In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews:
Overall:
Very Positive (49,140 reviews) - 89% of the 49,140 user reviews for this game are positive.
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recent updates View all (42)

April 15

Starbound Dev Blog Round-Up! 15/04/2016

Hello! Here's a round-up of our posts from the last little while.


#Discussions_QuoteBlock_Author
Hello, and welcome to the new and improved Starbound website!

In preparation for the previously mentioned final approach to 1.0, we've taken some time to give the site a new coat of paint. So take a look around, and let us know what you think!

So, what's new with Starbound? Well, I think you'll all be excited to read that you'll soon be able to upgrade your Matter Manipulator in whichever way you see fit!

Do you focus all your modules early on towards maxing out the Power Generator? Or perhaps you'd find spreading your modules out on each area a more rewarding spend. The choice is now up to you in which order you focus your upgrades.

This feature is still a work in progress, but here's a look at the interface as it stands right now:



We've also got some some exciting news to share regarding Starbound on Xbox One! If you're attending EGX Rezzed in London this weekend, you'll be among the first to play an early build of Starbound on the Xbox One, via their new Game Preview program!

We're already receiving some sizeable interest at the ID@XBOX booth, so come and say hello!



That's all for today!

---

#Discussions_QuoteBlock_Author
Hey, you! Have you ever thought about being a space bounty hunter?

I mean, obviously being a regular bounty hunter is all well and good, but if you stick space on the front of it... well, I'm sure there are statistically a lot more outlaws in the whole of space than there are here on Earth, right? Travel time might be an issue. There's quite a lot of travel. I suppose there are always downsides.

Anyway, now you can do that!



You may come across NPCs who are feeling a bit anxious about the presence of an infamous outlaw near their home. Go and take care of that and receive a nice bounty in return! Outlaws aren't as easy to fight as regular NPCs, and may even have a few tricks up their sleeves.

But who knows? Maybe Shadowy Goldtooth the dark knight is just a bit misunderstood! Maybe you could even be friends?

---

#Discussions_QuoteBlock_Author
There are whispers of a seedy hidden dive bar at the Outpost frequented by penguin mercenaries...



It's rumored that if you do the bartender a favor, you'll be allowed to hire penguin mercenaries onto your ship crew rather than accumulating crew members by being nice and helping people.

... they're just rumors though, of course!

76 comments Read more

April 3

Final Approach to 1.0

( Cross-posted from our dev blog )

Hey all!

So Starbound's next update is the big 1.0 and it's getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn't mean the end of updates for Starbound by any means, instead it will mark a shift away from engine work and towards additional content creation.

In the past we've referred to this update as 'the story update' and indeed the player will finally be able to experience the complete Starbound story arc.



Along the way you'll meet new friends, undertake a series of missions and search for clues across countless planets. The story arc isn't intended to replace the sandbox gameplay, but instead provide it with context whilst leaving the game open and boundless.

So, let's go over some of the big new and returning features in 1.0

Story Content

You are a Protector in training. The protectors belong to the Terrene Protectorate. An organisation formed on earth by humanity to protect and guide the universe towards peace. The story begins on earth, on your graduation day and quickly has you hurtling out into the stars.

The story consists of 8 instanced missions that take the player from overrun mining facilities to ancient temples and sunken libraries. To unlock missions you'll be given quests which utilize many different aspects of the Starbound sandbox to send you searching for clues. Clues can be found in many different ways, from visiting towns and talking to the locals, exploring dangerous dungeons, to building colonies and completing quests. Our goal is to reward however you like to play.

All of these missions (excluding the intro) end in a unique boss fight and meeting new friends that aid in the expansion of the outpost, which is now upgraded as you progress.

As of this update the mission/story progression, armor progression, ship progression and colony progression are all entirely separate. Whilst missions do increase in difficulty as they progress, it's up to you how you want to tackle them in terms of gear, weapons and items. We've removed any artificial gates, though you will need to ensure you have the equipment needed to overcome any environmental hazards.



The lore and NPC dialogue has also been tweaked around this story and forms a cohesive narrative which ties the Starbound universe together.

