In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (40,786 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

Recent updates View all (28)

February 17

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

154 comments Read more

February 12

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

89 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
173 of 217 people (80%) found this review helpful
1 person found this review funny
357.9 hrs on record
Posted: February 7
Early Access Review
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
Was this review helpful? Yes No Funny
38 of 61 people (62%) found this review helpful
1 person found this review funny
232.8 hrs on record
Posted: February 13
Early Access Review
For any of you fans of Terraria who thought that being restricted to just one world was not enough, Starbound will be your personal wet dream. For a beta it is surprisingly feature complete, I've already played over 200 hours and gotten my fair $15 worth of enjoyment out of it. The fact that they still plan to keep adding content is just icing on the cake. My one piece of advice? Try to be patient, the updates come on long intervals and the devs like to promise a lot. Given the recent controversy over Godus and early access in general, it's a good idea to avoid the hype train and enjoy this game for what it is now. Sure, the promises made by the devs sound amazing, but my own personal policy for how to judge a game is to ask "Is it worth its current asking price in the current state it's in right this moment?" Some games fail this litmus test, but Starbound definitely passes with flying colors. If you like creative building games, you'll love this.
Was this review helpful? Yes No Funny
25 of 41 people (61%) found this review helpful
2 people found this review funny
1.6 hrs on record
Posted: February 26
Early Access Review
Starbound is a game that reminds me of Terraria. [Reminds most of us].
I'm not a big fan of Terraria, so I'm not a big fan of Starbound either. The graphics are nice, the worlds are great, there is alot of Monsters that you can find on your way to the objective. You can choose a race you can play, her/his body and more options. This is very fun if you like Terraria, but since I'm not a big fan of pixely-like games, I wasn't really enjoying much.

If you have a choice to buy this game or not, buy it. But if you don't like Terraria or Minecraft, don't buy this :o

My rate: 6/10
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
69.2 hrs on record
Posted: February 14
Early Access Review
I would have to agree from the bottom and top of my heart that if you have an excessive amount of creativity, this game is for you. Regardless of the state of your creativity, this game is intelligent and well worked on. It made me think of our solar system and beyond. Totally worth it's price.

Starbound has an educational side, too. I'd let my kids play this when they're older so they can get associated with geogrophy. 10/10
Was this review helpful? Yes No Funny
16 of 25 people (64%) found this review helpful
13 people found this review funny
20.1 hrs on record
Posted: February 22
Early Access Review
What looked like an innocent bunny attacked me. Monty Python style. 11/10
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
1 person found this review funny
34.0 hrs on record
Posted: February 16
Early Access Review
Starbound is a fun game, if you like games like Terraria or Risk of Rain, this game may be for you, i have ran through the game 5 times already, and here are my thoughts on Starbound.
Pros:
  • Easy to use crafting and collecting system
  • Tons of items and weapons to pick from
  • Fun and challengeing missions
  • 7 Playable Races so Far
  • Tons of planets to explore
  • Multiplayer
Cons:
  • The bosses are not easy, but not impossible, though they can hinder your progress
  • /admin while good for getting past hard situations if you just cannot beat it, it ruins alot of the fun, but its good for just going through the game without worrying about death or failure
  • The game isn't done yet, the Devs are adding more, and its not entirely a bad thing, just do not go in expecting it to be entirely finished (subject to change)
That is all, i recommend this game be played, i found it fun and enjoyable (this review is only on the most recent update and may be changed if there is more added content) have fun!
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
3 people found this review funny
33.2 hrs on record
Posted: February 28
Early Access Review
this game should be called: what does daylight look like?

it fits the gameplay and the lifestyle you will adapt with it.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
270.4 hrs on record
Posted: March 1
Early Access Review
Love starbound best $15 ive ever spent!!! highly recommend the game i like it better than terraria and minecraft combined!
Was this review helpful? Yes No Funny
22 of 40 people (55%) found this review helpful
2 people found this review funny
77.2 hrs on record
Posted: February 13
Early Access Review
this review is written for the stable update Upbeat Giraffe released January 28, 2015

Somewhere... In space, there's you with your matter manipulator, ready for futuristic, sandbox action.

