In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (38,319 reviews)
Release Date: Dec 4, 2013

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Read more

Buy Starbound

Buy Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

Downloadable Content For This Game

 

Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

Recent updates View all (24)

January 20

[DAILY BLOG] Update Round-Up! 20/01/15

Hey there! ːpizzasliceː

#Discussions_QuoteBlock_Author
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!

There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.

After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!

---

#Discussions_QuoteBlock_Author
Hey Guys!

We’ve spent some time today updating the Starbound font amongst other things.

Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.

It’ll also be useful in the upcoming custom controls GUI.



Still have the buttons to update, but here’s how SAIL looks now..


---

#Discussions_QuoteBlock_Author
Hello!

For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.

These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:









Until next time!

---

#Discussions_QuoteBlock_Author
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.



That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!

<3

62 comments Read more

January 9

Server exploit disclosure (2 vunerabilities, workarounds and fixes available)

(cross posted from the forums)

A vulnerability has been discovered in the Starbound server executable that allows writing non-arbitrary data to an arbitrary file that the user running the starbound_server executable has permissions to write to.

The mechanics of this vulnerability involves incorrectly validating sector names from the client.

This vulnerability affects versions Enraged Koala and lower. It is fixed in the current unstable and the current nightly. To workaround this issue run the server under a heavily restricted user account. Unfortunately, it is still possible to denial of service attack a server using the workaround. Thanks goes to members of the ##starbound-modding IRC channel for bringing this issue to our attention.

A vulnerability has been discovered in the Starbound server executable that allows players to gain admin privileges if they have been in the same area as an admin user.

The mechanics of this vulnerability involves cloning the uuid of the admin player.

This vulnerability affects all current versions; however, has been fixed in our repository and any nightly version dated after Jan 9 should be immune. To workaround, un /admin yourself before logging out. If you have logged out as /admin the last time you logged out, simply log in and un /admin yourself and log out. This exploit only functions if were an admin the last time you logged out or you were an /admin the last time an automatic store was running and haven't logged out yet.

To find out if you are currently an admin you may type: "/whoami"

More specific technical details will be forthcoming after the next stable update.

38 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
378 of 558 people (68%) found this review helpful
18 people found this review funny
100.6 hrs on record
Posted: January 2
Early Access Review
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
Was this review helpful? Yes No Funny
213 of 316 people (67%) found this review helpful
16 people found this review funny
190.8 hrs on record
Posted: January 13
Early Access Review
To quote 'Fharl' of Metacritic...
"Two years ago, Tiyuri (Starbound's lead developer) left the Relogic Team (responsible for Terraria) and began his own project. Since then, he's been responsible for a quite successful faux-Kickstarter that landed him $4M for the purposes of "speeding up beta," signed on with Steam for an additional estimated $15M, moved the majority of his team to an incredibly expensive-to-live-in city (minus Bartwerf, one of his more talented programmers), and failed to deliver much beyond a tech demo for an entire universe of promises and assurances. Having failed to meet the 2013 deadline and with 2015 rapidly approaching, it seems that the "1.0" sticker will be applied to this game in order to avoid dishing out the refunds that so many Early Access supporters have been clamoring for since they realized that they were only inflating the massive ego of the sprite artist that nearly sank Terraria before it even left port by stealing Final Fantasy V sprites for Redigit to use. If you liked Terraria, you're in good company. Tiy loved it so much, he ripped it off himself."
Was this review helpful? Yes No Funny
120 of 173 people (69%) found this review helpful
2 people found this review funny
258.2 hrs on record
Posted: January 13
Early Access Review
I bought this game 2 years ago after playing terraria, it was in early acces then. Fast forward it's still early access. It's games like Starbound that make the public think early access games are a scam to get your money for an unfinished product and gives the developer no incentive to finish(already paid). Everytime the developer is asked about a completed game they bring up a giant list of things needed to be implemented, and it is just lip service at this point. Like "we're trying for a new mission and biome we are going for 6 missions." 2 years ago the game had 6 missions Stop hiding behind early access and put out a finished product. At this point buying this game is criminal.
Was this review helpful? Yes No Funny
94 of 134 people (70%) found this review helpful
2 people found this review funny
255.9 hrs on record
Posted: January 17
Early Access Review
To those who've been patient with ChuckleFish, I salute you. I know for many of us this was supposed to be the 'spiritual successor' to games like Terraria where ideas are expanded upon and the sandbox environment reaches a new tier of enjoyment and creativity. I once believed that Starbound may well be this next step; based on my last playthrough as of roughly a week ago, I am closing in on the certainty that it will not.

