In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (35,432 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

How long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"EARLY ACCESS game of galactic exploration, adventure and discovery! Check out my video for gameplay and latest news!"
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Recent updates View all (11)

October 17

[DAILY BLOG] Weekly Update Round-Up! 17/10/2014

#Discussions_QuoteBlock_Author
On Wednesday we finally merged the massive status system changes, including the new status effect system, into our main development branch. Those who are following the nightly builds have probably noticed some major differences, lots of improvements, and a few things still missing. The past couple of days have been spent finding and fixing bugs, adding missing Lua bindings, cleaning up old status effects and adding new ones. GeorgeV, Necotho and Armagon continue their development of more biomes and biome items, and we’ve been coming up with lots of good ways to use the new status system and status effects to make biomes and their items feel unique and interesting. Next week we’ll be reworking the food and hunger system in ways that make it less of a chore and more of a bonus. More on that soon; have a great weekend!

---

#Discussions_QuoteBlock_Author
Evening folks!

I’ve carried on as usual with implementing the multitude of new weapons and items, many of which are taking advantage of our status system rework. I thought I’d try something a little different today and see how quickly you guys can identify what one of these weapons is from the sound it makes. I think this one is gonna be quite popular with PvP-oriented players. Click here to hear it!

It’s been a fun implementing these new items, and the list is expanding all the time. There’s even stuff like this!



What would such an item do, I wonder?

---

#Discussions_QuoteBlock_Author
One of the features that we’ve wanted for a long time is a better way for modders to make their own GUIs (graphical user interfaces). Currently, all of Starbound’s interface windows are configured in JSON, but their appearances are largely static and they can only respond to user input in a few fixed ways. On Friday we had been discussing this in the ##starbound-modding IRC channel, trying to figure out the best way to make objects with dynamic displays and lamenting the fact that there wasn’t any good method currently available. So, over the weekend, Kyren took the initiative and made one, which I finally got a chance to test out this evening!

The system she built allows an object to open a configurable interface window when the player interacts with it. This window can contain all the usual window elements, but can also include a canvas widget which gives a Lua script direct access to primitive drawing operations and user input. These ‘scripted consoles’ can monitor and respond to keyboard and mouse input, and draw their own lines, polygons, images, text, etc. Essentially this allows all kinds of custom interfaces and even simple games to be built as mods and run within Starbound!

One of the most obviously fun uses for this is to make in-game games. Here’s a truly awful implementation of Pong that I threw together as a test:



Unfortunately we don’t have the time to go wild on this just yet, but this is a good first step toward a much better GUI system in the future. Some other examples we came up with include controlling turrets in a base, hacking puzzles for missions, and numerical keypad locks for doors. I hope to have more time to develop these at some point. In the meantime, however, it’s available for modders in the nightly build, and they’re already going crazy with great ideas. For example, Neurisko is starting on a full-fledged programmable computer made from scratch:



…and that’s just the beginning! What kinds of things do YOU want to make?

---

#Discussions_QuoteBlock_Author
Hey guys, noticed there wasn’t a post made yesterday. Sorry I didn’t get this up sooner!

Here’s the quick rundown of what folks have been working on:

- Metadept has been working on the GUI stuff, following on from his Tuesday post. I’m really looking forward to seeing what the community does with this functionality once he’s finished.

- Kyren is working on something cool that we’ll (hopefully) have something to show for later today, provided things goes smoothly.

- George has continued his work on filling the biomes with more stuff, which ties into…

- Yup, I’ve still been working on making lots of the new loot and weapons actually function. I’ve spent a chunk of time recording new sounds for these things too.

For those of you who read my post on Monday and took a stab at identifying what the audio sample I included was; if your guess was that it was a paintball gun, you were right!



There are six colour variations you can get, each painting the enemies you hit in the corresponding colour for a few seconds, making it super clear when you’ve successfully hit them. Novel in the grand adventure, but potentially really cool for PvP servers. You’ll be able to find the blueprint and the unique resources to make it in one of the mini-biomes.

Later folks!

That's all, folks! Have a nice weekend! ːSBHorseː

40 comments Read more

October 10

[DAILY BLOG] Weekly update round-up! 10/10/2014

Hello! Friendly reminder that if you don't see the dev blogs cross-posted here, you can always find 'em right on our website.

#Discussions_QuoteBlock_Author
Since kyren is getting close to completing her massive status system rework, I’ve spent the past couple of days helping her design and test the new Lua APIs, fix bugs, and preparing to integrate the changes back into our main development branch. One of the most apparent changes is that status effects are now driven by Lua scripts and have access to a wide variety of API functions, making them incredibly flexible and fun to work with. Today we’ve just been testing out features and exploring what kinds of crazy stuff we can do. Here’s one example, a sword with high knockback that makes monsters bounce:



Or how about a “nitroglycerine” effect that causes the player to explode when they fall too hard?