There have been alot of hype for this game without any real advertising. Tiy left re-digit (the creators of terraria) to start his own project and many people were curious about what is to come. It didn't take too long for them to reveal their project to the world with first screenshots of the human race and a yellow mech. It was clear that this game is going to be a 2D Sandbox game and that it's going to be futuristic.
We've had to wait a long time to finally get our hands on the first public build, their little kickstarter was a huge success. I don't think they ever imagined to raise this much money. For a small studio this must have ment so much but it also brought alot of pressure. That much people interested in this game!

After a few updates it was pretty quiet, nothing was happening in the universe of Starbound and many started rioting, bashing chucklefish left and right... But nobody could say that they are not working on the game, nightly updates were released often. That was enough for people like me to not lose hope in this game. Besides, if they would abandon this project after a success like that, it would haunt them forever. They wouldn't be able to get any other game out, because people would just not trust them anymore.

And here we are, another huge stable update have hit the game and it almost feels like it's a completly new game. The previous stable build looks like a mechanical demo compared to this.
Questing system have been properly implemented and it's really fun! I always wanted something like this to be present in terraria. The only mod that brought some questing never really got anywhere with it, but starbound really delivered and the direction this game is going towards is much clearer now.
But don't worry, the endless space is still here, the fact that you will never be able to explore every single planet in this game is still true! The only thing that changed is that you are not going to be able to travel through space right away. At first you are stuck within your solar system, before you will be able to repair your FTL drive.

Ship upgrades are finally here, they are linear, you are not able to build your ship as you want, but of course you can decorate the interior as you want, that is still here! The final stage of your ship is huge! You'll have space for anything you need. Create a pool with healing water? Sure why not! Storage room will have enough room for any garbage you think is worth keeping around. With the new paint tool you can also paint your back walls to hot pink if you are into that kind of stuff, but of course any other color is available to you!

Alot of stuff happened to planets as well, your ship now tells you alot more about each individual planet. Is there breathable atmosphere? What kind of weather conditions can I expect? Is it dangerous down there? The cave system have been reworked to give it more "natural" sense. And thank god you don't have to dig for hours to stumble upon one, they are quite frequent. New landmarks have also been added, new "mini-dungeons" are simply here to keep the underground a bit more interesting and often hide tressure! And of course villages and various facilities/prisons/towers and what not are still on the surface for you to find.

Battle system have changed a bit too. Spears have 360 degrees aim function now for example. Shields have been also reworked but as I am using 2H sword almost all the time, I can't talk about that much. Enemies are still randomly generated and there's "big monster generator" in the works, I can't wait for that! With proper mini-bosses the game is going to be that much more interesting.

Thousands and thousands of items! Yep, still here! All the things you can use for building, all the cosmetic items your character can wear. The ammount of iutems in this game is absurdly high but somehow it doesn't feel like the devs were thinking "quantity over quality", it works! And the main reason for that is that the game is just huge, you are not stuck in one world, there's so many of them that the ammoun of items fits right in and there's still room for more and there will be more. As far as weapons go, they follow the "Borderlands" formula as in all of them are randomly generated. Except a few of them like the ones you can craft, these are not going to change. And of course unique weapons like the tesla gun, these are not going to have different stats each time you find one. But those you find randomly in treasure chests and as drops from your enemies, they will always be different.

Moding community is also really active so you can explore some additional content like this too.

