Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (53,808 reviews) - 89% of the 53,808 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (46)

July 29

1.0.3 - Changelog

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window

Other

  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys


Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)

227 comments Read more

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1201 comments Read more

Reviews

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (53,808 reviews)
Recently Posted
Promise
( 108.3 hrs on record )
Posted: July 30
Don't let the steam hours fool you, I got a good atleast 200 to 300 hours in on this game when it was still alpha/early beta. I played back when desert planets were the ore gold mines because falling sand didn't destroy ores back then, that was so much fun.

Lets get started. The thing that makes me the most unhappy about the update is they butchered the lore. Florans are reduced from these cool psycho plants to primative hunters who get along with everyone. Glitch are now forever stuck in the medieval making when I play one feel like I'm playing an eternally doomed race. Avians only ever talk about religion now instead of sometimes being overly friendly in a creepy way, which was fine. Different races will be more cold or receptive to things like that. Its creepy, but its diversity and depth.

What they did to the lore is on the level of if minecraft removed creepers. I have a hard time playing any race besides humans with the new lore. I also do not enjoy being forced to be the good guy. If I want to play a racist or a genocidal character, let me like you used to. I even have a hard time roleplaying from the start since they removed racial starting crops.

The negative things I could write about this game could fill a book. But lets avoid that. Now I have about 90+ hours into the full release.

Every character you make you will need to do a very boring core fragment quest. Then a very long and unchallenging get energy crystal mission. The world every character spawns upon is also extremely boring, not like it used to be where every start planet was a surprise.

The main quest involves scanning furniture, that's right. You will do it all the time.

Unlike in the past versions, coal/silver/gold/diamond had an important use and that was pickaxes. Now you can only upgrade the Matter manipulator. And let me tell you, this things out of the box is pure crap. In the past you said to hell with you I'm making a stone axe for tree chopping and a stone pickaxe for mining. And all was happy in the world, until now with that forced awful non upgraded MM. Sure you can hire pengiun soilders with diamonds, or buy a teleporter with 15 of them. But pengins aren't that great and you can find teleporter cores or use flags.

Tech has been made just awful. The only three worth using are Spike ball, multi jump, and sprint. To unlock any tech you need to pass the Dash tech course. It not much fun, really punishing, and if you have a laggy PC good luck competing it since the timing is so tight. Best thing to do is find a nice weapon with teleport/blink so you can skip a cyro beam if you can't seem to beat it.

Weather variety, thats just gone. Each planet type gets about up to 3 weather types. And you'll never see anything out of the ordinary like a lush planet with meteors or a volcanic planet with acid rain like you once did. Planets themselves in 1.0 aren't really much fun either, many of them are full of overly tall mountains to slow your progress since in old version planet surface skimming and then moving on were common. The tall mountains take away enjoyment and make every planet feel even more the same.

Ore tiers now follow a by planet type basis. In old starbound you could pick your planets in sectors, which is vastly superior. If you loved ice planets you could explore final tier ice planets for the last ores and gear. 1.0 Forces you to spend all your time on volcanic planets. This change was moronic as it obliterates fun and forces players who want the most profitable colonies to built on volcanic planets.

Word fail me on how terrible a choice it was, I've just got to say it again, forcing end game to be 100 percent on volcanic planets is straight up boring.

Another boring choice is what has become of moons and asteroids. I have no reason to use either of these. I play survival and hardcore characters . Risking falling off an asteroid to mine low tier ore doesn't appeal to me. I will use moons for fuel if i'm poor, but I'd rather buy it since its not enjoyable playing the run away from the purple ghost game and warp back repeatedly.



The game is a whole lot of make the game more boring Dev choices, they find something that was interesting like the lore, or pickaxes, or the Techs, pets gaining levels, mining and placing trap blocks, ect and they will nerf/remove it to make it not fun. They are the most pro over balance devs I've seen in my life. I hesitate to mention anything fun or any way to make money out of reasonable fear they will nerf or remove it.

