In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (41,267 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

Recent updates View all (28)

February 17

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

182 comments Read more

February 12

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

90 comments Read more
See all discussions

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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
52 of 80 people (65%) found this review helpful
2 people found this review funny
267.7 hrs on record
Posted: March 16
Early Access Review
I've been playing this game on and off since it launched. Before that I was patiently waiting for it, keeping myself busy with Minecraft and Terraria. Games like these aren't for everyone, and I know there's been a war with the fans of these games claiming that they're knockoffs of eachother. Honestly, I don't really think that's fair. That's pretty much declaring all games of a certain genre to be knockoffs of one another. Starbound's got a lot of things that other sandbox's don't have, but it's also got a lot of things that they do have. Basically, Starbound plays like Terraria; a side-scrolling/do whatever you want type of game. It has RPG elements, crafting, etc. It has a pretty solid OST, but in my opinion it doesn't really feel Sci-fi. The sprites are gorgeous. The environments are gorgeous. And the creatures.... The creatures range anywhere from downright disgusting in appearance to cute as a button. The kicker is that the cute ones are often the nastiest, and will attack you relentlessly. I've not found two planets that were exactly the same. I'm the type of gamer that rotates from game to game out of boredom, but there are some games that are very special to me that I consistently play. Starbound is among them. I only recommend this game to gamers who have played Terraria or Minecraft and have an open mind. The updates can be a bit sluggish at times, but the changes I've seen have been glorious. And please for the love of Talos, opt into the nightly builds before you claim no changes have been made. Right click on the game, go to properties and from there it's pretty much self-explanatory. Happy travels, Starbounders.

ヽ( ★ω★)ノ
Was this review helpful? Yes No Funny
25 of 42 people (60%) found this review helpful
3 people found this review funny
34.6 hrs on record
Posted: March 15
Early Access Review
Starbound does for me what Minecraft couldn't. Instead of taking forever to explore one island I can take forever to explore a few solar systems. But then I can travel to any of the thousand other systems and explore them as well. The different material types are as varied as Minecraft and then some. You can grow food, build buildings, create better materials, hunt creatures, get into shootouts with the locals, etc.

in the latest version you can expand your ship. You don't even have to develope planet-side buildings anymore if you don't want to. You can literally live off your ship and expand it as you go. There are now also more fuel types (fuel is needed to move between star systems), some more ceocentrated than others.

With the outpost you now have access to more quests, which means more adventures. They can be as random as "Find me a stone USMC sign". Do you remember what planet on what system you found that USMC prison colony? You don't? Time to go exploring and find another to get that sign!

There are "dungeons" on pretty much every planet. You can dig down into the planet and find gnomish villages. You can dig through several different layers of the planet and find everything from mushrooms to buried laboratories to underground lakes full of acid, all of which you can break down with your tool and use for yourself, either in a crafting recipe or as a decoration for your home(s).

If you like open-world construction games of a blocky nature, then this one is definitely worth trying out. There are many to choose from these days and eveyone likes one more than the others. If you're still searching for "the one" then play this one. You search will be over.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
990.6 hrs on record
Posted: March 31
Early Access Review
Honestly one of the best games I've ever played. I've been gaming for as long as I can remember and this takes the cake for best game I've ever played. It is so versatile. Wanna role play as a space pirate? Go ahead. Wanna build a city with friends? Go ahead. Wanna dress up as a space alpacca and strip a whole planet of it's resources while killing aliens with a gnome that shoots rainbows? Yup. Starbound has it all! Best 14.99 spent in my whole life.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
142.9 hrs on record
Posted: March 31
Early Access Review
This game is amazing. Crafting and exploration are masterfully made. All craftmanship is of the higest quality. Right now I feel it lacks an appeal for building large projects. Because you take your base everywhere with you, it is enought to decorate your ship and an idea of building great planet-side fortress is often pushed into beckground. I dont feel it hurts the game, because, unlike Terraria, Starbound is more adventure oriented.

One big point urging you to buy the game should be moding comunity. Its enormous. With help of several mods (frackin universe, your starbound crew) game time can be incredibly long, without any wondering what should you do.

