Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,094 reviews) - 89% of the 52,094 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

766 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

907 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,094 reviews)
Recently Posted
Trau
( 3.8 hrs on record )
Posted: July 24
Just started playing the game.

It has a nice loading screen.
Helpful? Yes No Funny
Asriel
( 167.6 hrs on record )
Posted: July 24
Snazzy!
Helpful? Yes No Funny
BitSpy #TeamHeavy
( 83.3 hrs on record )
Posted: July 24
This is one of the most creative games ever made 10/10!
I can have fun forever because it's infinite what you can do, Jump over a vulcano? Sure! Punch the crap out of monsters with a chair? Sure! Make own colonies and make them big? Yes!
But seriously, this game was the best buy i did on steam even until now! i got 26 games and it's still the best even if i don't play it often. You have done a really great job Chucklefish... Really good... Even on of the best!
Helpful? Yes No Funny
Kektus
( 186.7 hrs on record )
Pre-Release Review
Posted: July 24
No Man's Sky's early release...
Helpful? Yes No Funny
BlazinAce
( 126.1 hrs on record )
Posted: July 24
I got Starbound about 2 years ago. It's come a long way and i'm so happy to see the 1.0 update at long last. It feels like a complete game now with an actual atmosphere and life. I can't even begin to list the amount of features and things to do now since there's so many.
Helpful? Yes No Funny
Arthur
( 6.3 hrs on record )
Posted: July 24
Best game 10/1.0
Helpful? Yes No Funny
=[TB]= ulramite
( 46.9 hrs on record )
Posted: July 24
Join friend's game.
Admin myself & kick him.
10/10 would kick the host from his own game again.
Helpful? Yes No Funny
Tystarchius Vandereer
( 448.8 hrs on record )
Posted: July 24
See my hours? I know this game, and i know that i say it's by no reach a perfect game.

After spending years in early access most people assumed it would never be released and that the devs abandoned, they didn't and in fact were actively working on it throughout the time it was in early access. Their only major falter was the lack of finalized updates. I would by lying if i said i didn't at least once or twice feel angry or ripped off by Chucklefish. After all its not the money we paid, but the promises we paid for.

PROS:
+You will probably spend at least 100> exploring and getting your gameplays worth.
+Can capture any monster you find on a planet and use it as a pet (yes, its like Pokemon, but in space).
+Procedurally generated weapons, very good ones too, you will be surprised at the variety of attacks and designs.
+Building is easy, wiring is easy, painting is easy and there are hundreds upon hundreds of different blocks and decorations.
+7 Starter races that are diverse and unique.
+Modding support for this game is well maintained.
+(near) Infinite planets that never have the same two types of monster or buildings.
+Multiplayer through steam, easy to connect via the client.
+Professions are chosen by the player, you can play how you want.
+OST is amazing
+Active devs, who also listen a fair bit to the community. Might even find them in the Discord or IIRC.
+Customizability is insane, akin to Terraria's system (including dyes and social slots).
+Liquid and Light dynamics are "realistic"
+Supports .ABC Files (You can play actual music in game from websites such as LOTRO)
+Boss fights are unique

SEMICONS: (Things that the devs are likely to fix soon, or will fix eventually, or may not be encountered by everyone)
+/- Can feel a bit solitary, especially in singleplayer
+/- Game is unoptimized and crashes on startup occasionally
+/- Mods are sometimes undetected by the game alltogether and you might have to restart multiple times to get them working
+/- Obligatory semicon about the bugs and rush to 1.0

CONS:
- AI can be pretty stupid
- The story is average, and cuts off pretty quickly with very little relevance late game.
- Some significant unbalance in both the bosses and weapons. (For their level, some are incredibly weak or easy, or very hard/OP)
- The tutorial explains gameplay fundamentals but lacks out some smaller things that people might miss
- APPLIES MAINLY TO BETA PLAYERS: If you played in beta, you will notice that a lot of content is totally gone or inconsistent, especially in tiered species weapons and the story bosses.
- Penguin crewmates are a pain in the ♥♥♥
- No ship protection in multiplayer*
- Besides farming, there is little incentive to actually build a planetary base.
- Mining can get boring quickly, especially if you are used to Terraria's systems**
- Game has a falloff point where you sit down and go "well, what next" (but that is quite some time later)
- Some mechanics seem halfbaked, where its easy to see how to improve and you are frustrated that the devs let it sit there
- Starting a new game on a server is almost impossible if the server is populated.

*Any member of a party can steal or break things in your ship even still. People are divided between "simply party with people you trust" and "just give us some bloody protection options". Personally, protection options sound better because otherwise whats the point of public servers if you cant show off your ship a little bit?

** Okay lets clear this up: Starbound is NOT a Terraria copy, YES it does have elements and inspired features that Terraria did but honestly, whats the wrong in that? Imagine how hard it would be to make a game that is nothing like any other game you've ever played. Terraria arguably perfected some aspects of the genre and there is nothing wrong with following footsteps.

