Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (51,983 reviews) - 89% of the 51,983 user reviews for this game are positive.
Release Date: Jul 22, 2016

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July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

688 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

907 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (51,983 reviews)
Recently Posted
J.T.
( 11.9 hrs on record )
Posted: July 23
Put the tutorial back the way it was.
Helpful? Yes No Funny
Sollok
( 249.6 hrs on record )
Posted: July 23
Starbound has come a tremendous way from its first Early Access release. If you played any of the Early Access builds of the game, the first thing you will notice is that the game now actually has a story. Eventually, the game will send you to a kind of "hub world" space station, where you'll get a bunch of new quests. This is when the game really starts takes off. The hub world gives you a place to upgrade your items and abilities, purchase vehicles and supplies, and of course seek out new quests. Getting to this world and being shown some clear goals to work towards really gives you a purpose playing the game.

Just like Terraria, you can play Starbound alone or with friends. And, just like Terraria, or Minecraft before it, it's more fun with friends. The game does get a bit easier when you can team up with a buddy, but that's okay.

Visually, the game quite similar to the likes of Terraria and Stardew Valley's pixel-art. That's not to say it isn't absolutely gorgeous though, with all of the little animations bringing life to the universe's inhabitants, and each planet being a beautiful, unique tapestry.

Starbound is not without its faults. The game's UI is pretty un-intuitive - menus are difficult to navigate, equipping and using items is frustrating, and hotkeys are more confusing than helpful. Additionally, despite the overarching main quest line, there isn't enough in the way of a tutorial for new players - especially players who are completely new to the genre. It doesn't explain the crafting system at all, and is very vague on how to complete quests. The "core fragment" quest for example simply tells you to find them "deep underground," without explaining how to get there, and more importantly, how to upgrade your gear to make it a bit less of a slog. I was able to figure things out based on my experience with Minecraft and Terraria, but the first hours of the game will be a confusing mess for newbies, and may switch them off the game completely.

I can happily recommend Starbound to anyone with even a passing interest in the construction game genre that Minecraft kicked off.

THE GOOD
+ Has a lot of content
+ Infinite amount of exploration
+ Overall a fun game

THE BAD
- Can get repatitive
- Limited tutorial
- Un-intuitive User Interface
Helpful? Yes No Funny
Cloonetang
( 198.7 hrs on record )
Posted: July 23
For those that don't know, Starbound is a 2D open world sandbox game with a lot of crafting and some platforming. Terraria is a pretty good comparison. It was in early access for a few years, and it was pretty bare bones. I wouldn't have recommended it back then, but I do now as it is a very good game in my opinion. A lot of the issues players had have been addressed, and some mechanics have been completely redone. It almost feels like a different game. So lets move on to the Good and the Bad.

GOOD
+ Extensive crafting. You can make a lot of decorations, gear, and building material. Finding what you can build and what you need to do so is easy, so long as you have the right workbench/station.

+ Fun combat. Weapon types handle differently (guns use energy, spears poke where your cursor is, shields block, all that jazz), and many come with a special ability you can use (dashing, teleporting explosions, yeah!). Equipment comes in craftable tiers, or as loot with randomized characteristics. Techs can be added to your character that give you double jumps and the ability to morph into a ball, just to list a few.

+Cool monsters. Previously this was an issue, but they've added unique creatures with their own behaviours and animations in the full release, along with randomized creatures that come with a wide assortment of monster parts to define them. You can even capture some of them and use them in combat, sort of like a Pokemon system. Some of the bosses in particular I enjoy, because beating them requires pattern recognition, platforming, and strategies that are often missing in a genre where baddies mostly just run into you until someone dies.

+Wide variety of biomes and dungeons. Exploration takes place above and below ground, across many planets. Planets have unique biomes and weather (meteor showers!), and randomized dungeons/suprises scattered through out. People like to make comparisons with Terraria here (several planets vs one world that has everything). It's a moot point. They achieve the same thing.