I initially played through Starbound when it was early released in the Early-Access 'Beta' (and to be perfectly accurate it was far cry from what I would have considered a beta game). I fundamentally enjoyed some of the mechanics and certainly bought into the hype of what it would eventually become: a space-based exploration game with an element of combat built into it.

It was interesting, it still was linear and boring in the end, but I knew that it wasn't ready for prime-time. I had the serious expectation that it would be within some amount of time; after all, Tiy was involved.

I've recently switched to the nightly builds and went through another playthrough of the game. I frankly will say I'm shocked that the game essentially hasn't changed in the year since I've played it. Sure, there's some reorganization of the quest system, the way in which progression proceeds changed slightly but overall the game was still in the same state it was in the initial 'beta' phase it was the year previously. Some improvements, I'll grant, but certainly not to the level I would have expected of a 'full time commitment to development' as promised from ChuckleFish with a full year's worth of effort.

It simply lacks focus and is still not enjoyable. The combat has been reworked, reworked again, and then reworked again. Numerous small additions (primarily in the in-game clutter department) have been added but fail to deliver any cohesive theme or point. The planetary exploration has had random new bits associated with it (like underground mini-biomes that apparently house 'fabulous loot' which is generally procedure-generated garbage) that contribute very little or nothing to the experience. The quest system is resolved within a few hours. The upgrading of tiers are the same thing for each tier just with a new name. The combat is still clunky and boring. Sure, there's lots of new random items to craft (most of it useless, because it's still not apparent how or why I should build or craft anything in the game) but that's essentially it. The towns, castles and sewers are still there but just like a year ago have no motivating goal to prod me to explore them.

No unifying vision. No known objective (other than the straightforward quest system). Nothing.

If its current state is soon to be labelled 1.0 then I would highly recommend you avoid. I had hoped by this point that the development team would have centered in on what the game's purpose should be about and refined the experience but they have not. I agree with most of the steam reviews that, aside from the few cheerleaders for the company, the progression of this enterprise has been lackluster at best. Devs continue to blame their customers for not being patient enough while simultaneously - get this - have NINE OTHER GAME forums for other games that are either in kickstarter or development mode. ChuckleFish had better, in the very near future, decide if they want to be known as a company that promises the world and delivers a gold-plated turd or if they truly appreciate the fanbase and buckle down on projects they commit to.
Was this review helpful? Yes No Funny
217 of 346 people (63%) found this review helpful
3 people found this review funny
45.8 hrs on record
Posted: January 3
Early Access Review
i just did pros and cons

Pros:
-Beautiful, extremely bountiful randomly generated environment
-Random from weather to dirt color, amazing
-Very large worlds, inside of very large solar systems, inside of galaxies, infinite planets
-Large amount of vanity and places to explore
-A handful of difference races, all with unique and difference building styles and weapons
-Dynamic and beautiful lighting engine

Major Cons:
-Little to motivation to work for loot
:Rather than grinding and trying to find ores underground, players find it much simpler to explore and find ruins which have the already smelted and refined bars in abundance to say the least, there is zero motivation to delve underground other than to seek death and the occasional useless ore that you could easily find thousands of bars in the house at the planets landing spot
-No motivation to settle
:The is zero reason for a player to settle on any landmass other than to simply store items, which your ship is more than capable of completing this task on its own. You have no civilians to tend to, you dont need to grow crops, nothing. This inspires nomads to simply move from planet to planet stripping the surface generated dungeons for high tier loot that would take hours to find below ground(Ties into first con)
-Very unnatural an forced progression
:This is a bit vague but bare with me, with terraria, bosses were the method of advancing as well. However, the difference is with terraria, the available ore that is key to defeating these bosses can be obtained and smelted with moderate effort and grinding. With Starbound, you cannot move past certaint elements without beating bosses and obtaining their smelting core. While terraria does this as well, the ore that they allow prior to recieivng this item is well capable of defeating the boss that is next in the progression.