I quite believe the polls are rigged so that the safer, more politically correct, and less work involved choices win such as the removal of racial Sail, dropping racial differences. I can't imagine the majority of players wishing thier bland game even more bland. Even more so with the majority negative opinions, theres no way something fishy isn't going on.


Starbound is an okayish. But I'm not giving it a positive vote until it stops being so boring and bland, fix the old lore back, let me role play what I want to be instead of a boring protector. Also fix the floaty controls.
Helpful? Yes No Funny
Rukrio
( 325.5 hrs on record )
Posted: July 30
I really wanted to see this game be somewhat able to stand alongside Terraria. the beta/Early Access versions i played most certainly could. all it needed was all the stuff that the finished game has, and i'd be gold. i'd be reccomending this game ON IT'S OWN to you.

the real problem with Starbound in comparison to Terraria is the lack of content. a problem easily avoidable if they kept all but the story of the beta builds. we had bubble boost. we had swords that shot bubbles, hammers made of bones that sent bones flying. we had dungeons galore. we could fight bosses wherever we pleased. Staves came in many craftable varieties. hell, even the god damned trees and basic monsters were varied. the monsters even came with cool attacks that made capturing them all the more fun.

and look at what we got. a stripped down, supposedly refined game.

the only thing refined about it in my book is thier changes. Combat exists, but all those cool attack types are gone. exploration initially felt better, but came at the cost of techs being trimmed down, apparently balance is supposed to be a thing in a moddable game? Colonization is a thing, but it feels like a chore, alongside the quests and "story".

the only redeeming thing in this game is mod support, and rather well made mod support. so at least it has SOME redeeming factor unlike a certain stong numerical flop.

and really, if that's the only thing i can say about it? i might as well tell you to go buy Garry's Mod if you like modding, or Terraria if you like building and actual gameplay based around it.

i'll still play it because the mods are good enough to keep me coming back, and because i got it in early access. meaning i can't get my money back now.

TL:DR; there are better fish in the pond that offer what Starbound claims it has.
Helpful? Yes No Funny
Snoooooooogens
( 81.4 hrs on record )
Posted: July 30
Do you like science fiction and Terraria-type crafting games? Then do we have a game for you!!
Helpful? Yes No Funny
rj
( 50.3 hrs on record )
Posted: July 30
Starbound, a space themed reboot of classic 1994 Japanese RPG Earthbound
is an interesting game. It strays very far from the original game, in almost every way. In fact there are almost no similarities between the two and frankly I'm disappointed. It does no justice to the original game. The camera view, combat system, and world design to name a few things are completely different in Starbound. Although the game is passable by itself, not comparing it to the classic 1994 Japanese RPG Earthbound. So disregarding the original game. This game is fun for a while but gets very repetitive and boring after a couple hours. I have quite a few hours in it as a result of following it through the beta but I'm disappointed by the final product. I was able to get the best armor in the game in like an hour and after that the main quest was just boring. I also never saw Ness so thumbs down.
Helpful? Yes No Funny
.yes
( 84.2 hrs on record )
Posted: July 30
Honestly, when I first bought this back in January 2014, I did not find any enjoyment in the game after the first few tutorial quests. Maybe it was because I died way too much for a beginner.

But with the re-worked 1.0 storyline and it being out of Early Access, I have found over 70 hours of enjoyment and base-building is something I haven't got to yet since I'm to busy exploring planets and dying to meteors, maybe dying to them, just maybe.

I beat the game by exploring and finding the ore that can be found on the planet. I did mine a little, but that was in the beginning to get the core fragments to get the gate to work. Mining can be done to get things faster, but exploring to get minerals can be way more rewarding in terms of weapons, vanity items and pixels.

Mining is not something you HAVE to do to progress, but it does speed things up.

