Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (53,270 reviews) - 89% of the 53,270 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1156 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

914 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (53,270 reviews)
Recently Posted
csp
( 108.2 hrs on record )
Posted: July 27
There's a reason why you can't see the recent user review ratings on the store page.
Helpful? Yes No Funny
Akihaweebcity
( 46.8 hrs on record )
Posted: July 27
Starbound is a game that allows the player to explore vast planets to acheive the greatest technologies ever made.

Alright, this game is pretty good. It allows a tonne of customization, gives achievement hunters something to look for and also gives travellers a sick vibe. Each planet is generated differently but you will get the same type of temples and such. I've been playing since i believe the hippo update and I can say, this game has never failed to amaze me. They made it much more difficult to grab different ores while keeping it fun and alive. It really feels like you have to survive on your own and youre given minimal tools to do so. If you think you got the best armour (unless you really did) you will die to other planets very easily.

Give it a try and see how you guys like it. Its very fun with friends and I would only recommend playing with friends that'll adventure with you.

Many funny moments in this game and I'm glad ChuckleFish made such an awesome game.
Helpful? Yes No Funny
Robofrosty
( 235.8 hrs on record )
Posted: July 27
I have been playing this game for the past 2 years and I am 30 hours into 1.0, and I am very happy with the way the game turned out.

Lets go over what the game has to offer. This game is based around exploring planets, doing quests and building.

The planets are quite fun to explore as there are many different dungeons for you to explore and many different weapons to find.

The quests are pretty much the same after a while but they are still fun to do every once in a while, most of them are things like go kill this thing or get me this and that.

The bulding is very fun. There are a lot of different blocks to build with and there are also a lot of decoration blocks for you to place down. I have spent a good amount of time bulding a house and farming for food, a lot of varity in decorations and bulding blocks as well.

Now the story line.
It's a nice little story line and the story line missions are pretty fun and the bosses for the missions are also pretty fun, but I wouldn't say it's the best, it's pretty cliché, "Monster will destory the universe if you don't stop it as the ultimate Hero!" maybe not excactly like that, but you get the picture.

They also removed a lot of fun stuff in the game, but I personally still enjoy the game and I feel they added enough for me to still like the game.

So I would say 7.5/10. Isn't the best, feel like they could've done more in some areas, but still worth the $15 I would say.
Helpful? Yes No Funny
Max
( 761.2 hrs on record )
Posted: July 27
After the 1.0 release, I have to say this game is absolutely fantastic.
It's been receiving a lot of flak from people, and I honestly have to agree with them on a few points, such as how they removed some of the racial diversity relating to SAIL, and I can edmit there is a hell of a lot of time to be spent grinding and just going planet hunting. I'm going to leave this short and list out the pros and cons

Pros

  • 7 Races to choose from, and even more to encounter!

  • Steam Workshop Support

  • Abundance of quests

  • Satisfying combat

  • Great OST

  • Amazing visuals and creativity put into designs

  • Abundance of dungeons

  • Starship Crew!

    Cons

    • Certain stuff from the beta removed; Racial SAILS, how quests work, and how to get ship running

    • Grinding for the main quest blows, hard to find villages and stuff to scan and be kind of dissapointing to do, sort of fetch questy

    • When making a new character, will automatically choose hardcore, meaning you lose items upon death and have
      hunger

    • Removed ability to kill friendly npcs for the most part.

      Honestly, I love his game so I can put these cons behind it and still enjoy the game. Recently finished it and like with X-COM 2 It's easily had an impact on me. What they promised from the start we certainly got in the end, thankfully, as that's rare nowadays.
Helpful? Yes No Funny
HEXICLE
( 8.1 hrs on record )
Posted: July 27
If you like minecraft or terraria, this is the ♥♥♥♥...
Helpful? Yes No Funny
SpiralCraft
( 134.6 hrs on record )
Posted: July 27
this is more directed to certain people out there. Please, quit compareing StarBound and Terrirra together. Starbound barely relaced so of corse it's not going to be as good as Terraria. I have gotten board of Terraira way quicker than StarBound.
Anyway that's my two cents.
Helpful? Yes No Funny
Kerma
( 35.3 hrs on record )
Posted: July 27
"Find Clues to Locate the Floran Artifact"

