Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (1,352 reviews) - 88% of the 1,352 user reviews in the last 30 days are positive.
Very Positive (56,556 reviews) - 89% of the 56,556 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (49)

September 19

v1.1.1 - Changelog

Morning everyone!

We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)

Starbound v1.1.1 Changelog
  • Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
    • Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
  • Better handling of status effects applied by weather, e.g. acid rain
  • Fix bug with Snuffish and Gosmet not being properly added to monster collection
  • Fix swapped collection entries for Avian and Apex skeleton fossils
  • Prevent critters captured in previous versions from also being relocatable
  • Add a few missing recipe unlocks for cooking recipes to relevant items
  • Add missing documentation for a few new Lua functions

180 comments Read more

September 8

Starbound v1.1 - Changelog

Hey, everyone! It's patch day!

Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!

Major Changes

  • Fishing
    • Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
    • Added 48 unique fish types to catch
    • Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
  • Collections
    • New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs

  • Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved

  • Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects

Minor Changes & Bug Fixes
  • Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
  • Novakids can now be generic tenants or guards
  • Added Novakid NPC dialogue
  • Implemented party chat and local (planet) chat
  • Acid rain now applies poison instead of direct damage
  • Console objects are now available as themed tenant rewards
  • Added option for “borderless window” style fullscreen mode
  • Improved sound effects for Staff abilities
  • Improved sound effects for several unique boss weapons
  • Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
  • Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
  • Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
  • Added chance for Snuffish to appear in ocean biomes
  • Kelp now unlocks the Rice Cake cooking recipe when picked up
  • Reduced moon threat level from 10 to 1
  • Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
  • Fixed several armor descriptions that didn’t fit within their tooltips
  • Fixed a bug causing fireworks to deal large amounts of damage
  • Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
  • Made several NPC-like monsters uncapturable
  • Fixed monsters getting stuck outside arena in final arena side quest
  • Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
  • Fixed a few edge cases in pathfinding
  • Fixed several items displaying erroneous recipe unlocks when obtained
  • Fixed a bug causing underwater audio filters to continue after quitting to title
  • Fixed several cases of incorrect cursors displaying over GUI elements
  • Fixed a bug in LoS calculation determining whether the player can reach objects
  • Fixed a bug causing Dreadwing’s UFO to visually flip
  • Fixed a bug causing boats to oscillate at the surface of water
  • Fixed a bug causing physics AoE effects to move projectiles
  • Wire Mode overlay is now hidden on protected tiles
  • Lots of typographical/grammatical text fixes

402 comments Read more


“Each time I beamed down from my personal starship into the 2D sidescrolling craft-em-up that is Starbound, I found an experience that shoots for the stars and lands squarely among them.”
9.1/10 – IGN

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
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Very Positive (1,352 reviews)
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38,106 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
217 of 244 people (89%) found this review helpful
18 people found this review funny
268.0 hrs on record
Posted: September 3
Playtime and Time/money
I'd say about 60 hours of gameplay maximum for the state it's in now. Thats what I spent on it while playing with 2 other friends doing absolutely everything.

So even in that regard it's 25 cents an hour, which is absolutely fantastic.

Exactly what is this game?
The good:
This is starbound. The game that it currently is, is a space themed, construction and survival exploration game. Comparable to terraria, it has improved upon a lot of things from that such as the ability to use one block as a back wall and a forewall, there are more space related things like atmospheres (1) space creatures (2) space ships, a space story line etc. There are planets to discover (3), theres progress to be made through building a colony and adventuring through planets (4), Plenty of fun to be had with interesting tech mechanics (5) a very large assortment of vanity goods, and a nice multiplayer experience. The inventory feels not too full all the time as it is now catagorized into everything you need (such as an ore bag and a building materials bag etc), and it comes with a complete story which you'd have a hard time finding with such creative games (6).

The Bad:
  • The game is rather short with only 6 tiers of progression.
  • You run around on planets and can easily move on to the next section by scraping the surface alone.
  • The armor balance for players is slightly higher than the game seems to want, it's so mind numbingly easy that a toddler could sit around with a stimpack and a med kit and outheal any damage coming at them.
  • It's so incredibly easy for other players to ruin the efforts of a server because the protection isnt in the game by default, in any way.
  • The game will get extremely laggy for many players when there are too many entities in one area of a world. (which should be something obvious, however I'm saying that it's taxing on higher end systems even)
  • It will consume many of your hours doing simple things like building, or gathering a crew/upgrading your ship/mining. (ok, this one isnt really bad, unless you hate that sort of thing.)