I say "Buy it!!"
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
78.2 hrs on record
Posted: March 30
Early Access Review
Great game! One of my favourite sandbox games~

There was a lot of planet you can explore.Mining,building,hunting and many many you can do.

It really worth buying,recommend you if you like sandbox games.

10/10
Was this review helpful? Yes No Funny
1,055 of 1,354 people (78%) found this review helpful
3 people found this review funny
823.5 hrs on record
Posted: January 28
Early Access Review
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
EDIT:
Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.
ANOTHER EDIT!:
I was completely unprepared for so many votes... My second most popular review has one downvote.
Was this review helpful? Yes No Funny
288 of 352 people (82%) found this review helpful
1 person found this review funny
443.1 hrs on record
Posted: February 7
Early Access Review
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
Was this review helpful? Yes No Funny
1,017 of 1,473 people (69%) found this review helpful
3 people found this review funny
286.6 hrs on record
Posted: December 18, 2014
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
...
Alright, watch this: https://www.youtube.com/watch?v=4Sz2zr3pZEo
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.

Edit(4): If you're going to react negatively toards my review, please do so in a mature way. If you plan on actually proving a point to me as to how I am incorrect, by all means, tell me. But if you're going to be mean about it, i'll simply block you and delete your comment. You'd be wasting your time, honestly.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
Was this review helpful? Yes No Funny
638 of 961 people (66%) found this review helpful
5 people found this review funny
0.4 hrs on record
Posted: November 2, 2014
Early Access Review
Feb, 2012 Starbound officially announced. Slated release is "summer 2012" *No beta is planned.
/ http://www.indiegamemag.com/tiyuri-unveils-his-upcoming-game-starbound/
/ *http://web.archive.org/web/20120302120922/http://playstarbound.com/faq

----------

Jan, 2013 - CF fails to meet its estimated 2012 release date for Starbound.
/ http://www.curse.com/news/starbound/44701-starbound-development-q-a-2-with-tiy-rho

Feb, 2013 - Ship upgrades are talked about by the developers and progress on them is shown. Tier3 is complete on one race.
/ http://community.playstarbound.com/index.php?threads/irc-new-starbound-ship.15020/

Apr, 2013 - Pre-Orders for Starbound open. They put up a faq, along with pre-order bonus goals. These are: Starter pets, Fossils, Novakid race.
/ http://playstarbound.com/starbound-preorder/

Apr, 2013 - At this point beta is not the release slated for 2013. It was "when it is ready". Release was 2013, period.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Apr, 2013 - All pre-order stretch goals are achieved. CF comments on surprise of raising one million in the first month alone.
/ http://playstarbound.com/thank-you/

Sep, 2013 - CF attends a Euro-gaming i49 convention, flying the team over for the span of roughly two weeks. Starbound world premier is given by Yogscast.
/ http://insomniagamingfestival.com/2013/07/16/i49/insomnia-49-to-host-world-exclusive-public-demonstration-of-starbound/

Oct, 2013 - CF edits the faq to remove questionable statements regarding release from it. Release time is changed to reflect the new "beta" in 2013 goal.
/ http://playstarbound.com/wp-content/uploads/2013/09/sbchronicleoctober.html
/ http://community.playstarbound.com/index.php?threads/why-is-tiy-changing-things-we-were-promised-also-why-our-money-is-sort-of-evaporating.24843/
/ http://community.playstarbound.com/index.php?threads/beta-release-discussion-december-4th-all-beta-discussion-goes-here-other-threads-deleted.25665/
*The second and last are noteworthy as being from Tiy himself.

Oct, 2013 - CF uses the first phrasing of "thick and fast" to describe phase one of beta. (Content that follows koala versions is mostly art assets.)
/ http://playstarbound.com/how-the-beta-is-going-to-work/

Dec, 2013 - CF releases the beta. Several quick patches are implemented but it is generally regarded as smooth release aside from forum and OS issues.
/ http://www.rockpapershotgun.com/2013/12/04/life-is-beta-starbound-out-today/

Dec, 2013 - CF abandons the 100 planet level system for a 10. Same content, minus Armor Penetration. One of the largest mechanics changes to date.
/ http://community.playstarbound.com/index.php?threads/12-10-13-patch-notes.47320/