The words reverberated in my skull, haunting me hours after I first saw them. No, it wasn't because this was the 4th fetch quest i've done in a few hours, and no, it was also neither the crushing defeat of having to use the poorly implemented scan function, but instead it was the realization that this was the first quest I would have on my own. Until now, the world of starbound had held my hand to a sickening degree, and finally it's letting me roam the world free. Shouldn't I have been excited? That's what I initially thought, but slowly it sunk in that I had no idea how rough or perilous the generation of these "Floran Artifacts" would be, and I had an entire universe to explore.

Eventually, I got over it. Once upon a time, I had an exploration on a planet called "Terraria", and even though it's graphics were bad and pixels too large, it taught me that sometimes it was more about the experience than the destination. So I applied that to Starbound, and let the universe take me where it wanted to go. So to the ship's console I went, and I ended up exploring the star systems for quite some time. Nothing popped out at me, everything seemed to be a copy pasted description and randomly generated name- I really should see if S.A.I.L can come up with something more original. But eventually I found something quite extraordinary- an "Ancient Gateway" orbiting the Al Thaliman Waste star. Could this be a portal to a challenging land full of epic loot? Or some sort of summoning circle to spawn a giant beast of great importance? My Hylotl feelers quivered in anticipation.

But the more immediate problem was fuel. This star system was a far ways away, as ancient gateways weren't exactly common... And I needed 500 fuel to get there. Sending my ship to the nearest moon pronto, I then realized that I had never been on a moon before. I crafted a backpack that allowed me to breathe in space, so the lack of atmosphere wasn't a problem, and the lack of immediate-kill-fall-damage was really refreshing. I explored around the moon, collecting mcguffin ore, when I had realized that there was nothing TO explore. Maybe it was a bit hopeful of me to assume something deep and exciting would happen on a place so desolate, but the only thing I found was the ghost from bubble bobble, which proved to be nary a threat if I went slightly faster than a slow jog. But to put it short- if there is literally no point to moons other than to tediously mine a resource, why are they even in the ga- I mean universe?

After collecting my fuel needed, I finally blasted off. I was so excited, but kept a reminder in the back of my head that thus far, there was nothing interesting or enjoyable about my experience exploring the stars thus far. But maybe this was the start? As I walked up the steps of the ancient gateway, the air started to hum in an epic chord. This is it. This is what I had been waiting for. I put my 20 core shards in and it prompted me to teleport to an unknown destination, and so I did...

...Right back to the outpost you get at the start of the game. Next to me was the smug granny in a floating wheelchair, expecting me to give her my useless scan information that would likely lead to my next fetch-quest. Was this a glitch in the universe? A mistake? I pulled up my space-watch and checked the Universal Wikipedia, and sure enough, Ancient Gateways had no other use at all "Thus Far". Disgruntled, I kicked a can down at the penguin who wanted me to help beat an impossible UFO and retreated back to my ship.

I visited many other planets nearby to help get my mind off the sour experience. I went to an ocean planet, which was probably my favourite experience in this entire journey. Falling to the sea floor and finding abandoned underwater cities was no doubt a thrilling experience. Of course, like everything else in starbound, it was empty and desolate and full of crates with swords and gear only slightly better than what I already owned. I went to a radiation planet to get durasteel for upgrades to my furnace, and there I found a ton of eyeballs and monsters that dealt extremely high damage to me despite being the exact same monsters I fought 20 minutes previous. Maybe the radiation on the planet inflated their "Artificial Difficulty" values in their DNA to extremely high levels? I shuddered at the thought of the same happening to me if I didn't have this protective suit. I also visited a ton of forest planets, what the woman in the wheelchair recommended to me, and didn't find any floran artifacts. I did however, find an avian airship, and stole all of their stuff while none of them cared.

