Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (56,486 reviews) - 89% of the 56,486 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (47)

August 2

1.0.4 - Changelog

Hey, everyone! :)

We've just released a small stable update that should fix the OSX crash introduced by v1.0.3, among other things!

Starbound v1.0.4 Changelog
  • fix OSX crash when performing certain GUI actions
  • fix a graphical bug when fuel tank contains more than its maximum fuel capacity
  • fix bug preventing Dreadwing's visible damage state from changing
  • fix arm images in Nuru's portrait in teleport confirmation dialog
  • fix Blink Dash dropping through platforms
  • fix booster flame positions on T7 floran ship
  • fix some problems resolving facing direction while dual wielding e.g. fist weapons
  • fix some typographical errors
  • fix hover state in MM upgrade interface while an upgrade is selected
  • fix bug causing wand/staff projectiles to not track properly on win32
  • adjust a few item prices
  • adjust nutrition value of Toast and Potato Grids
  • better sound effect for Violium Broadsword special ability
  • better sound effect for Wooden Hatch
  • disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus)
  • increase chat bubble duration
  • revert a previous fix for players beaming into terrain; needs a more complex solution
 

370 comments Read more

July 29

1.0.3 - Changelog

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window

Other

  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys


Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)

355 comments Read more

Reviews

“Each time I beamed down from my personal starship into the 2D sidescrolling craft-em-up that is Starbound, I found an experience that shoots for the stars and lands squarely among them.”
9.1/10 – IGN

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (56,486 reviews)
Recently Posted
RogueLucario ◕ ◡ ◕
68.2 hrs
Posted: August 25
Even after the Story Mode which had a kick ♥♥♥ ending there was still a lot of stuff to do. Find a lot of unique cosmetics, do quests for random people on random planets. THe game received so much hate in the early stages, and it's AMAZING to see how much ChucklleFish has improved it. I reccommend it, and I give it a 7/10 or so
Helpful? Yes No Funny
Ven Was Taken
99.7 hrs
Posted: August 25
2D No Man's Sky but with multiplayer and more depth.
10/10
Helpful? Yes No Funny
scorpio
17.8 hrs
Posted: August 25
it is a very good game 10/10 would be better than no mans sky again


srsly i love this game there is always something to do
Helpful? Yes No Funny
VulpesParadox
2,088.6 hrs
Posted: August 25
I adore every minute playing this games, started playing this game around three days before enraged koala, SO much content and playability. as much as I love this game and everything it has I do have to say that I miss allot of the content that use to be on here before 1.0
I miss the old weapon designs and the tier weapons, I loved the weapons, I even miss the old sectors that use to be in this game like the X sector and all the old ore. I really don't get why it was all removed, I love all the new stuff though.
I have to admit that the towns and dungeons could of been upgraded and enhanced on instead of being the same old stuff

I think the story should be improved a bit more and have more things added, I was actualling hoping I could see and/or visit earth more before and after it is attacked, and also explore the other races world to get the keys instead of just a small dungeon, and maybe be able to go back there when ever just to explore, no awesome loot or anything afterwards of course, just to explore, also I was also looking forward to allot more new planets and the return of the tentacle planent lol
I really do thing they should bring back allot of the old content and update them to fit in with the new things, and bring race based tier weapons back and add race based abilities to them as well, I always loved the tier ten spear for the avians.

Also it feels like once you explored one type of planet they all seem to be the same with the same buildings and loot. Maybe adding like a desert village on desert planets instead of just a single building and NPC, also add more text to some NPCs to say instead of the same line of text everytime. And the NPCs at the ark could have more text and text about the others there too.
Also it feels like the Pixel printer does almost all the work when designing and decorating a building since its not hard at all to earn pixels, one exploration of a planet will give me weapons and items I have no use for and sell them for around 2000 to 12000 pixels, four of my ship upgrades came from buying the fake ship license instead of getting crew members.