The Unforgivable:
this entire "the unforgivable" section will be gripes about features removed from the game, they will not impact you if you do not know about what was in the past. I advise you to keep clear if you are fresh and have never had your hopes high for the game.
As much as I don't want to say this, I feel as though it has to be said, the game has been stripped of features. The justification for this is improved framerate, when honestly it is worse now. So I cannot and will not let it go. Lets start off with the numbers
  • 1. They removed the heating system, and the complexity of atmospheres from the game. you now craft a survival pack that allows you to eventually traverse all territories, instead of how it was before, which was harsh and based on your selections. While this choice for sure makes the game easier, it takes out the fun survival part of the difficulty.
  • 1a. They also oversimplified the hazardous environments, so it doesnt matter if you take cover, or build a fire to stay warm, you will always be suffering the consequences of a planet, no matter where you are, if you don't have the correct survival pack.
  • 2. They drastically reduced the randomness of creatures that spawn on planets, there are now a total of 3 major variants of creatures, large, small, and flying and are trash monsters who have no meaningful attacks. There are now many pre generated creatures that inhabit every single planet in the game, and they are very common. I hope you enjoy going to the same 20 planets over and over again.
  • 3. unrelated to the creatures but stemming from the random generation, planets now are even genned the same, and the color of planets is only based on the planet you're going to, which you will find out are very limited in number, it's not a mystery of what you're getting anymore, you go to an ocean planet, you've seen them all, you go to a starter planet, you've seen them all etc. the only thing that remains are the random dungeons generated in the planets themselves.
  • 4. Adventuring is blindly easy, everything has been simplified down to looting all the surface boxes of a planet for "EXTREMELY RARE" matter manipulator upgrades and the ore the planet has that you want, along with tech tokens which allow you to buy whatever tech you want, never forcing you to try something out because it's your only option. shrug
  • 5. Techs. oh my god techs. They removed all the fun ones, removed all the flying ones, removed the mechs the cards and the interesting ones, and of course replaced the hazard protection ones with the survival pack. somehow, they took the worst tech of them all (the nearly useless morphball) and made it worse AND a focus at the same time (they removed the bomb feature and gave it trashy mobility options) (also I say this as a fan and a person who tried implementing 2 high tunnels in my bases for fun.)
    The current state of techs involves head techs, body techs, and feet techs. They are painful.
  • 5a. The morph ball is the head tech. and it has several variations, one that climbs walls (at the cost of moving like a ♥♥♥♥ing snail), one that does ABSOLUTELY ♥♥♥♥ING NOTHING (it makes you float to the top of water) and one that makes you spin dash like sonic (without the damage, honestly that would be too fun). imagine being forced to use the morphball tech and it having no real use, ever. thats exactly what it's like.
  • 5b. The body tech. you remember the dash tech? the one that moved you several feet? that one will be your primary mobility tech, for 8 tech cards you can restore it to it's original state, being able to use it mid air, which is pretty ok. You can use it for a slightly-faster-than-running sprinting, which is pretty ok. and you can use it for a blink dash, which is completely useless and not a mobility option in the least. unless you like roleplaying tracer or something.
  • 5c. The feet tech. Double jump! Thats good! triple jump! that..... ok because they're smaller hops. wall jump :O now you can be super meat boy..... but.... thats never useful in a game like this except if someone build a map for it. and the roc(ket) jump, which will give you a decent jump that will clear gaps and stop you mid air without fall damage. Which is a good tech.
  • 6. The final gripe that I can think about while writing this lengthy review; you no longer have the mystery of an unknown story. there is a story in place, it's shrugworthy, and it gives your character a reason for being there. I don't like it, because it takes away our needed freedom of imagination.
  • final notes: I don't have enough space to gripe forever here as there is a character limit, read the other reviews.

