Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (56,850 reviews) - 89% of the 56,850 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (47)

August 2

1.0.4 - Changelog

Hey, everyone! :)

We've just released a small stable update that should fix the OSX crash introduced by v1.0.3, among other things!

Starbound v1.0.4 Changelog
  • fix OSX crash when performing certain GUI actions
  • fix a graphical bug when fuel tank contains more than its maximum fuel capacity
  • fix bug preventing Dreadwing's visible damage state from changing
  • fix arm images in Nuru's portrait in teleport confirmation dialog
  • fix Blink Dash dropping through platforms
  • fix booster flame positions on T7 floran ship
  • fix some problems resolving facing direction while dual wielding e.g. fist weapons
  • fix some typographical errors
  • fix hover state in MM upgrade interface while an upgrade is selected
  • fix bug causing wand/staff projectiles to not track properly on win32
  • adjust a few item prices
  • adjust nutrition value of Toast and Potato Grids
  • better sound effect for Violium Broadsword special ability
  • better sound effect for Wooden Hatch
  • disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus)
  • increase chat bubble duration
  • revert a previous fix for players beaming into terrain; needs a more complex solution
 

394 comments Read more

July 29

1.0.3 - Changelog

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window

Other

  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys


Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)

356 comments Read more

Reviews

“Each time I beamed down from my personal starship into the 2D sidescrolling craft-em-up that is Starbound, I found an experience that shoots for the stars and lands squarely among them.”
9.1/10 – IGN

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (56,850 reviews)
Recently Posted
びんびんごはんケーキ
14.4 hrs
Posted: August 31
This game wasn't sold on lies like one certain game that went by a very similar formula
Helpful? Yes No Funny
Baron Sulfur von Spookemhein
330.7 hrs
Posted: August 31
I have been playing this game since it was in beta and I have got to say, MAN it is so much better now. There have been a lot more imporvements and there is a lot more to do now than before. While the story is...okay at best, the gameplay itself is so much better.
If you like open world exploration, Terraria, and thought that No Man's Sky looked like fun then you will like this game.
10/10 - Would get spooked to death by a giant pink ghost again.
Helpful? Yes No Funny
Bucket of Cheese
18.8 hrs
Posted: August 31
Really great game, I love going planet to planet pillaging villages, Stealing chests without anybody caring. Although if you break stuff they will get mad since obviously a cabinet is worth more than a manipulator module. Either way I love how similar it is to terraria but yet has so many different concepts. I just started making my own base on this planet that I made a huge farm on. Another thing I did was find a spear that had like an attached flamethrower to it as a special ability and on moons its like a thruster and I just fly around easily doging butt face.

There is only one problem though. Whenever I play with my friend. I'm always a bit slower than him.
Helpful? Yes No Funny
ℬ☺ℓттℯ
102.7 hrs
Pre-Release Review
Posted: August 31
Oh my god, yes! As I said in my Terraria review, don't judge a book by its cover!

This is fun, I don't know about you, but my life here is farming, mining and beating up monsters for the hell of it. I had at one point finished the game with all its quest(with a friend) back when it was still in Early access and version was Angry Koala or something - good times I had so many crates and chests full of those minerals I mined from the ground on different planets, even had a like 20 boxes full of Wheat! Them just kept coming and my I would lag whenever I get to my Wheat farm(it was like the entire screen full of wheat, rows of rows of it too.....hahahah, unfortunately I had to cut it back so I didn't have to lag so much when picking up my Wheat or planting Wheat seeds.

Well now that they're out of Early Access, I miss my old character because of all that time put into farming, building stuff and mining as I believe there was a character wipe; things are streaming along. I might pick this up again with the same friend(s) I did before to see what's new.
================================
Played on Raikou (Gigabyte P35x V3): i74710HQ, 16GB RAM, GTX 980M, 128GB SSD mSATA, 2TB HDD, Win 7 Pro x64, BD-R ODD, FHD display
Helpful? Yes No Funny
RyokuHasu
51.2 hrs
Posted: August 31
It's like No Man's Sky, if No Man's Sky had acctual gameplay, a story, and was generally GOOD.

