Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,463 reviews) - 89% of the 52,463 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

899 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

912 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,463 reviews)
Recently Posted
°♠CJ10194♠°
( 70.5 hrs on record )
Pre-Release Review
Posted: July 25
Its been a long but wonderful Journey that this game has taken to get to this point. From the days of when you character would be wipe every up date to now finally reaching 1.0. To anyone who want a wonderful 2d survival game experince in a beautifully crafted world Starboud is for you. I have played this game for over 70 hours but i still havent done anywhere close to as much as the game has to offer and the new video just shows how much more there is to do with this amazing game. If you like what you see get it. You won't be dissapointed
Helpful? Yes No Funny
RawCode
( 9.8 hrs on record )
Posted: July 25
Today i discovered simple fact:

Staying AFK still drains your hunger
It kills
10\10
Helpful? Yes No Funny
[15th] Cenkris
( 10.7 hrs on record )
Posted: July 25
In honour of the late and great David Bowie a "musical" tribute to Starbound to the tune of Starman.

Some guy was complaining Starbound wouldn`t go
He was on the forums and the radio
This cat was saying the dev`s had sold their souls, he said
That the game shouldn`t have been made
Got sick of having to start all new plays
Pretty much lost interest after patch five

There`s Starbound not working for this guy
He`d like to go and play it
But a dll he can`t find
There`s Starbound not working for this guy
He told the devs to blow it
`Cause he knows it`s not worthwhile
The devs told him
Let the children try to use it
Let the ckildren lose it
Let all the children Google fixes

He had to phone someone so he picked on you
He knew it wasn`t working for you to
Booted up his PC and read the forums through
Updated his windows and did everything right
If he can`t get it working tonight
He`s going to post hate threads and give the devs a fright

There`s Starbound not working for this guy
He`d like to go and play it
But a dll he can`t find
There`s Starbound not working for this guy
He told the devs to blow it
`Cause he knows it`s not worthwhile
The devs told him
Let the children try to use it
Let the children lose it
Let all the children Google fixes

There`s Starbound not working for this guy
He`d like to go and play it
But a dll he can`t find
There`s Starbound not working for this guy
He told the devs to blow it
`Cause he knows it`s not worthwhile
The devs told him
Let the children try to use it
Let the children lose it
Let all the children Google fixes

Fail, Fail, Fail, Fail, Fail, Fail, Fail, Fail
Fail, Fail, Fail, Fail, Fail, Fail, Fail, Fail
Fail, Fail, Fail, Fail, Fail, Fail, Fail, Fail
Fail, Fail, Fail, Fail, Fail, Fail, Fail, Fail
Helpful? Yes No Funny
Dongus
( 162.6 hrs on record )
Posted: July 25
I've been playing the game looooong before it was officially released and I can safely say A LOT has changed. I'll try to keep the details... erm... undetailed so that I don't spoil anything

The biggest changes are the amount of quests. Back in Early Access you could only accept quests in the Outpost and they were so limited. Not big on rewards either other than the fact that they were required to be finished so that you could upgrade your ship. Now you can accept quests from the outpost AND from random NPC's on planets.

Another thing I also liked was the updated way to craft. Before it was pretty much like Terraria. You build one thing to get stronger so you can be more likely to succeed in getting a better thing to replace that thing. NOW however there's no need. The game pretty much enables you to upgrade crafting stations. It requires a ridiculous amount of valuable materials but it is worth it in the end... I think.

One thing I do not however like about the changes is that I've noticed a massive spike in hostile NPC's and how difficult it is to deal with them. Not only has their damage been boosted but if your unlucky enough to be playing in Survival mode you may find yourself getting totally SWAMPED in enemy's. And this was an experience from the StartOut planet too. This game will, at first, make you feel like your playing 2D Dark Souls. You WILL struggle.

I also don't like the fact that sometimes when your given a quest your required to treck quite literally to the otherside of the god damn planet and sometimes it'll even go as far as to dump LITERAL TRUCK LOADS OF ENEMIES ON YOU. ...I'm not f*cking kidding.