----------

Jan, 2014 - CF fails to meet the 2013 full release estimate for Starbound. This is not the first time such a date is not met.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Jan 2014 - At the end of the month the developers release the next patch. Furious Koala. Stutter issue "fixed", but still reported by many.
/ http://community.playstarbound.com/index.php?threads/changelog-for-v-furious-koala.66574/

Feb, 2014 - CF decides to remove universe sectors compressing all the same content into one single sector. (Not implemented yet.)
/ http://playstarbound.com/23rd-february/

Feb, 2014 - At time of writing, last koala version. Is focused on preventing wipes ever again. Updates after this patch, can be pushed as soon as completed.
/ http://playstarbound.com/v-enraged-koala-patch-notes/

Feb, 2014 - Hotfixs for enraged become problematic resulting in five releases back to back.
/ http://playstarbound.com/issues-surrounding-hotfix-2-for-enraged-koala/

Feb, 2014 - Unstable branch is introduced promising even faster updates for those willing to risk the issues involved. Mostly art asset updates follow.
/ http://playstarbound.com/nother-update-new-unstable-branch-on-steam/

Feb, 2014 - Mods are promised to be added frequently and the office to help speed productivity. Skyrail and Asteroid belts are added, then no others to my knowledge.
/ http://www.joystiq.com/2014/02/21/new-office-means-faster-content-updates-says-starbound-creator/

Feb, 2014 - CF lays out a document promising features. Begins laying foundation for work on another selfpublished game at the same, and office work.
/ http://playstarbound.com/the-future-of-chucklefish-and-starbound/

Feb, 2014 - "beta updates should happen a lot more frequently - think several times a week instead of once every one or two weeks", and more office work.
/ http://www.escapistmagazine.com/forums/read/7.841508-Starbound-Dev-We-Want-to-Protect-Indies-From-Predatory-Publishers

Mar, 2014 - Weather is expanded in small art & coding updates in unstable branch during the month. Currently only affects events near the player.
/ http://playstarbound.com/unstable-update-march-19-2014/

Apr, 2014 - Work on the office continues. Ship upgrades mentioned last year, continue to be talked about.
/ http://community.playstarbound.com/index.php?threads/ship-upgrades-and-some-new-shots-of-the-office.76554/

Apr, First week of - Ship upgrades still MIA, other big mechanic changes still not completed. Work focus shifts to monster parts. Koala remains unchanged.
/ http://community.playstarbound.com/index.php?threads/a-quick-monday-update.76983/


I would like to take this space to give an apology for the rudimentary nature of this. Many answers given by Chucklefish have been phrased in a less then forthright way and across dozens of sources including ones that can't be linked such as TwitchTV. Furthering the problem is that things have simply been deleted or lost beyond the means of even the wayback to find. Just be aware everything I have stated is backed up by easily confirmed facts. Simply follow the links and view for yourself.
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691 of 1,051 people (66%) found this review helpful
3 people found this review funny
579.8 hrs on record
Posted: November 24, 2014
Early Access Review
The game has progressed but not much. They've changed some systems around and added quests, but a lot of the game's core issues have not been addressed. I think the game is better but because they keep ignoring the glaring problems the game has, my opinion that people should wait if they've not bought it has not changed in any way. They've spent a very long time promising change and the amount of the game that has been fixed or updated is not substantial considering the time they've taken to get Upbeat Giraffe out to the public and into stable. In a year, one would expect most of the game to be done after having been released to the public for beta. Call it alpha all you want, it was a beta.


-Before I get to my points, something needs to be said here. There are accusations going around Steam (because the people here refused to go to the official forums and learn anything and then just repeat what they read here in review comments) that Chucklefish has scammed and lied. Not once has this ever happened. They are a small indie company, they're not EA. They can't just puke out a game with 50-200 people working on it. The unstable updates were consistent. If you were not aware of that and that was why you thought no progress on the game could be found, then your ignorance is to blame for your opinion. Go to the official forums, educate yourself.-

Here we go:

Rain comes through off screen blocks and causes indoor flooding. Large quantities of water do not persist as it randomly drains both off screen and on. These bugs have been around for a year and it is shameful that they're still there. I created a decent sized tub of water and the surface continued to drain over the course of 10 minutes despite my thorough placement of backdrop and border blocks.