Serriously for simular concepts and scale this game dose everything right that No Man's Sky did wrong, and it's acctually ENJOYABLE.

I say this here because I don't own No Man's Sky, becuase I saved money buying a better game with a simular theme.
Helpful? Yes No Funny
Shatosen
5.0 hrs
Posted: August 31
Game is severely lacking tutorials / guides. Mechanics are frustrating as opposed to interesting.
Helpful? Yes No Funny
dalem85
75.9 hrs
Posted: August 31
love it need more quests and story
Helpful? Yes No Funny
(ISIG) Legoguy9875
80.7 hrs
Posted: August 31
I decided to redo my review of this game, as it has changed a significant amount since I first played it in beta.

I still absolutely love the game. As a person that played the hell out of games like Minecraft and Terraria and loved them (and still do in the case of Terraria), Starbound is the perfect blend of Terraria styled survival and space exploration.

One of the major additions is a heavier emphasis on a story. The game (assuming you don't choose to skip the intro mission) begins with your character graduating from a space academy, and being given the matter manipulator. As the festivities get going, the academy, as well as the planet you're on, is attacked by what appears to be a large tentacle creature. After narrowly escaping the destroyed planet on an escape pod, you are jumped to a random planet, which is where the base game begins. The planet you start on will always have a portal device somewhere on it, which requires core fragments to activate, found at the center of the planet. Once you find the core fragments, you are teleported to a shopping district situated on a meteor. This is where you will be able to purchase basic supplies, as well as tech upgrades later down the line. In order to go any further from this point, you need to get your ship repaired, which requires doing a campaign mission for a local vehicle dealer. Once you do the mission, you are free to explore the universe, with a primary goal of collecting 7 elemental gems to open a door that leads to the final boss.

Upon completing the mission for repairing your ship, the game's campaign takes a backseat, to the point where you don't even have to do the story missions. Starbound has a primary focus on the player making their own story in their own universe. Whether you want to become the owner of a large settlement, be captain of a large ship with a plentiful crew, or even just be a travelling explorer, looking for resources to sell or use to make powerful equipment, what you do is not directed the game; rather, you direct what the game does for you. It's the kind of open narrative that I like in these kinds of games.

And yes, all of the stuff I gave as examples are not Sean-Murray-level deceptions. Not only can you build settlements and expand your ship and crew, but you can become a farmer and sell your crops for pixels, mine into the land and gather rare minerals to craft powerful weapons and armor, loot dungeons found on planets, and explore the vast depths of the ocean (although I wouldn't call it Subnautica levels of beauty ^^; ), just to name a few. Of the 80 hours I've placed in this game, I have only completed 3 of the story missions, mostly because I have been exploring and finding new goals to reach for. That's how open-ended the game is; while it has an end goal, it doesn't have to be YOUR end goal.

Of course, that's not to say that the campaign is worth playing. It does get repetitive after the ship repair quest, mostly consisting of scanning race-specific objects and then completing a dungeon based on the element you're trying to obtain. Granted, the dungeons ARE a good time, but the scanning missions, combined with how difficult it is to find villages to scan those objects, doesn't make completing the campaign very worth while. It's more something you do when you have nothing else to do in the game, or you just happen to find a village that you need to scan objects in.

Something I think is worth mentioning is that game can still be a bit buggy at times, though it is rare and not too damaging to progression. Just make sure to keep your important equipment on your ship, that way if something does happen, such as a planet you built stuff on being reset, you won't lose too much progression. I also recommend new players to start at the easier difficulty, because the normal "survival" difficulty is incredibly punishing when you die, making you lose all of your items except for key items and weapons. Easier difficulties only take away pixels on death, so it isn't as much of a slap on the wrist.

I'll go breifly over mods. I would reccomend spending at least 20 hours with the vanilla game before installing mods, just to give yourself a feel for how the game is originally meant to be played. I will make an exception, however, for the Frackin' Universe mod. It adds extra planet and galaxy variety, as well as a few additional items. It's so well made, that I consider it as a free expansion to Starbound, akin to Binding of Isaac's "Afterbirth" DLC. It's a definite recommendation.