It has it's ups and it has it's downs compared to Early Access but overall I do recommend it. It's it's own form of uniqueness that can't entirely be compared to Terraria and it shows. It has story. It was variability. Freedom and a snarky A.I. to guide you through... greeeaaat. ¬.¬

I'd recommend playing on Casual mode first to get a feel for what your getting into then maybe if you feel up to it, Survival mode. Trust me, it's brutal. You will thank me later.
Helpful? Yes No Funny
Pretty Fly
( 98.5 hrs on record )
Posted: July 25
piece of ♥♥♥♥ game
Helpful? Yes No Funny
Bruno
( 78.6 hrs on record )
Posted: July 25
I`ve been watching Stabound scince crowdfunding started and as soon as i could i bought on steam.played 78Hrs at this momment and i can only say good things about this game,The graphic style is pretty the mechanics work great and what i like more the soundtrack is amazing, i can sit for hours just listening to it.
-Stabound is an excellent game and playing it with friend is very fun, i recommend it to enyone that likes a good sandbox and exploration experience.


sorry for any english mistakes. :v
Helpful? Yes No Funny
Chara
( 64.0 hrs on record )
Posted: July 25
For years me and my best friend waited to play together on this game and it has finally arrived! And we have spent near enough a whole day so far just playing this game

I ighl reccomend this game it has endless hours of fun and an infinite amount of possibilities and ideas and exploration! great work guys! x
Helpful? Yes No Funny
Redey59
( 54.7 hrs on record )
Posted: July 25
Recently I have finished the main campaign and am now on (atleast what i believe) the "end-game" gear, so if i ever wanted to "write a review" now would be a good time.

The Good:
+The game looks good, not more i can say here really.
+Combat is very varied, it basicly has three diffirent categories in weapons (melee, ranged and magic) which all have a pretty good amount of subclasses which control in different ways and even get different "special" attacks.
+The campaign does a very good job of directing you where to go without being in the way, if you want you could also just fully ignore it.
+Alot of creative tools, i personally have not touched these that much (since i'm not creative at all), but the tools at your disposal are pretty insane and i can't wait to see what the community can make with them.
+Some pretty good bosses that force you to learn them in order to take them down.
+Steam Workshop support for mods, always a good thing to have.

The Bad:
-Enemy AI is incredibly dumb and will almost always take the fastest route towards you, even ranged units will run in a specific range and if you were to knock them back before they get their shot off they'll have to walk back to that specific range before trying that shot again.
-It's pretty easy, sure i died from time to time but those death mostly came from falling off cliffs or getting suprise attacked by a good amount of enemies because i fell into a cave, outside of bosses the regular enemies are not as big of a threat as i'd like them to be (especially in endgame).
-Minor armor spoiler: No set bonuses/special "passives", if you have a background with Terraria where specific armor/weapon sets would have special effects with eachother you'll be a bit dissapointed here as armor simply does not work like that here.
-Some pretty bad bosses that feel more like a DPS test then an amazing fight (I'd say the good to bad boss ratio would be around 40% to 60%).
-No anti-griefing on your personal ship will make you either dump everything on a singleplayer planet or simply never play online with people you don't 100% trust, this is especially sad since you can tell the ship is incredibly usefull as a mobile "base", but the fact that any party member can just teleport to your ship whenever they please and take ALL your items or simply destroy everything inside is horrifying. (thankfully your inventory size is pretty big atleast)

The Ugly:
+-There are "legendary" weapons with unique effects, but i've yet to find one that outdoes the regular peashooter in terms of DPS (although i'll admit some of the unique things they get are very cool, albeit a bit impractical)
+-There is a very slight delay of being able to use a ranged weapon or a shield after switching to it, you can tell this is done to simply make the player less powerfull (as melee weapons don't have this issue), but it can make it feel a bit clunky. (i'd say the delay is around 0.5 to 1 second)
+-I can't really put my finger on it, but platforming can feel a little bit clunky at times when you have to make a very specific jump, though this is fixed pretty quickly once you get acces to the "techs" in the game.

tl;dr:
I've been having alot of fun with Starbound over the last few days and would happily recommend anyone to give it a try now that it's out of Early Acces.
Helpful? Yes No Funny
Deltafoxter
( 162.9 hrs on record )
Posted: July 25
This game makes teraria look like a sack of ♥♥♥♥
Helpful? Yes No Funny
damien[satsuma.FFA]
( 12.0 hrs on record )
Posted: July 25
amazing game one of the best in a while would be better if there was'nt so many fatal error crashes but i guess thats either my pc or bugs in a game that only came out of greenlight a couple of days.

so in the long run. FIX THOSE BUGS!

