Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem!Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop!(Well... that’s the easy part!
User reviews:
Overall:
Mostly Positive (115 reviews) - 75% of the 115 user reviews for this game are positive.
Release Date: May 16, 2012

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Reviews

"...the polish of a PopCap game..."
Rock Paper Shotgun
"Dead Hungry Diner is the Quake of puzzle games..."
Indie Game Mag
“...stellar production values...”
Gamezebo

Just Updated

Update 1.9 - What's new:

  • Trading Cards
  • Achievements
  • Leaderboards for All-You-Can-Eat levels (and new difficulty progression)

Update Notes

Update 1.8
Improvements:

  • Fullscreen mode completely redone: Less black borders!
  • Added all the polish and little fixes from the iOS version to the PC version (for the iOS version see {LINK REMOVED})
  • Fixed single click sometimes reported as a double click (and killing a streak sometimes :-( )
  • Changed DRM wrapper. Should fix cases where game wouldn't start in Steam client but worked as DRM free version.
  • Sprites grouped in texture atlases and use of hardware texture compression for better support of low spec machines
  • Added user config file with additional options (for example to fix a missing mouse cursor). These options are published on the Community Forum

Update 1.5
New Features:
  • Three new monster customers: Mummy Girl, Skelley the skeleton lady and the Crazy Weerwolf.
  • New "affection" game mechanic: Some monsters admire some other monsters so much that they do not engage in a brawl.
  • Level selection screen: You can replay any level you have played before to get all three stars (with all upgrades you bought so far). And Shady, the shop keeper, only accepts stars as currency to buy upgrades!
  • Levels are reworked with the new features
  • Artwork polished

About This Game

Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem!
Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop!
(Well... that’s the easy part!)
Do you know what happens when you place werewolves near vampires?
They fight!!! And you don’t want fighting when you have so many other things to take care of...

Key Features

  • 55 Levels across 5 worlds
  • 6 Unique Monster Types to Manage
  • 2 Game Modes - Story and All-You-Can-Eat
  • Strategically use Spells and Abilities to Overcome Challenges
  • Grab Upgrades from the Blackest Market
  • Keep the Peace with Frankie the Bouncer
  • Help Defeat the Evil Monster Hunter
  • Easy to Follow In-Game Tutorials
  • Can You Achieve Master Ratings on all Levels?
  • (It’s Very Pretty!)
DISCLAIMER:
Our Vampires Are 100% Sparkle and Love Triangle free!

System Requirements

    • OS:Windows XP
    • Processor:1.2Ghz
    • Memory:512 MB RAM
    • Graphics:128MB of video memory, 16-bit or 32-bit color quality
    • DirectX®:9.0c
    • Hard Drive:80 MB HD space
    • Sound:DirectX-compatible sound
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (115 reviews)
Recently Posted
Dragon
4.7 hrs
Posted: June 10
A decent casual game that requires quick thinking and has charming characters.
Helpful? Yes No Funny
kelseyr713
2.0 hrs
Posted: May 9
I really gave this one a try (got all the way to midway through the third tier of levels) but unfortunately it doesn't really capture the Diner Dash "one more level" feel. It also doesn't feel like you're getting better as the game goes on, unlike Diner Dash and similar. I liked the monster theme a lot, but it's missing something. The most frustrating aspect is definitely that you're only able to sit customers who are at the front of the line, and when you get to levels with two lines, it's even more frustrating. They also almost all have a really low patience fuse!
Helpful? Yes No Funny
выдра
128.0 hrs
Posted: January 27
Intense and very fast! I was all ready stuck on level 7 for some time! But when you get hang of the game, it is really great fun and you learn to go for combos, combos and more important combos. The art is really good and I like designs of monsters and restaurants. The humour is good and game is not too short. Love it!
Helpful? Yes No Funny
malpiszon7
0.7 hrs
Posted: January 17
This is a clicker type of a game - click a patron, click on the table, click on a monster sitting at the table, click when a monster finishes his meal, rince and repeat and do it fast. There is really nothing more to it.

Really, nothing more to add here. Just take a look at som YT gameplays of this game. You can also get demo of this game, which is a safe way to try it before spending money.

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For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
Helpful? Yes No Funny
Niflheim
4.2 hrs
Posted: December 11, 2015
Give me the card!
Helpful? Yes No Funny
Pinski
34.0 hrs
Posted: October 23, 2015
It's a fun little restaurant simulator with a monster vibe.
Helpful? Yes No Funny
sitebender
2.9 hrs
Posted: October 12, 2015
Dead Hungry Diner is a charming, casual game with strategic elements that has you working a restaurant, fulfilling orders from zombies, werewolves, vampires and other such monsters. Its an easy to play game that involves a bit of strategy to make the most efficient use of your time as you pick up two orders before delivering them, rather than one at a time. There’s a familiar formula here that offers a new twist outside of its monster gimmick in the way that your customers get hostile when seated next to the wrong patron. If you can endure the early first restaurant, the game gets better, more enjoyable and engaging rather than frustrating.