Score current score 7/10, potential 9/10

Worth the money? YES
Runs on most computers? NO (as of right now, 1.0)

Honestly i love Starbound and i can't be unbiased no matter how hard i try, so if you actually read down to here then i highly recommend getting some friends together and playing. Just make sure the host has the best internet.




Helpful? Yes No Funny
Peckham
( 13.5 hrs on record )
Posted: July 24
better than it was
Helpful? Yes No Funny
Totally_Not_A_Neo
( 188.7 hrs on record )
Posted: July 24
Ive been with this game since the peanut butter box trap and I have to say it has changed A LOT!

Im saying that in a good way.
At first you only had a couple missons and some bosses to fight
You had a ♥♥♥♥♥♥ hunger system
You could spawn on cold planets, therefore it would be near impossible to get what you need to refuel/repair the ship
And so much more

Now we have Novakids, a Workshop, a whole story, lots of quests, more bosses, MORA LOOT!
I could list every single thing that the devs have added since the early days but I wont, (There are update notes for that)

What are you still doing here?






















Why are you still here?











JUST BUY THE GAME ALREADY
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
182 of 245 people (74%) found this review helpful
9 people found this review funny
Recommended
115.3 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

Pros:
  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
Was this review helpful? Yes No Funny
87 of 121 people (72%) found this review helpful
11 people found this review funny
Recommended
381.3 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
Was this review helpful? Yes No Funny
76 of 122 people (62%) found this review helpful
5 people found this review funny
Not Recommended
1,644.8 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
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21 of 26 people (81%) found this review helpful
2 people found this review funny
Recommended
72.7 hrs on record
Posted: July 23
Starbound holds a special place in my heart. I've had the game since 0.1, and on multiple steam accounts. The game has always had the best oppurtunities to become one of the greatest games around, but it never QUITE made it.

All of that changed with the recent 1.0 update, marking the full release of the game.

You know have a fully pledged story, with interesting and deep characters, insane ammounts of lore and backstory and over 8+ bosses.
Talking about bosses, they range from everything between a spider made of flesh, to a penguin in a futuristic war machine. Every boss is very unique, and their attacks never cease to suprise me.

There are 6 classes to choose from; A robot, A fish, A plant, A collection of gas, An ape and of course human. This sounds very bazare, but as soon as you create your character, you can already read a simple recap of the races backstory.

Starbound is a sandbox gme, and it is a prime example of what a sandbox game should be. You can choose to never mine a single peice of ore, never craft a single peice of armor and wether you want to live on your ship, or on one of the unique procedurally generated worlds. There is thousands and thousands of different blocks and furniture, which comes in great use with the colony system.

The colony system consists of you creating a house, and putting a colony deed inside. The colony deeds cost 750 pixels (the ingame currency). You can choose who will live in the house by either decorating it with old chandeliers and bookshelves, or weapons and armor. You can get everything from a merchant to a guard, and they all come together with the procedural quest system.

Quests (That arent outpost or story related) are always procedually generated, yet they're still all very unique and fun to do. The people who will give them to you are either random NPC's or inhabitants of your colony.

If you so happen to complete a lot of quests for a specific NPC, will he request to join you on your adventure, as a companion. It is only possible to have to companions with you at all times, but it can range verything from a penguin to one of the many races of starbound. The sandbox aspect comes in very real here aswell, as you can either get companions by making colonies, ore buying your way to illegal penguin mecenaries.

If you get enough companions on your ship (You can have as many as you want, just only two with you) your ship will get bigger, leaving you with more room.

There is an infinite universe to explore with many weird and funny biomes, and deep and interesting dungeons.

The weapons of Starbound; The weapons come in many shapes and forms, some silly and some deadly. They, like so much else in this game, have prodcedurally generated stats and looks, which means you will find something cool about almost every weapon you find.

Verdict:
If you want a game with litterally endless things to do and create, and many unique enemies and weapons, you're at the right place. Starbound is huge, and for the gamer that likes to read, there is huge amounts of lore to dive in to. There are plenty of easter eggs and references scattered around the massive diverse planets, just waiting for you to find them.

9/10
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16 of 19 people (84%) found this review helpful
Recommended
23.9 hrs on record
Posted: July 23
So I see a lot of bad reviews since the new 1.0 patch. I get people are upset that things got wiped and things have changed. People must also remember that these games go through massive changes to make the game more polished and run/ work better. With that being said here is my review as a new player so far.