AND THANKS FOR THE GREAT GAME GOOD JOB
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
66 of 90 people (73%) found this review helpful
3 people found this review funny
Recommended
454.0 hrs on record
Posted: July 24
See my hours? I know this game, and i know that i say it's by no reach a perfect game.

After spending years in early access most people assumed it would never be released and that the devs abandoned, they didn't and in fact were actively working on it throughout the time it was in early access. Their only major falter was the lack of finalized updates. I would by lying if i said i didn't at least once or twice feel angry or ripped off by Chucklefish. After all its not the money we paid, but the promises we paid for.

PROS:
+You will probably spend at least 100> exploring and getting your gameplays worth.
+Can capture any monster you find on a planet and use it as a pet (yes, its like Pokemon, but in space).
+Procedurally generated weapons, very good ones too, you will be surprised at the variety of attacks and designs.
+Building is easy, wiring is easy, painting is easy and there are hundreds upon hundreds of different blocks and decorations.
+7 Starter races that are diverse and unique.
+Modding support for this game is well maintained.
+(near) Infinite planets that never have the same two types of monster or buildings.
+Multiplayer through steam, easy to connect via the client.
+Professions are chosen by the player, you can play how you want.
+OST is amazing
+Active devs, who also listen a fair bit to the community. Might even find them in the Discord or IIRC.
+Customizability is insane, akin to Terraria's system (including dyes and social slots).
+Liquid and Light dynamics are "realistic"
+Supports .ABC Files (You can play actual music in game from websites such as LOTRO)
+Boss fights are unique

SEMICONS: (Things that the devs are likely to fix soon, or will fix eventually, or may not be encountered by everyone)
+/- Can feel a bit solitary, especially in singleplayer
+/- Game is unoptimized and crashes on startup occasionally
+/- Mods are sometimes undetected by the game alltogether and you might have to restart multiple times to get them working
+/- Obligatory semicon about the bugs and rush to 1.0

CONS:
- AI can be pretty stupid
- The story is average, and cuts off pretty quickly with very little relevance late game.
- Some significant unbalance in both the bosses and weapons. (For their level, some are incredibly weak or easy, or very hard/OP)
- The tutorial explains gameplay fundamentals but lacks out some smaller things that people might miss
- APPLIES MAINLY TO BETA PLAYERS: If you played in beta, you will notice that a lot of content is totally gone or inconsistent, especially in tiered species weapons and the story bosses.
- Penguin crewmates are a pain in the ♥♥♥
- No ship protection in multiplayer*
- Besides farming, there is little incentive to actually build a planetary base.
- Mining can get boring quickly, especially if you are used to Terraria's systems**
- Game has a falloff point where you sit down and go "well, what next" (but that is quite some time later)
- Some mechanics seem halfbaked, where its easy to see how to improve and you are frustrated that the devs let it sit there
- Starting a new game on a server is almost impossible if the server is populated.

*Any member of a party can steal or break things in your ship even still. People are divided between "simply party with people you trust" and "just give us some bloody protection options". Personally, protection options sound better because otherwise whats the point of public servers if you cant show off your ship a little bit?

** Okay lets clear this up: Starbound is NOT a Terraria copy, YES it does have elements and inspired features that Terraria did but honestly, whats the wrong in that? Imagine how hard it would be to make a game that is nothing like any other game you've ever played. Terraria arguably perfected some aspects of the genre and there is nothing wrong with following footsteps.

Score current score 7/10, potential 9/10

Worth the money? YES
Runs on most computers? NO (as of right now, 1.0)

Honestly i love Starbound and i can't be unbiased no matter how hard i try, so if you actually read down to here then i highly recommend getting some friends together and playing. Just make sure the host has the best internet.