Bored, depressed, and without direction, I sat in my overly cramped spaceship and wished of home. Since you bounce around from star to star so often, there is literally no point to making a home base- leaving everything you need cramped up in your ship with no obviously apparent way to make your ship bigger. I found a bunch of crafting recipies for making stuff like doors and chairs, and that only made me long a proper bed and breakfast more than sleeping on the cold floor of my spaceship since I can't even fit a proper bed. I pondered on things. Was the fish that greeted me whenever I woke up laughing at me because I spent 17 dollars space-canadian on this miserable trainwreck of a ship? Was the granny sending me out to desolate wastelands with nothing interesting on them to do tedious quests just to show me the inevitability of life being meaningless? No. I had to prove them wrong.

I set my space ship to go to a firey star. Orbiting these stars were the most dangerous planets out there, scorched wastelands and burning cinders full of dangerous life (apparently). Also with this came great riches, namely Solarium, Violium, and Aegisalt. I didn't bother crafting upgrades to my anvil to do anything with these, but at least they'd look pretty in my ship once I smelt them into bars! "WARNING: TEMPERATURE EXTREMELY H-" I ignored S.A.I.L's warnings. It was a useless annoying machine anyways. But lord, it was hot down there. I could feel my feet burning as soon as I beamed down, slowly dying even though my spamming of medpacks. Looking around was an abandoned destroyed city, with raiders everywhere shooting at me. This was it, excitement at last! My health slowly sapping, I considered retreat- but reminded myself of the tedious ♥♥♥♥♥♥♥t I would have to go through just to craft the equipment to come back safely. I pressed on, dodging bullets and opening crates... Realizing that this was the exact same thing I had been doing this entire time. Distracted by this thought, a stray shot hit me in the back. I was on the edge of life and death, burning alive as the hot metal scorched into my back, vision slowly blurring as I screamed out my final words in pain and agony...

♥♥♥♥ you, Chucklefish!


OOC: HOLY ♥♥♥♥ING ♥♥♥♥ WHY THE ♥♥♥♥♥♥♥ ♥♥♥♥ IS THE UI IN THIS GAME SO ♥♥♥♥♥♥♥ TERRIBLE EVERYTHING IS IN A DIFFERENT MENU AND THERES SO MANY MENUS AND EACH MENU YOU HAVE TO PRESS A DIFFERENT BUTTON TO OPEN AND THERE'S MENUS TO NAVIGATE WITHIN MENUS WHY IS EVERYTHING SO HORRIBLE AND OVERORGANIZED JESUS CHRIST THIS IS AWFUL
Helpful? Yes No Funny
ORUU ORUUU
( 65.6 hrs on record )
Posted: July 27
Literally Pokemon simulator~
Helpful? Yes No Funny
eileenallen34
( 2.6 hrs on record )
Pre-Release Review
Posted: July 27
why is it not letting me update it says content still encripted plz help it is a good game
Helpful? Yes No Funny
Lamarf
( 6.6 hrs on record )
Posted: July 27
Stopped playing the early access after there were no updates for ages, now that it's released it's odd to see that the finished product has lost many features in favour of a bland story and strangley linear gameplay for a sandbox game.

The game looks and sounds nice, but it gets tedious fast, also it seems to have some issues with FPS drops as enemies end up jumping around the screen at times which makes combat frustrating. Being forced to particapate in the "story" as well as the scanning random items to progress mechanic suck any enjoyment out of it for me.

It could be fun with friends, but anything is fun with friends.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
168 of 235 people (71%) found this review helpful
4 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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37 of 53 people (70%) found this review helpful
Recommended
175.4 hrs on record
Posted: July 27
The release of 1.0 has been met with both negative and positive responses; largely negative, as early-access players feel that the game lacks some of the content that previous builds promised. And honestly, I'm inclined to agree with this sentiment. Prior to 1.0, Chucklefish presented us with mechanics like racially exclusive weaponry, temperature variants and even space stations. There was a lot of great content that has since been removed.
However, the game still has the potential to change, something that a lot of people fail to recognise.