There are fifty levels, each broken into nighttime shifts that tick by as waves of new customers enter. It starts enough with tables for two or one. Customers arrive solo or tandem. You click on the next party in the cue and either seat them or push them to the back of the line. Once they’re seated, you wait as they take their order which appears as a bucket on their table. This means that they want a bucket of brains. What else would zombies and even vampires want?

You click on their order and then click on the brain tree, yes brain tree. Brains grow on trees. You see your selectable male or female character follow your commands in the order that you made them. After waiting a brief moment, brains will be served, where you then click on the table that they go to, but with only one thing on the menu, there’s no way to bring it to the wrong table. After they chow down, they raise a pair of golden moneybags where you take the money. If you’re quick enough, they leave a mess for you to wipe down by clicking and earn more of a tip for doing so. After that a pair of ravens show up to pick the table clean I suppose.

When you seat monster types at a table, the table will then give you a bonus for every monster of the same type that sits there afterward and it adds up. You need to be quick though, waiting in line causes blood to boil, which is why you’ll need to use special abilities like love to cheer them up and a rain check that forces them to return later. You can soon unlock super speed and a zombie substitution that turns a party into zombies rather than something else. There’s a lot to keep track of.

I would appreciate diverse upgrades such as the ability to serve the table behind you, because even if all you need to do is turn around, the game will run your character around to the opposite side. This is just a game mechanic, but visually, it makes little sense.

There is a lot of charm and story that adds to the gameplay, while weighing down the speed of the game. You’ll meet a mysterious cloaked figure that sells you power ups and new abilities. These upgrades can make your character move quicker and reduce the cool down wait between ability usages. You can even purchase ways to keep Frankie awake.

Who is Frankie? He’s your big green bouncer that breaks up werewolf scuffles that murder your patrons. As I’ve mentioned before, the werewolves become the bane of your business and the game in general. They hate vampires and lose their temper quick, before they take it out on other patrons. This costs you two parties as they’re both ejected or one kills the other. They ruin the flow and only add stress, when a game should be fun. To compensate for the werewolves hating the vampires, they love skeletons, because yes dogs love bones. A fight can lose a level for you, even if you need to wait until the end of a shift to see.

It turns into a maddening, frantic and stressful rush as the werewolves get introduced early in the game and start attacking other patrons. These werewolves and their high demand make me question if I want to keep playing after each level. It derails the game, but it does ease up if you can endure to larger bigger restaurants that have more tables to keep the troublemakers apart.

At some point a witch will show up to destroy the your patrons and you need to click each one before she fires her wicked spell. Under normal circumstances, witches in media would side with monsters, but since most witches are bad, this one is just as nasty. While you are running a business on brain trees, it would be nice to one day serve humans, but I suppose that encroaches on a different game’s territory.

The click heavy controls feel cumbersome and inefficient with a game that you need efficiency. With all of the frantic clicks, I think its better suited for a touch screen rather than a mouse. Several times I’d miss a click or perhaps it just never registered and it ruined the flow I had going. There are no hot keys, making it even less efficient.

You can get one of three star ratings for each level. A passing grade means that you’ll unlock the next level.One of the good things about the game is that you can see the stars build up in the top right corner. Like with most casual or mobile games, you can replay any level to get a better score. Its a nice system that seems standardized by now.

As you progress through the game, there are five restaurants each with ten levels. The bigger the restaurant, the more tables you get. Each restaurant starts with a few tables in shambles that make it easier, but before you know it, the diner is fully operational by the final level. Having more tables makes the game far less frustrating, because you can have a werewolf section and a non werewolf section.

Dead Hungry Diner is a fun diversion that gets deeper in bite sized chunks the further you progress. I can recommend it more for a touch screen than a mouse, but its still enjoyable after a bout of frustration early on.
Helpful? Yes No Funny
DustY
2.1 hrs
Posted: September 19, 2015
I got the game for free so i wouldn't be picky, obviously i played it. So lets review the game,

1. If you like point and click this is one of the games you should like.

2. Great Aminations.

-Same thing repeats over and over again.

-it gets more preasuring as you go on.

9/10 Wouldn't Bang
Helpful? Yes No Funny
Zergling
9.8 hrs
Posted: September 7, 2015
GREAT Game! no microtransactions! It's impossible to find a time management game without microtransations. Game play is solid - intuitive controls. You can pre-emptively click to have your little guy go there in 5-10 steps.
Yay!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
37 of 46 people (80%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: July 23, 2014
When Diner Dash first released in 2004, it not only became a casual classic but almost single handedly created the time management game sub-genre. Among the copycats that have since began to pop up in endless droves is Dead Hungry Diner, which takes the idea of Diner Dash and seeks to give it a Halloween themed twisted, replacing the customers with hungry monsters and the plates of spaghetti and burgers with brains (well, fruits that looks a good deal like them). This all sounds well in line with a typical DD knock-off, able to entertain even while being fairly derivative in its niche of the casual game market, but Black Market Games wanted to go one further and throw in their own unique mechanics into the mix. Essentially, it wasn't broke, and they tried to fix it.