So now the standard game rating:
  • Story: 4/10 (it drops you in a generic story, and forces you to play through a story on a creation/exploration game in order to advance.)
  • Gameplay: 10/10 (tennouttaten it's an excellent idea and plays very well)
  • Presentation: 10/10 (The game is absolutely amazing looking, you'll love the game you're given with the absolutely massive selection of materials and decorative goods.)
  • Soundtrack: 7/10 (It will blast in your ears at the worst times, and you will like it (mostly (if you like classical style music)))
  • Replayability: 10/10 (Very, very very, very high. play it with friends, find a server to play on, play alone, build to your hearts content, explore till you can't find anything new, and enjoy the time that you waste playing on your computer.)

    Buy it, play it, it's a great game, but it could have been better. so much better.
Was this review helpful? Yes No Funny
89 of 97 people (92%) found this review helpful
128 people found this review funny
11.5 hrs on record
Posted: September 11
I've got two copies of this game, one for me and one for my son. I only play this game with him so my review is based on what it's like as a dad playing this game with my kid.
- I made a workbench, my son stole it.
- I found a treasure chest, my son ninja'd the content.
- My son asked me to help him fight some aliens then abondoned me and left me to die.
- I built a 4 story tree-house, my son destroyed it.
- I mined deep down into the planet, leaving a trail of torches so I could find my way back to the surface. My son took the torches away leaving me alone in the dark.
- I made a coffee, my son bumped it over my keyboard.

After all's said and done though, it's a really fun game to play together

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13 of 15 people (87%) found this review helpful
305.0 hrs on record
Posted: September 22
Okay. We should be fair with Starbound. I will bs nobody.
First off, I am a supporter from back when it was on Early Access.
The game has been dramatically changed since then.
I had to play through the whole game again, since my savegame was not compatible with V1 but who cares really?

So, what IS Starbound?
Well it started as an open world sandbox game. KEEP THAT IN MIND PLEASE.
So, since then a lot of stuff were added.
We got a great set of unlockable technology upgrades, so you can craft gradually stuff you are gonna need.
The game introduces you gradually to its universe with a set of missions, to do some essential things.
The whole tutorial is the lore of the game. Yup! A sandbox with lore as tutorial, how do you like that?
One step before going against the final boss, you know you are ready to explore whatever you want.
What a great idea! You also carry a codex, where you can collect a lot of wrriten stuff, like journals, stories etc etc, very rewarding for readers.
You can collect various stuff, like bugs, fish, fossils, and make collections out of them.

Randomly (?) generated quests occur all the time, with always interesting rewards and not useless stuff.
Challenges are available and a lot of stuff to do.

You can farm, you can have your own pets... what else can I say about this awesome game?

Oh! The world!
Well basically you start on a solar system. Then you go outside of it to another star. Stars are solar systems with planets inside them. Imagine that stars are generated gradually as you move through the universe map. And believe me, there are LOTS of stars, full of planets to explore.

Favorite changes (for early access users that wanna see what's new):
A] The pixel compressor has no penalty.
B] The fuel gathering became an interesting challenge instead of a freaking boring process.
C] Optimized not to lag.

So let's see:

Graphics: 90% Fantastic pixel art
Sound: 90% Great music but too emotional for my taste. Still great.
Gameplay: 90% It is very polished, the game seldom lags even on my old PC
Replayability value: 90% With so many races, I bet this can be played many many times.
Value for money: 90% I played 300 hours already, including the time before V1 was released.
Scenario: 70% Interesting scenario, but that's it. <<< This is considered an EXTRA on a sandbox game.

Do I recommend this?
Well yes. It is a great game, just don't take it for an RPG.
It is a sandbox.
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58 of 99 people (59%) found this review helpful
4 people found this review funny
Not Recommended
405.1 hrs on record
Posted: September 14
Time to rewrite this old thing now since it's out of EA. Let's start with an admittedly bad metaphor.

Imagine you see a food stand that makes sandwiches. They have only one kind of sandwich, the 'Mystery Sub,' but it's promised to have the ingredients you like on it. Specifically, pickles, butter, and white american cheese, with just a little bit of mayo. It's also pretty cheap, so you order a sandwich. You're told it'll be ready in five minutes.

Those five minutes go by, but still no sandwich. So you go up and ask about it and the guy at the stand says he just started in the food service industry yesterday, and he misjudged how long it would take. Since he's just starting out and he says it'll be the best sandwich ever, you decide to give him the benefit of the doubt and wait for a little while.

After half an hour of waiting, he finally gives you your sandwich. You decide to open it to see what's in the 'best sandwich ever,' and you take a look at it.