Overall, this game is amazing, and is my favorite game of 2016. If you're looking for a new survival game, or even a game about space travel, I'm certain that this will be right up your street.
Helpful? Yes No Funny
Stizy
2.3 hrs
Posted: August 31
Amazing game really fun
Helpful? Yes No Funny
HoxBlueFox#1777
47.2 hrs
Posted: August 31
Space exploration game, interesting story, actually has content that makes the game fun to play. Would 100% reccomend to anyone who loves playing as cute bird dudes, plant people, or literal space dust.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
666 of 829 people (80%) found this review helpful
303 people found this review funny
Recommended
32.7 hrs on record
Posted: August 15
No Man's Sky ... but:
- 2D
- better
Was this review helpful? Yes No Funny
1,022 of 1,300 people (79%) found this review helpful
958 people found this review funny
Recommended
14.2 hrs on record
Posted: August 12
The game you play when your computer can't handle no mans sky
Was this review helpful? Yes No Funny
208 of 255 people (82%) found this review helpful
54 people found this review funny
Recommended
143.8 hrs on record
Posted: August 13
A very enjoyable game about exploration, where you can do lots of stuff, like:
-Build a house/village, with the choice to have people move in.
-explore the galaxy.
-do countless fetch quests for villagers.
-kill bad guys.
-battle monsters.
-be a guy who is basically a star dressed as a cowboy,
-hunt.
-become a superhuman through techs.
-find weapons.
-use said weapons.
-complete the main quest.
-ignore the main quest until you need to get some gear from it.
-watch fish people be openly racist about plant people.
-escape from earth on a ship.
-farm.
-mine.
-have fun in general.
-play multiplayer.
it's like No Man's Sky but 2d and from what I hear, better!
Was this review helpful? Yes No Funny
506 of 722 people (70%) found this review helpful
23 people found this review funny
Not Recommended
186.0 hrs on record
Posted: August 3
I liked this game back when it first came out on steam. When 1.0 came out, I figured I might enjoy it again. That wasn't the case. A lot of content was cut and even exploration feels much more bland and stale.

-Temperature system has been removed. This was one of the nice features back during the beta. Most clothing had function (Snow Infantry set was very useful) and it felt very relaxing sitting by a fire on a snow planet so you could warm up.

-Sectors have been removed. You used to only be limited in exploration by the temperature system and how warm or cool you could get. A forest planet in a sector would be just as dangerous as a lava planet on that same sector, and you would find the same resources on every planet in that sector until you moved on to the next one. This was a favorite feature of mine and really enhanced exploration because there was just as much incentive to going to the forest planet as the lava planet.

-Most techs are gone. I remember all the vehicle and flying techs, and how you'd have to find them to actually use them. Now that I can't use my bubble tech, I have to build giant pillars to get on avian pirate ships. And this isn't all, there was also a mech and some other vehicles. The only surviving tech vehicle is the boat, only now you have to waste pixels buying it instead of being incentivized to explore to find it.

-Randomly generated monsters and weapons have been removed. I enjoyed this because it added to exploration and had you wondering what kind of creatures and crazy weapons you'd find on a planet you'd land on. Every creature was unique and every weapon was unique, down to the name and function. This also added a lot of fun to exploration because of course, you wouldn't know what you're going to find.

-Story isn't that great. I honestly had more fun back when you'd build the bosses yourself in order to advance to the next sector and unlock more equipment and crafting tables. I thought the beginning of the story was fine, but the rest felt repetative and boring. "Find a ________ settlement and scan objects" gets very annoying and I tend to just drift away from the story altogether. I have yet to face the final boss because of this.

-Plenty of weapons and armor have been cut, and I don't mean the randomized ones you used to find on planets. I mean weapons and armor you crafted at tables. Copper and gold almost seem to have no use anymore, and I quite enjoyed those armors, as bad as they were, and copper armor and weapons were easily obtained in the early game, allowing you to take on more dangerous things. It felt like I was legitimately getting stronger and every ore had a use. Almost any type of weapon could be made from any type of ore. Feel like making daggers? No problem. Spears? Yep. Instead now, there are too few craftable armors and weapons, and it seems ores have gotten even more scarce.