Game still suffers from crippling framerate problems. The more blocks and decorative entities in an area, the worse the framerate drops. It gets more severe over time until it is unplayable. Using the 64 bit experimental launcher helps but not entirely. They've stated that they're going to optimize the engine when they're done adding new systems but, with their reputation, I would not hold my breath. It's definitely better across the board (especially server side) but it still gets bad. Server latency issues from CPU and memory not releasing properly still exist. Fresh reboot -> Guy logs in right after that and moves sand or water -> 2,000 ms latency on high grade server hardware with fios connection.

Mob spawning is extremely annoying. They spawn over and over even in areas where you've built lights and man-made materials. So, in towns you make, monsters spawn everywhere. I've not seen them spawn indoors but for them to spawn in such vast numbers right outside the door is unnecessary and irritating. Their behaviors were tweaked so fighting them is less annoying but that turns out to be a wash when they made up for that by increasing their spawn rate. Their behaviors are less annoying but they spawn way more frequently... no advancement made.

Building is still useless. There is no reason beyond aesthetic and creative reasons to ever build anything or revisit planets. The only form of protection we have is /settileprotection which utilizes 2 different area IDs I've seen. The IDs are 65535 and 65532. One stops damage to naturally generated objects and the other stops damage to player-placed objects. It affects the entire planet you're on when you use it and can be sort of useful... but randomly feeds back a 'Failure' error in the chat log when used. The error stops after a reboot but randomly comes back. So, if you're staff on a server and you're not the host, you may not be able to issue a restart since there is no method for remotely doing that. Meaning, if you toggle the protection one way and you need it the other way, you might get it stuck that way til you can contact your host for a reboot. Which also means if you turn protection off for editing purposes, can't get it back on and can't get in touch with the host, your server could get attacked by griefers and you'll end up screwed. There is currently a massive outcry on the official forums for more attention to be shown to server-side systems. Hopefully more than Linux will see attention.

We have to rely on thirdparty wrapper software made by fans like you and me in order to properly administrate servers. These wrappers often cause more problems than they solve. For example, StarryPy crashes users if they look inside of chests or other container objects on a planet that has protection enabled provided they are not on the planet protection list. These wrappers also cause latency issues because they use up more memory than the default server software. Having to rely on thirdparty software to fix problems that exist in the basic game is a problem gamers have had to deal with for decades. It, to me, is unacceptable for game developers to shoehorn in a multiplayer component to a game and then leave it up to shoddy thirdparty software to fix the problem.

It never does fix those problems and, most of the time, the creators of the thirdparty software (Starrypy, Starrybound) end up abandoning the projects or not being able to keep up with demand for one reason or another; usually their personal lives prevent them from being able to find the time or motivation to work on the projects. The programs end up outdated and useless. If the developers themselves would just fix the server-side components to their games, we could avoid that problem ENTIRELY and a lot of frustration would evaporate. Anyone remember Tshock for Terraria? Getting support for that game meant dealing with extremely hostile community leaders and developers who literally said they'd be nicer to people if someone paid them more. Don't even get me started on Minecraft's Bukkit. Developers create the online component then forget it exists.

Developers: fix your own damn games!

NPC guards have this behavior where they will follow you and assist you which you can toggle with the interact key. But, this variable does not persist off-screen. They will say they'll follow you automatically (annoying) then when you tell them to stay, walk away and come back even a couple minutes later, they've forgotten you told them to stay and they follow you again.

Novakids are very creative and the theme is interesting. Melding cowboy aesthetic into the 'Starpeople' race is pretty clever. Their weapons are revolvers and rifles. There is also a new delete button on the character screen, a welcome addition.

The quest system offers a very refreshing take on progression. Now, you talk to your ship AI in a console on your ship and are given quests to complete. These quests help you progress through the game instead of you just digging for ore -> making object -> crafting item to summon boss -> killing boss for drop -> repeat X times as it was in the previous stable update. Quests change this up so it isn't nearly as linear. Though, there is no option to skip the tutorial and once you've done it one time, you'll be sick to death of having to do it on other characters.

