Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (897 reviews) - 85% of the 897 user reviews in the last 30 days are positive.
Very Positive (57,015 reviews) - 89% of the 57,015 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (49)

September 19

v1.1.1 - Changelog

Morning everyone!

We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things! Click through to read the patch notes. :)

Starbound v1.1.1 Changelog
  • Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
    • Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
  • Better handling of status effects applied by weather, e.g. acid rain
  • Fix bug with Snuffish and Gosmet not being properly added to monster collection
  • Fix swapped collection entries for Avian and Apex skeleton fossils
  • Prevent critters captured in previous versions from also being relocatable
  • Add a few missing recipe unlocks for cooking recipes to relevant items
  • Add missing documentation for a few new Lua functions

271 comments Read more

September 8

Starbound v1.1 - Changelog

Hey, everyone! It's patch day!

Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!

Major Changes

  • Fishing
    • Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
    • Added 48 unique fish types to catch
    • Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
  • Collections
    • New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs

  • Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved

  • Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects

Minor Changes & Bug Fixes
  • Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
  • Novakids can now be generic tenants or guards
  • Added Novakid NPC dialogue
  • Implemented party chat and local (planet) chat
  • Acid rain now applies poison instead of direct damage
  • Console objects are now available as themed tenant rewards
  • Added option for “borderless window” style fullscreen mode
  • Improved sound effects for Staff abilities
  • Improved sound effects for several unique boss weapons
  • Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
  • Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
  • Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
  • Added chance for Snuffish to appear in ocean biomes
  • Kelp now unlocks the Rice Cake cooking recipe when picked up
  • Reduced moon threat level from 10 to 1
  • Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
  • Fixed several armor descriptions that didn’t fit within their tooltips
  • Fixed a bug causing fireworks to deal large amounts of damage
  • Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
  • Made several NPC-like monsters uncapturable
  • Fixed monsters getting stuck outside arena in final arena side quest
  • Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
  • Fixed a few edge cases in pathfinding
  • Fixed several items displaying erroneous recipe unlocks when obtained
  • Fixed a bug causing underwater audio filters to continue after quitting to title
  • Fixed several cases of incorrect cursors displaying over GUI elements
  • Fixed a bug in LoS calculation determining whether the player can reach objects
  • Fixed a bug causing Dreadwing’s UFO to visually flip
  • Fixed a bug causing boats to oscillate at the surface of water
  • Fixed a bug causing physics AoE effects to move projectiles
  • Wire Mode overlay is now hidden on protected tiles
  • Lots of typographical/grammatical text fixes

411 comments Read more


“Each time I beamed down from my personal starship into the 2D sidescrolling craft-em-up that is Starbound, I found an experience that shoots for the stars and lands squarely among them.”
9.1/10 – IGN

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (897 reviews)
Very Positive (57,015 reviews)
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38,341 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
13 of 15 people (87%) found this review helpful
2 people found this review funny
105.2 hrs on record
Posted: October 6
I am not really sure what to make of the final version of Starbound. I bought this in it's early stages of development, and I have to say first off that I think it was a real mistake to release the game so early. It was literally years away from completion when it was first released. Way, way too early. Anyway, on to the final version, and I think I prefer the earlier version!!! The earlier version was more of a sandbox idea, you could just wander about and build things. The final version, though, I really find the alien creatures very annoying. They always attack you and seem able to kill you with just a few hits. When you are trying to learn the game, and more to the point when you are more interested in exploration and building rather than fighting, their constant presence of atacking creatures is very tiring. And I also have some objection to the fact that most alien cratures would be unfriendly. It would have completely changed the feeling of the game had they mostly been friendly instead. There really should be an option to disable or at least reduce the numbers of them. They are literally every ten feet in the game. So I guess whether you like Starbound very much depends on what you expect from the game. Recommended? Well, like I said, depends what you expect from the game. I will say yes, but like me you may find it a bit annoying.
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18 of 26 people (69%) found this review helpful
1 person found this review funny
Not Recommended
158.2 hrs on record
Posted: September 25
Starbound before release: I want to go to a snow planet, but it's too cold there. I'll have to find and craft some snow survival gear so I can travel there. If there's a snowstorm, I'll have to prepare an igloo and go underground for warmth until the storm is over.