PROS:
- Visually speaking, this is one of the nicest looking pixel platformers I've ever seen.
- The crafting system is rich and complex, but does take getting used to. You now have the ability to upgrade your crafting stations instead of building newer models. The scan function on your M.M now means you can craft any item you've scanned prior, which is handy.
- Each species gets its own unique ship, armour sets, dialogue and lore (with the exception of the Novakid. Seriously. Where are my Novakid towns, Chucklefish?)
- There is a lot to explore, both above and below ground. No two planets are alike.
- If you have the incentive, building houses and buildings is a fun and rewarding experience. You can even summon settlers to occupy your builds for you.

CONS:
- The new HUD and item bar are difficult to use and look ugly. The old one worked fine, and wasn’t in need of a makeover.
- Combat swings between being enjoyable and insufferable. The ‘damage on contact’ system is stupid, especially when coupled with the number of monsters that spawn; I’ve had ten of the things on screen, and died because of lag because I was crushed in the middle.
- Five years and there’s still no ‘store all’ option for item containers.
- The story is weak, flimsy and repetitive.

As a sandbox survival game, Starbound is brilliant. There is a lot to see, millions of planets to explore and a great deal of depth to building and creating, as well as the reintroduced hunger mechanic.
As an action game, however, Starbound falls short. Combat is weak and laggy (the game has trouble running when there’s a lot on screen) and the story falls flat.

Personally, I love this game; I love it because building and creating and exploring is something I enjoy. I’m quite happy to spend an hour or two gathering materials to customise my ship or house with. However, this isn’t for everyone. If you’re looking for a more balanced experience regarding combat and plot, then there are other games which are much better suited.
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46 of 69 people (67%) found this review helpful
Not Recommended
30.7 hrs on record
Posted: July 27
Starbound is essentially Terraria... if Terraria were a mediocre amalgamation of 15 genres at once. The best word to describe Starbound is tedious. Everything you do in this game is tedious:

Mining takes forever, and one misstep can get you killed. This wouldn't be a problem if the controls worked well, but they are extremely awkward. Also, in survival mode you lose money and drop all your important items on death, so if you die somewhere where you can't get them you're basically screwed.

Farming is absolutely pointless. The plants take way too long to grow, planting the seeds and watering them take forever, and it makes almost no money. Not to mention the fact that inventory management is incredibly awkward and frustrating.

Exploration is boring as hell. Planets are all just generic biomes like desert and forest and plains. Also, there's really no point to building a base on a planet because it's just a waste of resources and you can just put all your things on your ship. Speaking of the ship, it is very minimalistic. There's no deep customization, just (exteremely expensive) size upgrades. Also, it is incredibly slow. The way you travel between planets is just clicking on it and then waiting. There's no interesting gameplay of any description. The space travel is nothing but a gimmick.

The story really has no place in this game. There is absolutely zero orignality to it. Just the standard find all the things to kill the giant monster. I'd say the character interactions are pointless, but you can barely even call them interactions. You have no choices, and the text always goes by too fast or too slow. Also, the dialogue is dull as dishwater.

Gear is horribly implemented. It works similarly to something like Borderlands or Diablo, so you'll be getting tons of useless items that clutter your inventory. And the combat is basic as hell. Every enemy functions more or less the same.

In conclusion, this game is just a lesser Terraria which is more expensive for no reason. Please don't waste your time and money, and play Terraria instead.
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32 of 48 people (67%) found this review helpful
2 people found this review funny
Not Recommended
192.6 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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22 of 35 people (63%) found this review helpful
Not Recommended
475.3 hrs on record
Posted: July 27
It is a very sad day indeed when the people that play a game know more about it than the people that made it. I have played Starbound from the very beginning, before it was an early access game on Steam. It was awesome! The things they had planned for this game, the things they had already available for this game was very exiting indeed. Every time you went to a planet, you got a different palette of trees, rocks, soil, water, monsters and food! They had the promise of different abilities for each race. At the very beginning they had a system where you had to build a fire to keep warm until you could muster enough resources to make yourself warm clothes!!! Then the combat update came! The game they where designing then was very promising indeed.

