Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (51,969 reviews) - 89% of the 51,969 user reviews for this game are positive.
Release Date: Jul 22, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Starbound

Buy Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

Downloadable Content For This Game

 

Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

677 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

907 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (51,969 reviews)
Recently Posted
Teddy
( 159.6 hrs on record )
Posted: July 23
STARBOUND 1.0

Wow. What a giant step backwards.

These changes make me want to uninstall. Have fun with this crap.
Helpful? Yes No Funny
Nyf
( 129.6 hrs on record )
Posted: July 23
It has a ton of potential, and then you clip through the floor, fall to your death, lose literally every single thing you spent the last 4 hours collecting, uninstall, leave a negative review, and go back to Terraria which doesn't suck.

What the ♥♥♥♥ kind of a mechanic is "drop everything when you die so that it clips into the floor where it's literally impossible to recover."

This isn't Dark Souls. What's the ♥♥♥♥ing point of that.
Helpful? Yes No Funny
082ytsaoT
( 1.7 hrs on record )
Posted: July 23
Gets stuck in ground














10/10
Helpful? Yes No Funny
Neko The Nin
( 33.7 hrs on record )
Posted: July 23
loved the game at first, played 33 hours, then decided to stop day before update went live for 1.0, now game refuses to launch, and im not reinstalling my c++ again, when all my other games still work, this is ridiculous =.=
if it ever works again ill give it a 9/10 just because i can kill so much time non stop playing and grinding to get better.
Helpful? Yes No Funny
Brennanber
( 140.7 hrs on record )
Posted: July 23
It's fun. Also has the most solid modding api I've ever witnessed.
Helpful? Yes No Funny
Nelsha
( 204.5 hrs on record )
Posted: July 23
Use to love this game, honestly how its completely lost its spendor to me, played over 200 hours while it was being made, testing every update, and still had fun even through all the character wipes, but now, it just doesnt feel like the same game anymore, its full of unbalanced frustration.
Helpful? Yes No Funny
Kirby teh Pink
( 1,642.8 hrs on record )
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removel/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
Helpful? Yes No Funny
Leftover Lasagna
( 9.6 hrs on record )
Posted: July 23
I am loving v1.0 so far.
Helpful? Yes No Funny
Dr. Johnson
( 136.4 hrs on record )
Posted: July 23
I bought this game with a friend when it had first came out. Since then I have made over 20+ characters and explored countless areas. This game for its price will have hours taken from you while you are Exploring, adventure, and just having a blast. I would choose this game over others like it because of how easy mods can be put in and how open the game/world is. It also has a story which I am currently getting into and it is very fasinating to say the least. If you have the money and the time to invest in this game it is worth while.
Helpful? Yes No Funny
VATAN
( 9.8 hrs on record )
Posted: July 23
So if you enjoyed terraria at all BUY THIS GAME NOW

10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
139 of 195 people (71%) found this review helpful
8 people found this review funny
Recommended
115.3 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

Pros:
  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
Was this review helpful? Yes No Funny
55 of 82 people (67%) found this review helpful
8 people found this review funny
Recommended
381.3 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
2 people found this review funny
Recommended
72.7 hrs on record
Posted: July 23
Starbound holds a special place in my heart. I've had the game since 0.1, and on multiple steam accounts. The game has always had the best oppurtunities to become one of the greatest games around, but it never QUITE made it.

All of that changed with the recent 1.0 update, marking the full release of the game.

You know have a fully pledged story, with interesting and deep characters, insane ammounts of lore and backstory and over 8+ bosses.
Talking about bosses, they range from everything between a spider made of flesh, to a penguin in a futuristic war machine. Every boss is very unique, and their attacks never cease to suprise me.

There are 6 classes to choose from; A robot, A fish, A plant, A collection of gas, An ape and of course human. This sounds very bazare, but as soon as you create your character, you can already read a simple recap of the races backstory.

Starbound is a sandbox gme, and it is a prime example of what a sandbox game should be. You can choose to never mine a single peice of ore, never craft a single peice of armor and wether you want to live on your ship, or on one of the unique procedurally generated worlds. There is thousands and thousands of different blocks and furniture, which comes in great use with the colony system.

The colony system consists of you creating a house, and putting a colony deed inside. The colony deeds cost 750 pixels (the ingame currency). You can choose who will live in the house by either decorating it with old chandeliers and bookshelves, or weapons and armor. You can get everything from a merchant to a guard, and they all come together with the procedural quest system.

Quests (That arent outpost or story related) are always procedually generated, yet they're still all very unique and fun to do. The people who will give them to you are either random NPC's or inhabitants of your colony.