After release: You will die on the snow planet unless you do a quest to get a suit upgrade so you can become invincible to the cold. The snow protection gear is no longer craftable, you have to quest for it... and it's useless.

Why did you replace the open world with more quests? I liked when the quests were optional, when you wanted to upgrade your ship. Now it's linear? I don't want to grind on my starting planet so I can even go to the next planet.

It used to be: Whatever planet you started on would be cool. But to get to any other planet, you'll have to fix your ship.

Now: You have to stay on this planet and do this quest. Go underground and do all this linear stuff, then go back up to your ship and keep questing until you finally get to be able to play the dunegon you HAVE to do to get your ship fixed. If you don't have good gear, you will not be able to beat the dungeon.

The solution: Go into godmode, beat the dungeon, grind the quests, and finally you're able to actually play the game.

Can we have an option for a rollback please?
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16 of 24 people (67%) found this review helpful
1 person found this review funny
Not Recommended
51.4 hrs on record
Posted: September 30
So... I've played this game before it was fully realeased. It was... alright, to say the least. Now it is... alright yet again, just a bit better.
The thing that made me buy it was space, and the fact it has exploration and sandbox features. I always wanted to have a sandbox game where I can do whatever the hell I want in the infinite universe, and Starbound is that game.

"Then why do you give this game a negative review?" You might ask.

Let me first tell you what's great about this game:
1. You have your own spaceship where you can travel wherever you want;
2. There is some nice variety in planets, monsters, biomes, weapons etc.;
3. There's the story, which isn't really deep or complex in quests, but it's good IMO;
4. Each race has history and culture... except for Novakids but that's because they don't care about history;
5. There is a lot of stuff to upgrade, collect, buy etc.;
6. You can play on instruments and form a band;
7. A lot of other things I don't remember...

Now with the issue that just makes me get bored in this game really quickly:


I honestly don't know. I just don't want to build anything. Just a thought of it demotivates me from playing, so does collecting stuff because I know that stuff like fish or cooking collections will just end up being a chore.
I didn't even get myself to decorate my ship. All I did was to upgrade it to maximum size and then just left it half empty...
I keep trying to guess what deters me from building in this game. Maybe the game is too small? Maybe there are too much furniture to pick from? I don't know... And I have the similar issue with Terraria, though there I also have issue with how it is unfriendly towards newbies (more on that in my Terraria review).

Now, it was a hard choice between recommending the game or not. My personal experience is just slightly more towards no, but that's just me.
If you had similar issues in Terraria, then you will only have fun doing main quests, you'll get bored after that. If you play Terraria a lot though then by all means buy it, you won't regret it.
Now for those non-Terraria players. If you like space and exploration, then I guess you'll like this game. If you are also creative and like building, then you should give it a try.

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9 of 11 people (82%) found this review helpful
10 people found this review funny
71.6 hrs on record
Posted: October 21
Base Game = Ok Game pretty Fun.
Base Game + Multiplayer = The best its gonna get.
Base Game + Mods = Very very Fun.
Base Game + Mods + Multiplayer = Prepare to become StarLord as you adventure across the cosmos doing "a bit of both".
Base Game + Mods + Multiplayer + Free Time = Police being called to investate why you have disappeared and havent shown up to work in two weeks.

10/10 Would be a suspected kidnap victim again
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5 of 5 people (100%) found this review helpful
Not Recommended
146.8 hrs on record
Posted: October 4
Before the 1.0 Update, my review would've been positive.
Allow me to elaborate.
The last update before 1.0 would've been great to add all of this 1.0 stuff to. Not take away some of the other content, although maybe they kept some content in, but I just got so bored looking for villages to scan some items in that would lead to some sort of door key somehow. I haven't beaten it since.
My point is, the game isn't the same as it once was, and I just haven't gotten used to it, and i don't think I will.
Sorry Chucklefish, but you sort of dropped the ball just as you got it spinning of your finger.
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6 of 7 people (86%) found this review helpful
Not Recommended
71.4 hrs on record
Posted: October 12
Not a bad game, but I'm surprised by the lack of depth after so many years of development.
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18 of 31 people (58%) found this review helpful
6 people found this review funny
106.6 hrs on record
Posted: September 25
To give a good discription of why this game is good, I only need to say a few words.