Trivial Cons:
-Races hold no dynamics other than building styles(Fish cant breath under water, ect)
-THOUSANDS of colors of dirt, that all take different inventory slots
-Infrequent and disgraceful updates
-Weapons range from useless to insanely over powered with no inbetween
-Land on planet, look on surface for dungeons, leave, zero connection to lands
-CONSTANT search for fuel for your ship, to the point where you are always looking for that
-Very little graphics settings, in which npcs and enemies inspire the worst lag I have ever incountered(bad coding)
-Enemies range from pathetic to the devil himself in terms of difficulty
-The rarest of loot is found in the barns on the planets surface, instead of the planets core
-Planets are waste lands filled with empty caves and npcs
Was this review helpful? Yes No Funny
146 of 241 people (61%) found this review helpful
66.0 hrs on record
Posted: January 10
Early Access Review
Save your money, do not buy this game, wait until it's finished if it ever is.
To give you an idea exactly how bad Chucklefish is, the modding community released promised features ages before chucklefish even got started, a mod is typically created by one or two people and that is apprently enough to show up everyone who was working on this game.

I won't sugar coat it, they are barely working on starbound anymore, and still they're being as lazy about it as they can be. Because if a few people can create over a thousand different gameplay elements in less time than it takes the actual dev team to change the fuel system for ships, it's a really bad sign.
As I am writing this, Starbound has not been offically updated for over 2 years and it's still in early access.

Again, do not buy this game, buy some thing better.
Doesn't matter what, just buy something else and wait foir this to be finished.
Was this review helpful? Yes No Funny
80 of 128 people (63%) found this review helpful
2 people found this review funny
13.1 hrs on record
Posted: January 16
Early Access Review
Full of potential and promise...but after two years neither have come to fruitition.

Pros
-A lot of unique features
-Awesome SCI-FI atmosphere
-Every planet is unique, every race is unique. It becomes worth exploring everything

Cons
-A lot of extremely inconvenient bugs, even after two years.
-Progression is incredibly frustrating and slow.
-Unless you opt into the buggy beta and unstable builds, you won't see any major updates for a long time.
-Broken promises and stagnated potential (So much was promised and hyped, and almost nothing came from it so far.)

The best thing about this game so far is the message it brings that Early Access needs regulations. When, and if, it ever lives up to it's hype, it might be worth the purchase. For now, use your money to get a better game (For the same price, Binding of Isaac:Rebirth is fantastic if you enjoy gritty, grimdark rogue-lites)
Was this review helpful? Yes No Funny
168 of 291 people (58%) found this review helpful
1 person found this review funny
305.8 hrs on record
Posted: December 29, 2014
Early Access Review
Its like terraria, But without fun.

It feels like a weird half finished ripoff of terraria, without everything that made terraria good. as you played terraria it opened up, but in this, get used to the mechanics you start out with, those are the only ones you get.

bosses are weird and unbalanced - there is a boss you can beat by standing still.
No reason to build
absolutely no replayability for a sandbox game
"exploring" and just walking is painfully slow and boring

for the entire game the only thing you will be doing is mining for the next material, and occasionally fighting an awful boss. every material is a boring, static, and slightly stronger than the last one.

Just get terraria, it is $5 cheaper and with a lot more content and quality.
Was this review helpful? Yes No Funny
68 of 120 people (57%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: December 29, 2014
Early Access Review
When I first got this game, I played it for a few hours, then stopped. I thought nothing of stopping, I thought that it was because I found other games to play, which happens, even with games that are my favorite.

