of time for it?

Want to play a game with a great group of developers?
Play a behemoth game, also chucklefish is awsome

Want to not see your family for a week?
play starbound

Want to create an army of crew members to destroy your enemies?

Like Terraria?
Try starbound
Was this review helpful? Yes No Funny
68 of 103 people (66%) found this review helpful
5 people found this review funny
110.2 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
Was this review helpful? Yes No Funny
84 of 140 people (60%) found this review helpful
4 people found this review funny
Not Recommended
52.8 hrs on record
Posted: July 23
Product received for free
A perfect example as to why you should NEVER leave a pixel artist as the head developer for an entire game. This game used to be an incredibly fun and rewarding sandbox game that had an identical charm with that of Terraria with added, legitimate difficulty. What is it now? A grindy, unsatisfactionary mess that somehow manages to feel linear with an hour + long forced tutorial hand-holding you (with poorly made cutscenes) along with dungeons that you can no longer tamper with whatsoever while before, you could dissect them and re-build awesome-looking (and functioning) things using the stuff you took on your own base, even on your own ship. No more.

The forum crying community has managed to drive this once glorious game it into the ground so hard, over 3 of my friends that used to love early versions of this game no longer want to even consider touching it with a 10-foot pole and while you as a newcomer may be neglectful of what you've missed out on, you should by no means of the imagination lower your expectations of video-games to accept the mediocrity and failure of this one.

R.I.P Starbound.
Was this review helpful? Yes No Funny
162 of 280 people (58%) found this review helpful
49 people found this review funny
Not Recommended
1,667.1 hrs on record
Posted: July 22
This game is phenominal.

No, really. It's phenominal. I hope in thi review I show you all just how great it truly is.

So, the hotbar is fantastic. What once was an absolutely atrocious system has been beautifully reworked in the most recent update! Whereas before you had ten slots and two center slots to fit items bound to your mouse, now you have eight and they have entirely removed the mouse-bound keys! This is on top of making the hotbar not actually hold items - just use them. Luckily, it ties in with the inventory edits as well! Now, items cannot be placed in any inventory page other than the ones specified for them. This rework is beautiful and streamlines the game in so many wonderful, restrictive ways!

Better yet, the character creation screen is far more advanced! While they've now added many muted, bland colors, many of the original options have been either removed or changed. From Glitch antennae being shortened to entire options being removed, they have streamlined the character creation process by giving you fewer options. Who cares if they took away many colors once available? It's quick and easy now, which is excellent since you will need to recreate every character since the devs forced all previous characters to be deleted (even though, back in beta, they swore character wipes would never happen again). It's good to see Chucklefish has so carefully considered their players and made the character wipe less difficult than before!

With the character wipe, of course, came map wipes too. So, you get a nice, fresh start since everything you built is irrevocably gone.

Speaking of removing things for the better of servers, planet chat (that pesky button that made it so only people on your planet would see what you typed) is now removed! You can hear everything anyone has to say, no matter where they are! For servers with fifty-plus people, this will be incredibly useful and keep the chat logs clean and clear!

Personally, though, there is a fantastic feature that trumps all the others: bugs! While I had the misfortune of having my game open immediately, six individuals I know had the pleasure of spending over two hours trying to fix their game so it would finally open. Many times, they would be greeted by the Chucklefish logo opening to give them a reassuring laugh before crashing the game again. Now, though, they have truly earned this game by working around all the issues and walls the game had to offer, and unlike me (who, woefully, was able to get in right from the start), they will truly appreciate the game and all its removed features.

So, if you want broken promises, removed features, glitches, and a dev team truly deserving of the name "Chucklef--k," please buy Starbound. It's an adventure, ladies and gentlemen! It doesn't matter if you've been with the game for years or just joined up now - Chucklefish is happy to take your cash and break their game just for you!
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24 of 35 people (69%) found this review helpful
2 people found this review funny
Not Recommended
109.5 hrs on record
Posted: July 23
WOW seryously WOW!!
I have no words!
I've played this game 2 years ago and it was nice, unpolished but good.
I've played this game before the full release and DAMN! that was a blast! had so much fun...
I've played the full realise and the only thing that pops in my mind is WOW!!!!!
They seryously accomplished the impossible.... they ruined it...

They made it slower, with less tutorial, with worse inventory management, with worse "tool upgrading" sistem, with worse teleportation sistem (it's true that is not normal to be able to beam to the ship from underground, but going back to the surface once you reach the core of a planet especially if you're starting from scratch (and of course you are since they deleted all the saves for compatibility reasons ^^) is excruciating. Wanna know a fun thing? Well before the release they removed this annoing time waster, where are we now? back in the alpha of course! -.-

Well i'm being a little too emotional here so let me write down what's changed and why it's worse now...