It's Terraria with space travel and a story. Also, it's no man's sky with content besides geology simulator.

Now, that's just the surface of this glorious experience. You can be a human, bird, space gorrila, a tribal plant thing, a japanese fish, or a person that was a star. Oh, and I forgot to mention the feudal robots.

There are space alpacas, penguins that are criminals, frogs, space nazis, space hitler, tentacle planet, (formerly known as earth), Giant spiders, giant holographic ape heads that shoot lazer fists at you, bird robot, proceduraly generated monsters, and worlds.

Now, there's one more thing about this game, that can eighter; make it better, or make it much, much, oh so much worse. Mods. If you're going to mod this game, stick to the workshop. It has the quality mods, made by people who arn't bronies or furries. You'll get ship, weapon, meme, and cosmetic mods, with a few race extenders and races. There are some S.A.I.L replacements here too. But, besides the workshop, DO NOT, AND I REPEAT DO NOT INSTALL ANY MODS THAT ARE NOT FROM STEAM. From nexus, you'll get porn and fetish mods, and anywhere else, it's much the same. One more risk from instaling mods, workshop or not, you have the chance of completely bricking a save, because you installed it incorrectly, or you removed it. (ship mods are the worst in this regard.)

In short, there's lots to do and see in this game, and if you ignore the existance of 75% of the mods for this game, you'll have a great time probably. Or your computer will just refuse to run it at a decent frame rate. That's a problem too.
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6 of 9 people (67%) found this review helpful
114.1 hrs on record
Posted: October 4
Great game with lots of fun to be had. If you enjoy building and exploring with some decent boss fights thrown in, I would jump on this without question.
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2 of 2 people (100%) found this review helpful
312.5 hrs on record
Posted: October 11
[h]I am a beta player.[/h1]
Since the laster few updates for starbound after launch, it seems like the game has
a bigger sense of adventure but without all the troubles of finding things now.
Like the one sign mission beta... But, of course this game has now finally up to the end of the game.
There is a lot of mods to choose from, from music to weapons and races even.
The community has much potentional for this game, and hopefully chucklefish can support the modding community.

I'd like to give this game a big 10/10 for everything it has.
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2 of 2 people (100%) found this review helpful
30.8 hrs on record
Posted: October 11
Freaking. Awesome. An amazing game, Terraria on crack with hints of what No Man's Sky could've been. Game is challenging and enticing, really draws you in. Exploration is amazingly fun. Definitely a great game.
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Recently Posted
66.6 hrs
Posted: October 23
Best game 2016
Helpful? Yes No Funny
37.3 hrs
Posted: October 23
10/10 best game, do not compare to terraria because it has space exploration and the story line plus the charactor customization is way better
Helpful? Yes No Funny
18.8 hrs
Posted: October 23
Going to come back for a full review later, but here's my quick review:

Gameplay: Really good, especially if you like platformers or sandbox games, or anything like Terraria. A lot of mechanics are similar to Terraria but definitely different enough to be it's own game. It's much tougher, HP doesn't regen, the energy system means you have to be smart with your weapon and tech usage, fall damage can kill you very easily, for instance. Exploration is very fun and rewarding, although it can get a bit repetitive after a while. There are TONS of different planets occupied by lots of different mobs and several races that have their own unique settlements, as well as dungeons, biomes, loot, quests etc etc there isn't a shortage of things to do. Movement feels fluid and fun and combat is really surprisingly involved and strategic.

Sound and music: Awesome. I love the soundtrack in this game, and all the sound effects for mining, combat etc sound great and perfectly fit into the sci-fi sandbox world.

Story: Definitely needs some work, but it appears the devs are fully aware of this and are working hard to expand it, which is great because what is there definitely works. The main quest is fun and the bosses are tough but fulfilling once beaten, and the different races and characters are all very charming and lovable. The game has tons of personality, so I'm very excited to see the direction the devs take with it.

Graphics: Pretty much what you'd expect, maybe a little better than Terraria. Pretty pixel art with a lot of love put into it. The characters are well designed, the races are very imaginative and look great. The world(s) itself is really neat, I don't know to what extent the worlds are procedurally generated but they are very well put together look beautiful. It all feels very alive.