The music is also a big plus, even though I haven't heard much of it since I almost have some youtube video playing on the 2nd screen I have.
Helpful? Yes No Funny
SolaireOfAstora
( 24.9 hrs on record )
Posted: July 30
Hey, ♥♥♥♥ this. 3rd time my character has been deleted and in this version there is no recovery.
Helpful? Yes No Funny
Volun-Jusk
( 600.5 hrs on record )
Posted: July 30
when i first heard of starbound i was excited and a little annoyed i would have to wait for it to come out, and after all that waiting i was very unsaisfied. playing it from version 1 of early release to its 1.0.3 version was great and i found it itneresting. the game it's self is admitedly a lot of fun good style, lots of cool loot (cause gamers love loot), and the sheer amount of things you can do in this game is amazing.
HOWEVER there are a tone of problems any one who's been paying attention to it's development; the apparent lack of raical mechs and armor abilitys, WHICH had been promised during developmet, but they are no were to be found. but if that was not bad enough the worst part is the main story... i have rarely seen a game with a more bland and dowenright lazy story. Spoilers: basicly your a protectorat on earth which gets destroyed by an schient evil monster, "the Ruin", that had been seald away by a non-denominational star god and now you have to find the keys to open the portal to the monster and destroy it. not only is that just insultingly lame but 2 other major issues with the story arise; first is that you are assulted by some racist (human-superemistis?) chick who has some previous history with your guid. she shows up befor you fight "the Ruin" and trys to stop you, and after beeting her she just sort of leaves promising it will still awaken then you get the final boss fight and after that nothing shes never brought up again it's just over... the other major issue that shows just how lazy chuckle fish was on this was that you were suppose to collect 6 artifacts to get to the ruin, one for each race (exculuding the nova kid who were a result of the dev's fundraising milestone) which means you should do 6 missions to earn each one. apparently rather than design one for the humans they decided to make the first misson to get a crystal for ships engin count and make it so that you guid had the human artifact all along.
Final point the game is still good dispite missing a lot of stuff that had been promised and is alot of fun to play both solo and multi-player, the story sucks but thank fully after getting the previously mentioned crystal for your ship the rest of the story is completely optional and not neccassary to progress through the other aspects of the game. so yes it's a good game to play, but it is a let down in terms of what had been expected.
Helpful? Yes No Funny
TheEggsecutive
( 82.2 hrs on record )
Posted: July 30
Hey, it's pretty good!
Helpful? Yes No Funny
mouses
( 1.0 hrs on record )
Pre-Release Review
Posted: July 30
this games stupid all tyou fuickiong do is click on squares and eat food because this game wants to be like world of minecraft
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
419 of 496 people (84%) found this review helpful
24 people found this review funny
Recommended
456.3 hrs on record
Posted: July 24
See my hours? I know this game, and i know that i say it's by no reach a perfect game or a horrible one.

Congrats Chucklefish, if i could give a neutral review i would, consider this a close passmark of a release and even though this review is positive i'm still going to lay it down on you.

After spending years in early access most people assumed it would never be released and that the devs abandoned, they didn't and in fact were actively working on it throughout the time it was in early access. Their only major falter was the lack of finalized updates. I would by lying if i said i didn't at least once or twice feel angry or ripped off by Chucklefish. After all its not the money we paid, but the promises we paid for. Development is slow, very slow.

PROS:
+You will probably spend at least 100> hours exploring and getting your gameplays worth.
+Can capture any monster you find on a planet and use it as a pet (yes, its like Pokemon, but in space).
+Procedurally generated weapons, very good ones too, you will be surprised at the variety of attacks and designs.
+Building is easy, wiring is easy, painting is easy and there are hundreds upon hundreds of different blocks and decorations.
+7 Starter races that are diverse and unique.
+Modding support for this game is well maintained.
+(near) Infinite planets that never have the same two types of monster or buildings.
+Multiplayer through steam, easy to connect via the client (can be very laggy).
+Professions are chosen by the player, you can play how you want HOWEVER some professions are blatantly more fun or better than others. The Farmer will never have that awesome shotgun the explorer does or the armor the miner has.
+OST is amazing
+Active devs, who also listen a fair bit to the community. Might even find them in the Discord or IIRC.
+Customizability is insane, akin to Terraria's system (including dyes and social slots).
+Liquid and Light dynamics are "realistic"
+Supports .ABC Files (You can play actual music in game from websites such as LOTRO)
+Boss fights are unique-ish