-Further cuts include certain dungeons (USCM bases are a prime example), and you can no longer attack NPCs unless you break all their stuff. If I want to be a murderous psychopath and purge xenos, just let me do it please. On top of all that, there's little reason to go to moons or asteroids anymore. Asteroids would be one of the most dangerous biomes in the game with the best resources, but now there's pretty much nothing.

I will repeat, I LOVED this game in 2013. Telling people to mod it in is no excuse and it's the wrong mentality to show to developers.

I'll change my opinion if some of the good features are added back into the game or some of the many promises Chucklefish made are implemented. Starbound simply feels like half the game it was when it first came out on Early Access.
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181 of 278 people (65%) found this review helpful
7 people found this review funny
Recommended
32.6 hrs on record
Posted: August 4
The galaxy need saving and you're all we've got.

Starbound is a 2D space/extraterrestrial sandbox game from Chucklefish that, after several years in Early Access, has been released as a full game. Earth and an organization made up of seven races, the Protectorate, have been destroyed by an ancient and powerful foe. As the last surviving member of the Protectorate, it is your responsibility to defeat this evil foe! Or you could completely ignore the main quest, go to a far away planet, build some houses and get rich from the rent payments. It's up to you really.

You see, when Chucklefish describe their game as a sandbox, they really mean it. Sure, there are limits to it, but there's a hell of a lot of stuff you can do. Starbound does have a story, and even if you want to focus on other stuff you're probably going through the story quests. The story is a tad bit ridiculous but then so are the Novakids, people made out of neon gas. These quests, the first few of them anyway, are also used to teach the player about core mechanics and they do a fairly good job of explaining the basics. You can focus on the story if you want to or you can do any number of things, perhaps you just want to build a house and a farm on a faraway planet, or maybe you want to create a colony of Avians, hell I've heard there's someone trying to recreate the Death Star so you could even do something crazy like that.

One of the most important parts of the game is your character's ship. You have the ship from the get go but its FTL drive is completely caput, you can travel within your starting system but that's it. Completing a few story quests will get your ship repaired and then the game gets interesting. Once you have your ship you can do whatever you want. Your ship is fueled with a resource called Erchius Crystals which can be found on natural satellites (you'll need special breathing equipment before you can survive on them). When fueled, the ship can be used to jump to different star systems and then can be moved to positions over whatever planet or satellite you wish to visit. The ship is quite small to begin with (still big enough to build all of the crafting stations) but you can increase the size of the ship by hiring new crew members and then using upgrade modules at certain numbers of crew. Your ship ends up being pretty big so if you want to go for the whole space nomad thing it's possible.

When it comes to the planets themselves, there's a reasonable amount of variety. There are quite a few different types of them, ranging from lush forest worlds to worlds so cold you'll freeze to death without the proper equipment. They all have risk factors, the safest worlds are classed as Low Risk but they also have the lowest tiers of ore (Copper, Silver and Gold). You'll be wanting to visit more challenging planets fairly quickly so you can upgrade all your different crafting stations to access new armour, weapons, tools etc.

From what I've seen so far, all planets have some wildlife, most of which will attack you but some animals don't pay much attention to you. Sometimes this is all you'll find on a planet apart from some random chests and the odd travelling vendor. However, some worlds will be home to some pretty cool stuff. Perhaps you'll get lucky on an ocean world and find an underwater Hylotl city or maybe you'll find a Floran settlement in the middle of a jungle (completing quests for NPCs in settlements is how you get new crew members in the vanilla game). Some worlds are home to Penal colonies full of prisoners armed to the teeth, others are home to long abandoned Apex Labs. There's no way to know what a planet will have before you get there (something I find a tad frustrating) so it can be tough to find what you're looking for but when you do find them whatever it is you want, it's very satisfying.

