In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (44,789 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

Recent updates View all (34)

August 25

[STABLE] Pleased Giraffe Update is here!

Happy Stable Update Day!

So much has changed in this patch, and most of it was covered in our unstable patch notes from the 17th. We’ve changed and added a few more things since then though and it won't all fit within Steam's character limit, so check out this blog post for known issues, a note on existing characters, and patch notes!

Also, check out the update trailer below! :)

https://www.youtube.com/watch?v=f6db4718sRY

<3

183 comments Read more

August 20

[UNSTABLE] Pleased Giraffe Patch Notes

Hey everyone! There's a new unstable update... which means a stable update isn't far away! Yay! <3

I'm struggling to fit the whole changelog here with all of the formatting, so I'd urge you to check out the full post for a more complete list of changes, information about the unstable branch and a list of known issues.

We've also put out another unstable patch with fixes and new stuff!

Without further ado, here's a list of the major changes!

  • Colony System
      Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
    • The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
    • Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
  • New Outpost Store: Frögg Furnishings
      Sells Colony Deeds as well as a variety of furniture in many themes
    • The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
    • Each furniture set can be used to attract a particular tenant that fits its theme
  • Improvements to NPCs
      NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
    • Added many unique NPC dialogue options and updated some old ones
    • Further improved NPC movement and pathfinding
    • NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
    • Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
  • Surface Biomes and Sub-Biomes (Tiers 1 - 4)
      Major visual improvements to background parallaxes
    • All biomes have several types of unique critters (60+)
    • Added a huge number of biome-specific microdungeons (450+)
    • Added many new biome-specific cosmetic armors and other items
    • Randomly generated monsters will now have color palettes that generally match the biome they spawn in
  • Universe and Planet Generation
      Redesigned terrain to be more interesting and varied across all world types
    • Reduced the number of open caves on the surface, improved cave blending
    • Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
    • Added ores in the background layer
    • Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
  • Challenge Rooms
      You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
    • Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
  • Inventory and Merchants
      You can now sell items to most merchants for a portion of their value
    • Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
    • Added a third inventory tab for objects (similar to the materials tab)
    • Added a sort button to the inventory window to sort items into their appropriate tabs
    • Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
    • Added an indicator to inventory tabs when they contain new items
    • Added an animation to highlight newly picked up items when switching to a tab
  • Tools and Interface
      Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
    • Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
    • Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
  • Combat Changes (WIP)
      Rebalanced all damage and armor values for players, NPCs and monsters
    • Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
    • All randomly generated melee weapons have fancy new sprites
    • Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
    • Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
  • Progression Changes
      Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
    • Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
    • Tech Card - can be crafted from Tech Chips, used to unlock new tech
    • Manipulator Module - can be crafted from Matter Module Components, used to improve your Matter Manipulator
    • Upgrade Module - used to improve utility items such as light packs
    • Improved many progression quests, but these will change much more in the future
  • Farming Changes
      Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
    • At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
    • Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
  • And More!
      200+ new objects and materials that can be bought, crafted or found in the world
    • Many changes to the Floran mission - Including a new boss
    • Improved chest loot and added improved graphics for standard and weapon chests
    • Added multiple upgrades for the lantern stick back item to improve its brightness
    • Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
    • Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
    • Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels

    ːSBpenguinː

69 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge Colony Update



The Colony Update is here!

Start a colony in Starbound, build and decorate houses to attract interesting NPCs with unique personalities!
This is a huge update full of content. We couldn't list everything we wanted to tell you about here, but some of the more obvious changes are below

Enjoy!