+Colonies. Not like SimCity deep, but suprisingly interesting. Build a house, furnish it, buy a deed, then bam- colonist moves in and pays you rent. What you use to build and decorate help determine who moves in, and some tenants have unique shops. They also have quests. I believe there's colony defense events too, but I have gotten that far yet so I can't say for sure. I'd also like to add, that building is very intuitive and easy. Good block placement range, and you don't need a damn hammer to remove background walls. You don't even have to craft background walls, any material can alt as a wall.

+Farming. Again, not a deep system, but one of many fun things you can do. Grow alien vegetables, cook a lot of food, raise a robot chicken and collect the batteries it lays. Crops need water, obviously, and you can sell produce as one of the ways to progress in the game.

+ Upgradeable ship. Your space ship can be upgraded to gain more compartments, and you can hire on a crew to give various perks, or just follow you around and shoot things. You can build inside it too. Want your ship to look like a flying dojo? Knock yourself out, freak.

+ Better multiplayer. Hosting a game used to be a nightmare. Now it's all through Steam, and playing with friends is much better. And it's online, so you don't have to actually be around them.

+Mech.

+Story and progression. Another thing that was pretty bad in the early access. The story is now implemented, and is pretty unobtrusive. Mostly serves as backdrop to get you doing something. Progression is much better now as well and doesn't feel as restrictive as it used too. Almost every item in the game has a description, and some of them are specific to whatever race you're playing as. There are also little stories/notes/lore books throughout for lore nerds.

BAD
- The UI. It's useable, but annoying. The hot bar in particular takes some getting used to. It only holds 6 items but looks cluttered despite that. I understand the reason for it (since weapons now have alt fire or duel wielding), but that doesn't change the fact that sometimes I want to punch a wall because of it. Thankfully, mods will probably create a fix for this, if you end up wanting one. The menu windows are also obtrusive, but you can move them.

- Inventory. I can't think of many games that do this right, so no suprises here. Your inventory is divided up into several tabs that auto sort your items. You mine something and it ends up in the material tab of your backpack, food in another, and so on. This can be annoying when you pick something up and want to find it for the first time, or any time for that matter. You will probably be swapping your hotbar items around a bit, and be forced to navigate the horror that lies within your backpack. A little tip: shift + right click will split stacked items.

- Lack of depth. I hesitate to call this a negative. Starbound is a pretty chill and casual game for the most part. But if you're the kind of player who desires extensive survival mechanics, or in depth systems, you might want to look for something else. The wiring options can get deep, but that's about it. Starbound offers players a lot to do, but each of those activities isn't a game in of itself, unless you have one hell of an imagination. If you want a game to revolve around a concept, like farming, to get you motivated to do it, you're out of luck here. This is more like, "Hey, growing potatoes sound like a fun distraction, I'll do that on the side." Not like, "I have to grow these carrots NOW, so i can give them to this character on their birthday and get laid."

- Tutorial. You can skip it, but that isn't the problem. Anyone new to this genre will probably just end up frozen in a perpetual scream as they tried and failed to figure out how to eat raw corn to avoid starvation, let alone find core fragments to get past the first planet (they're near the planet's core or in a mining camp). A lot of basics aren't very well explained, so if you're new to this type of game, I'd recommend playing on the Casual setting to start. The first few missions are also kind of boring, and can feel like they're just holding you back from the better parts of the game.

TLDR: Killed a space penguin with a metal folding chair 11/10 IGN (sigh...)