 

Planet Generation

Up until now, each planet in Starbound had one major biome, with some sub biomes scattered within it. With the goal of freeing up the progression and removing artificial gates in mind, planets now contain multiple major biomes, in interesting combinations. Planet generation feels new and fresh with many more possibilities for variation and interesting content. It's now possible to find a volcano in a jungle or a ruined town in a desert.



 

New Dungeons

We're also bringing these planets to life with great new dungeons, villages and beautiful microdungeons. Planets are populated with more content than ever and we're making sure those dungeons contain rewards that are meaningful both to the story and to sandbox gameplay.

These new villages extend to every race, including the Hylotls who now have a complete set of dungeons and villages in game.



 

New Side Quests

Alongside the story progression and clue quests there are a number of new side quests, including a battle arena, a museum that needs to be populated with artifacts, and test chambers to unlock tech upgrades. We've also expanded the quest system with a quest tracker, compass and multi-part quests which update as you undertake them.



 

Generated Quests

In order for a world to feel alive and cohesive it requires context. We're establishing that with our new generated quest system. As you explore the stars, you'll meet NPCs who need help in various ways. These NPCs will ask you to check out specific locations on their planets to complete their requests. Quests are generated in such a way that the NPCs are aware of the planet they're on, the creatures that inhabit it and where other locations are in the world.

Completing these quests will grant you all sorts of different benefits and some can leave you with new friends.



 

Crew Members

In order to reward players for creating colonies we've allowed particularly happy colonists to become crew members. If you accept their service they'll beam to your ship, wear a uniform and fall under your command. Crew members are capable of fulfilling a number of different roles; Soldiers will fight alongside you, medics will heal you mid battle, mechanics will make your ship more fuel efficient and stylists can outfit your crew in custom uniforms.

Crew members can be picked up and dropped on your ship at any time, crew members that follow you will interact with the world around them, examining and commenting on objects they pass and sometimes interacting with them.



 

Mercenaries

If building colonies isn't your style you can always head to The Beakeasy and hire a penguin mercenary. These mercenaries will carry out the same roles as crew members but their assistance comes at a premium.  

 

Ship Upgrades

Ships are now upgraded by reaching a certain quota of crew members. Alternatively, if crew members aren't your style, licenses to upgrade your ship can be bought on the black market at the Penguin Bay. Post 1.0 we'll continue to look into the feasibility of entirely custom built ships.



 

New Crafting Progression

The crafting progression in Starbound has been completely revamped. There are many more crafting tables, each with tabs that specify categories of craftable items. Crafting recipes have become more meaningful and interesting with more thought behind what each of these recipes requires of the player. It's easier than ever to find what you want, when you need it. Your pool of recipes advances more logically and the improved UI makes crafting less of a chore.



 

Fossils

You're now able to craft a fossil station and new fossil tools allow you to unearth a wide range of bones underground. To excavate fossils successfully you'll need to complete a tricky minigame. Once completed you're able to display collected fossil pieces in craftable display stands.



Hunger is Back

Hunger has been reworked and has returned in an optional survival mode. The UI has been revamped and food now rots over time (with refrigerators keeping food fresh). Eating food now also has a healing effect outside of survival mode.



 

New Weapons

There are a plethora of new, extremely unique weapons scattered all over the universe. These weapons make for good rewards, provide varied gameplay and many of them are built on backer requests.

 

Revamped Pet System

The pet system has been massively improved, captured pets now appear in your inventory, the range of creatures you're able to catch is much wider, the capture animations have been improved along with the pet behaviours. Pets can also be equipped with collars which provide them with special abilities and you're able to craft healing and tether stations to heal and tether your pets to a location.



 

Augment System

Similar to pet collars, armor augments can now be applied to certain back armors to give the player special properties. These range from increased damage and speed to fun special effects.



 

Combat Updates

Combat continues to be updated and tweaked. We've continued to adjust the way damage works. When hurt the player now has increased invincibility frames. When a monster is hit by a player it's unable to damage the player for a short period. Meaning you no longer have to worry about being hit by monsters caught in your special attacks. There are many small changes we've made here while we continue to work on balance.



 

Polish

There are far, far too many things to mention here but the overall effect is one of a far more polished, finished experience. It touches every aspect of the game; code, sound, graphics, design are all included. We will be pushing a release candidate of Starbound to unstable some time before 1.0 whilst we continue to polish for the final release.