Obviously we’re also reimplementing and improving the existing status effects like fire, poison, and slows, but it’s been a lot of fun testing out the new possibilities! I think a lot of these crazy ideas may make it into the final game in some form or other, to give it a bit of a roguelike flavor.

---

#Discussions_QuoteBlock_Author
Apologies for this going up the following morning! The Chucklefish team went out last night to celebrate the arrival of our newest member Rosie (not to be confused with the office pet of the same name) and I forgot to write this when I got home, so that’s on me!

In any case, I’ve been continuing my work with George in setting up a bunch of new weapons and fun loot for the biomes. The status system rework from Kyren and Metadept is almost done, so in the meantime I’ve been working mostly with our existing status effects, in some cases combining them for fun results. It can be a deceptively involved process, particularly if you want to make some nice particle effects to go along with it.



I’m really looking forward to when we can begin implementing some more unusual status effects, like the ones Metadept was prototyping. Then we can really go to town with making fun and, most importantly, unique weapon drops.

---

#Discussions_QuoteBlock_Author
Nothing too exciting to post today. We’re getting very close to merging the new status changes into nightly, so kyren and I have been reimplementing lots of the old effects and responsibilities of the old system, and fixing plenty of bugs along the way. It’s going very quickly, which is a good sign because it means the new status system is very easy to work with. Today we rebuilt healing items, beds, liquid status effects, cleaned up some unused and misconfigured effects on objects, added several new functions and missing functions to the API, and added a much better system for light sources on Networked Animators (the class used to display pretty much everything on entities). I made this ridiculous effect to test it out:


---

#Discussions_QuoteBlock_Author
Some of the recent new additions George and I have been making to the game’s loot pool are made because they’re cool. Others are silly and fun. Then there’s stuff like this that straddles the line.



Seems like a surefire way to win a snowball fight!

Sometimes you’ll find items like this in biome-specific chests, but most of the time you’ll only find blueprints, and its up to you to get the necessary materials together. Typically it will require a component you can only get from that biome.

There’s more to come!

Also! In case you missed it, we've got Steam trading cards now! Collect 'em all to craft Steam profile backgrounds, badges and emotes. You'll get about one card drop per hour of play.

ːSBHorseː ːSBchickenː ːSBpandaː ːSBpenguinː

Have a nice weekend!

35 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
25 of 29 people (86%) found this review helpful
72.7 hrs on record
Early Access Review
I've expected so much of this game. I think everyone did, and that is this game's biggest flaw. I wouldn't usually pin "overhyping" an indie game as the developer's fault, but boy did they make promises; and boy did we swallowed them all.

However, development and forum's drama aside (there's quite plenty of it, for the gossip-fond people), I still wouldn't consider this game fun or challenging.

The good
  • The art direction: this game, if anything, is gorgeous eye-candy. I love the environments, the different races and their associated furniture and the building decoration; certainly the better aspects of the game.
  • The farming and building: So relaxing. I could have just a game made out of building a farm from the ground up if it was anywhere near to Starbound's system. The farming might not be the most complex task and might not have a lot of variety to it, but I think that's where it's charm resides.
  • The exploration: all the different buildings scattered around the planets are wonderful, and give you a nice sense of adventure whenever you break into a lab building or enter the depths of a pyramid.
The bad
  • The exploration, 1 hour later: After exploring for a while a few planets, you start to realize something. There's a certain pattern to what are you going to find in the world. Big structure or a city to the left, scattered people to the right, and the planet loops around (which would be in a different situation kinda neat). After visiting once an Apex's city, you already saw everything there is to them. The next one you find is going to have some "randomization" throw in, say adding a building or making it longer, but the cookie cutter feel is there.
  • The AI, both NPC and enemies: from a wide range of idiotic to non-existant, the AI leaves a lot to be desired. The citizens in the cities you find have the charm, wits and usefulness of a paperweight, and the same is to be said of the enemies AND BOSSES. I really couldn't care about killing enemies in this game when you can easily outrun them, or just leave them trapped in dirt. The only reason you kill stuff is because the progression requires grinding, which brings me to...
  • The "progression": kill mine kill > craft or buy stuff to go new place > repeat. There's not point to the currency in Starbound (pixels) when you can just kill everything and everyone to get new stuff. And getting to a new place/solar system/galaxy/sector just means the enemies absorb more bullets. Not a smarter AI, not a more challenging task, not even better finds: just a longer health bar for enemies. Hoo-♥♥♥♥ing-ray, I guess; that's what I've always wanted.
  • The combat system: you click on things until they die. If you are using melee you need to get closer first, but that pretty much sums up all the combat.
  • We are Terraria, except we are not: What's the point of having mining in this game? There's nothing to be found down there (nothing interesting at least), it's just another part of the elaborated grindfest that composes Starbound.
The ugly
  • There's a lot of drama and finger-pointing in the community, but im not going to dwell into that or the Starbound mods might censore me. Wink wink nod nod.
  • There hasn't been any updates for FIVE months. Why is it even in early access?