If you so happen to complete a lot of quests for a specific NPC, will he request to join you on your adventure, as a companion. It is only possible to have to companions with you at all times, but it can range verything from a penguin to one of the many races of starbound. The sandbox aspect comes in very real here aswell, as you can either get companions by making colonies, ore buying your way to illegal penguin mecenaries.

If you get enough companions on your ship (You can have as many as you want, just only two with you) your ship will get bigger, leaving you with more room.

There is an infinite universe to explore with many weird and funny biomes, and deep and interesting dungeons.

The weapons of Starbound; The weapons come in many shapes and forms, some silly and some deadly. They, like so much else in this game, have prodcedurally generated stats and looks, which means you will find something cool about almost every weapon you find.

Verdict:
If you want a game with litterally endless things to do and create, and many unique enemies and weapons, you're at the right place. Starbound is huge, and for the gamer that likes to read, there is huge amounts of lore to dive in to. There are plenty of easter eggs and references scattered around the massive diverse planets, just waiting for you to find them.

9/10
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
Not Recommended
11.1 hrs on record
Pre-Release Review
Posted: July 22
Tried to be another Terraria but fell short of expectation. Fell far below expectation.
Was this review helpful? Yes No Funny
116 of 216 people (54%) found this review helpful
6 people found this review funny
Not Recommended
94.6 hrs on record
Posted: July 22
I started playing this beautiful game in 2013. I was amazed by the worlds I could visit and the depth of the exploration that could be done so early in, what was at the time, an alpha release.

I stuck with the game after endless character wipes and bugs and resets. I saw the changes to the open universe exploration go from random worlds of different difficulty, to a thin-veil of 'quadrants' of difficulty to the current 'star colour = difficulty of all planets'.

I played through the unskippable 'quests' that seemed in place for no other reason than to force players to go through a simple maze I am sure someone felt very proud to have spent 6 months making. With a penguin boss, ha ha.

And now, 3 years later...its finally out of development. So where are we?

Pro:
+Wonderful soundtrack. Seriously, goosebumps at some of the music*
+Beautiful planets to explore**
+if you are creative, you can build nearly anything***

Cons:
*They will loop a lot.
**Beautiful planets to ignore
***Easier to build in Terraria, and you will not abandon the planet
-Linear. You are forced into a linear path that you cannot deviate from. Why, in a building sandbox game, is their a linear quest path you cannot avoid?!? I have found (well, last patch anyway) mods that I could use to skip this...but why isn't this an option from the get-go?
-Repetative. Go to any planet, what will you want to find? Wonderful scenery, Strange creatures, Stunning aliens! What do you actually find? The same 2 dungeons generated on a desert world, a green world, or a rock world. Guarded by the same AI that will drop slightly different guns and swords. And some color swapped monsters that have poor hit detection and all drop the same 2 types of item, regardless of what planet they are from or what type of alien they are.
-Detatched: In terraria, you have your world. If you go left, you find a desert (or a swamp, or the castle...w/e its your world) but you KNOW its there. Starbound, you jump from planet to planet, and with each jump...you have less interest in where you have been or where you are going. Your ship (see linear quests) can be expanded and built on, but it feels like a camper van. Only good for getting from A to B and holding the stuff you find (that looks great the first time you see it...but why am I looting this again?)
-Pointless items: I admit I collected all the pokemon, gathered many a hat in team fortress, and generally try for all the achievements. But really, why should I want to travel to a half dozen different Giant flower biomes to get a Bee costume? Also, they added a cat to my ship. Why?


tl;dr

Who should buy this game: If you love terraria and want to play in space. Wait for a sale, but get it.

Who should not get this game: Anyone else. Go play Terraria or Stardew Valley. They are just better.


Was this review helpful? Yes No Funny
97 of 180 people (54%) found this review helpful
9 people found this review funny
Not Recommended
110.5 hrs on record
Posted: July 23
This game had so much promise when I started backing it, and it still has so much promise.

Sadly, despite five years in development limbo, it does not deliver.

Cast your minds back, three or so years if I recall correctly. I was an innocent young lad going about my day to day business, when my friend sends me a message telling me about this new game in development. It's called "Starbound", and it looks like Terraria in space, but with so much more to it - an endless, infinite universe. I'm entranced, and I buy the crap out of it. Playing through early versions, I can tell it's rough but has promise, so much promise.

I check back every now and again, seeing how things develop. Things are looking good. I play a few hours here and there, but there always seems to be something missing. Something missing which, I assume, will eventually be added in.