Helpful? Yes No Funny
Private Lev
( 40.1 hrs on record )
Posted: July 23
Another successful early access game. I will say only few words. If you love exploring, grinding for loot and base building, you will love this game. It is simply amazing. I highly recommend it if you have a friend or two to play with. Cheers o/ (Also in-game music is simply mind blowing, who ever created the music did a tremendous job)
Helpful? Yes No Funny
Serendipity
( 1,244.5 hrs on record )
Posted: July 23
I was super excited for 1.0, but the game no longer launches. It was fine until 1.0 and now I can't play it at all. Reinstalling, updates, nothing has any effect.
Helpful? Yes No Funny
Anoff
( 514.7 hrs on record )
Posted: July 23
Please see ( http://steamcommunity.com/app/211820/discussions/0/352788917750708041/ ) for my new experience with a 100% "finished" game, not beta.
Helpful? Yes No Funny
eggs
( 17.4 hrs on record )
Posted: July 23
I was pretty happy uninstalling this game once the update wiped all of my saves.
Helpful? Yes No Funny
noahx64
( 51.9 hrs on record )
Posted: July 23
yeagh it might be good
Helpful? Yes No Funny
JustREDGaming
( 34.8 hrs on record )
Pre-Release Review
Posted: July 23
Hey guys this game is very addicting if you are into RPGs. I highly recommend it. If you would like to see the game played visit this youtuber "justredgaming". Hope that helps
Helpful? Yes No Funny
mo1016
( 73.3 hrs on record )
Posted: July 23
Waited so long for 1.0 and yes, I am loving it so far...only if the game save file stop keep disappearing! Happened twice in two days! Once to me and once to my friend! We'll start playing once the issue is fixed!
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
146 of 204 people (72%) found this review helpful
9 people found this review funny
Recommended
115.3 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

Pros:
  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
Was this review helpful? Yes No Funny
66 of 95 people (69%) found this review helpful
9 people found this review funny
Recommended
381.3 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
2 people found this review funny
Recommended
72.7 hrs on record
Posted: July 23
Starbound holds a special place in my heart. I've had the game since 0.1, and on multiple steam accounts. The game has always had the best oppurtunities to become one of the greatest games around, but it never QUITE made it.

All of that changed with the recent 1.0 update, marking the full release of the game.

You know have a fully pledged story, with interesting and deep characters, insane ammounts of lore and backstory and over 8+ bosses.
Talking about bosses, they range from everything between a spider made of flesh, to a penguin in a futuristic war machine. Every boss is very unique, and their attacks never cease to suprise me.

There are 6 classes to choose from; A robot, A fish, A plant, A collection of gas, An ape and of course human. This sounds very bazare, but as soon as you create your character, you can already read a simple recap of the races backstory.

Starbound is a sandbox gme, and it is a prime example of what a sandbox game should be. You can choose to never mine a single peice of ore, never craft a single peice of armor and wether you want to live on your ship, or on one of the unique procedurally generated worlds. There is thousands and thousands of different blocks and furniture, which comes in great use with the colony system.

The colony system consists of you creating a house, and putting a colony deed inside. The colony deeds cost 750 pixels (the ingame currency). You can choose who will live in the house by either decorating it with old chandeliers and bookshelves, or weapons and armor. You can get everything from a merchant to a guard, and they all come together with the procedural quest system.

Quests (That arent outpost or story related) are always procedually generated, yet they're still all very unique and fun to do. The people who will give them to you are either random NPC's or inhabitants of your colony.

If you so happen to complete a lot of quests for a specific NPC, will he request to join you on your adventure, as a companion. It is only possible to have to companions with you at all times, but it can range verything from a penguin to one of the many races of starbound. The sandbox aspect comes in very real here aswell, as you can either get companions by making colonies, ore buying your way to illegal penguin mecenaries.

If you get enough companions on your ship (You can have as many as you want, just only two with you) your ship will get bigger, leaving you with more room.

There is an infinite universe to explore with many weird and funny biomes, and deep and interesting dungeons.

The weapons of Starbound; The weapons come in many shapes and forms, some silly and some deadly. They, like so much else in this game, have prodcedurally generated stats and looks, which means you will find something cool about almost every weapon you find.

Verdict:
If you want a game with litterally endless things to do and create, and many unique enemies and weapons, you're at the right place. Starbound is huge, and for the gamer that likes to read, there is huge amounts of lore to dive in to. There are plenty of easter eggs and references scattered around the massive diverse planets, just waiting for you to find them.