However, I recently retried playing again, and now know why I stopped. To put it simply, this game is boring. There isn't a sense of flow, or actual adventure. While there seems to be a large amount of customization, it's very lacking, and you find yourself wanting the next part of the game. You want to find that big civilization that will have more to do, but it isn't there. You want the high tech armor and special equipment, the better building blocks and house parts, but they are so far in the distance, with so much tedium in the way, you wonder "Why bother?".

The dungeons and mine shafts have little to nil, enemies go down easily with even the most rudimentary of weaponry, and important items (like food) only drop with VERY specific weapons, thus disallowing you from using the weapons you want. And when I say enemies go down easily, I am not kidding. Let's use an example. On one of the planets I found a laboratory. In that lab were what APPEARED to be heavily armed soldiers and scientists. They said some generic "leave the area" phrases, before I started to kill them. I was wearing no armor, and was carrying a cheap weapon I had found randomly in a chest. I only had to heal myself once.

In short, this game just isn't worth it. You want a nice, open world 2d building game with lots of options? Go with Terraria, the game that this game blatantly ripped off.
Was this review helpful? Yes No Funny
14 of 22 people (64%) found this review helpful
1 person found this review funny
191.5 hrs on record
Posted: January 25
Early Access Review
I used to play this game with a friend when it was newly released in early access. We stopped after a few months because nothing new was added.

Now said friend has gotten a new job, gotten married and is currently moving into a new house.

Meanwhile, this game is chugging along like it's still 2013. NOTHING CONCRETE HAS BEEN OFFICIALLY ADDED. You just get dribs and drabs in the so-called "nightlies" for one whole year and counting.

At this rate I'm inclined to believe my friend's kids will come along sooner than the final release of this game.
Was this review helpful? Yes No Funny
25 of 43 people (58%) found this review helpful
24.2 hrs on record
Posted: January 17
Early Access Review
Still beta after all these years...

It's like Terraria, but without the content. And realistically, the different planets are akin to world gen scumming in Terraria to get good surface starts.

2013 review: 7/10 for potential. 2015 review: 3/10 for being the same as the 2013 release.
Was this review helpful? Yes No Funny
17 of 28 people (61%) found this review helpful
638.8 hrs on record
Posted: January 5
Early Access Review
There's two elements of game here Progression and Exploration. Progession through the game is made of digging for enough ore to build the next upgrade to the crafting tables, then making the approperite gear and then defeating a boss. At no point is nessicary or even benefitial to make a 'home' you can simply carry all the devices and items you need in your inventory and delpoy them on the ground where you are at. Exploration is merely just running blind across the map until you run into something. There is no hint or method to planet layout to show if or where something might be. There's no real game here, nothing that builds up anything near a challenge and definitely not anything that will make you go 'that's really cool' This last update 'up-beat giraffe' has does nothing to expand the actual content of the game and is likely the relative end of the development of the game minus a few balancing iterations. I don't know what the people of Chuckfish think they have made here. Yes you can spend hundreds of hours running around finding a bunch of unconnected things but it feels like a collection of mods for a game than actually being a part of a cohesive game.
Was this review helpful? Yes No Funny
129 of 242 people (53%) found this review helpful
1 person found this review funny
18.9 hrs on record
Posted: December 28, 2014
Early Access Review
Devs openly complain about the community, there is no cohesion amongst them, and they have a borderline mental ill patient as the community manager. Having a problem with the game? Well prepared to be ♥♥♥♥♥ed at by a girl who thinks she can never be wrong.