  • Major Changes

  • ***Colony System***
  • Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
  • The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
  • Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
  • ***New Outpost Store: Frögg Furnishings***
  • Sells Colony Deeds as well as a variety of furniture in many themes
  • The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
  • Each furniture set can be used to attract a particular tenant that fits its theme
  • ***Improvements to NPCs***
  • NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
  • See who your tenants are and what they’re thinking! (press Alt to activate)
  • Added many unique NPC dialogue options and updated some old ones
  • Further improved NPC movement and pathfinding
  • NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
  • Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
  • ***Surface Biomes and Sub-Biomes (Tiers 1 – 4)***
  • Major visual improvements to background parallaxes
  • All biomes have several types of unique critters (60+)
  • Added a huge number of biome-specific microdungeons (450+)
  • Added many new biome-specific cosmetic armors and other items
  • Randomly generated monsters will now have color palettes that generally match the biome they spawn in
  • ***Universe and Planet Generation***
  • Redesigned terrain to be more interesting and varied across all world types
  • Reduced the number of open caves on the surface, improved cave blending
  • Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
  • Added ores in the background layer
  • Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
  • ***Challenge Rooms***
  • You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
  • Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
  • ***Inventory and Merchants***
  • You can now sell items to most merchants for a portion of their value
  • Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
  • Added a third inventory tab for objects (similar to the materials tab)
  • Added a sort button to the inventory window to sort items into their appropriate tabs
  • Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
  • Added an indicator to inventory tabs when they contain new items
  • Added an animation to highlight newly picked up items when switching to a tab
  • ***Tools and Interface***
  • Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
  • Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
  • Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
  • ***Combat Changes (WIP)***
  • Rebalanced all damage and armor values for players, NPCs and monsters
  • Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
  • All randomly generated melee weapons have fancy new sprites
  • Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
  • Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
  • ***Progression Changes***
  • Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
  • Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
  • Tech Card – can be crafted from Tech Chips, used to unlock new tech
  • Manipulator Module – can be crafted from Matter Module Components, used to improve your Matter Manipulator
  • Upgrade Module – used to improve utility items such as light packs
  • Improved many progression quests, but these will change much more in the future
  • ***Farming Changes***
  • Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
  • At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
  • Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
  • ***And Much More!***
  • 200+ new objects and materials that can be bought, crafted or found in the world
  • Many changes to the Floran mission – Including a new boss
  • Improved chest loot and added improved graphics for standard and weapon chests
  • Added multiple upgrades for the lantern stick back item to improve its brightness
  • Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
  • Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
  • Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels
  • Added underground vines and more underground variety to several surface biomes
  • Experimental feature that shows NPC ‘status’ on occasion

  • ***minor changes***

  • New characters will once again start on randomized worlds instead of sharing a single starter world!
  • Weather effects deposit snow and sand on tiles where appropriate
  • Ocean liquids become finite when enclosed by background blocks, and removing background blocks under the ocean will let the liquid in
  • Codexes will be automatically opened when learned
  • Environmental protection techs include protection from lower tier hazards and will be automatically equipped when learned
  • Flash breath bar when drowning
  • Sort recipes in crafting interface
  • Various performance improvements
  • Renamed ‘moon’ biome to ‘airless’ to avoid confusion among the astronomically knowledgeable
  • Added a shipyard to the Outpost, which will be used to purchase additional ship upgrades in the future
  • Fixed a bug causing monsters to spawn in player-built structures underground
  • Fixed several bugs related to weapons and monster attacks across the world wrap line
  • Fixed a bug causing NPC weapons to be rerolled when unequipped
  • Fixed a bug causing dungeon NPCs to spawn partially underground
  • Fixed a bug causing players to be stuck firing after respawn
  • Fixed a bug causing pets to eat whole stacks of food on the ground
  • Fixed a bug causing UI sound volume to be reduced too far by SFX slider
  • Lots of other balance and bug fixes

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
140 of 201 people (70%) found this review helpful
88 people found this review funny
108.5 hrs on record
Posted: August 27
Early Access Review
Seeing people with hundreds of hours in this game but leaving negative reviews is like witnessing the aftermath of a bad break up.
Was this review helpful? Yes No Funny
180 of 291 people (62%) found this review helpful
18 people found this review funny
754.2 hrs on record
Posted: August 17
Early Access Review
I will never forget this music.
Was this review helpful? Yes No Funny
30 of 39 people (77%) found this review helpful
1 person found this review funny
71.1 hrs on record
Posted: August 25
Early Access Review
I'm going to do what others are afraid to do. I recommend this game. Why? because afte reading the reviews I had thought that the game was going to be one of those games where the developers never update or work on that would quickly become stagnant.

That may have been true, or it may have been a outright lie told by butthurt people who are mad its still early access, but in short time of playing the community and the developers have been very active on the forums and the game just got a massive update the night I choose to buy it. so you can see how my first impressions of the devs kinda debunks the negative reviews. I even researched to see how often they do these massive updates and its actually pretty often like once every other month.

Pros
+Huge updates at a good pace
+Great modding community
+Huge universe to explore
+Space ships IN SPACE!!!!
+Good but constantly evolving combat
+Some of the best pixel art on the market.
+Fun with a friend
+Easy to RP
+Makes you feel like a space rogue (screw han, I shoot first.)
+as fun if not funner than over-rated counterpart -cough- Terraria -cough- -cough-

Cons
-Huge updates at a good pace makes your favorite mods obsolete
-Mod community has to constantly update mods to stay relevant
-Universe sometimes feels too big
-Character creator has options you cant even see when selecting (Im looking at you Underwear Color and Belly button!!!)
-Online play would be nice if you didnt have to go through so much to make it work (Port Fowarding!)
Was this review helpful? Yes No Funny
87 of 151 people (58%) found this review helpful
4 people found this review funny
142.9 hrs on record
Posted: August 24
Early Access Review
Fantastic even in an early access stage, well worth the money. If you like terraria (specifically building stuff, exploring and playing with friends), you'll love this. I have something like 100 hours in it.
Was this review helpful? Yes No Funny
170 of 324 people (52%) found this review helpful
2 people found this review funny
9.6 hrs on record
Posted: August 7
Early Access Review
Starbound is almost a good game. I actually enjoy it, mostly. Surprisingly, it's gotten worse in many ways as time has gone on.