HOLY ♥♥♥♥ TEXT WALL
Long story short: just buy Terraria. It might not look as beautiful as this game, but gameplay-wise Starbound is a dumbed down Terraria.
Posted: September 23
Was this review helpful? Yes No
14 of 15 people (93%) found this review helpful
12.8 hrs on record
Early Access Review
Still clunky as hell, progression is terrible, 1.0 update out of the blue from an Alpha (Schafer is probably a great role model for Tiy), no stable update for several months.
For now, don't spend your money on this.
Posted: September 22
Was this review helpful? Yes No
19 of 25 people (76%) found this review helpful
166.7 hrs on record
Early Access Review
I can only hope, at some point in the distant future, that there will be an update to this game adding half of what we were promised. I purchased on day 1. I regret that immensely. It has been approximately 8 months since the last update to the main game. Just remember that.
Posted: October 10
Was this review helpful? Yes No
13 of 15 people (87%) found this review helpful
40.3 hrs on record
Early Access Review
There will come a day when the walls around this game will fall. When bugs and lack of support come crashing down! But it is not this day....

It was great; perhaps even beautiful. You all can see my play time, there is no shame here. I loved this game for a very long time. Alas, all beautiful things eventually wither.
This game has died. The devs have absolutely ceased to communicate with the players. The community has fallen out of line with no stable update since last December.
Early access is a leap of faith, it's always been that way. This one is a massive flub.
Here's to hoping this game goes somewhere.
Here's to hoping that someday I can play it again, for it's failed to start everytime I've tried. For 6 months.
Posted: September 30
Was this review helpful? Yes No
12 of 14 people (86%) found this review helpful
286.0 hrs on record
Early Access Review
Chucklefish took everyone's money and ran. I got a good week or so of enjoyment while there were still updates coming out. SIx months later, the devs have overpromised and severely underdelivered.
Posted: September 23
Was this review helpful? Yes No
13 of 17 people (76%) found this review helpful
34.8 hrs on record
Early Access Review
I like it, but it doesn't seem like they are ever going to actually finish the game. It's been in beta forever and no end in sight. Too many games doing this nowadays, it's shameful imho.
Posted: September 29
Was this review helpful? Yes No
8 of 8 people (100%) found this review helpful
156.9 hrs on record
Early Access Review
The core mechanics of starbound are great. If you like terreria you'll most likely enjoy this game too. However, given the current state of the game and the fact that they havent realeased any content updates in months and months...I cant recomend this game. If by some miricle they do have a major content update (which was promised) then I will change my mind and update this review immediately.
Posted: September 30
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
161.4 hrs on record
Early Access Review
In its current state, the game has unpolished gameplay, unfinished story and interface, limited and clunky crafting, and relies entirely on rehashed and randomized worlds. As it's been nearly half a year since an update on this "early access" game, this may be the best we can expect. I know I bought this game hoping that I could see it become better, but that hope has long since dried up. Avoid this game, and avoid the heartache of another game not living up to its potential.
Posted: September 23
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
196.4 hrs on record
Early Access Review
I love this game. But don't decide to buy it just yet, wait a few months. It's starting to look like they're gonna stop working on it soon and pull what those other guys did with The Stomping Land. They're working on a bundle of other games that they somehow pulled the funding for out of nowhere (nowhere referring to Starbound's pre-orders) and the current game still feels pretty unfinished with lots of promised yet undelivered content. Chucklefish will most likely rush the game to a finished state but with minimal content and plenty of broken promises. Either that or they'll stretch out its development a ton while slowly adding minimal amounts of content to it while making it look like they're working. If we're lucky, the mod community will keep it alive, but if not, don't bother. If it ever gets a major update again, maybe then consider "pre-ordering".
Posted: September 29
Was this review helpful? Yes No
26 of 42 people (62%) found this review helpful
210.8 hrs on record
Early Access Review
Edit: Read the comments for some high comedy and amusing assumptions.
TLDR: Great potential, abandoned by the devs. Sadly becoming the norm for Early Access.