 

Performance and Optimization

Performance in Starbound falls into two categories, client performance (framerate) and server performance (update rate). We've entirely rewritten the renderer to massively improve client performance so your framerates should be higher than ever. We're now working on server performance and expect to at least double the update rate before 1.0.

 

A New Style of Multiplayer

Multiplayer in Starbound has always been a bit technical to get off of the ground, requiring the player to set up a server, forward ports, share IPs and so on. We're hoping to use Steam to massively streamline this process though there are still some technical hurdles we're working through. Our goal is to create two kinds of multiplayer experiences.

  • Drop in/Drop out of a friends 'singleplayer' game, through steam invites. This would be limited to 4 players max by default (edited via config). This method would require no server hosting, no IP sharing or port forwarding. Simply invite your friend to the game you're currently playing offline.
  • Dedicated Servers. This would continue to use the server/client model and be entirely configurable by server admins. The goal being to provide as flexible a solution as possible.
We're also looking at what security improvements we can make, though this is going to be a tough one with the degree to which Starbound is moddable.

 

Steam Workshop

Alongside Steam matchmaking we're intending to make use of the steam workshop to support mod sharing and subscribing.

------------------------

This is just a few of the features you'll be seeing in 1.0 and as always we'll be posting about development here.

Until next time!

Tiy

 

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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Massive Combat Update!



The Combat update is here!

The much-anticipated combat update is out! Discover new unique monsters, weapons, biomes and microdungeons throughout the galaxy! Check out the full changelog below.

A few notes:

  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.
ATTN Modders! We've put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!


[/img]
  • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
    • Yes, some guns now have flashlights
  • Change to hammer mechanics: hold left click to wind up, release to fire
  • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
  • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
    • Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
    • Dual wield fist weapons to enable powerful combo finishers
  • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
[/img]
  • Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
  • Knockback is more powerful and reliable
  • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
  • Remade shields and improved blocking mechanics
  • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
  • Hostile monsters now damage the player on touch
[/img]
  • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
  • Hoverbikes!
    • Great for travelling across planet surfaces quickly!
    • They include a passenger seat so you can transport your friends!
    • Come in several attractive colors!
    • Drive carefully to avoid blowing yourself up!
  • Boats!
    • Similar to the previous boat tech, useful for crossing large bodies of water
    • Your friends can ride on deck or pose dramatically in the bow
  • Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
[/img]
  • Quest givers’ portraits are shown on quest dialogs and in the log
  • Colonists now occasionally give players new procedural quests to help improve their house or social standing
  • The abandon button can be used on procedural quests and the same quests can now be declined
[/img]
  • New ‘Midnight’ planets
  • New ‘Frozen’ planets (replaces Tundra)
  • Prism, Steam Spring, and Hive sub biomes
  • Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
[/img]
    • Craftable elevator objects, because stairs are so last millennium
    • Consumable dyes to change the color of armor and clothing
    • Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
    • Too many new objects, items, costumes, colony tenants, etc. to list
    • Too many bug fixes, item tweaks, and balance changes to list
    • Improved support for Tiled map and tileset format for modders
  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

About This Game

Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…



Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!

With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Helpful customer reviews
129 of 213 people (61%) found this review helpful
8 people found this review funny
155.7 hrs on record
Posted: April 2
Early Access Review
Short review: I liked it at first, and it definitely had potential once upon a time... but the repetition and a few other factors have taken away the fun. I don't think it will improve- wait until final release or until it goes on sale if you decide to buy it at all.

It was a tough choice for me to mark Starbound as not recommended because I used to really enjoy this game. However now, taking a step back, some recent changes and underlying flaws have taken that enjoyment out of it.

1. My biggest issue: repetition. I was initially attracted to this game because of the exploration factor, but it doesn't take long before you see the same thing over and over, and the recent changes to the game have only made this worse. Each planet is almost a carbon copy of others of its type, down to the of monsters that spawn there. The dungeons and towns become tedious after encountering them time and time again. The unique charm of exploring different planets' surfaces is almost entirely gone. The over-abundance of microdungeons and rare items has made the feel of the game shift from exploring to grinding for loot. Even the dungeons themselves and the loot within eventually becomes mundane and useless (Oh boy, a new cool weapon! Just like the other ten thousand I found and won't ever need!).