9/10
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9 of 11 people (82%) found this review helpful
Recommended
31.5 hrs on record
Posted: July 23
I have this game from long ago, I have been waiting for 1.0 so that I can follow a formal story... and is amazing, I love exploring, building, growing a farm, searching for better weapons, cooking, doing quests... I have played Terraria, Junk Jack and Starbound, I love the 3 of them, each one is different. I could say starbound has lot of depth, love it!

I always play with someone, I use the Linux versio and she the windows one, both work fine.

10/10
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35 of 61 people (57%) found this review helpful
Not Recommended
37.8 hrs on record
Posted: July 22
Definitely not in the same league as Terraria. I played this game for at least 30 hours a couple years ago. It was a much better experience before 1.0. Taking out craftable pickaxes made this game excruciatingly slow. Maybe I just got a bad seed, but I want the last 3 hours of my life back. Perhaps I'll come back in a couple years after some more mods have been developed.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
Not Recommended
1,642.8 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removel/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
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9 of 12 people (75%) found this review helpful
4 people found this review funny
Not Recommended
39.4 hrs on record
Pre-Release Review
Posted: July 23
3 Years. 3 Years this game was in developement.

In those 3 years, some people finished school, some got advanced diplomas, studied or got a car and the license they needed for it.

Some people may got a job, or a boy/girlfriend. Some aged, some didnt.

THIS game however now has a tutorial. Nice.
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20 of 33 people (61%) found this review helpful
1 person found this review funny
Not Recommended
447.4 hrs on record
Posted: July 23
Worth the wait?

Promised to be released all the way back in 2013, Starbound was a prime example of "how you DON'T do early access" for a long time. Did it change with the release?

Now, don't get me wrong. It isn't a bad game - would you expect someone to play bad game for >400 hours? But it's... shallow. It doesn't have a decent amount of content that it had, but that was cut just for the sake of cutting.

Example: tech system. Bubble field that negates fall damage and lets you bounce off the surfaces; badass rocket boots; on-demand teleportation to another point of the screen; health and energy regenerators; friggin power mech suits! Sounds sweet, right? Well, if you liked this assortment of power-ups then sucks to be you: all of that was in the game, it IS in the game's files even now - but it was cut right before the 1.0. Current available tech system consists of "lower-your-size" skill with some variations, "jump-higher" skill with some variations, and "run faster" skill with some variations. That's all. Before i could fly from the ground all the way to the board of Avian Airship with rocket boots alone, but now? None of these new techs will give you anything similar.

That applies not only to techs - there are various codex entries, weapons and entire biomes traces of which still exist in the files, but you'll never find them - unless they're reimplemented with the later update, but then you'll wonder - what's the point of "1.0 version" anyway?

(By the way, if anyone can confirm that Uzis, Tesla Spears and Lightning Coils still can be found legitimately, i would greatly appreciate that - those were my weapons of choice for the most part of my Starbound playtime)

Next point is, they promise you "7 playable races", That's a lie. Game has 6 playable races and 1 playable character. If you play as any of the 6 vanilla species, you'll meet a lot of towns, camps and just stray folks of your kind while exploring stars, as well as some written pieces of history. That is not the case if you are to choose Novakid. I just want to point out that saying "they are nomad race so they don't have any settlements and/or recorded history" ISN'T the same as making them "fully integrated into the lore!" and it ISN'T a valid reasoning to the fact that player's character is literally one and only Novakid in the entire universe.

And at the same time, developers really don't like to give players a choice in small things. Not always, yes, but when it happens, it is on the edge of stupidity. Community didn't like the hotbar change to less intuitive version? Well, we will implement new one anyway, although it could be easily selectable in settings. People liked need to warm them up through fire and clothes to survive on cold planets? Aw shucks, let's have this "craft once and forget" system. Don't like the onboard pet that just sits here, doing absolutely nothing? Too bad, beause you HAVE to hold this useless pile of pixels on your ship instead of acquiring one if you want to. And god forbid you to build a colony without taking into account the fact that NPCs can't close the doors after walking through them - one stray monster, and entire settlement could be wiped out. It could be easily changed with a few adjustments to the script. But it isn't. Why? Beause reasons.