All in all, this game is still very much in development but it's shaping up nicely! If you like sandbox games, I don't think you can go wrong with this one. You'll get many hours of enjoyement out of it and you can look forward to many updates to come. But as we learned, don't expect stable updates too often. You can always switch to "nightly" or "unstable" to get the most recent changes right away, but especially with nightly, expect the game to be.. well broken. It is here for everyone that wants to see this game's every change right away, but there are things that will be buggy, the game might crash alot etc etc. You know what I mean.
So get the game and go out there! The space is waiting for you. The game is worth getting even in this early access stage.
Was this review helpful? Yes No Funny
29 of 55 people (53%) found this review helpful
1 person found this review funny
89.7 hrs on record
Posted: February 8
Early Access Review
This game has great potential. It can be fun to build a comfy house on a planet. Some people say there isn't enough to explore, but I think even know there's a lot to explore. The quests can be grating, but they're tolerable. In short, it's your typical early access game.

The reason why I don't recoomend this is that the dev team behind it is scum. They may have released a new update after a year, but a normal dev team would have cranked out this much content in 3 months, and a competent dev team in 1. Tiy blatantly tweeted about how he was playing video games on the clock. There are screenshots from years ago where Molly promised refunds, and now they refuse to give any refunds. Their progress map contains blatantly lies, like half-finished or barely started content at 90% or 50%. I'll change my review if the updates beome more frequent, but my opinion of the dev team will never change.

tl;dr Has potential, but the dev team isn't going to use it.
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
2 people found this review funny
78.7 hrs on record
Posted: February 27
Early Access Review
Oh my god an early access game that's finished enough to play? Incredible. Even in an early beta stage this game blew me away with its vastness. Starbound is worth the money now, and will be WELL worth it once it's expanded upon in future updates. Solid combat system (can still use some work), amazing exploration, and with still so much to offer this game is a 9/10 any day.
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1 of 1 people (100%) found this review helpful
137.1 hrs on record
Posted: March 5
Early Access Review
I love this game. I highly recommend it. Its worth way more than $15 imo. If you like platformers you will like this. If you like rpgs you will probably like this. If you like crafting components you will like this. It has significant amounts of each of those components. Also if you like to explore you will definitely love this game. You never know what you'll find next. I've played for over 100 hours and I still have those "Awesome!" moments when I find a dungeon, village, etc. Theres really too much content in this game to list. There are an infinite number of weapons to get with all kinds of different effects like poison, knockback, stuff like that. There are a bunch of different types of both melee and ranged weapons like 1 handed swords and shields, 2 handed hammers, spears, shotguns, assault rifles, crossbows, sniper rifles, and even more stuff I didn't list. That gives you a wide range of options on how you want to pursue combat. If you think you'll like the game, chances are you probly will. I knew almost nothing about the game when I bought it. It looked cool and sounded cool so i figured it was worth giving a shot. I am so glad i bought it. I had no idea that I would enjoy it as much as I do. Hopefully this review is helpful to someone. Good luck to you all. Live long and prosper.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
20.2 hrs on record
Posted: March 5
Early Access Review
you can be an alpaca 10/10
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8 of 15 people (53%) found this review helpful
2 people found this review funny
133.7 hrs on record
Posted: February 18
Early Access Review
its great game, just dont look for fanart unless yoru a fan of alien porn.
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1 of 2 people (50%) found this review helpful
297.6 hrs on record
Posted: March 4
Early Access Review
I've enjoyed this game since it was still on early access. The developers have pushed up production so I would recommend this game to any potential buyers. There are far more well thought out reviews elsewhere in the review section. Please look at them before making a final decision.
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3 of 6 people (50%) found this review helpful
136.0 hrs on record
Posted: February 3
Early Access Review
After being bored of no new content the winter update comes along and gets me hooked on this game once again! Definitely one of my favorite games. Chucklefish did an awesome job on this new update!
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13 of 26 people (50%) found this review helpful
1 person found this review funny
58.5 hrs on record
Posted: February 5
Early Access Review
This Game Deserves a Recommendation. You can Play Alot of Songs. Even from the good old games. but you gotta search first

Also it aint only survival always. Well... Own a Barran Planet and then You can build small stuff with Your own Friends!