My previous review saw this game sitting at 5/10 and I suggested people wait it out even though the time it takes Chucklefish to do anything is questionable. The fact they have hired a group to sell Starbound T-shirts when we still have so much in the game that needs fixed shows that they have a problem with priorities. Liquid exists in the game but can't settle if there is too much of it, rain goes through blocks and hackers still make hosting a server a nightmare because files are still clientside... but we get t-shirts and some near useless outpost vendors. Fix the game, stop adding things. Focus your attention on making server hosting feasible without using a whitelist. THEN go add whatever you want to the game.

Singleplayer ends.
Multiplayer is your replayability. 5/10, no change. Wait it out.
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295 of 449 people (66%) found this review helpful
2 people found this review funny
84.6 hrs on record
Posted: January 29
Early Access Review
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
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372 of 592 people (63%) found this review helpful
43.8 hrs on record
Posted: October 19, 2014
Early Access Review
This game had a very good sales pitch, but the execution and the priorities of the devs seem to go in different and not fully defined directions.

It's been months since the last update and the only things pushed into the nightlies seem to be stuff that should be secondary. They just don't seem interested in finishing it for some reason. A very serious problem for a game to have.

Not to mention the past history of delays, which should give you zero hope of seeing the game completed in your lifetime.

If you buy it, have this in mind, you are buying a proof of concept, an experimental game that will give you some hours of entertaintment but that will be unbalanced and broken. Sometimes progression requires you to input cheats. Sometimes it's a grind, sometimes a delight. It's all over the place. If you decide to spend your money don't expect a complete game, or a game that will ever be complete.
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439 of 702 people (63%) found this review helpful
1 person found this review funny
168.6 hrs on record
Posted: October 10, 2014
Early Access Review
I can only hope, at some point in the distant future, that there will be an update to this game adding half of what we were promised. I purchased on day 1. I regret that immensely. It has been approximately 10 months since the last update to the main game. Just remember that.

Edit: I am aware of the "unstable" and "Nightly" branches. The problem comes when the baseline game, the one people paid fifteen dollars for, is unchanged. They can update the other branches all they want, but until they update Starbound itself, with official, supported content that has been promised since day one, I feel as though I wasted my money.

2nd Edit: Yes. I have played 166 hours. I feel like my money was wasted. I feel like this game has so much potential, but Chucklefish is just not a company that can bring out that potential with their current policies.
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229 of 358 people (64%) found this review helpful
1 person found this review funny
95.1 hrs on record
Posted: January 28
Early Access Review
This game is really really fun. It has a long progression time, meaning you have LOTS of time before you reach end tier gameplay, which is awesome. As it is I think it is a very fun game...

However, and this isn't in my personal opinion enough to not recommend the game, the updates are really slow. New content is released in unstable builds quite regularly, but it's not necessarily "big" updates.

I took a break well over a half a year year ago since playing the game back when it first came out. When it first arrived the game was quite bland, with abusable bosses, and the only progression being "mine ore, fight boss, craft crafting bench, mine ore, fight boss, craft crafting bench, etc. etc.", although the atmosphere was (and still is) quite amazing.

Now in the new "big winter update" version, it's a heck of a lot better, with a ship you upgrade over time, an interesting active ability system, quests, dungeons, mini dungeons, and a fairly well paced progression system, among countless other fun things. I remember getting a good number of friends on my server with different instruments, and we all got together in a band and played a song, and it was pretty cool. There's a lot of possibilities to explore with what's provided.

For the building oriented players, I don't think it's quite on the level of games like terraria and minecraft, however the addition of wiring and futristic technology, along with lots of tile sets can allow for some pretty interesting building design. The game is certainly more combat oriented than it is building oriented.

I mean all in all, it's a pretty cool game, just keep in mind if you want a massive universe full of amazing discoveries and an MMO style experience, where you can run into other people on other planets, or if you want more than repeated structures and naturally generated terrain to find as you explore new planets, that's not in the game yet, and given the current pace, it's going to be a long long time before that goal is reached.

