In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (35,443 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

How long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"EARLY ACCESS game of galactic exploration, adventure and discovery! Check out my video for gameplay and latest news!"
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Recent updates View all (11)

October 17

[DAILY BLOG] Weekly Update Round-Up! 17/10/2014

#Discussions_QuoteBlock_Author
On Wednesday we finally merged the massive status system changes, including the new status effect system, into our main development branch. Those who are following the nightly builds have probably noticed some major differences, lots of improvements, and a few things still missing. The past couple of days have been spent finding and fixing bugs, adding missing Lua bindings, cleaning up old status effects and adding new ones. GeorgeV, Necotho and Armagon continue their development of more biomes and biome items, and we’ve been coming up with lots of good ways to use the new status system and status effects to make biomes and their items feel unique and interesting. Next week we’ll be reworking the food and hunger system in ways that make it less of a chore and more of a bonus. More on that soon; have a great weekend!

---

#Discussions_QuoteBlock_Author
Evening folks!

I’ve carried on as usual with implementing the multitude of new weapons and items, many of which are taking advantage of our status system rework. I thought I’d try something a little different today and see how quickly you guys can identify what one of these weapons is from the sound it makes. I think this one is gonna be quite popular with PvP-oriented players. Click here to hear it!

It’s been a fun implementing these new items, and the list is expanding all the time. There’s even stuff like this!



What would such an item do, I wonder?

---

#Discussions_QuoteBlock_Author
One of the features that we’ve wanted for a long time is a better way for modders to make their own GUIs (graphical user interfaces). Currently, all of Starbound’s interface windows are configured in JSON, but their appearances are largely static and they can only respond to user input in a few fixed ways. On Friday we had been discussing this in the ##starbound-modding IRC channel, trying to figure out the best way to make objects with dynamic displays and lamenting the fact that there wasn’t any good method currently available. So, over the weekend, Kyren took the initiative and made one, which I finally got a chance to test out this evening!

The system she built allows an object to open a configurable interface window when the player interacts with it. This window can contain all the usual window elements, but can also include a canvas widget which gives a Lua script direct access to primitive drawing operations and user input. These ‘scripted consoles’ can monitor and respond to keyboard and mouse input, and draw their own lines, polygons, images, text, etc. Essentially this allows all kinds of custom interfaces and even simple games to be built as mods and run within Starbound!

One of the most obviously fun uses for this is to make in-game games. Here’s a truly awful implementation of Pong that I threw together as a test:



Unfortunately we don’t have the time to go wild on this just yet, but this is a good first step toward a much better GUI system in the future. Some other examples we came up with include controlling turrets in a base, hacking puzzles for missions, and numerical keypad locks for doors. I hope to have more time to develop these at some point. In the meantime, however, it’s available for modders in the nightly build, and they’re already going crazy with great ideas. For example, Neurisko is starting on a full-fledged programmable computer made from scratch:



…and that’s just the beginning! What kinds of things do YOU want to make?

---

#Discussions_QuoteBlock_Author
Hey guys, noticed there wasn’t a post made yesterday. Sorry I didn’t get this up sooner!

Here’s the quick rundown of what folks have been working on:

- Metadept has been working on the GUI stuff, following on from his Tuesday post. I’m really looking forward to seeing what the community does with this functionality once he’s finished.

- Kyren is working on something cool that we’ll (hopefully) have something to show for later today, provided things goes smoothly.

- George has continued his work on filling the biomes with more stuff, which ties into…

- Yup, I’ve still been working on making lots of the new loot and weapons actually function. I’ve spent a chunk of time recording new sounds for these things too.

For those of you who read my post on Monday and took a stab at identifying what the audio sample I included was; if your guess was that it was a paintball gun, you were right!



There are six colour variations you can get, each painting the enemies you hit in the corresponding colour for a few seconds, making it super clear when you’ve successfully hit them. Novel in the grand adventure, but potentially really cool for PvP servers. You’ll be able to find the blueprint and the unique resources to make it in one of the mini-biomes.

Later folks!