I love everything this game has offered since the splash screen. My friend and I have completely lost all sense of time and direction while playing this(both of us came from terraria). Amazing soundtrack, gameplay, art style(yes I know it's old school but it's still pretty), crafting system(huge and tons of variation), weapons, clothing/armor. I could go on about all the great things we have seen in just the few hours we have played. I highly recommend this for anyone who is a fan of Terraria. I fought a penguin flying an UFO. Soooo yea play it and I promise you won't be let down if you are new to the title. A lot of the older players from early access(or w/e it's called) don't like some of the changes but coming in new you won't know those changes and it won't matter purely because the game is fresh to you. Do yourself a favor and try it.
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17 of 21 people (81%) found this review helpful
Recommended
31.5 hrs on record
Posted: July 23
I have this game from long ago, I have been waiting for 1.0 so that I can follow a formal story... and is amazing, I love exploring, building, growing a farm, searching for better weapons, cooking, doing quests... I have played Terraria, Junk Jack and Starbound, I love the 3 of them, each one is different. I could say starbound has lot of depth, love it!

I always play with someone, I use the Linux versio and she the windows one, both work fine.

10/10
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33 of 52 people (63%) found this review helpful
3 people found this review funny
Not Recommended
11.0 hrs on record
Posted: July 23
The early access was brilliant, better than this stable version.

Currently the game (1.0 release) has scaling issues and is quite imbalanced, underpowered towards the beginning and overpowered towards the end, with a middle game that barely exists as you try to power through planets to get to the next set of upgrades. It used to be a fun type of grind, but with the general need for more items (volume, as well as different type) to upgrade things it becomes gradually more frustrating. Although the pace for upgrading your MM and Tech feels a bit better.
The change to equipping items feels terrible, initially I thought I'd get used to it like a person normally would, but it feels too unnatural. You need to equip many items in general: melee weapon, ranged weapon, torches, rope, trash blocks, flashlight, health kits. That's mainly for exploring, even then more items can be added. And for some reason many items that you think would be single-handed are actually two-handed. Great! Even more switching to do!

The need for food to restore your hunger significantly adds to the monotony. Go out into that vast universe - and become a farmer! It does get better, but takes away from the experience nonetheless.

The array of items and scenery is great; planets are much more interesting. Playing with friends has never been easier also!

It's got a lot of potential, it always had. They're holding it back with trivial design and incessant chores.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Not Recommended
129.5 hrs on record
Posted: July 23
I really want to like this game. But it just gets worse and worse the farther you get.

Ok, so I tried it again now that its 1.0. The game still has tons of annoyances and really dumb game balance problems. Inventory and crafting menus cover your character. Enemies that do contact damage in statue form. I have 2 of the magic gems or whatever. Already the progression armor is too weak to deal with the insane alpha damage enemies do on contact. Orange slimes have different stats depending on the planet you are on. Yes, you read that right.. the devs couldn't even take an idea from final fantasy one and make it so slimes change color as they get stronger. But good news, they added a pokemon thing where you can capture monsters, so even though some monsters are pretty OP, its ok because you can make them work for you.. NOT! I caught a flying turnip, and then had it attack another flying turnip from the same planet. My turnip died from contact damage in one hit. Enemy turnip was unscathed. I got a quest from some guy on a planet. I am never ever going back to the guy's planet because it costs fuel and he is just going to give me some lame obsolite weapon. Combat calculations -still- heavily favor high alpha damage and knockback over sustained dps. Combat is so stupid actually that I got a poison bow on the very first planet and its still better than almost every weapon I have found because poison seems to bypass the stupid armor calculations in this game. Also movement speed slows when you charge your bow? Why? Maybe to make the controls seem even worse than they actually are. And get this: you have to water your crops now. I know what you are thinking. rain will water them for you. SORT OF! When its raining you have to walk around your farm to make sure the game registers rain hitting the ground. If you fly away to some other planet and dink around for an hour its really a crap shoot if your crops will be grown or not. Usually not.

I like that my ship has crew members. I have a bunch of plant ladies on my ship and it really makes me feel like quite a space pimp.
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48 of 83 people (58%) found this review helpful
2 people found this review funny
13 of 18 people (72%) found this review helpful
1 person found this review funny
Recommended
34.0 hrs on record
Posted: July 23
After playing starbound for a while before 1.0, I ended up leaving starbound, waiting for the inevitable 1.0 which was always 'coming soon!'. As time went on I became increasingly skeptical of both when 1.0 would come and how much of a difference it would make. Well I can safely say 1.0 ended up being a significant game changer.

There is a complete story, crafting is far less strenuous, farming is more viable, the game in general is bigger than I ever remember it being... on top of all that they added steam saves, steam integrated multiplayer and achievements! now is a great time to get back into/buy starbound. Better than its ever been.


pros:


(starbound 1.0 specific)*multiplayer is streamlined
(Starbound 1.0 specific)*steam cloud saves
(Starbound 1.0 specific)*Items automatically crafted, now with a button to stop the auto crafting
*fully featured story and cutscene
*easily hundreds of hours of content
*tons of items
*excellent infinite sandbox
*fun unique bosses
*interesting locations
*dungeons

Cons:

*some technical glitches and performance issues still present
*story is pretty cliche(intentional?)
*new objective system makes the journal less useful than it was before

Also on a side note:

NOVAKID FTW
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