Recommendation: Skim a few youtube videos and watch a few trailers. If you think you'd like the game in it's current state, buy it now, have some good fun, and then put it off to the side for a while and come back later when it's more updated. It'll be the gift that keeps on giving. If you don't like it in it's current state, but like the planned features, you might have to wait a good while for those, but I would recommend you go through with that wait, since you never know what might happen to the development before those features arrive.
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279 of 444 people (63%) found this review helpful
64.1 hrs on record
Posted: November 16, 2014
Early Access Review
Starbound starts off feeling like it's going to be a great experience when you finish your tutorials and beam down to a planet to explore/build/fight Pokemon. An hour in and you're feeling pretty good about your decision to buy the game, you're feeling like this is a solid experience. A couple hours later, you've explored and seen quite a bit. Maybe you've built yourself a shantytown or a castle. However, you have noticed that the game can sometimes be very plain.

Eventually, the idea that the game is rather plain becomes so persuasive that you feel you need to say so or recommend a great idea for new content on the forums. There is only a short time now before you realize why Starbound has so many negative reviews. Enter Chucklefish, the developers of Starbound, some of them came from an optimistic place like Terraria and even more of these devs came from parts unknown. At first we wanted to give Chucklefish our money for Starbound, we even practically threw it at them and told them to shutup and take it. They were more than happy to take our money from us, as any company would probably be.

Days went by, months went by, we're very close to a year now, less than a month at the time of this review. There have been no updates to the game. Oh but wait, there are "nightly builds" which tout daily updates to the game, what you get when you opt into beta nightly builds is a mess that crashes so often that it should be a new meme. There are also Devblogs that advertise things that have already been in the game since it was added to Steam as something new they're adding to nightly builds. That's right, they're pretending old content is new content.

I wanted Starbound to succeed, I pre-ordered it and couldn't wait for all the rewards with pre-order. We were promised a new class and fossils you could dig up, we still don't have the pre-order rewards after all this time. If you go to the official website you may see a different tale, but I assure you that's only because they delete any bit of criticism from the site, no matter how honest it is. The developers of Starbound also have a hallowed history of flaming and insulting customers they disagreed with. Couple all of this with what they're doing now (advertising old things in the game as new) and you're left feeling that Chucklefish is just a gang of con artists.

I'm sorry my review is like this, but it's the truth. You would do well to stay away from this game until the developers in Chucklefish can be mature enough to deliver what they promised with no drama. If they don't deliver what they promised in this game, I will be buying nothing from them in the future. I might even do that anyways to make an example that it's not okay to do the things they did to your customers.
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150 of 232 people (65%) found this review helpful
82.2 hrs on record
Posted: October 28, 2014
Early Access Review
Visually, Starbound is amazing. The animation is smooth, the lighting engine is GODLY.
The problem is that Starbound is shallow and empty. Combat is awkward, the UI clumsy.
For all its worth, Starbound feels like it was made by graphics designers. There's randomly 'made' moster sprites, lots of weapons and tilesets, but none of it does anything special. Starbound is COD. A looker, but it leaves you empty.

If you want a deep, amazing adventure with excitement and action, play Terraria, or try Crea. Crea's also in Early Access, but the polar opposite of Starbound. It looks a lot less (but still pretty great) but has a lot more mechanical depth in it.

EDIT:
Let me add something else. Starbound doesn't change over time. Terraria gave you potions and weird weapons, but Starbound keeps being obsessed with mining and crafting. Crafting, however, is clumsy, and mining very boring (other than the pretty tileset).
The worst part is that, despite its focus on cool monsters, being underground makes the floaty movement choke on itself. And unless you're hunting for dungeons, there's no reason to be surface-side.
Starbound is a sightseeing tour (like I mentioned with COD). Once you've seen the sights, you lose a lot of luster. Destiny is better, because at LEAST Destiny's combat and core gameplay is enjoyable(?).
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103 of 154 people (67%) found this review helpful
285.7 hrs on record
Posted: October 28, 2014
Early Access Review
This is vaporware. They released a game with some pretty textures and a decent soundtrack, as well as some pretty cool ideas behind it. But. It's unfinished. The epic quest part simply isn't implemented. It's minecraft but with the focus almost entirely on combat, which, by the way, is miserable as all get out. Hit the critter. Critter knocked back. Critter charges. You WILL take damage despite having better equipment, making every venture onto a new planet a slogfest of tedious combat. Not that you'll be rewarded. there's maybe a quarter of the dungeons promised, and most of the races simply don't have any content at all. A damn shame, since they had a really nice world going here. If you crave intergalactic exploration with strange alien races, try FTL. If you want to build homes and explore a strange world, try Terraria. If you want to cut down trees for an hour and dig a very large hole so you can get different armor that becomes useless as soon as you go to the next sector, all while plundering the same dungeon over and over to get utterly useless loot, play Starbound. (disclaimer: do not play Starbound.)
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106 of 159 people (67%) found this review helpful
68.4 hrs on record
Posted: October 29, 2014
Early Access Review
I hope I can edit this review in the future with positive notes about the game.