Mayo. Lots of mayo. With one pickle, a big glob of butter, and half a piece of that awesome cheese you like all placed in different corners on the bread, covered in that white goop. In other words, it's technically what you ordered, but it's not half as good as you expected it to be, and was given to you in much more time than you were told it was going to take originally.

Starbound is that sandwich. It has everything they said it would have; exploration, building, even a few dark themes. So technically everything they said it would be. But there isn't nearly enough of that stuff, and mostly samey fetch quests and grinding. The all-important story is shallow and derivative, with every quest pretty much being 'scan random crap, go though dungeon, kill boss.' Rinse and repeat.

Over all, it's not a bad game. It has plenty of stuff to keep you busy for a while, with tons of cosmetics and building items. I would even say the building system is better and more fun than Terraria. But there just isn't enough of everything else that would make it fun and unique; as the old saying goes, it's as wide as an ocean and as deep as a puddle.

There's plenty of bad stuff that happened in development; with the devs, with the missed release dates, and plenty of other problems. I'm not going to go into it here; if you haven't heard of all the problems with the development and the devs themselves and are interested, you can look it up yourself. God knows you'd get a better explanation from anyone other than me.

So I'll judge it on what it has in it now, not what happened in development in the past. And for me, in it's current state it's a resounding 'meh.' Good for one or two playthoughs, but you'll probably get bored of it before you even get to experience most of the main features. I still haven't even tried the colony stuff, and I did very little farming after 1.0. It's only fifteen bucks though, so if you think thirty or so hours is enough for that price, then go for it I guess. Will you get as much play out of it as, say, Terraria though? No, probably not.

I'm sure I've 'gotten my money's worth' out of it while it was in EA, but I still don't like the game much, so I'm giving it a negative review. Maybe a 4 or 5 out of 10 for me.
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24 of 40 people (60%) found this review helpful
1 person found this review funny
Not Recommended
91.0 hrs on record
Posted: September 12
This isn't a negative review where i don't like the game, more leaning in the direction of I don't like where the game went. before there was this emphasis on exploration, but a strange vagueness to it all that could be cleared up if you decided to pursue it without the game telling you you have too. Since 1.0, a half baked story starts you off holding your hand instead of just plopping you on a broken spaceship stranded above a planet (a scary scenario, and the game made you ask a lot of questions). And since 1.0, I can't even play the game, the performnce dropped so bad I was shocked, I wonder what happened...
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16 of 25 people (64%) found this review helpful
1 person found this review funny
Not Recommended
56.2 hrs on record
Posted: September 18
During the Early Alpha I was like 'This is good, there's lot of potential!'. Had fun for a few days, especially in multi with a friend, but still seemed too much unfinished. And we waited for the final.

When the final launched it seemed fun at the beginning, they fixed something here and there, balanced it out. It was engaging for a few more days.
I have now played a dozen hours on the final (steam says more but only because I forgot it open multiple times), between single and multi, and finally decided to write this review.
The dev team sadly fell in the procedural development rabbit hole, and couldn't get out of it. The content seems a lot, but it's really not. The whole mass of the content is in the graphic assets, but for the rest there's almost nothing. Let me get in detail:

1) There are like 3 quests repeated over and over the whole galaxy, including the main questline. The superficiality of the sidequests is evident when you find different villages and you always get the same quest, literally the same one on every planet, from 10 cramped up npcs. This is also apparent with the main questline, that consists of those 4-5 ad hoc maps (unreachable otherwise) where at the end you get to kill a boss (and boy they are all easy to beat).

2) Another major turn-off is the main story. I really think that making the main questline obbligatory for the player goes against everything that a sandbox game is.

3) The sub-biomes are another big problem, they are very superficial too. You basically find always the same 2-3 ones (gnomes, slime, small houses underground, etc). These sub-biomes never give you anything special, nor they have any background story or anything. The crates you find, and you always find them by the dozens, have always the same loot, because each of the few different star types has the same exact loot for all its planets.

4) And then we have the colonies system. You find a planet, build a house, and a random guy teleports in. He does nothing. He will rarely give you one of the same 2-3 quests (they are exactly the same as the sidequests in the game) and when he wantes he'll give you finally the chance to hire him (you don't actually need a crew in the game, and it has no utility whatsoever).