Also just by having a enginear can make it so fuel is pointless a waste, I don't use any fuel what so ever and I jump from galaxy to galaxy without any fuel what so ever, thus making the mechanic completely useless since I don't use fuel and increasing the amount is pointless so crews could use some work as well. Point is I do recommend this game but don't expect allot allot of things.

I do highly recommend this game though because it is still amazing and never gets boring as long as you have something to do like building a colony or just making things in general.
Helpful? Yes No Funny
butpoopman
23.1 hrs
Posted: August 25
the game is fun and challengein it has a story and space!!! and cool spaceships!
Helpful? Yes No Funny
squidnator
27.5 hrs
Posted: August 25
I've had this game since Early Access I believe, and I loved it back then. I just got back into it recently due to it hitting full release and I must say that it's phenominal. And the promise of more features being added in the future is a huge plus, as I'd love to see this game grow beyond mods. I don't get why these bad reviews keep complaining about the story. The story seems like it was only supposed to drive you to go to new planets, not so much immerse you in the lore. The gameplay itself is phenominal and is truly where the game shines.
Helpful? Yes No Funny
SuperCrystal
235.5 hrs
Posted: August 25
I bought this game when it was in early access. It was fun and interesting then, and its extremely fun and awesome now! I love customizing my ship, growing crops, exploring planets, moons, and temples, building a home, and learning the stories behind every race. If you like exploring space, stumbling upon towns and ruins, and building, you'll enjoy this game.
Helpful? Yes No Funny
Dherkar
23.2 hrs
Posted: August 25
> Landed on a planet
> Found an Apex city
> Stole a molotov
> Got seen by an Apex
> Killed the Apex with the molotov
> Got seen by other Apex
> Made a bloodbath
> Got Apex reinforcements
> Tried to run
> Got cornered
> Got killed by another Apex
> Lost everything I had stolen

11/10 Would stole a molotov again
Helpful? Yes No Funny
rob
117.9 hrs
Posted: August 25
mods will fix it

:^)
Helpful? Yes No Funny
suellenmail
113.9 hrs
Posted: August 25
get it
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
866 of 1,095 people (79%) found this review helpful
816 people found this review funny
Recommended
14.2 hrs on record
Posted: August 12
The game you play when your computer can't handle no mans sky
Was this review helpful? Yes No Funny
465 of 589 people (79%) found this review helpful
209 people found this review funny
Recommended
32.7 hrs on record
Posted: August 15
No Man's Sky ... but:
- 2D
- better
Was this review helpful? Yes No Funny
148 of 181 people (82%) found this review helpful
35 people found this review funny
Recommended
143.8 hrs on record
Posted: August 13
A very enjoyable game about exploration, where you can do lots of stuff, like:
-Build a house/village, with the choice to have people move in.
-explore the galaxy.
-do countless fetch quests for villagers.
-kill bad guys.
-battle monsters.
-be a guy who is basically a star dressed as a cowboy,
-hunt.
-become a superhuman through techs.
-find weapons.
-use said weapons.
-complete the main quest.
-ignore the main quest until you need to get some gear from it.
-watch fish people be openly racist about plant people.
-escape from earth on a ship.
-farm.
-mine.
-have fun in general.
-play multiplayer.
it's like No Man's Sky but 2d and from what I hear, better!
Was this review helpful? Yes No Funny
937 of 1,341 people (70%) found this review helpful
33 people found this review funny
Not Recommended
49.0 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
Was this review helpful? Yes No Funny
277 of 379 people (73%) found this review helpful
8 people found this review funny
Recommended
146.9 hrs on record
Posted: July 28
*TL;DR at the bottom*

Look at the most popular reviews for Starbound and 90% of them are negative even though the overall review is 89% positive. While many of these negative reviews do address issues with the game, I do not think they are giving Starbound enough credit.

"Starbound is space Terraria"
I do not think it is fair to compare Starbound and Terraria. Yes they are both 16-bit adventure/sandbox games, but each plays very differently. Terraria is more about the gameplay and having fun. Starbound is about the experience. This game throws you into a universe and gives your character a story. Each game is fun in its own way. (On a side note I actually like the combat in Starbound a bit better. Terraria's combat is too "arcadey" for me, but that is the appeal of the game for some people).