That's all, folks! Have a nice weekend! ːSBHorseː

40 comments Read more

October 10

[DAILY BLOG] Weekly update round-up! 10/10/2014

Hello! Friendly reminder that if you don't see the dev blogs cross-posted here, you can always find 'em right on our website.

#Discussions_QuoteBlock_Author
Since kyren is getting close to completing her massive status system rework, I’ve spent the past couple of days helping her design and test the new Lua APIs, fix bugs, and preparing to integrate the changes back into our main development branch. One of the most apparent changes is that status effects are now driven by Lua scripts and have access to a wide variety of API functions, making them incredibly flexible and fun to work with. Today we’ve just been testing out features and exploring what kinds of crazy stuff we can do. Here’s one example, a sword with high knockback that makes monsters bounce:



Or how about a “nitroglycerine” effect that causes the player to explode when they fall too hard?



Obviously we’re also reimplementing and improving the existing status effects like fire, poison, and slows, but it’s been a lot of fun testing out the new possibilities! I think a lot of these crazy ideas may make it into the final game in some form or other, to give it a bit of a roguelike flavor.

---

#Discussions_QuoteBlock_Author
Apologies for this going up the following morning! The Chucklefish team went out last night to celebrate the arrival of our newest member Rosie (not to be confused with the office pet of the same name) and I forgot to write this when I got home, so that’s on me!

In any case, I’ve been continuing my work with George in setting up a bunch of new weapons and fun loot for the biomes. The status system rework from Kyren and Metadept is almost done, so in the meantime I’ve been working mostly with our existing status effects, in some cases combining them for fun results. It can be a deceptively involved process, particularly if you want to make some nice particle effects to go along with it.



I’m really looking forward to when we can begin implementing some more unusual status effects, like the ones Metadept was prototyping. Then we can really go to town with making fun and, most importantly, unique weapon drops.

---

#Discussions_QuoteBlock_Author
Nothing too exciting to post today. We’re getting very close to merging the new status changes into nightly, so kyren and I have been reimplementing lots of the old effects and responsibilities of the old system, and fixing plenty of bugs along the way. It’s going very quickly, which is a good sign because it means the new status system is very easy to work with. Today we rebuilt healing items, beds, liquid status effects, cleaned up some unused and misconfigured effects on objects, added several new functions and missing functions to the API, and added a much better system for light sources on Networked Animators (the class used to display pretty much everything on entities). I made this ridiculous effect to test it out:


---

#Discussions_QuoteBlock_Author
Some of the recent new additions George and I have been making to the game’s loot pool are made because they’re cool. Others are silly and fun. Then there’s stuff like this that straddles the line.



Seems like a surefire way to win a snowball fight!

Sometimes you’ll find items like this in biome-specific chests, but most of the time you’ll only find blueprints, and its up to you to get the necessary materials together. Typically it will require a component you can only get from that biome.

There’s more to come!

Also! In case you missed it, we've got Steam trading cards now! Collect 'em all to craft Steam profile backgrounds, badges and emotes. You'll get about one card drop per hour of play.

ːSBHorseː ːSBchickenː ːSBpandaː ːSBpenguinː

Have a nice weekend!

35 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
29 of 39 people (74%) found this review helpful
166.7 hrs on record
Early Access Review
I can only hope, at some point in the distant future, that there will be an update to this game adding half of what we were promised. I purchased on day 1. I regret that immensely. It has been approximately 8 months since the last update to the main game. Just remember that.
Posted: October 10
Was this review helpful? Yes No
22 of 27 people (81%) found this review helpful
40.3 hrs on record
Early Access Review
There will come a day when the walls around this game will fall. When bugs and lack of support come crashing down! But it is not this day....

It was great; perhaps even beautiful. You all can see my play time, there is no shame here. I loved this game for a very long time. Alas, all beautiful things eventually wither.
This game has died. The devs have absolutely ceased to communicate with the players. The community has fallen out of line with no stable update since last December.
Early access is a leap of faith, it's always been that way. This one is a massive flub.
Here's to hoping this game goes somewhere.
Here's to hoping that someday I can play it again, for it's failed to start everytime I've tried. For 6 months.
Posted: September 30
Was this review helpful? Yes No
20 of 27 people (74%) found this review helpful
34.8 hrs on record
Early Access Review
I like it, but it doesn't seem like they are ever going to actually finish the game. It's been in beta forever and no end in sight. Too many games doing this nowadays, it's shameful imho.
Posted: September 29
Was this review helpful? Yes No
34 of 54 people (63%) found this review helpful
210.8 hrs on record
Early Access Review
Edit: Read the comments for some high comedy and amusing assumptions.
TLDR: Great potential, abandoned by the devs. Sadly becoming the norm for Early Access.