The game is a grindfest. Every mission is just a repeat of the last grind plus some, and a different boss. Honestly, don't trust these people rating the game as positive, the absolutely have no idea what goes on beyond building their little houses. Did I mention the dev also asked reddit for help with coding some simple 5 lines? Incompetence all around. Plus the guy bragged about making 6 figures a mointh, so there is where your money is going. His pocket, not developement.
Was this review helpful? Yes No Funny
62 of 114 people (54%) found this review helpful
34.8 hrs on record
Posted: December 30, 2014
Early Access Review
How many years will it take to get a proper release??
Was this review helpful? Yes No Funny
40 of 72 people (56%) found this review helpful
2 people found this review funny
59.1 hrs on record
Posted: January 10
Early Access Review
Would be nice if the company who made this game would focus on finishing this game instead of milking it dry. It was in alpha pre-steam for several years. Excuses and allocation of funding has prevented this from pushing past "early access". Ironic how once they got bankrolled they changed locations. This game is likely to never leave early access or turn into a finished project.
Was this review helpful? Yes No Funny
52 of 95 people (55%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: January 3
Early Access Review
Still in early acess but the offical verison/game hasn't been updated for nearly a year. Go play Terraria insted, a game thats actully updated even after 2 years of being a full game.

If you need to buy a early acess game, The Long Dark is worth a look.
Was this review helpful? Yes No Funny
18 of 30 people (60%) found this review helpful
104.0 hrs on record
Posted: January 6
Early Access Review
Well starbound is definitely an intresting game... It has (or had) potential to be great Si-fi sandbox explorer game.
But its not ready to be that game yet. I can say for sure that youre first playthrough will be nice and it wont seem as bad as people tell you. And I never actualy saw the flaws untile ive completed a game. But starbound has flaws... starbound has no replayability it becoms really boring and dull fast and it has numerous bugs. last 2 boses are way to easy cuse you can just buy whole bunch of turrets costing you 1 coin each so you can justset them up and summon the boss and let turrets do youre job... multiplayer might be fun for an hour or 2 unless you run into game modder, because then whatever you build or did he can destroy with just one shot of selfmade meteour gun. Devs havent updated game in a year or more and it seems that it is dying and is left to rot away... Theres a rumor that there will be giant update in sometime 2015 so maybe you can get the game then. As if now, its buggy, its glichy, its boring and unfinished. Get this game later, now is just not the time.
Was this review helpful? Yes No Funny
18 of 30 people (60%) found this review helpful
3 people found this review funny
49.1 hrs on record
Posted: January 8
Early Access Review
I keep forgetting this game is in my library

The developers responses and some of the comments by the community
were well worth the price

The rest of it isn't

Still, I hear they have a nice office

Splendid
Was this review helpful? Yes No Funny
18 of 30 people (60%) found this review helpful
1 person found this review funny
41.9 hrs on record
Posted: January 12
Early Access Review
Never again with the early access
Was this review helpful? Yes No Funny
42 of 76 people (55%) found this review helpful
56.1 hrs on record
Posted: December 31, 2014
Early Access Review
Stay away or be disappointed.
I wanted to believe in this game, I loved everything about Terraria. Spent hundreds of hours in it.
Starbound though... It fails in everything I hoped it would achieve. I bought this the second I could, followed the development blog, and booted it up the second I could to play with my wife.

This game has no soul. It's like it was made by a bunch of lazy idea people. The initial release had so many oversights it hurt. You could literally cover an enemy in mud and kill them through a wall. That has changed, but everything still feels empty. There is no focus. You can fight bland bosses and go from world to world, but you'll see everything repeated. You find an awesome pirate airship on a planet and it is awesome. Then you fly to another planet and find the exact same pirate ship and it ruins the wonder. Play for more than a few hours and you'll see that same pirate ship 10 times.
The animations are god awful. They make the game feel clunky and cheesy. You can get the coolest sword in the game and your three frame attack animation ruins any enjoyment you'd have with it.
The enemy AI is awful. Noticibly bad.

And, finally, the game has been abandoned by the devs. Sure, they're putting out a patch now. It's only been a year. Even during development, they posted a daily blog, but the game came out an empty mess. If you want a complete game, give it another year.

Even then, it'll still be a souless grouping of ideas (poorly put to code) that is the same quality as a flash game.
Was this review helpful? Yes No Funny