"Progression is too fast"
I got this game years ago when trying to progress through the game was like trying to swim through maple syrup while handcuffed. I would spend hours looking for enough fuel to jump to the next solar system. Now many people feel that progression is too easy. There is a fine balance between too fast and too slow and it is hard for developers to get it right the first time.

"Interesting things have been removed"
I agree with this to some extent. A while ago there was an update to starbound that added new food and farming mechanics but removed hunger. I was sad because I really liked hunger, but they added hunger back. The devs can always add back old things if they feel like the game needs it. Sure, a lot of cool content was removed, but does anyone mention all of the cool content that was added? Ship upgrading, the outpost, new combat mechanics, etc. Yeah some cool things have been removed, but far more ccol things have been added. Most importantly there is something called modding. If you want temperature back, someone has made a mod for it. Chucklefish has a vision for their game. They felt like Starbound did not need temperature, so they removed it. If you like temperature and feel like it would make the game better, you can add it. Modding is not meant to fix the game, but it can enhance it or alter it towards your specific tastes.

----------------------------------------------------------------
In the end I think people are more vocal about what is wrong with the game than what is right, and Starbound doesn't deserve that. Does anyone mention the amazing soundtrack or solid 16-bit graphics? Very few. Yes the game needs critizism, every game does. That is what allows a game to become better. Just remember that this game can be a great experience if you don't just focus on the bad.

TL;DR
This game has issues but it also has many great things to offer. Look at more than just the negative reviews and you will find an amazing game.

*Edited to clarify my comments about modding.
Was this review helpful? Yes No Funny
427 of 601 people (71%) found this review helpful
20 people found this review funny
Not Recommended
186.0 hrs on record
Posted: August 3
I liked this game back when it first came out on steam. When 1.0 came out, I figured I might enjoy it again. That wasn't the case. A lot of content was cut and even exploration feels much more bland and stale.

-Temperature system has been removed. This was one of the nice features back during the beta. Most clothing had function (Snow Infantry set was very useful) and it felt very relaxing sitting by a fire on a snow planet so you could warm up.

-Sectors have been removed. You used to only be limited in exploration by the temperature system and how warm or cool you could get. A forest planet in a sector would be just as dangerous as a lava planet on that same sector, and you would find the same resources on every planet in that sector until you moved on to the next one. This was a favorite feature of mine and really enhanced exploration because there was just as much incentive to going to the forest planet as the lava planet.

-Most techs are gone. I remember all the vehicle and flying techs, and how you'd have to find them to actually use them. Now that I can't use my bubble tech, I have to build giant pillars to get on avian pirate ships. And this isn't all, there was also a mech and some other vehicles. The only surviving tech vehicle is the boat, only now you have to waste pixels buying it instead of being incentivized to explore to find it.

-Randomly generated monsters and weapons have been removed. I enjoyed this because it added to exploration and had you wondering what kind of creatures and crazy weapons you'd find on a planet you'd land on. Every creature was unique and every weapon was unique, down to the name and function. This also added a lot of fun to exploration because of course, you wouldn't know what you're going to find.

-Story isn't that great. I honestly had more fun back when you'd build the bosses yourself in order to advance to the next sector and unlock more equipment and crafting tables. I thought the beginning of the story was fine, but the rest felt repetative and boring. "Find a ________ settlement and scan objects" gets very annoying and I tend to just drift away from the story altogether. I have yet to face the final boss because of this.

-Plenty of weapons and armor have been cut, and I don't mean the randomized ones you used to find on planets. I mean weapons and armor you crafted at tables. Copper and gold almost seem to have no use anymore, and I quite enjoyed those armors, as bad as they were, and copper armor and weapons were easily obtained in the early game, allowing you to take on more dangerous things. It felt like I was legitimately getting stronger and every ore had a use. Almost any type of weapon could be made from any type of ore. Feel like making daggers? No problem. Spears? Yep. Instead now, there are too few craftable armors and weapons, and it seems ores have gotten even more scarce.