Bought a 4 pack for the family and then we waited months and months to actually play.
A year ago we were having great fun with it, but the content was shallow, we put it aside to wait for the advancement stuff to come in...
and we waited...
and we waited......
and we waited..........

so far this game has been waiting, a teaser, and more waiting.

Well now it looks like the wait is over, the game is dead.
Sad.
Posted: October 12
Was this review helpful? Yes No
11 of 13 people (85%) found this review helpful
1,267.2 hrs on record
Early Access Review
It had seemed to have potential... and maybe one day might realise it. Trouble is it already started looking 'dated', by the time it's out...

As stands, dislike extreme lag on complex screens, screentearing at high rate of travel, a general lack of anything past the first few planets, and going by the nightly, extreme feature creep causing identity dissassociation of story.

Would not recommend in current incarnation or near incarnation.

Curious though of all the positive reviews' age. While 90% positive is impressive, how many are since the near-year-long hiatus in development? Maybe at one point I'll revisit this and change the review, but for now.. no.
Posted: September 23
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11 of 13 people (85%) found this review helpful
8.8 hrs on record
Early Access Review
I was promised Terraria 2.0, IN SPACE.

The game itself is lackluster and is an alpha, not a beta. Content updates are slow, I was promised a full game by 2013. Instead now I have some program that doesn't have half of the features promised.

Don't buy this game, don't give these developers a dime.
Posted: September 24
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11 of 13 people (85%) found this review helpful
52.7 hrs on record
Early Access Review
This game had a lot of potential but it seems to be abandoned by its developers(save for an occasional blog post about their "progress"). Avoid this game and save your money. I don't think the game will ever be finalized. Lesson learned.
Posted: October 13
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18 of 26 people (69%) found this review helpful
33.9 hrs on record
Early Access Review
Starbound had made over $4,000,000 when I last checked. I'm sad to say that $20 of that came out of my own pocket. I had high hopes for this game. I purchased it on Dec. 7th. It was virtually unplayable. Now it's Sep. 30th. Still unplayable. Everything about this game is terrible. There are other reviews that go into detail but you can rest assured that it all sucks. Where are the updates? Last update was in April. What have they been doing? I consider Chucklefish to be thieves and liars. They have soured me on the whole concept of Early Access. I want my money back.

PROS:
It's supposed to be cool and fun to play, like Terraria.

CONS:
It's not cool or fun to play.
Bad physics
repetitive weapons/guns
repetitive enemies
repetitive worlds(different skins. that's it.)
Serious lag issues
soundtrack sucks
Early beta for over 9 months. No significant progress.
Posted: September 30
Was this review helpful? Yes No
12 of 15 people (80%) found this review helpful
118.9 hrs on record
Early Access Review
As much as i love the idea of Starbound, in It's current state and with the current speed of development I just can't recommend it.

Progression through the game is just a grind to make the next tier of weapons and armor, and then a easy bossfight to unlock the next tiers. Mining the planets is slow and unrewarding, which encourages the player to just run across the surface of the planets to find surface ores. Most of my time in the game ended up being spent on running, which got boring fast.

The speed of development has been extremely slow, and several months has passed since the last stable update. And progress still seems to be slow.

I don't recommend the game in it's current state, if the idea sounds interesting, check it out when it's been completed.
Posted: October 12
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19 of 28 people (68%) found this review helpful
18.5 hrs on record
Early Access Review
The game that convinced me to never touch Early Access ever again.