I don't recommend this game.
Maybe only discounted and if you plan to play in multiplayer with a friend.
Otherwise don't waste money.
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35 of 61 people (57%) found this review helpful
Not Recommended
143.4 hrs on record
Posted: September 17
So after a 5 year wait, it's finally released. After all that time, with content updates and changing basically everything in the game, Chucklefish has managed to deliver something truly dull and uninspiring.

Starbound is a fabulous premise, a universe full of potential. After spending some time with the final release, I am left with one question:

That's it?

The quests and story that I've been waiting for the biggest let down. The main quest consists of 2 types of mission:

1. Find a settlement of the specified race and scan their furniture.
2. Travel to a pre-made level and fight a boss at the end.

The side quests consist of 3 types of missions:

1. Deliver an object or escort a person to another person on the planet. Often times this second person is right next to the first person.
2. Kill an enemy for someone.
3. Collect ore or some other item for someone.

The rest of the game, as best as I can tell, is collecting stuff and building other stuff. You can set up a colony, but why would you? So you can get more tedious and boring quests? So you can have a farm? A universe of endless possibilities and farming is the most creative thing you could come up with?

One other thing I noticed is that the monsters seem to have gotten less unique. There are some that still seem to be randomly generated per planet, but there are a few that are on every planet. I don't know if that's a bug or not, but it wasn't like this before.

So after a 5+ year wait, I'm left with a game that has redefined blandness and squandered potential. No, I still can't recommend this game. I don't even want to bother finishing it just to finish it.

At least the soundtrack is still good. But that's it.
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8 of 11 people (73%) found this review helpful
67.5 hrs on record
Posted: September 4
Disappointed by No Man's Sky?

Look no further. Starbound had NMS beat a LONG time ago. This game plays like a smart mix of Little Big Planet and Minecraft with a space-y theme which allows for a lot of diversity. Since the release a lot changed from the beta and I've noticed a few minor annoyances which weren't there previously, but otherwise I can't recommend this game enough if you're looking for something new to play with your friends.
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43 of 78 people (55%) found this review helpful
8 people found this review funny
Not Recommended
67.0 hrs on record
Posted: September 12
This game is like Bush in Texas - 5 f*ckin years and nothing productive

If you dont wanna to read whole wall of text - ask youself:
Do you want to pay 15 green presidents for laggy low tier metroid(vania) with terrible AI and ability to dig?
If yes - you dont need to read this review.

Actually, this game is great example of "why its better to dont feed the hypetrain".
Do you remember, when this game backed? When its met early access?
Did you count, how many times they broke everything and started to go in literally different direction? I did.

At 1st - FOR NOW, its not terraria in space. At all. As I said before, its metroid with ability to dig and craft - terrible idea itself. But whatever. Let me explain, whats wrong with this 2D No Man's Sky:

1. Its short.
"Man, its sandbox, thats cant be true". But it is.
I've beat it in 17 hours.
17 HOURS, CARL! I didnt rush, didnt use any admin commands or godmode. Just played. Moreover - I DIDNT DIG. You dont need to do it, cuz you can simply rob everyone (just like devs) for ore and equipment, then sell useless stuff for pixels (in-game currency). Let me explain, what "beat" means: I've did all quests and got top gear.
Theoretically, since then, you are allowed to do all this buildxploration sh*t... Theoretically:

2. Its empty.
In 17-20 hours, you will get best gear and visit ANY biome. All this "endless number of planets to explore" is marketing ♥♥♥♥♥♥♥t - there are very few types of planets and they contains very few biomes and each biome of same type is just same. You will have no point to get deez "randomly generated weapons" aswell, cuz they, with 99% chance, will have worse stats, also you wont need better ones anyways, as you will kill anyone in 1-2 hits.
Probably its worth to take a look on "creative" part? If you have terraria, it will make you laugh, cuz its literally same, and, moreover, has less things.
"But whats about building a colony?". Well...

3. AI is dumb.
For real. NPCs will suicide by lava, stuck cuz of terrible pathfinder, and walk into captured monsters. Ah, and about monsters - except very few unique, they are literally same too. Ever their attacks. Difference is only in stats, and ever this is not always. If you expect crawlers, that will suddenly rush to you tru ground, or warpin mages, or flying ships, just like in terraria - just go away, there is nothing like this.