-Further cuts include certain dungeons (USCM bases are a prime example), and you can no longer attack NPCs unless you break all their stuff. If I want to be a murderous psychopath and purge xenos, just let me do it please. On top of all that, there's little reason to go to moons or asteroids anymore. Asteroids would be one of the most dangerous biomes in the game with the best resources, but now there's pretty much nothing.

I will repeat, I LOVED this game in 2013. Telling people to mod it in is no excuse and it's the wrong mentality to show to developers.

I'll change my opinion if some of the good features are added back into the game or some of the many promises Chucklefish made are implemented. Starbound simply feels like half the game it was when it first came out on Early Access.
Was this review helpful? Yes No Funny
317 of 484 people (65%) found this review helpful
11 people found this review funny
Not Recommended
482.8 hrs on record
Posted: July 27
It is a very sad day indeed when the people that play a game know more about what makes it fun than the people that made it. I have played Starbound from the very beginning, before it was an early access game on Steam. It was awesome! The things they had planned for this game, the things they had already available for this game was very exiting indeed. Every time you went to a planet, you got a different palette of trees, rocks, soil, water, monsters and food! They had the promise of different abilities for each race. At the very beginning they had a system where you had to build a fire to keep warm until you could muster enough resources to make yourself warm clothes!!! Then the combat update came! The game they where designing then was very promising indeed.

Sadly most of this stuff has been taken out. Along the way they lost the vision of the game they had and 1.0 is what we got. A very boring and empty game. What the devs fail to understand is that the community was playing the last stable update, and loving it, look at the ratings! All I wanted was a sort of story and lore to be created for the universe I was playing in and that would of been awesome! But instead I got 1.0, a shallow, stripped down version of a game that I was promised. To top it off, it’s full of awful bugs and optimization problems! It’s funny when you think about it, the beta was more stable and more optimized. I wish I could uninstall 1.0 and go back to the last stable version, I had more toys to play with in that version. My sensei once told me that to be successful you need a posture in life. When you do something, you have to believe in what your doing and stand by it, even when the waters come rushing against it and try to bring it down. They should of kept their initial vision, the game would have been a lot better. I can’t recommend this title in it’s current state. I’m happy that you sold over 60 000 copies since 1.0’s release guys, but once the community has a taste of what they bought, I don’t think your gonna sell much more, just look at the new reviews coming in.
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169 of 257 people (66%) found this review helpful
7 people found this review funny
Recommended
32.6 hrs on record
Posted: August 4
The galaxy need saving and you're all we've got.

Starbound is a 2D space/extraterrestrial sandbox game from Chucklefish that, after several years in Early Access, has been released as a full game. Earth and an organization made up of seven races, the Protectorate, have been destroyed by an ancient and powerful foe. As the last surviving member of the Protectorate, it is your responsibility to defeat this evil foe! Or you could completely ignore the main quest, go to a far away planet, build some houses and get rich from the rent payments. It's up to you really.

You see, when Chucklefish describe their game as a sandbox, they really mean it. Sure, there are limits to it, but there's a hell of a lot of stuff you can do. Starbound does have a story, and even if you want to focus on other stuff you're probably going through the story quests. The story is a tad bit ridiculous but then so are the Novakids, people made out of neon gas. These quests, the first few of them anyway, are also used to teach the player about core mechanics and they do a fairly good job of explaining the basics. You can focus on the story if you want to or you can do any number of things, perhaps you just want to build a house and a farm on a faraway planet, or maybe you want to create a colony of Avians, hell I've heard there's someone trying to recreate the Death Star so you could even do something crazy like that.