Fast forward to today, and there's still something missing. I still can't quite put my finger on it. Haven't played very much of the new version, since my characters were all wiped (after being promised this wouldn't happen, but hey, these things happen).

Anyway, good things first. Starbound is a game with a fantastic atmosphere. I love the art style, the music is grand and the snarky comments on every single item in the game really pull me in to this living, breathing universe.

Sadly, everything else pulls me right out. The controls are floaty, so I fall to my death over and over again. The combat is absolutely awful (and others have already elaborated on that far better than I could). The UI is a joke, and contributes to maybe half of my (many many many) deaths as I frantically try to swap to a sword and end up limply patting my enemy with a stick of corn. I've experienced recurring lag with enemies, even though I'm playing singleplayer (I'm taken to believe this is a fairly common issue).

The universe is massive, yet so shallow that it could probably bring a tear to Todd Howard's eye (take that, Bethesda). There's no reason to stay on any planet for longer than necessary, essentially making every planet an identical "fetch what you need and move forward" half hour outing (simultaneously removing the feeling of slow-paced wonder that comes from exploration). Dungeons aren't very interesting, in my opinion. Railroaded linear quests absolutely destroy any sort of natural progression which is usually fairly necessary in an open sandbox game.

That's not to say I haven't enjoyed Starbound. There are moments of absolute brilliance tucked away in the game. Exploring new planets can be awesome if you tune out the fact that it's only cosmetically any different from the last one - the massive amount of varying art assets are a high point, and I give immense credit to the game's artists. The same goes for building a base (though in earlier versions I always used admin commands to give myself an unlimited amount of construction materials). I like the ability to make homes for settlers, and build a large town.

All in all, Starbound had so much promise. Promise that seems to have been more or less wasted in favour of working on small additions and not really working on the major 'feel' of the game, if that makes sense (I mean, spaceship pets? Really? Why?). I still have hope for the future of the game (especially with mods), but at the moment it just feels empty. I love the game, and loathe the game. I've gone on for quite a while now, so I should probably end here - Starbound is a brilliant concept badly realised. I wish the devs luck on improving it, but it seems like it's too far gone by now.



One small caveat: Starbound isn't as similar to Terraria as many are saying. For one thing, Terraria is consistently quite good.

Was this review helpful? Yes No Funny
26 of 45 people (58%) found this review helpful
1 person found this review funny
Not Recommended
109.5 hrs on record
Posted: July 23
I got this game a few years ago as soon as it was available for purchase from Chucklefish. The version of Starbound they released back then (at least to me) was a massive disappointment, but I still reinstalled it every so often to see how the game was progressing.

Now the 1.0 version of Starbound has been released and I've put in more hours, it's obvious that this game has come long way! However, it still feels unpolished and awkward. And the combat is...it's a complete turn-off. It's nowhere close to the break-neck combat with tight controls that gets you hooked on great 2D action games like Terraria, Rogue Legacy, Shank 2, Guacamelee, etc.

Starbound is an oddity for me. On paper, I should be in love with this game and I do enjoy its art, music, lore and dialog. But there's just something about this game (combat!) that doesn't click with me no matter how much I try...and I've REALLY tried (~110 hours worth). I wouldn't call Starbound a bad game by any stretch of the imagination. I wouldn't even call it a mediocre game simply because it's so ambitious and gets a lot of things right. But I wouldn't recommend it either.

+Nice Art Style
+Great Soundtrack
+Massive improvement from initially released version

-Combat is mediocre at best; downright embarrassing when compared to Terraria
-A few lag spikes/hiccups even in single player with a GTX760
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
31.5 hrs on record
Posted: July 23
I have this game from long ago, I have been waiting for 1.0 so that I can follow a formal story... and is amazing, I love exploring, building, growing a farm, searching for better weapons, cooking, doing quests... I have played Terraria, Junk Jack and Starbound, I love the 3 of them, each one is different. I could say starbound has lot of depth, love it!

I always play with someone, I use the Linux versio and she the windows one, both work fine.

10/10
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Not Recommended
19.1 hrs on record
Posted: July 23
I finally decided for a negative review, for two reasons:
  • Minor: I cannot pause the game. If I have to go away from the PC, I have to quit to the main menu.
  • Major: It becomes grinding fast.

If you have doubts, wait for sale and for Terraria Underworld.
Was this review helpful? Yes No Funny
19 of 32 people (59%) found this review helpful
Not Recommended
5.9 hrs on record
Pre-Release Review
Posted: July 22
I can describe this game with one word: Shallow.
Was this review helpful? Yes No Funny