4. Its laggy.
Not laggy, but LAGGY. You will stuck into in-load textures, fps will constantly drop ever on 2-x Titan X.
Let me explain: its not my pc's fault - its much better, than listen in "recommended". Problem is that this game is coded terribly. Since one of updates, you runs whole server, ever in singleplayer. YES. SINGLEPLAYER IS JUST MULTIPLAYER, BUT ON LOCALHOST. And thats not only problem. This game is cpu-bound (yes, cpu-bound in 2016), and it can use only one core at same time.

5. Its buggy.
I've followed this game since its backed, but got myself on sale back in... 2013? Or 2014? whatever. I've beat storymode in unstable branch week before release. Know what? They've added EVER MORE bugs. In my 1st hour of playing 1.0 in stable, I've glitched like 5 times or so. Thats no use. Wasnt fixed ever in 1.1

6. Platforming part is completely useless.
Back to the core of "new starbound" - okay, you cant dig on missions and in challenge rooms. Otherways, all traps and others are easy to remove with your manipulator. Why should you try in platforming then, if you can just dig up whole temple?

7. Its unfinished.
Lot of promised features didnt implemented (such as server-side characters or architector mode), lots of content cut off. You cant call THIS full release. At all.
They had 5 years. 5 ♥♥♥♥ing years of lags, bugs and balance breakings - basically devs had lot of ideas, but no plan at all. As result - they've tried from zero few times, then gave up and rushed... this.

Well... it shows all unprofessionalism of this team - ever for indie. Not sure, if they cares about it - they've got enough money to swim in weed for like 10 years or so.


There are lot of well and not-so-well done metroids and metroidvanias in steam and on other platforms. There is terraria. They all are cheaper than this game and will give you more positive feelings. Your money are yours, so - nobody will stop you from buyin.
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9 of 13 people (69%) found this review helpful
Not Recommended
48.0 hrs on record
Posted: September 7
Disclaimer: this is my first review, and the reason I'm writing this is that the line between "good" and "bad" game is not so visible to a person who is not familiar with Starbound, and therefore I feel obligated to end my juorney with Starbound like this.


Starbound got into Early Access in 4th of December 2013. Before that, the lead developer Tiy had formally announced Starbound in February 2012, and a kickstater-esque pre-order opening was launched on April 2013. Starbound was released on 22 of July, 2016, when it had been on development for over five years.


Starbound sets you up in a planet with no other resources except your ingenuity and a Matter Manipulator, a clever tool used to harvest wood and ore for your use. As you get familiar with the crafting, you notice that the interface is a bit clunky and finding what you'd like to make gets harder as the game progresses and you are given more crafting recipes. The planet you're on contains many secrets, such as dungeons and chests for you to explore. The procedural generation gives a noticeable difference to all planets, and even though certain biomes on different planets look the same, there is a difference in my opinion. After you have explored the planet you're on, you can teleport back to your ship and find a new planet in your current system, or use space fuel to travel into other systems. As you progress, your stuff gradually gets upgraded from medieval style to sci-fi.

The game progression

Starbound has many different resources obtained trough different ways, like farming and mining. Although all the planets are beatiful and have something to explore, the player wants to progress in the game; getting better armor and survival gear is necessary. However, once you notice that making some armor requires cotton, your nice and perilous adventure in the planet's core isn't as nice as it was. It's good that Starbound doesn't hold hands on telling you where to find certain items, but that brings me to one of my strong points on my critique: exploring isn't fun if that exploration doesn't guarantee you to progress, and on the other hand progression is meaningless if nothing changes. Unfortunately Starbound achieves both of these bad points, even though it seems that it tries so hard not to.

There is no guarantee that a dungeon has something rare for you, or if it does, it's stuff like one or two pieces of matter manipulator modules. Which you need a lot more if you hope to upgrade your manipulator. On the other hand, when you find your items you need to progress, you're thrown into more dangerous planets but the premise is still the same: find out what stuff you need to upgrade your crafting stations, dig deep, don't die. Return, notice there's a resource you need but don't know what that is, get frustrated. Also, building shelter / a fancy house to yourself serves no use, as you need to switch planets to progress; meaning you need to bookmark that planet to return to your nice dwelling.

Starbound tries so hard to not be repetetive it's almost funny. I understand that these procedural concepts are really hard, but that is not an excuse if you have five years to polish your game.