No matter what you decide to do in Starbound, you're going to spend a fair amount of time collecting resources with your Protectorate Matter Manipulator. The MM is basically a combination of the basic tools you usually find in this kind of game, it can be used for mining chopping down trees etc. It can also be upgraded with special upgrade modules that improve its effectiveness. Unfortunately, mining for ore is one of the weakest parts of the game. The mining itself isn't so bad (though the lack of a quick way back to the surface sucks), the problem is that you never find large deposits of ore, I've never seen more than seven or eight bits of ore together. Not a huge issue by itself but when you consider the fact that you've probably gone to that planet specifically to look for ore it can be aggravating to spend half an hour doing it and ending up with 30 or 40 ore, that’s not going to last long.

Another big issue with the game is its performance but it seems to be a case of luck of the draw as to whether or not you'll actually have any problems. Some people have had issues that make the game unplayable, other have had issues with the game simply not performing as well as it should. I've been pretty lucky and the only performance-related issue I've had is some trouble getting fullscreen to work but there's no guarantee that you won't have any performance trouble. The only way to know if you're going to run into trouble is to buy the game and see if it works, not particularly helpful I realize but worst case scenario you can just refund the game and wait for fixes.

A couple more things I'd like to mention. Firstly, Starbound has an awesome modding community. Starbound is definitely enjoyable if you're playing Vanilla but there are some fantastic quality of life mods as well as complete overhauls out there that make it even more fun to play. Secondly, the game's drop-in multiplayer works very well and while singleplayer is a lot of fun I find the game even more enjoyable when playing with a friend.

Verdict

Starbound is far from perfect but that doesn't stop it being a super enjoyable space sandbox game with plenty to do. It's well worth the price of admission.

Lone Ranger Reviews.

El K.
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155 of 238 people (65%) found this review helpful
4 people found this review funny
Not Recommended
99.4 hrs on record
Posted: August 2
I just finished the game, must say the disappointment still sinking in pretty heavily.

They went in so many directions during the development process and a lot of them had so much personality an flair, sad to see that in the end chucklefish ended up pretty much handpicking the most bland uninteresting pieces they had over all the years of development and called it the final product.

I've played the very first version of starbound and came back to check on how it was doing from time to time. Ironically enough, the finished product looks like almost a full rollback to their very first early access version.

Ultimately this is just a shadow of an absolutely amazing game that could have been.
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110 of 167 people (66%) found this review helpful
6 people found this review funny
Recommended
217.1 hrs on record
Posted: August 2
100% Recommend this game. You'll see as of the official 1.0 release, the majority of reviews are negative. I respectfully disagree with them. Did the devs make some shortsighted decisions while pushing the official release? They sure did. Are there things that used to be in the game that have been removed? Well yeah, you bet. Are there new mechanics that seem tedious and hold back the player, simple for the sake of holding back the player? Pretty much.

But guess what? This game is still. Not. Finished.

The 1.0 release isn't "The End" of Starbound, these devs have been with us since day one, the game has always been fun and has always been changing. Sometimes things get nerfed into oblivion, sometimes things are game-breakingly strong. It's a delicate task to balance something with so much content! AND THEY AREN'T DONE!

I have faith that this game will only continue to improve, at WORST this is a rough patch and in no way do the devs deserve the amount of flak they have received these past few days. If you're a little worried about purchasing this game right now, then hold off until it's on sale or until the majority of recent reviews are positive - it's your call. But don't let all the nay-sayers scare you away, this game is phenomenal and provides many MANY hours of fun.

I'm sure I'll get a lot of hate for this review but this is just the way I see it. I love Starbound through thick and thin, and I am deeply saddened that so many people turn their backs on it after being loyal for so long. The devs work hard and deserve praise, everyone makes mistakes. Now let's be positive and provide feedback, and see some changes for the better!

Thank you for your time.
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47 of 63 people (75%) found this review helpful
36 people found this review funny
Recommended
32.1 hrs on record
Posted: August 20
Played for 5 minutes
Already more content than No Man Sky
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32 of 39 people (82%) found this review helpful
10 people found this review funny
Recommended
110.0 hrs on record
Posted: August 24
Edit: added more fresh memes and minor text edits

You read the reviews of negativity, of all the old days of Starbound and old people ranting about how it used to be better back then.