Starbound is an ambitious project that took "procedural generation" a step too far. The planets are random, the creatures are random, the weapons are random, the loot dispersement is random (dependent on danger level of the planet the loot is found on).

It sounds like a lot of fun until you take into account that the endgame currently consists of "start crafting from [Ore A] so you can build [Metal Upgrade A] so you can start crafting from [Ore B] do you can build [Metal Upgrade B] so you can start crafting from [Ore C] so you can build..."

Once you get past the game's 4 ridiculously-flawed bosses, literally the entire rest of the game (roughly half) is going to a planet whose danger level is 1 higher than the previous planet, crafting enough of a certain bar to build the next upgrade, and then going to the next planet whose danger level is 1 higher than the previous planet. I found myself just sticking with Durasteel Armor up until I had a full Impervium set, because prior to that, it was just mining just below the surface and casing myself off from threats.

The combat consists of "do you have the level-appropriate armor? No? One-hit kill. Yes? Combat is identical to the previous tier."

I bought this game thinking it would feel like Terraria, but the combat is incredibly loose, enemies are completely lackluster, and the sporadic temples/towns/labs don't really make up for the fact that the planets are lacking entirely in both diversity, and content.

I hope I can recommend this in the future, but as for now, it's worth waiting for some major content additions.
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271 of 433 people (63%) found this review helpful
174.2 hrs on record
Posted: November 5, 2014
Early Access Review
So I'm updating the review because of the winter update. And as I said before, this game still advertised itself as "terraria in space" and even with the "huge" winter update, it still fails miserably. In fact, the winter update makes Starbound even worse. The devs are just as terrible as they were earlier.

Now how did the winter update make the game even worse? By making the game even more of a grind. Ore is now a lot less common, making you spend more time under the planet rather than exploring the surface, ship upgrades make planetary bases useless, combat is still broken, and then there are the quests, arguably the worst part about the new update. All of the quests are just flat out boring, and you NEED to do them in order to actually progress in the game. So if you want to leave your solar system, you're going to need to catch 5 random bugs for a person because potatoes. Or make coffee for some ♥♥♥♥♥ because sausages. The quests are pretty much boring fetch quests which can either give you something you need, or something useless, like a beach ball.

The game still fails to be an exploration game as advertised, and ends up being a horribly watered down clone of TERRARIA.

Anything else I missed is pretty much summed up in this video
https://www.youtube.com/watch?v=4pfwMKDoQ-8

And the devs are still terrible too, not giving half a damn about their playerbase. Now I know what you're saying "But a devs actions shouldn't affect your oppinion on a game!" In the case of early access, you are paying to give feedback for an unfinished product. If a dev bans you for criticizing the game, they're defeating the purpose of early access, and basically saying, "screw you, thanks for your money" so please, do not support the devs by buying this game.
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269 of 430 people (63%) found this review helpful
210.8 hrs on record
Posted: October 12, 2014
Early Access Review
Edit: Read the comments for some high comedy and amusing assumptions.
TLDR: Great potential, abandoned by the devs. Sadly becoming the norm for Early Access.

Bought a 4 pack for the family and then we waited months and months to actually play.
A year ago we were having great fun with it, but the content was shallow, we put it aside to wait for the advancement stuff to come in...
and we waited...
and we waited......
and we waited..........

so far this game has been waiting, a teaser, and more waiting.

Well now it looks like the wait is over, the game is dead.
Sad.

(disclaimer: statement that the game is dead based on _RUMORS_ (that I believe) that the Devs are going to "Pull a Schafer" and make the next stable release version 1.0 and exit early access. This would amount to releasing a game as complete as Towns and Spacebase DF-9, thus killing the game.)
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