Was this review helpful? Yes No Funny
558 of 899 people (62%) found this review helpful
40 people found this review funny
Not Recommended
1,645.9 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.

=================================================================

EDIT: Since everyone seems to comment on this. Yes, I have 1600+ hours played. This is because the early access builds had a launcher that was very easy to leave open for long periods of time, also I did actually enjoy playing the game, however, now that 1.0 has been released, many of the things I enjoyed about it have been removed, and I am doubtful they will ever be restored, hence my negative review.
Was this review helpful? Yes No Funny
120 of 212 people (57%) found this review helpful
10 people found this review funny
Not Recommended
88.1 hrs on record
Posted: July 24
Game is finally out... but it seems to be rushed and incomplete.

version 1.0 is extremely poorly optimized. Game drops to 15 fps and fluctuates wildly depending on your environment. An RX480 is just as good as a laptop GPU.

Crafting wise, it seems to have a lot of ornamental things, but actual useful items... not that many. In some 12-15 hours you can upgrade everything you need, leaving you only to follow the main quest.

NPC sidequests are rather stupid, take note/resources to some other NPC nearby (if you're lucky) or go to some area in the world and get some NPC back to town. Not sure why they thought ♥♥♥♥♥♥ MMO type quests will be fun.

Given how long it took for the developers to actually release the game, justifying it as "we don't want to rush it, we want the game to be great, we don't want to offer a half baked experience", I can't help but think that chuckle when the game starts is a sort of " you idiots paid us 3 years ago for this game, bet you feel smart now".

Very disappointed by what the game delivered vs what it promised (to be honest, I might have gone past the content if the game wasn't performing so awful).
Was this review helpful? Yes No Funny
31 of 49 people (63%) found this review helpful
Recommended
65.8 hrs on record
Posted: July 24
We did it! We left Early Access!

Starbound is an open-world sandbox survival game developed by Chucklefish Studios, and has been in development for a very, very long time. Five years, in fact. It has humble origins from the Humble Bundle website, which launched a Kickstarter-style campaign to fund the development of the game. The game launched on Steam in 2013, and soon joined the “early-access” program where it reached commercial success and was already being hailed as a brilliant game, despite the fact that it was early on in development.

Personally? I bought the game around that time and initially couldn’t stand it. I’d recently been playing Terraria and couldn’t shake the feeling that Starbound was just cashing in on Terraria’s success. I was, however, proven wrong. Very wrong.


Gameplay

Starbound, as I said, is an open-world sandbox survival game a la Terraria or Minecraft, but with a Sci-Fi/Fantasy twist. The game features dungeoneering, survival elements, questing, and much much more.

After the player starts a new game, you’re prompted to make a character. You’re given a choice of different races to choose from, which are all cosmetic (aside from the “Novakid” race; they’re allowed to craft guns as their weapon rather than the swords other races are allowed to craft). The character creation is nice, but rather limited due to the pixel-style graphics. A nice touch is that you can choose a default pose for your character – something not often seen in character creation which gives a little more of a personal touch and identity to your avatar.

After character creation, Starbound’s story (added with the 1.0 update) with the player’s graduation from the academy for the Terran Protectorate, an alliance of all of the universe’s races to provide safety across the stars. The introduction mission acts as a tutorial, and after an entertaining Lovecraftian-inspired disaster, the player is flung into the stars with their very own ship and encouraged to explore and craft their way across the universe.

Due to the nature of the game, there is no “goal”, you simply do what you want. Crafting, exploring, building colonies to fill with rent-paying tenants (I may or may not have received an achievement berating me for the poor living conditions in my colony), or doing the all-new and all-awesome randomly-generated quests that NPCs give to you. There is, however, a story.

With 1.0, Chucklefish added a story to the world of Starbound, giving a new lease on the lore and feel of the universe. The story is told through a series of instanced missions, and details the player’s investigation into the Eldritch horrors that interrupted your graduation ceremony. Between instances, the player must gather “clues” by using a told to scan various objects belonging to the different races. Each instance ends in a boss battle, and the few that I’ve played so far have been satisfying, blending both platforming and the game’s intuitive combat system.