For starters let's talk about the real beginning, the tutorial:
Yeha there is a tutorial, it may seem cooler since is more "story oriented" (like it matters in this kind of games but meh no complaints here) but after you get on your first planet... well that's it! You're on a planet now well.... do something.
the game doesn't help guiding you trough the various crafting stations (now more complex than ever).
And the FIRST quest you'll get is to get core fragments... really? a person that doesn't know how this game works and thinks "hey a quest so that's what i need to do!" (especially after being throwed on a planet with ZERO explanations)
will have 3 reactions 1) going crazy trying to find em on the surface. 2) going crazy since they grasped the fact that they're located near the center of the planet where hard monsters and really slow mining blocks (for theyr current tools) are situated. 3) being a good player reaching the bottom of the planet with basic tools (keep in mind that i'm talking about beginners that don't know the game here) to then find out that they are unable to beam back to the ship...

Now let's compare it with the game before the release: No intro (meh who cares but it is a minus anyway) you start on the ship, beam to the planet and: iIt tells you what to craft step by step for the first equipments (and even the later ones)
through quests, teaching you how to farm, mine make armors and weapons, ecc...
and most of those thing are made trough ONE workbench and only later you'll have your ship and house full of crafting stations but you already have a lot of training on how you should move thx to the tutorials, explanations and experience with the first benches.
You know with how many benches you start now? FIVE!!!! and all need each other to make stuff... (example: need a bow? make workbench (A) for building it... wait! you need string for the bow, so make workbench (B) nice now you have your bow... oh? need a bed too? simple^^ use work bench (C) and make the materials with (A) and (B)
As i said over and over this is only the beginning for beginners without tutorials... since i had difficulty with this new sistem and i've played this game for almost 3 years...
Oh just a little thing that of course is another annoiance to slow the game even more for no reason (since not even in alpha there was this detail) crafting now takes time... yeha now you want some torches? wait, want a workbench? wait even more...

Let's change topic, inventory management... well where to begin...i'll just compare it with the pre-release point by point:
1) Pre: item in hotbar not in inventory so your hotbar was a slot for 10 more items
1) New: Not anymore now all the equipped is in your bag too, reason of this decision? God only knows...
2) Pre: Item management was splitted in 3 tabs, the game would automatically put a new picked up item in the tab choosed by default from the game BUT you could move everything everywhere with no restrictions so you could leave it be or make inventory your little "zen garden" so that every time you opened your bag you had everything where YOU wanted it to be.
2) New: Now your bag is splitted in 5 tabs, every single item is locked in his tab of default, the only thing you can do is move the stuff in that tab around but you can't put it in other tabs, and just let me say this... THE FOOD TAB!
every single piece of meat or potato or a lot of other suff to eat DO NOT stack together.... why? no seryously why? From the beginning food always stacked and in my opinion when the food was just healing stuff was the best, now we are back to the starvation meter? i think than more of a release this game has jumped back to the "minus pre-alpha" status...
3) New: less slot in the hotbar and it's less intuitive than before...

Ok enough switch of topic, the upgrading tools sistem:
Well this isn't too bad is just... meh.
Before the game guided you trough the upgrades, always trough various quests, for example: liquid gathering? (like water, fuel, ecc...) The game would make a quest and will tell you, "hey enough with this sistem let's move to another one... oh right the fuel, bring that stuff for upgrades back to me so that i can teach you to gather liquids and then tell you what and where to find em)
Here is more like: hey man nice tool you have there, what? you've found all those upgrading parts already? wow man go crazy use them for whatever you want!... ... ... ... ... ... WHAT? you used all of your materials on high cost stuff and now you can't leave the sistem? well screw you now you know what to prioritize now go back to the planets (under leveled or already explored) you know and bring me more upgrade stuff.. ... .... If you can find it! muahahaha
Erm... yeha something like that but well it's kinda intuitive anyway but not giving you a path to follow is a low blow in my opinion, "Liquids" "Paintings" "Wiring" should be quest related rewards like before to evade confusion but as i said i don't think is such a bad change but for sure it isn't better...

Last topic, Battles: Now the only difference between "New" and "Pre" are the combos, hit more than once and you make 3 different swings with your weapon.... useless
If you try to not trigger the combo you'll do way more dmg with single hits since the second hit in the combo does half the damge of the 1* and 3* attack.