2. Further, the progression feels wrong. NPCs give quests that guide you through the different tiers of armor- but it winds up boiling down to finding some ore, making some armor so you can beat a boss, so that you can find different ore to make more armor so that you can beat another uninteresting boss... rinse and repeat. That's essentially the only progression system, which ends up feels very grind-y. Overall, the old boss system felt much more rewarding. (There is some progression to be had in upgrading the size of your ship, but this provides little to no real challenge at all other than more grinding planets.)

3. Kind of goes along with the lack of the progression, but the game lacks any real point or purpose. Okay, so it's a sandbox game, maybe it can get away with no real substance, right? Not really, as exploring gets old fast and the sandbox aspect withers up fast.
There are, of course, more issues (why was damage-on-touch added??) with this game, but these two stood out the most to me.


Now, there are still plently of good things that made the game enjoyable. There are neat little easter eggs and plenty of cool things to find. I've enjoyed it for long enough to feel as though I've gotten my money's worth, but lately Starbound seems to have taken a turn for the worse. This game has been in early access for years (wasn't it supposed to come out in 2012 or something?) and somehow it doesn't feel much closer to a finished game. Overall, Starbound feels like a very poorly developed game- it could have been great but something went wrong along the way.

Granted, this is still an early access game (which it has been for years since I bought the game...) so these things *could* be subject to change. However I don't think they will, and the game has lost some of its fun. If you are going to get this game I would strongly encourage you to wait until it is out of early access, although that may take a few more years at this rate :/ or wait until it goes on sale.
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48 of 72 people (67%) found this review helpful
5 people found this review funny
122.2 hrs on record
Posted: April 17
Early Access Review
Before reading this, I want you to keep in mind one thing, one core fact that drives this review: I LOVED Starbound to pieces, for the longest time.

The first time I picked up this game (on the recommendation of a friend, I might add), I was exploring planets left and right, finding creatures that spit shadow, dragons that could one shot me, fish that looked like submarines, and dogs that vomit rainbows, on the surface of worlds made of purple eyeballs. It was the best thing I had ever seen. Then the updates came. I figured "oh, they'll probably make it easier to find civilization" (at the time I had only found 3 settlements, by my 30th hour of gameplay. I was still happy.) The game started to lag for me. I was used to it, I had a bad computer at the time.

Shortly after, there was a wipe. I lost my character and my favorite server went down. I couldn't play with my friends anymore, the custom ship I was building (thanks to a lovely little mod bundle a friend and I assembled), the planet we were terraforming and the MASSIVE ice-world castle I was building...all gone. I saw what they did with the game and I said "ok, I guess that's a reasonable update." and began my base and ship anew.
Then there was another...and another...Then yet another update came and I couldn't play anymore. I was looking at enough lag that creatures wouldn't move on my screen and I could walk right through hostile dungeons without firing a shot.

For six months or more, I abandoned this game.

A few weeks ago, I got a new computer. I immediately thought back to starbound, one of my favorite games of all time. I boot it up, all excited! Then I remember...oh, the server is gone now. Oh, my base is gone, my ship is gone, my loot is gone, my character is gone. I accept it and move on, perfectly content to start a new character and terraform everything from scratch.
That's how amazing this game was.

My first planet, I'm happy as a clam. I had a new bazooka that fired guided missiles and a nice sword that that spins around and massacres everything. Then I found a house! YAY! A neighbor! Then another one.....YAY! TWO NEIGHBORS!

*next planet* oh hey, a village!
*next planet* oh hey, 4 villages!
*planet after that* Its the garden of Eden, holy crap!
*fifty planets later* Jesus, another village? This whole place is filled with lava though...

At this point, I've noticed that nearly every planet has a village on it. Most have several and most of the ones that have several, are completely covered in tiny little wooden villages. I didn't like that fact much, as it took away from the previous, unique feeling of awe and accomplishment that once accompanied the discovery of a settlement. Quickly becoming bored with that, I did something I had never done before. After just a few hours, I decided to run up a few levels on the main campaign (time was, I never needed to go beyond durasteel, I just explored and built). Even with all my goofing around and time wasting, I got the max tier of armor and weaponry, killed every boss using just my chakram (first weapon I ever found. It scales, but really badly...still the best weapon I have somehow) and I hit a wall..."what do I do now?"...