As for building, the game is as good as it gets in the genre. The building is very similar to Terraria’s system, but additional tools such as paint mode, interactable furniture and a wiring mode adds a new depth, and the variety of building blocks allows for some awesome builds. I’m currently working on a shrine dedicated to the saviour of the universe, Big Ape.


Sound and Graphics

Starbound has a great aesthetic to it, the futuristic ambience surrounding the planets and colonies really pack a punch, and the pixel art is a cracking way to emulate the sci-fi feel. Despite the somewhat simplistic approach to the graphics, the game still looks and feels great. The character design is also brilliant, and the multitude of different monsters sprawled across the universe never fail to surprise or impress. The penguins, too. Oh lord, the penguins.

The music for the game is also beautiful, with an airy and out-of-this world feel to the soundtrack. The music has been designed excellently and really adds to the atmosphere (or lack thereof!) of the planets, coming together with the graphics to form an awesome experience.


Performance

The game runs excellently, which one would expect after five years of optimization! I’ve only run into a few bugs, but since the 1.0 launch I’ve not managed to emulate any of them. Multiplayer can be a little touch-and-go at times and I’ve heard reports of memory leaks when using a server, but simply joining a friend’s game through the Steam servers is an easy fix. My game runs at a smooth 60fps, and friends with lower-specced rigs are reporting similar frame rates.



To wrap things up, I’d say Starbound should be the model that all Early Access games base themselves on. The journey has been long, but the condition the game is in right now is a masterpiece, and I can’t wait for what Chucklefish have in store for the future. The game plays like a more-polished Terraria, with as many gameplay options as any triple-A title. Simply exploring the galaxy can keep you occupied for hours. At £12, this game is an absolute steal and I couldn’t recommend it more. It’s worth it simply to wear a gnome as a hat.

There is, however, one criticism…. Needs more Big Ape.



This review was written on behalf of TeamTom's Reviews. You can check out the steam group here, or visit us on our website
Was this review helpful? Yes No Funny
117 of 209 people (56%) found this review helpful
6 people found this review funny
Not Recommended
162.0 hrs on record
Posted: July 24
Starbound started off promising and somehow got worse instead of better over the course of its dev cycle. The game has fully released now but still feels virtually identical to the earliest builds. The interface is clunky and terrible, the progression system and balancing are all over the place, the combat feels imprecise and every planet is basically a palette swap of the last. At the end of the day, it hasn't lived up to any of the promises Chucklefish made during development and the final version is just boring.

Save your money and get Terraria instead.
Was this review helpful? Yes No Funny
19 of 28 people (68%) found this review helpful
2 people found this review funny
Not Recommended
23.3 hrs on record
Posted: July 24
As a preface, I had been following Starbound since it's first announcement, purchased it the day it came onto Steam (a copy for me and a friend) and have been following development on and off for a few years. Recorded playtime wise, I don't seem reliable, but I have been watching this game flourish- or moderately expand in this case.
If you don't know what Starbound is, it is a 2 dimensional procedurally generated sandbox RPG, bearing many similarities to Terraria if you've ever seen/played that. I'm sure other reviews go into depth on exactly what Starbound is, so I won't waste your time and will instead explain why I do not recommend this game.

Pros:
  • Relaxing soundtrack.
  • Able to make your own colony (not really as cool as you would expect, unfortunately).
  • Co-Op and multiplayer can be fun if you have people to play with.
  • Planet coordinates system is really cool if you want to explore a planet that someone else has discovered.

Cons:
  • The progression system seems unbalanced.
  • The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all.
  • Many features in the game are simply fluff that contribute no real value overall.
  • Interesting features removed during development.
  • Missing critical features that really should be here.
  • Side-questing seems completely boring at worst and pointless at best.

The Issue with Starbound
I can't seem to find the right words to make this super lengthy and in detail (third time trying to write this section), so I'm going to simply touch on the issues that stuck out to me in the cons section above.