I Enjoy my time here for more time then tf2 atm.

10/10 Would Play For Sure!
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3 of 6 people (50%) found this review helpful
150.5 hrs on record
Posted: February 16
Early Access Review
Unlike most very unfinished Early Access survival games, this one actually has CONTENT, that WORKS, and doesnt constantly LAG or CRASH, its worth every dollar, small price for a huge game that doesnt try to sell you extra ♥♥♥♥ like DLC and pay to win content, good with friends, and singleplayer is fun.

10/10

Its great!
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2 of 4 people (50%) found this review helpful
176.8 hrs on record
Posted: February 18
Early Access Review
As this game is still in development, I will most likely write another review in the future. With that said, if you enjoy sandbox adventure games with resource gathering and crafting, Starbound is worth a go, particularly if you can catch it on sale.

I've played a fair bit of Minecraft, and have also tried Terraria, both of which are easy to compare to, particularly the latter. What sets this game apart? That is difficult to define, but it certainly has its own charm. Especially with the Upbeat Giraffe update, which added a lot to the mythos and overall structure of the game. It also has a great mix of fantasy and scifi themes, which sit well with me.

In terms of gameplay, it is easy to learn, family-friendly, and allows for a fair bit of replayability. Combat can be a challenge, and finding/building decent weapons and armour will take some time, but with infinite lives, and nigh on infinite worlds to discover, you'll find yourself coming back again and again.

Graphically, this game is only for those that enjoy a lo-fi indie experience, but again, with recent updates there is a level of sophistication that I appreciate. It is also very consistent in appearance, and remarkable in the procedurally generated creatures and planets.

As always, I have the music turned off, but the ambient sound of the game adds a lot, changing depending upon the planet, and even the depth to which you go mining. There is a repetitive nature to it, of course, but the quality is there in the sound production.

Overall, this is a great action indie game for people that like mining and crafting, with a sense of adventure that I don't always get from Minecraft. And while it is still in Beta, the changes I've seen show a dedicated developer, and leaves me eager to see what the final product will be like.

Graphics: 7.5/10
Audio: 8/10
Gameplay: 9/10
Replayability: 9/10

Overall: 8.5/10
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1 of 2 people (50%) found this review helpful
204.1 hrs on record
Posted: March 4
Early Access Review
Starbound is an early-release game in the works, and yet many times it doesn't feel very much so. The game has so many things for you to do, from quests to missions to upgrades and exploration. As long as you have something to do, the game is nonstop fun. I enjoy playing it as I would many other of my favorite games, and it's only going to get better. Here are some pros and cons:

Pros
-New story quests and missions that make the game feel more solid and progressive
-Fun, yet challenging new bosses
-Rather solid combat system with fast action
-New ship upgrades that allow your ship to be more like a base
-Fun tech to play with, allowing you to use abilities like rocket boots, teleportation, shields, and a mech
-Constant exploration with surprises around every planet
-Beautiful soundtrack, fits very well with the wonders of exploration
-Addicting armor and weapon upgrades that make you constantly want to keep working
-Lots of great races to choose from!
-Very mod-friendly single player platform

Cons
-When you finish all quests and get the highest tier weapons, armor and ship, there's pretty much nothing left but building and exploring planets. No real endgame content.
-First boss in the game is also the hardest
-Tedious exploration when searching for late-game items that can only be found in specific landmarks
-The Novakid ship is a freakin' train. Silly concept, but a weak and annoying choice for such an awesome race.
-Not-so mod friendly multiplayer experience
-Death is very taxing in missions; this is particularly frustrating because of how easy it is to die in the first mission.

Overall, the game is amazing, and I would highly recommend it. It has great combat, exploration, progression, upgrading and building. If any of those are your kind of thing, you should seriously consider buying it.

9/10 A great, constantly building experience
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