SEMICONS: (Things that the devs are likely to fix soon, or will fix eventually, or may not be encountered by everyone)
+/- Can feel a bit solitary, especially in singleplayer
+/- Game is unoptimized and crashes on startup occasionally
+/- Mods are sometimes undetected by the game alltogether and you might have to restart multiple times to get them working
+/- Obligatory semicon about the bugs and rush to 1.0

CONS:
- AI can be pretty stupid
- The story is average, and cuts off pretty quickly with very little relevance late game.
- Some significant unbalance in both the bosses and weapons. (For their level, some are incredibly weak or easy, or very hard/OP)
- The tutorial explains gameplay fundamentals but lacks out some smaller things that people might miss
- APPLIES MAINLY TO BETA PLAYERS: If you played in beta, you will notice that a lot of content is totally gone or inconsistent, especially in tiered species weapons and the story bosses.
- Penguin crewmates are a pain in the ♥♥♥
- No ship protection in multiplayer*
- Besides farming, there is little incentive to actually build a planetary base.
- Mining can get boring quickly, especially if you are used to Terraria's systems**
- Game has a falloff point where you sit down and go "well, what next" (but that is quite some time later)
- Some mechanics seem halfbaked, where its easy to see how to improve and you are frustrated that the devs let it sit there (some bad design choices and flaws)
- Starting a new game on a server is almost impossible if the server is populated.
- Seriously, the biggest con for this game are just design flaws. Like, the hotbar for example is arguably very unintuitive and some of the aspects are left out almost completely. You will be using a feature of the game and be scratching your head "Why didn't they do ___ instead?"
- Techs are now simplified and ultimately nerfed and more boring
- Only 6 tiers? Come on, where is the 10 we had before.***
- So what are ship pets for there exactly? They do like to stand in front of my containers.
- Options screen needs a bit of a rework (if you need to explain a UI, its not a good UI)
- Wiring things in your ship can get cluttered and incredibly difficult if there are many tracks
- Matter Manipulator customization is a joke

*Any member of a party can steal or break things in your ship even still. People are divided between "simply party with people you trust" and "just give us some bloody protection options". Personally, protection options sound better because otherwise whats the point of public servers if you cant show off your ship a little bit? EDIT: After some more thought, ship protection options should just be a thing, honestly. The existence of multiplayer comes with some things you need to take for granted and one of those things are "not everyone will be a decent or honest person".

** Okay lets clear this up: Starbound is NOT a Terraria copy, YES it does have elements and inspired features that Terraria did but honestly, whats the wrong in that? Imagine how hard it would be to make a game that is nothing like any other game you've ever played. Terraria arguably perfected some aspects of the genre and there is nothing wrong with following footsteps.

*** Tiers are an iffy one, they sacrificed having 10 tiers of weapons and armor for having 6 more specialised ones; Ranged, Melee and Staffs. On top of that, where the hell are the tiered weapons for classes? They totally disappeared! In a sandbox game the idea is you have endless content and things to do - this doesn't just mean a million different blocktype, just give us some more depth and flexibility. (Should clarify, technically giving specialised class armor instead of more tiers is flexibility but it just feels cut short and i cant be the only one)

Last time i played this game on a server with friends, we didnt mine, explore, pvp, build or do quests. We all sat in a ship and played "guess the song", if that isn't simultaneously the most concerning (gameplay wise) but coolest thing then what the hell is it.

The game's development could be described as a mix of "one step forward, two steps back" and "missed opportunities" because the thing is it's easily playable but frustrating.