The progression system seems unbalanced. - So Starbound has crafting, looting, and buying and selling. These ideas tend to clash with each other more often than not which makes the progression system speedy for some parts and slow for others. For instance, crafting weaponry for the first few hours is seemingly useless as almost all the loot you find will be better. Then as you take on harder monsters, loot you find will become useless in favor of crafting. It's the opposite for armor in the beginning. You'll find almost no armor requiring you to craft it. If you do find any in loot, it'll almost be guarenteed to be worse than your current stuff due to how all armor is defined in tiers. It's inconsistent.

The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all. - This is heartbreaking because it's the soul of Starbound. The pool for parts that the planet generator picks from feels really small, as almost all your planets will look and feel exactly the same. For a game that has you jumping across the universe, it's really jarring when you warp lightyears away to a distant planet only to see that the major difference is the leaves are white and slightly bushy. The same goes for the creatures you find. Creatures are either unique, procedurally generated, or bosses. Unique are specifically created by the developers as are bosses. You'll end up running into the exact same unique creatures more often than not and it really makes the planets feel even more uniform. Once in a while you'll find a generated one, but they seem so uninspired and not-fleshed-out that you'll probably wonder what the point is anyway.

Many features in the game are simply fluff that contribute no real value overall. - The game has a story. This is a good thing as it will provide a decent amount of base content for you. Unfortunately once you're done with that, there really doesn't feel like there's a point to continue playing. Yes, you can create a colony which is an interesting feature. Yes, you can go around collecting various creatures from different planets to make a zoo of sorts (which would be much more interesting if the creatures were more diverse). But the problem is this: there is no point other than personal satisfaction. This is a good thing for some and if it is, more power to you. However, some people like myself need a good incentive to use these features. Why make a colony when you can have a crew and can visit the Outpost for buying and selling? It's a decently fleshed out feature but ultimately pointless. I'm sorry to make the comparison, but in Terraria having a colony was essential because there were no other alternatives. Why make a zoo or catch a companion if you already fare well by yourself in combat, and the creatures aren't interesting in their own right?

Interesting features removed during development. - So when Starbound was first released here, it had a hunger system, a dynamic temperature system, an enemy leveling system, a destruction system, and a few others I can't recall. Hunger recently came back which was received happily, but most of the other systems have been watered down and spread out across the game to the point where they're barely recognizable. Temperature is just now extremely cold planets or extremely hot planets all the time which are circumvented by wearing a magical backpack. Enemy leveling is now simple overall planet threat level (which is far less interesting and dynamic). The destruction system was almost completely removed (you could shoot out walls and break things with projectiles, which some people disliked but I found it to be an interesting mechanic).

Missing critical features that really should be here. - The game has no pause function. Some people will argue to the death saying that the game does not need one. Here's the thing- this isn't Dark Souls. You're not often in super-intense situations where pausing the game would cheapen the effect. This isn't so much a problem on casual difficulty, but if you have the hunger system enabled, hit esc to go tend to something, you may be surprised to find yourself back on the ship with 30% lost money and most of your items gone since you starved to death in your absence. This is something that really irks me. Being able to pause in any game is absolutely essential. If somebody knocks at my door, I shouldn't need to be in a situation where I either need to save and quit (losing any progress if on a planet since you're warped back to the ship on load) or risk losing all my stuff and some money because my character starves while I'm away. The excuses that have been given to this issue are even more outlandish, being along the likes of, "This would break multiplayer" and "Single player is basically local client side multiplayer" in which case I would point to Minecraft which also has a perfectly functional pause menu while having everything done on a local server. . The game also doesn't have any sort of auto-saving of any capacity- or even conventional saving. In order to save, you must save and quit to the menu. No mid-game saving and if you're game crashes or power goes out, then you've lost all progress from your previous save which could reasonably be hour beforehand. I never judged the game too harshly about this and figured it would surely be added when the game was released. Unfortunately, this is not the case and is mind boggling that this game managed to go through almost 3 years of QA in the form of Early Access and still not have these.

Side-questing seems completely boring at worst and pointless at best. - This game also has questing- which is also a good thing as it adds variety. Unfortunately it's similar to most of the other features in that it is ultimately pointless. Rewards that are given to you are laughable compared to the effort that you need to put in for some of them. Travelling half-way across the entire planet to find somebody, travelling all the way back while protecting them for a bag that will most likely randomly give me a few torches or some throwing daggers? No thank you.