Honestly, after looking at main features of release version (storyline, fossils, backers' items) i can't help but think that the main vector of work for 1.0 was "Finally put in all stretch goals and be done with it already". I may be wrong, I WANT to be wrong, but simply can't shake the feeling.

Also, some of those cut codex entries implied that storyline will be something more than "find six keys and kill a monster". This and Novakids' "implementation" busts immersion in the game's world for me REALLY hard.

But if you have some friends to fool around with, or want to roleplay as your character with complete disregard to intended atmosphere of the game, then grab Starbound. Despite all negative parts, it is still a real deal for its price/content ratio. As to me, i'll wait until there's enough mods to restore and fix what was cut and broken.
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22 of 37 people (59%) found this review helpful
Not Recommended
20.0 hrs on record
Posted: July 23
I just cant recomend Starbound; the game doesn't seem to be finished enough for that.
Biggest problem I'm having with the game is that it runs like garbage dropping constantly to 30fps and even below, and before anyone says that I have weak computer, I dont, AMD FX-6300 and AMD Radeon R9-280 is not weak, maybe not great but not weak by any means. It seems that Starboound is using some sort of framerate "smoothing" and that is just messing up everything but even ignoring that: THIS IS A 2D GAME! it should not dop below 60 so there must be some optimization problems too.
Second annoyance is that the combat in the game is bit lackcluster that you most of the time are just trying to get and angle where you can hit the enemy because many weapons cant really hit downwards, yes there is better weapons later in game but early on it is still bad. Also going down using platforms is just broken beacause holding down and tapping jump means falling through platforms until realeasing down and so going safely down with platforms is really tedious, just make me press jump for each platform and that problem disapperars, otherwise game is pretty nice so there is hoping it gets better with patches, on a side note the version 1.0 still says beta in window name.
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99 of 184 people (54%) found this review helpful
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Not Recommended
36.3 hrs on record
Posted: July 22
Before I continue writing this review, I'm going to clarify something. I actually like Starbound. It's an interesting game and, despite what people may claim, it isn't just a Terraria clone. Similar, yes. Clone, far from it. To be honest, if someone's just looking to kill a bit of time, I WOULD recommend this game. However, in terms of a game you can really put hours into, I wouldn't, hence the 'no' recommendation. They really need to add an option for half-way, but that's going off topic.

Starbound has, at it's core, a brilliant concept, and a lot of that concept shows itself in an impressive way. Terraria might be an amazing game - I've sunk over 300 hours into it - but the idea behind Starbound is, in my opinion, even better. When it comes to realising that concept, it's been done to an impressive standard. Being able to set up whole towns (not just a bundle of houses for a few specific NPCs), travelling to different worlds, an unusual mix of sci-fi and medieval content, various races to play, penguin engineers (okay, not a major point, but I just love how they look like the Prinnies from the Disgaea series :D) and more.

The thing is, I don't feel - and this is just my opinion, clearly - that it feels... polished, for lack of a better word... enough to really rival Terraria in terms of a game you can truly sit and play, as opposed to playing now and again. I'm not saying that Terraria is any better than Starbound as a whole - just that it's a game you can get better absorbed in. And as a point before I go on, I'm not writing this review to compare Terraria and Starbound. But that being said, since Terraria is arguably one of the best of it's type, I will end up comparing them at times.