(removed score, decided it wasn't a good choice)

Worth the money? YES...
Runs on most computers? NO (as of right now, 1.0, which harbors some optimization problems)

Honestly i want to love Starbound i really do. To me no matter what happens now it got far enough that i enjoyed it, but was constantly disappointed in the missed opportunities

(25/7/16) Top review, didn't expect - gonna add a little more.(also edited grammar and reworded some stuff a little to better reflect my feelings_

If anyone from Chucklefish reads this, what ARE you doing? This game is confusing, because it obviously has potential (and lives up to some of it) but falls short at the silliest of things. Look at some community mods and ideas, people are screaming at you to add certain things or change stuff but it just goes overlooked. When you make a game it won't be exactly how you envisioned it to be but thats because the people who play it want some input too. You added skyrails and some other features - hell back in the day i helped get modular matter manipulators in the game but prime example, the "modular" Matter Manipulator has 12 upgrades and no actual customization. I don't want to devalue or dishearten your work but there is nothing as helpful as constructive criticism, because you seem to only take in the good things about the game and ignore much of the big criticisms. I would hate for this to be another "let the modders deal with it"
All that being said, good job thus far not abandoning or totally messing everything up, you do deserve praise for a lot of the work you have done and i won't discount that.

(word limit)
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447 of 614 people (73%) found this review helpful
13 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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304 of 412 people (74%) found this review helpful
16 people found this review funny
Recommended
134.2 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

Pros:
  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
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255 of 372 people (69%) found this review helpful
7 people found this review funny
Recommended
75.4 hrs on record
Posted: July 25
The barrage of negative reviews all seem to be nitpicking some particular detail that changed during development. People with hundreds of hours that made some time between playing to write a scathing review. The game is good, it might not cure cancer but it's worth the money. There are mods that fix nearly every complaint I've read thus far, and they are built into the Steam Workshop so you don't have to do anything but subscribe to the mods for them to be installed. I keep glancing at this page waiting to see the very positive overall review sink into something undeserved. It's frustrating but then again Steamcharts is showing Starbound at 60k players right now, so typically, these negative reviews seem to be the vocal minority.
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145 of 205 people (71%) found this review helpful
3 people found this review funny
Not Recommended
475.3 hrs on record
Posted: July 27
It is a very sad day indeed when the people that play a game know more about it than the people that made it. I have played Starbound from the very beginning, before it was an early access game on Steam. It was awesome! The things they had planned for this game, the things they had already available for this game was very exiting indeed. Every time you went to a planet, you got a different palette of trees, rocks, soil, water, monsters and food! They had the promise of different abilities for each race. At the very beginning they had a system where you had to build a fire to keep warm until you could muster enough resources to make yourself warm clothes!!! Then the combat update came! The game they where designing then was very promising indeed.

Sadly most of this stuff has been taken out. Along the way they lost the vision of the game they had and 1.0 is what we got. A very boring and empty game. What the devs fail to understand is that the community was playing the last stable update, and loving it, look at the ratings! All I wanted was a sort of story and lore to be created for the universe I was playing in and that would of been awesome! But instead I got 1.0, a shallow, stripped down version of a game that I was promised. To top it off, it’s full of awful bugs and optimization problems! It’s funny when you think about it, the beta was more stable and more optimized. I wish I could uninstall 1.0 and go back to the last stable version, I had more toys to play with in that version. My sensei once told me that to be successful you need a posture in life. When you do something, you have to believe in what your doing and stand by it, even when the waters come rushing against it and try to bring it down. They should of kept their initial vision, the game would have been a lot better. I can’t recommend this title in it’s current state. I’m happy that you sold over 60 000 copies since 1.0’s release guys, but once the community has a taste of what they bought, I don’t think your gonna sell much more, just look at the new reviews coming in.
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165 of 237 people (70%) found this review helpful
19 people found this review funny
Recommended
403.9 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
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822 of 1,291 people (64%) found this review helpful
50 people found this review funny
Not Recommended
1,651.4 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from reckless spending to the developer's reaction to criticism, but this review is already long enough.

=================================================================

EDIT: Since everyone seems to comment on this. Yes, I have 1600+ hours played. This is because the early access builds had a launcher that was very easy to leave open for long periods of time, also I did actually enjoy playing the game, however, now that 1.0 has been released, many of the things I enjoyed about it have been removed, and I am doubtful they will ever be restored, hence my negative review.
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131 of 191 people (69%) found this review helpful
3 people found this review funny
Not Recommended
194.4 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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95 of 142 people (67%) found this review helpful
4 people found this review funny
Not Recommended
467.3 hrs on record
Posted: July 23
Worth the wait?