One of the most important parts of the game is your character's ship. You have the ship from the get go but its FTL drive is completely caput, you can travel within your starting system but that's it. Completing a few story quests will get your ship repaired and then the game gets interesting. Once you have your ship you can do whatever you want. Your ship is fueled with a resource called Erchius Crystals which can be found on natural satellites (you'll need special breathing equipment before you can survive on them). When fueled, the ship can be used to jump to different star systems and then can be moved to positions over whatever planet or satellite you wish to visit. The ship is quite small to begin with (still big enough to build all of the crafting stations) but you can increase the size of the ship by hiring new crew members and then using upgrade modules at certain numbers of crew. Your ship ends up being pretty big so if you want to go for the whole space nomad thing it's possible.

When it comes to the planets themselves, there's a reasonable amount of variety. There are quite a few different types of them, ranging from lush forest worlds to worlds so cold you'll freeze to death without the proper equipment. They all have risk factors, the safest worlds are classed as Low Risk but they also have the lowest tiers of ore (Copper, Silver and Gold). You'll be wanting to visit more challenging planets fairly quickly so you can upgrade all your different crafting stations to access new armour, weapons, tools etc.

From what I've seen so far, all planets have some wildlife, most of which will attack you but some animals don't pay much attention to you. Sometimes this is all you'll find on a planet apart from some random chests and the odd travelling vendor. However, some worlds will be home to some pretty cool stuff. Perhaps you'll get lucky on an ocean world and find an underwater Hylotl city or maybe you'll find a Floran settlement in the middle of a jungle (completing quests for NPCs in settlements is how you get new crew members in the vanilla game). Some worlds are home to Penal colonies full of prisoners armed to the teeth, others are home to long abandoned Apex Labs. There's no way to know what a planet will have before you get there (something I find a tad frustrating) so it can be tough to find what you're looking for but when you do find them whatever it is you want, it's very satisfying.

No matter what you decide to do in Starbound, you're going to spend a fair amount of time collecting resources with your Protectorate Matter Manipulator. The MM is basically a combination of the basic tools you usually find in this kind of game, it can be used for mining chopping down trees etc. It can also be upgraded with special upgrade modules that improve its effectiveness. Unfortunately, mining for ore is one of the weakest parts of the game. The mining itself isn't so bad (though the lack of a quick way back to the surface sucks), the problem is that you never find large deposits of ore, I've never seen more than seven or eight bits of ore together. Not a huge issue by itself but when you consider the fact that you've probably gone to that planet specifically to look for ore it can be aggravating to spend half an hour doing it and ending up with 30 or 40 ore, that’s not going to last long.

Another big issue with the game is its performance but it seems to be a case of luck of the draw as to whether or not you'll actually have any problems. Some people have had issues that make the game unplayable, other have had issues with the game simply not performing as well as it should. I've been pretty lucky and the only performance-related issue I've had is some trouble getting fullscreen to work but there's no guarantee that you won't have any performance trouble. The only way to know if you're going to run into trouble is to buy the game and see if it works, not particularly helpful I realize but worst case scenario you can just refund the game and wait for fixes.

A couple more things I'd like to mention. Firstly, Starbound has an awesome modding community. Starbound is definitely enjoyable if you're playing Vanilla but there are some fantastic quality of life mods as well as complete overhauls out there that make it even more fun to play. Secondly, the game's drop-in multiplayer works very well and while singleplayer is a lot of fun I find the game even more enjoyable when playing with a friend.

Verdict

Starbound is far from perfect but that doesn't stop it being a super enjoyable space sandbox game with plenty to do. It's well worth the price of admission.

Lone Ranger Reviews.

El K.
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112 of 166 people (67%) found this review helpful
3 people found this review funny
Not Recommended
99.4 hrs on record
Posted: August 2
I just finished the game, must say the disappointment still sinking in pretty heavily.

They went in so many directions during the development process and a lot of them had so much personality an flair, sad to see that in the end chucklefish ended up pretty much handpicking the most bland uninteresting pieces they had over all the years of development and called it the final product.

I've played the very first version of starbound and came back to check on how it was doing from time to time. Ironically enough, the finished product looks like almost a full rollback to their very first early access version.

Ultimately this is just a shadow of an absolutely amazing game that could have been.
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231 of 374 people (62%) found this review helpful
5 people found this review funny
Not Recommended
199.6 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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