Bought a 4 pack for the family and then we waited months and months to actually play.
A year ago we were having great fun with it, but the content was shallow, we put it aside to wait for the advancement stuff to come in...
and we waited...
and we waited......
and we waited..........

so far this game has been waiting, a teaser, and more waiting.

Well now it looks like the wait is over, the game is dead.
Sad.
Posted: October 12
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
33.9 hrs on record
Early Access Review
Starbound had made over $4,000,000 when I last checked. I'm sad to say that $20 of that came out of my own pocket. I had high hopes for this game. I purchased it on Dec. 7th. It was virtually unplayable. Now it's Sep. 30th. Still unplayable. Everything about this game is terrible. There are other reviews that go into detail but you can rest assured that it all sucks. Where are the updates? Last update was in April. What have they been doing? I consider Chucklefish to be thieves and liars. They have soured me on the whole concept of Early Access. I want my money back.

PROS:
It's supposed to be cool and fun to play, like Terraria.

CONS:
It's not cool or fun to play.
Bad physics
repetitive weapons/guns
repetitive enemies
repetitive worlds(different skins. that's it.)
Serious lag issues
soundtrack sucks
Early beta for over 9 months. No significant progress.
Posted: September 30
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
18.5 hrs on record
Early Access Review
The game that convinced me to never touch Early Access ever again.

I didn't even pay for it and I felt ripped off.
Posted: September 28
Was this review helpful? Yes No
16 of 24 people (67%) found this review helpful
59.6 hrs on record
Early Access Review
It's been in development for around 3 years, and all it could achieve is somewhat better graphics, lame world gen, lame randomized items / enemies, completely useless hunger system, lame and unfinished shops, lame skill system, MIDI instrument system and "better" building options (that are mainly destroying another building's materials to replace them, which means you are limited).

Buy Terraria.
Posted: October 11
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
1.6 hrs on record
Early Access Review
I really do not like the randomly generated enemies of starbound, they all just look like an ugly mess.

While the mechanic of going from planet to planet sounds cool on paper, it plays horribly. You barely explore anything on each planet, and you never have incentive to build because you know you will not be staying there.

Maybe I'm too used to terraria, but the controls did feel a tad off as well. I think the melee combat just had a few differences my hands hard a hard time accepting.

Overall, I say stick with Terraria, and when it comes out, Terraria 2.
Posted: September 23
Was this review helpful? Yes No
9 of 11 people (82%) found this review helpful
133.7 hrs on record
Early Access Review
Game is heavily limited by DEV team, Mining and teching has no real purpose, building a castle and raiding planets are the only real fun.
Posted: October 9
Was this review helpful? Yes No
20 of 32 people (63%) found this review helpful
37.5 hrs on record
Early Access Review
Ore accumulation simulator. You get a coal fired spaceship to take you from mine to mine.
Posted: October 3
Was this review helpful? Yes No
12 of 17 people (71%) found this review helpful
34.5 hrs on record
Early Access Review
A game that had a lot of promise to be a better game than terraria was, but ultimately met the same fate, removed tons of features, and ♥♥♥♥ all over everyone who supported them in the beginning. I cannot recommend this.
Posted: October 2
Was this review helpful? Yes No
21 of 34 people (62%) found this review helpful
0.4 hrs on record
Early Access Review
If you want a really hyped up no update money wasting simulator, this is the game for you!
Posted: September 29
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
62.6 hrs on record
Early Access Review
It has been a long time since I've purchased, and as well played this game, and the saddest part is that there really has been barely any developer progress on this game, i played the game a fair bit to delve into the different planets, but in its current state it just gets extremely boring and repetitive rather quick, alot of the community seems upsetted by this and outraged over not being able to get refunds, I myself am disappointed my money feels so wasted, although my time was spent on this game, it was not worth it, and feels fairly ripped off many other things I've seen.
Posted: October 3
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7 of 8 people (88%) found this review helpful
118.9 hrs on record
Early Access Review
As much as i love the idea of Starbound, in It's current state and with the current speed of development I just can't recommend it.

Progression through the game is just a grind to make the next tier of weapons and armor, and then a easy bossfight to unlock the next tiers. Mining the planets is slow and unrewarding, which encourages the player to just run across the surface of the planets to find surface ores. Most of my time in the game ended up being spent on running, which got boring fast.

The speed of development has been extremely slow, and several months has passed since the last stable update. And progress still seems to be slow.

I don't recommend the game in it's current state, if the idea sounds interesting, check it out when it's been completed.
Posted: October 12
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