Promised to be released all the way back in 2013, Starbound was a prime example of "how you DON'T do early access" for a long time. Did it change with the release?

Now, don't get me wrong. It isn't a bad game - would you expect someone to play bad game for >400 hours? But it's... shallow. It doesn't have a decent amount of content that it had, but that was cut just for the sake of cutting.

Example: tech system. Bubble field that negates fall damage and lets you bounce off the surfaces; badass rocket boots; on-demand teleportation to another point of the screen; health and energy regenerators; friggin power mech suits! Sounds sweet, right? Well, if you liked this assortment of power-ups then sucks to be you: all of that was in the game, it IS in the game's files even now - but it was cut right before the 1.0. Current available tech system consists of "lower-your-size" skill with some variations, "jump-higher" skill with some variations, and "run faster" skill with some variations. That's all. Before i could fly from the ground all the way to the board of Avian Airship with rocket boots alone, but now? None of these new techs will give you anything similar.

That applies not only to techs - there are various codex entries, weapons and entire biomes traces of which still exist in the files, but you'll never find them - unless they're reimplemented with the later update, but then you'll wonder - what's the point of "1.0 version" anyway?

(By the way, if anyone can confirm that Uzis, Tesla Spears and Lightning Coils still can be found legitimately, i would greatly appreciate that - those were my weapons of choice for the most part of my Starbound playtime)

Next point is, they promise you "7 playable races", That's a lie. Game has 6 playable races and 1 playable character. If you play as any of the 6 vanilla species, you'll meet a lot of towns, camps and just stray folks of your kind while exploring stars, as well as some written pieces of history. That is not the case if you are to choose Novakid. I just want to point out that saying "they are nomad race so they don't have any settlements and/or recorded history" ISN'T the same as making them "fully integrated into the lore!" and it ISN'T a valid reasoning to the fact that player's character is literally one and only Novakid in the entire universe.

And at the same time, developers really don't like to give players a choice in small things. Not always, yes, but when it happens, it is on the edge of stupidity. Community didn't like the hotbar change to less intuitive version? Well, we will implement new one anyway, although it could be easily selectable in settings. People liked need to warm them up through fire and clothes to survive on cold planets? Aw shucks, let's have this "craft once and forget" system. Don't like the onboard pet that just sits here, doing absolutely nothing? Too bad, beause you HAVE to hold this useless pile of pixels on your ship instead of acquiring one if you want to. And god forbid you to build a colony without taking into account the fact that NPCs can't close the doors after walking through them - one stray monster, and entire settlement could be wiped out. It could be easily changed with a few adjustments to the script. But it isn't. Why? Beause reasons.

Honestly, after looking at main features of release version (storyline, fossils, backers' items) i can't help but think that the main vector of work for 1.0 was "Finally put in all stretch goals and be done with it already". I may be wrong, I WANT to be wrong, but simply can't shake the feeling.

Also, some of those cut codex entries implied that storyline will be something more than "find six keys and kill a monster". This and Novakids' "implementation" busts immersion in the game's world for me REALLY hard.

But if you have some friends to fool around with, or want to roleplay as your character with complete disregard to intended atmosphere of the game, then grab Starbound. Despite all negative parts, it is still a real deal for its price/content ratio. As to me, i'll wait until there's enough mods to restore and fix what was cut and broken.
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97 of 146 people (66%) found this review helpful
6 people found this review funny
Not Recommended
195.3 hrs on record
Posted: July 25
Game came out, we all hyped.

Played with 6 people.

Was pretty fun, we had a small colony, made it grow at the end.
When we got to end game and killed Cthuluface we were kinda kicked in the nuts when it just stopped there.

Somehow the game has less content than when it was in beta.

It starts great, but that ending, shorter than Rage.
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