Sadly most of this stuff has been taken out. Along the way they lost the vision of the game they had and 1.0 is what we got. A very boring and empty game. What the devs fail to understand is that the community was playing the last stable update, and loving it, look at the ratings! All I wanted was a sort of story and lore to be created for the universe I was playing in and that would of been awesome! But instead I got 1.0, a shallow, stripped down version of a game that I was promised. To top it off, it’s full of awful bugs and optimization problems! It’s funny when you think about it, the beta was more stable and more optimized. I wish I could uninstall 1.0 and go back to the last stable version, I had more toys to play with in that version. My sensei once told me that to be successful you need a posture in life. When you do something, you have to believe in what your doing and stand by it, even when the waters come rushing against it and try to bring it down. They should of kept their initial vision, the game would have been a lot better. I can’t recommend this title in it’s current state. I’m happy that you sold over 60 000 copies since 1.0’s release guys, but once the community has a taste of what they bought, I don’t think your gonna sell much more, just look at the new reviews coming in.
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20 of 32 people (63%) found this review helpful
1 person found this review funny
Not Recommended
111.3 hrs on record
Posted: July 27
The combat in this game is awful. The slow, unweildy weapons, in addition to the painfully low fps and lag issues, make every fight a chore. Enemies will always make a b-line straight for the middle of your hitbox, and when they get there, they're bound to hit you two or three times while you desparately try to switch weapons and move out of the way. If you don't have a high vantage point, you're at a severe dissadvantage.

Energy is pathetic. You typically only have enough energy with any given gun to take out one enemy, maybe, and that's if you don't miss. The only efficient means of combat I found I was to use a rocket launcher and try to take enemies out before they reached me, but again, this only ever worked if I didn't miss, and sometimes I'd still run out of energy before they died. They also sometimes innexplicably got pushed towards me by a grenade that landed in front of them.

Enemy encounter rates in this game are obnoxious. You can't walk 10 feet on a planets surface without bumping into something that wants to kill you, and they all tend to fall into two groups: flyers and chargers. Both will, of course, make a b-line straight for the center of your hitbox. The strategies for these repetitive and similar enemies never strays far from "shoot until dead". Bandits and cultists are the worst. They're always in groups, and they always carry guns. This means that, unless you have a sheild, you can expect to eat lead throughout the entire fight. Even blocking in this game is a joke, with the lousy hit detection.

Weapon and armor crafting is insultingly linear and artificially paced. You have the level of weapons and armor the game wants you to have, when they want you to have it. Most of the time, you'll ignore the pitifully few weapon types the game allows you to craft in favor of things you've already picked up. For some mindblowing reason, each tier of crafting only has two weapons of seemingly random variety. Two! For instance, one tier only has a spear and a knife. Want a hammer? Too bad!

The game's mediocre, almost non-existent plot isn't worth all this trouble. Build yourself a nice house on your homeworld and let the universe deal with Cthulhu themselves.
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34 of 59 people (58%) found this review helpful
Not Recommended
105.2 hrs on record
Posted: July 26
The game is like space Terraria but much less to do.

You know the saying? The journey is more important than the destination. Well the journey sucks in this game and there is no destination

Pros:

• Space.
• So many interesting worlds and sets.
• Missions and story have great aesthetic.
• Ships are cool
• Decent variety of planets.
• Building is easy and the variety of building materials allows for a lot of creativity.
• Building your ship can be super cool
• There are some very neat random dungeons
• The races are very creative
• The game is fun with friends

Cons:

• Very VERY limited things you can craft compared to a game like terraria.
• Hunger is stupid
• Crew system is super underwhelming
• A lot of things in the game that feel worthless such as pets, crafting weapons, buying basically anything from merchants.
• Way, way, WAY too easy to find everything in the game. Every tear of ores can be found in around 30 minutes of being on your first planet with the ore, and then you never need to mine for it again.
• The game has a very short cap. You finish everything you can do in the game after hardly any work.
• Quests that aren't in the main story are abysmal. There are like 3 different quests and they all suck. Go get this, kill this, or bring this to this person. They terrible payout so there is no incentive to do them at all.
• Money is super easy to come by and not used for like anything, making it virtually worthless
• The character customization options are actually very disappointing both at the character creation and throughout the game
• The game is extremely linear for a sandbox, you have very specific paths to take until the end where is seems like they thought, “Oh ♥♥♥♥, we need to give players multiple options for armor in a sandbox game”