Sorry, I hit the character limit. Long review.
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25 of 40 people (63%) found this review helpful
2 people found this review funny
Not Recommended
242.6 hrs on record
Posted: July 23
This is the wors Starbound iteration I have played so far.

Interface changes with weird toolbar are bad.
Game lags on i7 32GB ram and 980gtx sli what was not the case in early acces versions!
Strange high movement key press sensitivity.
Unnecesarry time sinks in form of crafting timers wihch are annouing when dealing with houndreds of craft with no option to close crafting window and do something else.
Crappy farming mechanics, clutered inventory with non-stackable consumables.

I have to force myself to play the game I enjoyed so much in the past to check all new story stuff. I can only hope most of those issues will get fixed soon.
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24 of 39 people (62%) found this review helpful
1 person found this review funny
Not Recommended
209.4 hrs on record
Posted: July 24
Played early Starbound, and was hooked instantly. Then came the bugs...

I actually stoped playing about the time unstable became a thing. Sure, stable didn't have any more bugs, but it also lost a good bit of interest as not a single update was comming for a long time to come. Thought I'd wait for 1.0, and waited, and waited.....

1.0 finally releases, and I jump at it! I can't wait to play, this is everything I've been waiting for!
.....guess again..... Did the minimum requirements change when I wasn't looking? No..., then why can't I run a map properly? Game acts like someone forgot to check memory management, but in truth, I don't know what's wrong. My PC makes and beats recomended stats, so this should be fluid gameplay right?! God I wan't to change this review so badly. 1.0 really kicked the bucket. Wait untill they've had time and reason to fix it.
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5 of 5 people (100%) found this review helpful
Not Recommended
156.4 hrs on record
Posted: July 25
I'm currently replaying it and that's what I have to say for now: FOUR YEARS and this game feels emptier than before, somehow. Content lacking and poorly optimized release, nothing like Tiy promised. This game may look complex at first, but it is shallow and empty.

I mean, this game is great if you wanna roleplay or something, because there's no real objective besides the main story as far as I know, everything you do after that is personal gratification.
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12 of 19 people (63%) found this review helpful
Recommended
55.4 hrs on record
Posted: July 24
A Space Exploration Sandbox Adventure Game
https://youtu.be/XY_91aImzxg
+ What sets this game apart from others of the genre (Terraria) is the story and quests or missions that you must complete to advance in the game. These are not only fun but give you a goal to always look forward to. Some quests are difficult, and require you to go back and do some mining to craft better gear and prepare yourself to fight new enemies and bosses.
+ You can travel to different unique planets which all have different environments, resources, and monsters
+ Visually the game looks fantastic, finally a 2D Survival game that doesn't hurt my eyes!
+ Great fun playing online with friends
+ The bosses are all unique and have creative mechanics you must learn to defeat them. They are also quite challenging
+ Lots of mystery and wonder as you explore new worlds, you constantly come across new settlements, dungeons, mines, etc. to explore and generally find some valuable loot for your efforts.
+ The UI for inventory management and so fourth is very clean and easy to understand what is going on while also giving you plenty of space to carry lots of items without worry.
+ Tons of items to craft, and things to build!
+ The combat is a lot of fun with a load of different weapons to use. You can even equip multiple weapons so you can shoot a laser pistol with one hand, and throw something like darts in the other.
+ Unlike Terraria, it doesn't seem like you spend nearly as much time "mining" or "grinding" for resources, and instead focuses more on finding loot and combat with plenty of open cave structures to explore.
+ Epic soundtrack

- This is more of a personal issue, but since this game does require quite the time investment to get far in, it can be a bit challenging to find someone willing to play with you from start to finish. You can play solo, but it's certainly more fun to play with others and discover new things at the same pace while communicating with one another.
- The quests can sometimes be a bit vague at explaining what you are supposed to be doing. There is a helpful compass that guides you in the right direction, but I wish a bit more was explained at times.
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