"OHH! I KNOW! I'll capture a bunch of pets and start an illegal animal fighting ring!"...oh...wait. Nope, cant capture "combat pets" anymore. Only...you know I'm still not sure what you CAN capture...all I know is that its something not worth the effort...I threw those pods at literally everything interesting.

"Ok, well, how about I do what my friend was doing and collect cool trees?" Nope! None of the non-basic ones drop saplings anymore...ok...

I had nowhere to really go, nothing to really do and all of a sudden I realized just how hollow the game had become.
I considered building a base. I mean, every planet does have a massive cliff somewhere that I could just dig into now...
Then again...that's every planet.
I could go on an ice planet...but survival has been removed for a long time and all the upgrades make everything safe. (oh, minor note, I haven't found a single background that struck me as more than mildly interesting. They used to have some really gorgeous ones, like aurora backgrounds, particularly on ice planets. Now, at best, we get a mountain range. At worst, a bunch of mildly weird trees that really muck with your depth perception.)
what about a lava planet? No...It takes eons to reach the floor and I'd probably just find another village.
How about I settle on a planet with lots of those cool creatures the procedural generation always comes up with?...oh...wait. I haven't encountered a single procedural creature since I re-installed.

It used to be hard to find a perfect planet, with a nice background and dangerous weather (seriously, meteors used to be everywhere, it was awesome!) and cool animals and a nice hillside to carve a castle into. And when you finally did, you WANTED to build there. You were COMPELLED, to build there! Now, every planet is...bland and identical. Everywhere, the same dopey rock throwing crab, the same weird, super annoying spider/rock hedgehog thing and the same...is that oddish from pokemon? ((0))_((0))

This game used to be amazing. And I mean, AMAZING. It looked like terraria, granted, but it was in my top ten games of all time. Since the updates, I hesitate to say its even on par with terraria. The balance was lost. The devs left out most of the features that they were supposedly building (custom ships, being a big one. Wouldn't even be hard to do, its one file and a couple of tile types. ENTIRELY feasible and easy to make completely optional!), they increased chests, ore deposits and village areas to ridiculous levels and all but REMOVED procedural generation. Where are my shadow dogs? Where are my eyeball trees and strange giant, lightning spitting, barbarian hylotl? (I want to take a moment to impress upon you, the importance of this last bit here. The procedural generation was about 80% of what made this game amazing. Its gone now.)
And where are those danged ship raiding pirates that we were promised?
Congrats, you added a rail system...something that the community did for mods... in a few days...years ago.

There wasn't a single second that I regretted purchasing this game before I reinstalled last week. Now, I'm not sure I'll ever play it again.

So here I go, onto the next game that promises to be exactly what this game used to be.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
407.6 hrs on record
Posted: April 30
Early Access Review
Best game i have ever played, immense, deep, deep, deep, deep, deep; and you can do whatever, whenever you want.

Music 10/10 (Many hours from Curtis Schweitzer)

Gameplay NEVER boring: Craft, collect, fight, forge, trade, buy, sell, dig, high jump, teleport, FTL, explore, build, destroy, capture a critter, create your own colony, play COOP or MP..... 10/10

Graphics: i give a .... about that.

My fav. items: shiplockers, extremely rare collectible monster action figures, music instruments, critter capture pod's, the ferozium rifle and a broadsword.

My fav char.: Glitch, Hyotl, Avian;

And the best thing about it, if you feel sad or bad and you play Starbound, its all gone.

This awesome game makes you cry in a good way and finally it can heal your soul boys and girls.

It's magic :D
Was this review helpful? Yes No Funny
19 of 29 people (66%) found this review helpful
1 person found this review funny
137.0 hrs on record
Posted: April 17
Early Access Review
It is fun and has lots of adventure and quests. Many friends and foes but I would reccomend to wait for the 1.0 update with many additions.
Was this review helpful? Yes No Funny
17 of 27 people (63%) found this review helpful
1 person found this review funny
145.5 hrs on record
Posted: April 3
Early Access Review
Id have to recommend this. Devs have communicated non stop with community gotten input and implented it. Was it a long early access but worth it. I only have one beef with it and I think its my computer not the game. This is one of the few early access games I still support or are happy with.

9/10

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