I won't speak about bugs in detail, because it's early access, and there really aren't any gameplay bugs that cause any trouble, mostly. The game runs better now than it did a long time ago, but as far as playability goes there, little has changed. Main problem is that it not infrequently hangs/crashes when trying to start the game.

The graphics are nothing spectacular. They get the job done, which is good enough for me. Nothing looks bad, doesn't impact your ability to play, so no problems there.

The audio is also nothing special. The music is fine, though the sound effects are a bit limited. Nothing problematic here.

The controls are fine, but it doesn't behave like you may expect it to at first. But, the controls work, haven't had any problems actually playing the game. Fully responsive, fairly simple, can just start it up and play, more or less.

The interface is pretty awful, I'm afraid. Menus can be moved around on screen, but more often than not, closing and re-opening a menu results in the menu appearing in the default location, which is highly irritating, and makes accomplishing basic inventory management(crafting/placement of objects) frustrating. Tooltips do not exist for interface aspects, and the tooltips for items are not very useful(although that's due in part to the fact that many items are almost identical to eachother). There's a query tool which is equally useless; next to nothing has a unique description, and nearly all descriptions contain zero information. I will say that the interface DOES WORK, however. There are almost never problems with actually accomplishing a menu-related task. Buttons work, no bugs to speak of. Just frustrating and lacking descriptions. Partly an early-access issue.

Broadly speaking, the mechanics of the game are good. Basically identical to Terraria, but lacking polish. Sadly, below the surface of things, the mechanics are unfortunate. Combat is depressing, as the enemies lack any real diversity, and the damge dealt by enemies is VERY badly balanced. Sometimes you'll be dying in one hit, sometimes you'll be immortal, with nothing actually creating that distinction except on a per-planet basis. Item progression is very badly implemented, and has only gotten worse as the game has developed. Simply, don't expect to get much out of your time spent. You are unlikely to improve your equipment in a timely manner. That's including the craftable items, and finding weapons in chests, etc. Progression is simply far too slow. There's now a questing system, which is unspectacular. NPCs will ask you to do menial tasks, like most games. The game contains farming, which is massively over-simplified: hit ground with hoe, plant seed, harvest crop within minutes(or less...), literally no other steps. One major change to things is mining tools; originally, picks/drills were EXTREMELY annoying to craft(vast quantities of materials), and required a progression of upgrades. They also had durability, but could be repaired at any time using various ores(to varying levels of effect, depending on the ore), including once the durability reached zero(could use the item still, but to basically no effect). Now, however, picks are simple to craft, but BREAK when their now-massively-reduced durability runs out, and they can no longer be repaired(as far as I have seen). And believe me, they break VERY quickly.

Once upon a time, it was possible to see every tier of item(but not every item, mind you) inside 6-10 hours of dedicated grinding, which included fighting bosses and going to new planets to find better materials to craft with. In the most recent incarnation, a couple of hours may not even get you to a new star system(or even another planet...), and almost certainly won't let you see beyond the first tier of items. There's also the issue of the total lack of incentive to build anything on-world, even with the now-halted progression. Upgrading your ship will allow you to simply put whatever you like on your ship(which isn't inherently bad), negating any real motivation to "colonize". Basically, you'll feel trapped in the beginning, but still have no motivation to actually DO anything on the world you're trapped on. Planets basically exist to be looted, and that's it. You CAN build if you want to, but it'd be purely for your own amusement.

-----

Summary:

The game is almost good. It has all of the groundwork for a good game, but is crippled by the fact that the developers seem uninterested in actually focusing on any particular aspect of the game(that is, they won't complete anything). It has essentially no major problems except for the fact that it takes way too bleedin' long to get anything done, and there isn't anything to even do. If the devs decide to actually complete some of the parts of the game, it'll probably be good. Sadly, there are appear to be philosophical problems in this game's development. They seem to have abandoned the storyline idea in favor of...nothing.

I expect that the good parts of the game will get better, and the bad parts will not be improved. I won't say that no one should play this game. It can be fun, still. Maybe one day I can actively recommend the game, but as it stands, it gets boring very quickly. The game's at least an 8/10, but lacks staying power.
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