Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Includes four copies of Starbound - Send the extra copies to your friends!
Hey there! ːpizzasliceː
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!
There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.
After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!
We’ve spent some time today updating the Starbound font amongst other things.
Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.
It’ll also be useful in the upcoming custom controls GUI.
Still have the buttons to update, but here’s how SAIL looks now..
For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.
These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:
Until next time!
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.
That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.
Until next time!
(cross posted from the forums)
A vulnerability has been discovered in the Starbound server executable that allows writing non-arbitrary data to an arbitrary file that the user running the starbound_server executable has permissions to write to.
The mechanics of this vulnerability involves incorrectly validating sector names from the client.
This vulnerability affects versions Enraged Koala and lower. It is fixed in the current unstable and the current nightly. To workaround this issue run the server under a heavily restricted user account. Unfortunately, it is still possible to denial of service attack a server using the workaround. Thanks goes to members of the ##starbound-modding IRC channel for bringing this issue to our attention.
A vulnerability has been discovered in the Starbound server executable that allows players to gain admin privileges if they have been in the same area as an admin user.
The mechanics of this vulnerability involves cloning the uuid of the admin player.
This vulnerability affects all current versions; however, has been fixed in our repository and any nightly version dated after Jan 9 should be immune. To workaround, un /admin yourself before logging out. If you have logged out as /admin the last time you logged out, simply log in and un /admin yourself and log out. This exploit only functions if were an admin the last time you logged out or you were an /admin the last time an automatic store was running and haven't logged out yet.
To find out if you are currently an admin you may type: "/whoami"
More specific technical details will be forthcoming after the next stable update.
“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon
“Starbound's delivering on its core promises even in its early access incarnation.”
“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
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