Summary:

In the end, a lot of the gameplay mechanics seem not thought through and kind of worthless. The game is very incoherent at times, and worst of all, when you get to final tier of armor it is the most disappointing and unsatisfying thing in the game. The only way I'd recommend this game is if you really REALLY liked building and making a town, even then there are better games for that. Because that is the only thing in this game that requires any effort, but that has no payout besides being able to see a ton of people in your town. It’s very disappointing, because the beginning of the game is so fun and new, but as that feeling goes away, you get a very big disappointment. I hope for the game to improve as I’m sure the developers will continue to add to it. But until then, it is a no from me.
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18 of 31 people (58%) found this review helpful
Not Recommended
44.6 hrs on record
Posted: July 26
Everyone already said it, shallow game for the time and money invested in it, they got bored of it, pushed it to 1.0 with the smallest amount of content available. Expected much more, got 'every monster looks like some silly Pokemon'. Really bad character design along with the game design that is just disastrous
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3 of 3 people (100%) found this review helpful
Recommended
1,150.5 hrs on record
Posted: July 27
A sort of spolier-free review. And story.

I remember. It was a cold morning in North Carolina. I had booted up the old pc. It was square and ran Vista. I had just finished watching a bit of Futurama and I was looking for a space game. That was when I stumbled apon Starbound. I was overjoyed to see so much stuff and all this super cool concept art. My 10 year old mind was blown. Little did I know it would take another year to release in beta. I bought the game for $45 to have my name in the credits. I was so excited. 4 years later, I have completed the game. I've seen it evolve ans turn into the masterpiece sandbox-RPG it is now. There is loads of content to find. Japanese fish people, Alpacas that have an Austrailian accent rainbow armor, and thats just the tip of the iceburg. There is so many cool things to do in Starbound now that it is out. You can build a colony, play it like Harvest Moon, become the beast tamer, smuggle weapons, become a well-feared space pirate and much, much more. Starbound is not done. They plan to add a lot more features such as player generated quests, ship combat and PVP. Other than a few optimization issues and/or bugs, this game is very well polished. Starbound gets a 9.5/10
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3 of 3 people (100%) found this review helpful
Recommended
146.4 hrs on record
Posted: July 27
I'm going to be honest now; brutally honest. I've played the game literally since it came out, no, not this offical release, but the Early Access way back when.
Starbound 1.0 is fantastic. It's a game you should definitely pick up if you love:
-Adventure
-Exploration
-Procedurally Generated Stuff
-Space
-Terraria
-Aliens
-2D Sandbox adventures
-Different Planets
It really is the be all and end all of the 2D Space-Exploration/Sandbox hybrid; I doubt anything is going to come close to it in years. The art style is fantastic and the Soundtrack is absolutely drop-dead gorgeous, there are very few faults I can find with the game. Unfortuantely... I can find some.
Like I said, I've been playing since Early Access first started, the initial story was significantly different to the one you're presented with today; it was much more barren and more of a "Lone Spaceman" type of game. That carried with it a sense of daunting adventure that just isn't felt much today, the Universe was literally yours to explore and tame, it was fantastic and it made you feel free. Going into full release, the story has unfortunately become significantly more generic, before each race used to be distinct, if you were a Human, you had escaped the destruction of your world, Apex had fled from the totalitarian government etc. now you're basically just Starfleet and that's taken away some of the charm for me.
My only other real gripe between full release and early access is actually to do with one of the systems in the game. Tech. It's actually funny how previously when I played, tech was taken for granted. Unfortunately going forward, Chucklefish have seen to remove some of the more interesting techs from the game (as far as I can tell), things like Gravity Bubble are no more and we have to make do with a double jump - once again, this is a shame but definitely does not ruin the game in any way, shape or form. It's brilliant and I can see myself racking up many more hours as I go.

TL;DR: Despite the removal of some interesting features, the game in its current iteration is definitely the best it has been; it's worth full price and is practically a steal if you can get it on sale.
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