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Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem! Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop! (Well... that’s the easy part!
Release Date: May 16, 2012
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Buy Dead Hungry Diner

$6.99

Reviews

"...the polish of a PopCap game..."
Rock Paper Shotgun
"Dead Hungry Diner is the Quake of puzzle games..."
Indie Game Mag
“...stellar production values...”
Gamezebo

Just Updated

Update 1.9 - What's new:

  • Trading Cards
  • Achievements
  • Leaderboards for All-You-Can-Eat levels (and new difficulty progression)

Update Notes

Update 1.8
Improvements:

  • Fullscreen mode completely redone: Less black borders!
  • Added all the polish and little fixes from the iOS version to the PC version (for the iOS version see {LINK REMOVED - Please don't spam, and be wary of scams.}here)
  • Fixed single click sometimes reported as a double click (and killing a streak sometimes :-( )
  • Changed DRM wrapper. Should fix cases where game wouldn't start in Steam client but worked as DRM free version.
  • Sprites grouped in texture atlases and use of hardware texture compression for better support of low spec machines
  • Added user config file with additional options (for example to fix a missing mouse cursor). These options are published on the Community Forum

Update 1.5
New Features:
  • Three new monster customers: Mummy Girl, Skelley the skeleton lady and the Crazy Weerwolf.
  • New "affection" game mechanic: Some monsters admire some other monsters so much that they do not engage in a brawl.
  • Level selection screen: You can replay any level you have played before to get all three stars (with all upgrades you bought so far). And Shady, the shop keeper, only accepts stars as currency to buy upgrades!
  • Levels are reworked with the new features
  • Artwork polished

About the Game

Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem!
Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop!
(Well... that’s the easy part!)
Do you know what happens when you place werewolves near vampires?
They fight!!! And you don’t want fighting when you have so many other things to take care of...

Key Features

  • 55 Levels across 5 worlds
  • 6 Unique Monster Types to Manage
  • 2 Game Modes - Story and All-You-Can-Eat
  • Strategically use Spells and Abilities to Overcome Challenges
  • Grab Upgrades from the Blackest Market
  • Keep the Peace with Frankie the Bouncer
  • Help Defeat the Evil Monster Hunter
  • Easy to Follow In-Game Tutorials
  • Can You Achieve Master Ratings on all Levels?
  • (It’s Very Pretty!)
DISCLAIMER:
Our Vampires Are 100% Sparkle and Love Triangle free!

System Requirements

    • OS:Windows XP
    • Processor:1.2Ghz
    • Memory:512 MB RAM
    • Graphics:128MB of video memory, 16-bit or 32-bit color quality
    • DirectX®:9.0c
    • Hard Drive:80 MB HD space
    • Sound:DirectX-compatible sound
Helpful customer reviews
4 of 4 people (100%) found this review helpful
154 products in account
3 reviews
9.8 hrs on record
Halloween themed sunday afternoon fun diner dash...sprinkled with creepy customers sounds. It gets a bit repetetive after a while but if you are a "gotta get 3stars on every level" nut like me, you gonna like it. Since full score is not that hard to get ^^
Posted: February 1st, 2014
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3 of 3 people (100%) found this review helpful
875 products in account
138 reviews
1.8 hrs on record
When Diner Dash first released in 2004, it not only became a casual classic but almost single handedly created the time management game sub-genre. Among the copycats that have since began to pop up in endless droves is Dead Hungry Diner, which takes the idea of Diner Dash and seeks to give it a Halloween themed twisted, replacing the customers with hungry monsters and the plates of spaghetti and burgers with brains (well, fruits that looks a good deal like them). This all sounds well in line with a typical DD knock-off, able to entertain even while being fairly derivative in its niche of the casual game market, but Black Market Games wanted to go one further and throw in their own unique mechanics into the mix. Essentially, it wasn't broke, and they tried to fix it.

DHD shares a lot in common with its Playfirst cousin. Customers/monsters line up hungry for a meal, and you must manage them in a timely fashion, seating, feeding, and collecting the checks while racking up combos and frequent seating bonuses before the day ends. This is all fine, if done to death by a million other games already. Ironically, it's when DHD tries to differentiate itself from the pack that all its problems arise.

First, it cripples your ability to quickly seat customers by requiring you to first move them up to the front of the line. It's only one extra step, but quickly becomes hugely frustrating as more and more line up and you have to shift through them to get to who you want to seat. Second, it segregates different customers by the type of monster they are, forcing you to reorganize your seating arrangement so opposing monsters won't fight with each other and have to be thrown out. Interesting on paper? Yes, but in practice it turns what should be a light diversion into a stressful experience, requiring far too much advance planning and trial and error to succeed.

I like what Black Market Games was going for, and applaud them for attempting to innovate in a genre that desperately needs it, but they went about it in a way that makes Dead Hungry Diner more of a chore to play than anything else. I'm rather confused as to why they chose to alter the parts of a tried and true formula that they did, as the changes seem to have little logic behind them or practical purpose for existing. It's a shame, but one can hope they get it right the next time (because casual games never die, they just redo themselves). I honestly didn't think it was possible to screw up Diner Dash, but I guess there's a first for everything.
Posted: July 23rd, 2014
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4 of 5 people (80%) found this review helpful
1,330 products in account
31 reviews
1.0 hrs on record
Cool take on the diner dash genre. I haven't beat it because there are a ton of levels, but its not bad. Definitely worth $5.
Posted: February 23rd, 2014
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4 of 5 people (80%) found this review helpful
81 products in account
78 reviews
7.0 hrs on record
This game will keep you on your waitress/waiters toes. It's kind of addicting lol.
Posted: April 27th, 2014
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1 of 1 people (100%) found this review helpful
387 products in account
177 reviews
2.6 hrs on record
I got this game with a Blink bundle. It's a fairly well converted IOS game with elements of Diner Dash. It has a entertaining concept where the zombies appear to enjoy these flowers shaped like brains and I assume must taste like them. Not sure they'd taste the same, but I don't either either so I wouldn't know.

It's a simple, yet fun games. However I feel that it probably works much better with a touch pad as it's faster to touch the tables than pointing the curser back and forth between the tables with each creatures having different waiting times and having issues with being seated next to other species such as the werewolves and vampires.
Posted: May 30th, 2014
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10 of 10 people (100%) found this review helpful
706 products in account
34 reviews
11.8 hrs on record
Any fan of the Diner Dash series will find themselves instantly at home, catering to the dietary fancies of a horde of ghastly beasties. While Dead Hungry Diner doesn't do anything necessessarily new, the game's charm lies in it's theme. Vampires, werewolves, zombies, banshees, and more intermingle, all in search of apparently delicious brainberries. Why slay monsters if you can just serve them dinner?
Posted: December 13th, 2013
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