I didn't even pay for it and I felt ripped off.
Posted: September 28
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26 of 41 people (63%) found this review helpful
37.5 hrs on record
Early Access Review
Ore accumulation simulator. You get a coal fired spaceship to take you from mine to mine.
Posted: October 3
Was this review helpful? Yes No
14 of 19 people (74%) found this review helpful
196.4 hrs on record
Early Access Review
I love this game. But don't decide to buy it just yet, wait a few months. It's starting to look like they're gonna stop working on it soon and pull what those other guys did with The Stomping Land. They're working on a bundle of other games that they somehow pulled the funding for out of nowhere (nowhere referring to Starbound's pre-orders) and the current game still feels pretty unfinished with lots of promised yet undelivered content. Chucklefish will most likely rush the game to a finished state but with minimal content and plenty of broken promises. Either that or they'll stretch out its development a ton while slowly adding minimal amounts of content to it while making it look like they're working. If we're lucky, the mod community will keep it alive, but if not, don't bother. If it ever gets a major update again, maybe then consider "pre-ordering".
Posted: September 29
Was this review helpful? Yes No
22 of 34 people (65%) found this review helpful
59.6 hrs on record
Early Access Review
It's been in development for around 3 years, and all it could achieve is somewhat better graphics, lame world gen, lame randomized items / enemies, completely useless hunger system, lame and unfinished shops, lame skill system, MIDI instrument system and "better" building options (that are mainly destroying another building's materials to replace them, which means you are limited).

Buy Terraria.
Posted: October 11
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
43.0 hrs on record
Early Access Review
Starbound is yet another victim of the dreaded Early Access model, maybe. With bold promises and a promising beta, Starbound had me watching very closely. Then nothing happened. Am I denouncing Starbound all together? Not really, but until we can be sure this project won't completely vaporize it's impossible to recommend.

Go play Terraria in the mean time.
Posted: September 23
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
162.9 hrs on record
Early Access Review
Glorified strip mining
Posted: September 24
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
0.5 hrs on record
Early Access Review
Good game just they never add anything new to the game it gets boring after you get everything because there is nothing else to do. So i did buy it and i enjoyed the hours of fun, but i do not see this game comming out of early acess
Posted: October 12
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24 of 38 people (63%) found this review helpful
150.6 hrs on record
Early Access Review
I'm not even sure if this game even tries to be Terraria in space. No major content update for a good ten months. Chucklefish bit off more than they could chew.

Do not buy this game.
Posted: October 8
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
9.1 hrs on record
Early Access Review
Don't buy, zero gameplay value, no content updates in a year, Early Access scam.
Posted: September 24
Was this review helpful? Yes No
19 of 29 people (66%) found this review helpful
14.4 hrs on record
Early Access Review
Doesn't seem like this game will ever be complete.
Posted: October 18
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
10.8 hrs on record
Early Access Review
I got this game thinking it would be more fun then Terraria, It seemed to contain much more.
I was wrong. Just Buy terraria, It contains so much more and has lovely updates now and then with a happy fanbase.
Ive done everything there is to do in terraria atleast six time with a total of 424 hours of gameplay, still counting. Starbound ive played a nice chunk of. But there is no change, everytime I create a new character and enter a "Brand new exciting world!" it just looks the same as the last, with stupid looking creatures and trees while terraria you feel the world has changed everyrtime you create a new one. In terraria you can have corruption or crimson invading your world and try to stop it, then you will have Hallow spreading in your world causing colourfull rainbows and death with new cave systems and what not. as you go on in terraria you find crasy guns and melee weapons which do interesting things, Ive not come across a single item in starbound that makes me go "Wow what a cool gun/sword, Im sure keeping this for some time!" The point im trying to say is,
Buy Terraria, its also cheaper plus I don't really think this game will be improving later on, But I may be wrong and look like an idiot, all in all its your choice, if you have terraria and want somthing familliar like this, I recomend not getting this but carry on with terraria. The only thing I liked about this game were the respawn animation, that are fun to look at first time, but then become the most boring thing you have ever seen after about 3 deaths.
Also I just found out this game got awards? I laughed for a bit then got depressed...
I mean it got in the top 100 PC games? Now I feel like sitting in a corner with a cross to fend of early access games.
forgot to mention trying to start the game takes about 30 minutes.
Have fun.
Posted: October 12
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