Well that's it for me, i was so hyped about the full release of this game and now.... what a disappointment, is like they threw away all the good stuff from the pre-release and took back all the ♥♥♥♥♥♥ stuff from the early beta + they added some extra trash just because...
The saddest thing is that they changed everything that was in the beta and gave me and (i think) a lot more players a giant suckerpunch under the belt and right on the jewels with no warning what so-ever i don't think that most of this stuff was suggested by the community so... well i don't know i just have this feeling of bitterness.

I hope that this long rant helped someone on his choice ^^
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82 of 141 people (58%) found this review helpful
Not Recommended
133.4 hrs on record
Posted: July 22
Unplayable for me and many other people. I ran this at a decent fps in early beta versions, but ever since the Glad Giraffe update and every nightly afterwards, the game has been completely unplayable because of awful performance issues. I brushed it off expecting it to be fixed by the time 1.0 was released, but still the massive performance issues persist in the 1.0 release, even after all this time.

Was really looking forward to playing the game, but seems it needs major optimization.
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21 of 30 people (70%) found this review helpful
Not Recommended
136.7 hrs on record
Pre-Release Review
Posted: July 22
Horrifically slow developers, the game took far longer than it should have to hit 1.0, and the 1.0 that did come out is hilariously disappointing. Don't bother, just go buy Terraria.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
Not Recommended
20.0 hrs on record
Posted: July 23
I just cant recomend Starbound; the game doesn't seem to be finished enough for that.
Biggest problem I'm having with the game is that it runs like garbage dropping constantly to 30fps and even below, and before anyone says that I have weak computer, I dont, AMD FX-6300 and AMD Radeon R9-280 is not weak, maybe not great but not weak by any means. It seems that Starboound is using some sort of framerate "smoothing" and that is just messing up everything but even ignoring that: THIS IS A 2D GAME! it should not dop below 60 so there must be some optimization problems too.
Second annoyance is that the combat in the game is bit lackcluster that you most of the time are just trying to get and angle where you can hit the enemy because many weapons cant really hit downwards, yes there is better weapons later in game but early on it is still bad. Also going down using platforms is just broken beacause holding down and tapping jump means falling through platforms until realeasing down and so going safely down with platforms is really tedious, just make me press jump for each platform and that problem disapperars, otherwise game is pretty nice so there is hoping it gets better with patches, on a side note the version 1.0 still says beta in window name.
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51 of 89 people (57%) found this review helpful
5 people found this review funny
Not Recommended
94.5 hrs on record
Pre-Release Review
Posted: July 22
I started playing this beautiful game in 2013. I was amazed by the worlds I could visit and the depth of the exploration that could be done so early in, what was at the time, an alpha release.

I stuck with the game after endless character wipes and bugs and resets. I saw the changes to the open universe exploration go from random worlds of different difficulty, to a thin-veil of 'quadrants' of difficulty to the current 'star colour = difficulty of all planets'.

I played through the unskippable 'quests' that seemed in place for no other reason than to force players to go through a simple maze I am sure someone felt very proud to have spent 6 months making. With a penguin boss, ha ha.

And now, 3 years later...its finally out of development. So where are we?

+Wonderful soundtrack. Seriously, goosebumps at some of the music*
+Beautiful planets to explore**
+if you are creative, you can build nearly anything***

*They will loop a lot.
**Beautiful planets to ignore
***Easier to build in Terraria, and you will not abandon the planet
-Linear. You are forced into a linear path that you cannot deviate from. Why, in a building sandbox game, is their a linear quest path you cannot avoid?!? I have found (well, last patch anyway) mods that I could use to skip this...but why isn't this an option from the get-go?
-Repetative. Go to any planet, what will you want to find? Wonderful scenery, Strange creatures, Stunning aliens! What do you actually find? The same 2 dungeons generated on a desert world, a green world, or a rock world. Guarded by the same AI that will drop slightly different guns and swords. And some color swapped monsters that have poor hit detection and all drop the same 2 types of item, regardless of what planet they are from or what type of alien they are.
-Detatched: In terraria, you have your world. If you go left, you find a desert (or a swamp, or the castle...w/e its your world) but you KNOW its there. Starbound, you jump from planet to planet, and with each have less interest in where you have been or where you are going. Your ship (see linear quests) can be expanded and built on, but it feels like a camper van. Only good for getting from A to B and holding the stuff you find (that looks great the first time you see it...but why am I looting this again?)
-Pointless items: I admit I collected all the pokemon, gathered many a hat in team fortress, and generally try for all the achievements. But really, why should I want to travel to a half dozen different Giant flower biomes to get a Bee costume? Also, they added a cat to my ship. Why?


Who should buy this game: If you love terraria and want to play in space. Wait for a sale, but get it.

Who should not get this game: Anyone else. Go play Terraria or Stardew Valley. They are just better.

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