The story of Starbound is like a children's fairytale to indie developers. There's the good things, the bad things, and the moral of the story. The good things in my opinion are the promising setting, full mod support and enough customization to feel that you are truly unique.

The bad things: Let's just say that I don't want myself to get cencored by Mollygos or Tiy. There is evidence of that, there is evidence of Tiy shilling the game in reddit with alternate users, there is evidence of people getting banned in the official forums for asking how their product is progressing. I strongly suggest every reader to dig bit deeper into this, it's actually pretty funny how this thing was managed. Like the combat system was revised at least three times. Also, the design failures that had been reflected to Steam include a period where Starbound had not had a patch in one year. When Starbound was in Early Access. The excuses to this include stuff like moving into an office in London and what have you. Some games stay in Early Access for a year and they get released. Starbound was in early access for almost three years.

The moral of the story is that you should respect your playerbase, keep your promises especially if you receive money for a product that doesn't exist yet, and that doing freelancer work without any guarantees is a coin flip. I do not personally feel this way, but Tiy has been described from various sources as being "egomaniac". Take it as you will.

Should you buy this game?

If you like repetetiveness, go ahead. If you like illusion of progression, go ahead. However, Starbound is still to me an unfinished product with broken promises of features, and most likely will be forever. My own personal opinion is that you should not buy this game, or any future titles from Chucklefish without those titles being of exceptional quality, and nominated for Game of the Year in mainstream reviews.
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Recently Posted
6.1 hrs
Posted: September 29
This game looks good, but I can' get into it, it seems like it has issues with telling you what to do, or giving you information on your quest, which isn't a bad thing in general, but I personally don't like dying 50 times to hard to shoot enemies, in near pitch black, looking for something called a Floran artifact, and with nothing else to go on. I spent about 1 hour looking for a floran artifact, which mind you the game didn;t really tell me what it looks like, or where to find it, or if I'm even on the right planet for it, I simply gave up and went to leave this review.

This game capitalized on Terreria and Minecraft's success, and I can tell the devs put a lot of heart and soul into the game, but I can not for the life of me even figure out what the ♥♥♥♥ I'm supposed to be doing.

The only other thing I can do at this stage is some penguin mini mission, where I can easily kill the penguins, then get 2 shot by a flying saucer with an unavoidable attack, and my weapons do about 2% per hit, die in 2 hits for me, just under 30 seconds, then start back at the very beginning of the mission with all my progress lost.

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94.0 hrs
Posted: September 29
Dont Buy or Play this Game

Since version 1.0 the game is no longer correct.
And besides, the Devs forum racists.
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Nick SkunkFox
375.4 hrs
Posted: September 29
Product received for free
Loved this game. but since 1.0 they break the game every update
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12.4 hrs
Posted: September 29
If you're looking for space exploration while maintaining manageable inventory and survival mechanics, look no further!

Honestly, this is what No Man's Sky should've been. A huge universe to explore and colonize with a nice story to keep you occupied. The story isn't intrusive, it works more like a guidance for the next step.

I played this game for like 10 hours on my first session and I didn't feel the time passing...that's insane!
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73.0 hrs
Posted: September 29
Like Terraria, but SPAAAAAAAAAACE!
Everything is better in SPAAAAAAAAAAAAAAAAAAACE!
*I'm addicted...*
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Josh Monkey
109.8 hrs
Pre-Release Review
Posted: September 29
One of the better games that I've played in my time. It's a perfect blend of exploration and building. The music soundtrack is very soothing, I absolutely love to explore all the worlds and was suprised each time. Well done
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75.6 hrs
Posted: September 29
pretty enjoyable, finished it before I realized I had.
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107.0 hrs
Posted: September 29
I like this. I like this a lot.
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1.2 hrs
Posted: September 29
Found this game to be a bit difficult to get into, story line wasn't very engaging. I kept starting it, only to get frustrated and leave.
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4,417.2 hrs
Posted: September 29
Loved the game untill 1.0 the full release made the game completely unplayable for lower end computers when previously in the beta and alpha the game ran completely fine.

Its very hard for me to leave a bad review seeing as how I loved this game throughout the entire alpha and beta versions.

Over 4000 hours of multiplayer down the drain.

Thanks a lot ChuckleFish.

(I'll add that the game becomes more of a laggy mess with each update... just fix your game please.)
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