It's hard to really define what it is that puts me off, but I'll give a few general ideas. Starting on the least important point - the graphics style. I'm not saying it's bad graphically, but it just doesn't appeal to me. It's too... rough, I suppose. I'd personally prefer a slightly simpler art style that's more refined. Personal taste though. *Shrugs* Think of it like carving a statue - I'd prefer one with less detail but smoother lines, than a detailed one that looks like someone's just gone nuts with a saw :)

Secondly, the 'matter manipulator', the means for mining and the like. It's an interesting idea, but it's just awkward. You shoot it at an area of blocks, some of which take longer than others to mine, and sometimes targeting far more than you want to. Same with placing - you end up placing more than you intend to. It's a real pain in the backside. Though this can, thankfully, be changed through modding (there is a mod on workshop at the moment that lets you change the size of affected area. Bless the modder who did that) it really should be something the game itself allows.
EDIT : Turns out there is a way, it just wasn't anywhere in tutorial either pre-patch or post-patch. Really should have been. Thanks to The Lost Sentinel for tip :) Still think matter manipulator is just awkward to use compared to the tools you find in Terraria though...

Possibly the largest put-off for me, though, is the way in which the game runs. Okay, I'll admit, my laptop is fairly... rubbish, to put it mildly. But it doesn't have any problem running most games - ones with much higher processing requirements run fine. It isn't a hardware issue, in short. But it just feels more clunky than other games. For those of you who can make sense of what I'm about to say, it's like it's slower without actually being slower. Go figure.

Staying on the topic of issues, but taking a slight detour, I first played Starbound a long whilst before it was 'released'. Probably a year or so ago. What I've mentioned so far were issues that bothered me even then. Since I last played though, the game's been through two patches : the combat update (I think it was called, but whatever) and the full release update. I'm not wholly sure which changes I'm about to mention come from which patch, but it doesn't really matter. For the purposes of this review, I'm just going to combine the changes and refer to them as the patch, singular. Less confusing that way :)

So... for one thing, this new storyline. Under most circumstances, I believe games need a strong story to them to be really great. I'm a writer, so stories are important to me. This though... honestly, I think Starbound was better off without it. For one thing, it's the sort of game where you don't really want a story that much - you just want to play the game. Before the patch, yes, you had to advance a storyline to get certain things, but it wasn't half as strict as the new one. Your actions are very much forced now, as opposed to having a bit more freedom with the old one. Sandbox games really shouldn't be so restrictive. And as a slightly minor point, this new storyline is... I'd say bizarre, but that'd be stretching the truth. Let's just say I really, really don't like it. It offends my inner writer at how bad it is. The occasional humour (I will admit I like the slightly sarcastic and/or weird nature of SAILs new dialogue) doesn't make it up for me. At all.

Second, the new system where you can equip an item in each hand (two-handed items notwithstanding). It's an interesting idea - but I don't feel it suits the genre at all. This isn't Skyrim. The old system where you had singular items was honestly much better in my opinion. I admit that the system has potential, but it doesn't seem to fit into the game too well. And I'll make the next point as a continuation of this one, since they mine similar territory - the ability to scroll through the quickbars with the mouse wheel. Helpful, of course - but they really shouldn't have included the matter manipulator as part of that bar. It kind of gets in the way, especially since it sits right in the middle of the two halves of the toolbar.

My third point - and I'm going to make this the final point, because this review's long enough as it is - is somewhat more... unsure. It's possible I'm imagining it, but I swear there used to be more crafting options available (e.g. copper-based armour). I like the way the crafting menus are spread out now - less packed and headache-inducing - but there seems to have been a reduction in options. As I've said, I could be wrong. Been many months since I last played. But there just seems to be stuff missing.

I could go on, but I won't. I think I've made my point, really. So I'll finish with a simply summary. Starbound has an absolutely huge amount of potential, far more than Terraria ever did. But there are too many things that just don't feel polished enough, or don't really seem to work with the game type. I don't deny that this game is fun, as game's go, and it's a definite recommendation for anyone looking for the occasional fun. But it's also not something I'd advise if you're looking for a game you can really sink your teeth in to.

As a final point of clarification, this is just my opinion. I'm sure there are plenty of people who disagree with most, or all, of the above points. Since I wrote the review, this should be common sense to realise, but hey, who said the whole world had common sense?

I'd hope no-one, or he'd need to spend time in an asylum for being hopelessly optimistic.
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