But if you're really new to Starbound, why should you care? You weren't there in the old days when you had to walk uphill and downhill in the snow, when the koalas were furious, and when everything was all cream and gravy.

I'm not going to lie, I'm an old person too. I miss those days of temperatures being able to kill you.

I miss the days of sectors and the map upgrades.

I miss being able to cheese the bosses when you used their spawn items.

I miss my bubble tech and my old characters.

I miss when the toolbar only had one L and one R.

But that's for the old people to mope about. Sure, I miss it, but that time has passed long ago. New things await ahead, and I can't complain about that. It'll never be Old Starbound, but it'll always be Starbound to me.

I think if you started here, you'd find something you would enjoy. You wouldn't be dragged down by the good ol' days. You would be happy and free, like a child experiencing the world for the first time. Just sit down, relax, and try Starbound for yourself.

Why let someone else tell you what the world is when you can see it for yourself?

Go out there and explore Starbound. You might find something you could never imagine.

There's also a race of Harambes. You can explore galaxies without pants. You can slaughter innocent people of towns you find. You can kill your friends. You can play pokemon and enslave small creatures. You can be a weeaboo fish man. You can get anime blades. You can hire hardcore penguin mercenaries to "ice" people. (BAHAHAHAHAHA) You can even download an absolute overabundance of mods you don't need.

YOU CAN EVEN BE A PRO GENJI LIKE YOU ALWAYS DREAMED OF WITH MODS TOO HOLY ♥♥♥♥ JUST GET THIS GAME RIGHT NOW
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84 of 137 people (61%) found this review helpful
11 people found this review funny
Recommended
192.7 hrs on record
Posted: August 13
Ok, so Starbound, it's fun! I mean, you can build, craft, fight, etc. Like Terraria, but in SPAAAAAAAAAACE! Or that's what people say, that Starbound is just Terraria in space. Which is false, to me anyway. Starbound is so much more openended, expansive, etc. than Terraria (In my opinoin anyway). Anyway, now for my reasons as to why you should get the game.

  • Just Came out of Early Access.
    Alot of people before were whining about how little there was to do, but now that it updated to 1.0, you can expect a buttload of stuff! I have reached endgame, and I still haven't discovered everything myself. So there will be no shortage of content.

  • Easy Modding
    And if you hypothetically do discover everything in game, there is a very active community just pumping out mods which are as simple to download as a click of a button! Hell, you can even modify and make your own weapons/items with a program like StarCheat which is so easy to do, even I managed to do it!

  • In-depth Exploration
    Many people complain that all the planets are very similair, and I think that's because they just skim the surface of the planet and then claim it's not original enough. I'm sure if they took the time to look the planet over, you'll discover so many cool places and strangely unique NPCS. Just give it a chance before you hop onto the next Radioactive Star.

  • Story/Characters
    Ok, so serious talk here, shame on anyone who says the story is too simple, like seriously screw you. You should not be expecting Oscar worthy writing from a game based on exploration, and adventure. It's a wise decision by the Devs to allow the game's story to be simple, and allow it promote exploration. I won't spoil the story here, but honestly get the game and experince it yourself. The story and characters, simple as they may be, are extremly colourful and fun, trust me.

  • Better than Terraria
    It's better than Terraria.

Oh and another point, stop comparing Starbound to Terraria. "But waaaah they're both games with pixel graphics and crafting and-" No shut up. You should never compare games together unless if they are extremely similiar, and Starbound and Terraria are two totatlly different experinces. Yes, so what if they both have pixel graphics and crafting? Just because they share just those two aspects is so ground to start comparing the two. Next you'll be telling me Terraria is just 2D Minecraft, seriously, stop it.

Well, that was my first review. A few final words. Honestly, just get Starbound now, even if you like it just a little. It's a wonderful, and colourful experince unlike any other which really deserves more attention, And c'mon, it's only 10 bucks.

(PS, that last point about Starbound being better than Terraria was meant to be a joke, not an actual point as to why you should get the game.)
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