A couple miscellaneous points:
  • I would like to see more biome diversity. As it is the different biomes look really pretty but they mostly play the same, and the underground layers don't seem to have too much variety.
  • One thing that I prefer about Terraria is the equipment system (including weapons, armor, accessories etc). In Terraria each piece of equipment seems unique, and it's a great feeling to take two awesome items and combine them into an even more awesome item, or to farm a boss or mob just to get that one special item. Starbound's weapons are mostly randomly generated and all feel somewhat similar, and armor is mostly just what you craft (and there aren't too many options at the moment). This is okay but I feel deserves more depth.
  • The Matter Manipulator is one of my favorite mechanics in this game. Instead of a typical pickaxe, shovel, axe, etc. you have a dedicated tool for all of your matter manipulating needs, including digging, mining, building, placing and removing objects and walls, gathering liquids, etc. This also includes an upgrade system with upgrades like faster manipulation speed and increasing the size of the area you can manipulate.
  • Expansion of the tech system is a must. Techs add functionality to your character mostly in the form of movement upgrades, like double jump, dash, or what is basically a morph ball. There used to be lots of cool tech upgrades but now it's just the three I listed with three (sort of) upgrades for each of them.

All in all, I love the game. I anticipate putting many more hours into it and I'm very excited for whatever the devs come up with next.
Helpful? Yes No Funny
167.9 hrs
Posted: October 23
Unique species, Excellent Crafting, Awesome spaceships, great aesthetics.

The story is great, the locations are interesting and explorable, combat is engaging, and the environments are immersive.

Phenomenal Mod and Community support for your individual playstyle.

I HIGHLY recommend this game.
Helpful? Yes No Funny
62.1 hrs
Posted: October 23
Helpful? Yes No Funny
5.2 hrs
Posted: October 22
whenever i tried to beam down or do a mission it just took me back to the ship, i would like a refund cus this is complete ♥♥♥♥♥♥♥t.
Helpful? Yes No Funny
74.0 hrs
Posted: October 22
Helpful? Yes No Funny
84.3 hrs
Posted: October 22
Absolutely love it
Helpful? Yes No Funny
210.4 hrs
Posted: October 22
thhis game is good. im proud of them for finaly putting out a story, and though it's rather short, it's very fun. i have played this game for hours and i will continue as such
Helpful? Yes No Funny
Von the Wat?
64.0 hrs
Posted: October 22
My expectations for this game were pretty damn high. I've backed the game with a preorder the moment it was available and was looking forward to playing it. Tried it in early access and then waited patiently for the release.

TL;DR: Terraria is better, but if you have a powerful PC, and find Terraria a bit too ugly or too difficult, grab this one. It's still a good game you can sink a few hours into and enjoy it.

First, the good:
* Visual design. The game is gorgeous. Seriously, just look at it.
* Sandbox. If you only want to build, there's an insane variety. Not my cup of tea, but some people do seem to enjoy that an awful lot.
* Spaceship. You have an upgradable house that thravels with you. And it's a damn fine one!
* Missions. It's a sandbox with a story mode!
* Quests. If tired of exploring, you get a surprisingly high amount of side quests you are free to complete or ignore. (Not too much reason to complete them though.)

And then there's the bad:
* Performance. You have to get a beast of a PC to run this game. And even then you have to run it in a small window. Terraria uses XNA and stumbles quite a bit itself, but compared to Starbound, it's lightning fast.
* Exploration. It's quite sad that with all the size of the universe of the game, you go from one planet to another and don't really find anything that unique. I love Terraria for its metroidvania'esque stile of doing exploration. In Starbound I feel like I'm jumping from one level to another without ever needing to go back. Replacing quality with quantity, that is.
* Missions, missions... It's great to have some fun story centered content in a sandbox game like this! Sadly, it's a premade content, so no random generation there. It can be fully enjoyed only once. And it doesn't have a metroidvania element to it! Sure, you can go back to the mission you've already completed, but you have absolutely no reason to! Not to mention that you can't dig and destroy things within missions. Bosses are parts of missions, so no arena building.
Helpful? Yes No Funny