DHD shares a lot in common with its Playfirst cousin. Customers/monsters line up hungry for a meal, and you must manage them in a timely fashion, seating, feeding, and collecting the checks while racking up combos and frequent seating bonuses before the day ends. This is all fine, if done to death by a million other games already. Ironically, it's when DHD tries to differentiate itself from the pack that all its problems arise.

First, it cripples your ability to quickly seat customers by requiring you to first move them up to the front of the line. It's only one extra step, but quickly becomes hugely frustrating as more and more line up and you have to shift through them to get to who you want to seat. Second, it segregates different customers by the type of monster they are, forcing you to reorganize your seating arrangement so opposing monsters won't fight with each other and have to be thrown out. Interesting on paper? Yes, but in practice it turns what should be a light diversion into a stressful experience, requiring far too much advance planning and trial and error to succeed.

I like what Black Market Games was going for, and applaud them for attempting to innovate in a genre that desperately needs it, but they went about it in a way that makes Dead Hungry Diner more of a chore to play than anything else. I'm rather confused as to why they chose to alter the parts of a tried and true formula that they did, as the changes seem to have little logic behind them or practical purpose for existing. It's a shame, but one can hope they get it right the next time (because casual games never die, they just redo themselves). I honestly didn't think it was possible to screw up Diner Dash, but I guess there's a first for everything.
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25 of 27 people (93%) found this review helpful
Recommended
1.3 hrs on record
Posted: October 12, 2014
Its ambitions may be modest, but there's no doubt that Dead Hungry Diner succeeds in delivering an intelligent and entertaining experience that's worth of your attention.
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12 of 12 people (100%) found this review helpful
Recommended
11.8 hrs on record
Posted: December 13, 2013
Any fan of the Diner Dash series will find themselves instantly at home, catering to the dietary fancies of a horde of ghastly beasties. While Dead Hungry Diner doesn't do anything necessessarily new, the game's charm lies in it's theme. Vampires, werewolves, zombies, banshees, and more intermingle, all in search of apparently delicious brainberries. Why slay monsters if you can just serve them dinner?
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16 of 22 people (73%) found this review helpful
1 person found this review funny
Recommended
18.9 hrs on record
Posted: September 16, 2014
This game really awesome. It really makes my brain work hard.
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10 of 12 people (83%) found this review helpful
Recommended
2.1 hrs on record
Posted: July 24, 2014
Got this game as part of a bundle, and it reminded me of the casual gameplay and gamestyle I've enjoyed on gaming websites like Kongregate and Newgrounds.

If you enjoy restaurant (diner) management games and casual playstyle, you will like this game.

The aesthetics are very nice and cute in this game, with art that reminded me a lot of Bardbarian. The music is fitting with the theme. The feedback is very good, and you can easily see where everything is.

The controls are very simple - you just use your mouse. The learning curve is minimal, however, the game does a good job of getting progressively more and more difficult, adding new layers of mechanics to deal with. The first few levels do a great job of preparing you for the rest of the game. Whenever new mechanics are introduced, you are given a short briefing on how to incorporate these into your gameplay.

I haven't paid much attention to the story, but it seems to be pretty decent (your two main characters attempt to feed supernatural entities so they don't have to prey on humans).

As for gameplay, it is fairly easy if you are familiar with restaurant management games. You don't have to cook or prepare anything here, you just have to seat different clients and get food to their tables before the happiness gauge falls to 0, causing them to leave.

You slowly unlock new game mechanics as you progress through the game. A few levels in, you will unlock a store where you can buy upgrades for your skills pre-game. Skills include: a speed buff (extremely useful), a happiness buff (you can apply it to a single table, or the entire queue waiting to be seated), a table swapping ability (only same-size), a turn-guest-into-zombie ability, and a raincheck spell, which causes the first person in the queue to reutrn at a later time.

You can swap people around in the queue to help you strategize. Once you seat a guest (you have tables seating 1 or 2 guests, and guests come in singles or pairs {singles can still sit alone at a 2-person table}), you will have to wait a few seconds before they place a bucket on the table. You then take the bucket (you can hold two at a time) and bring it to the brain tree. After a few seconds, the bucket will be set in front of the tree with food inside. Next, you pick up the bucket and give it to any applicable table (indicated by 1 or 2 on the bucket). When the guests are done eating, they will have their hands up with money bags - once you pick up the tab, you must click again to have the table cleaned (by ravens).

Later on, a supernatural huntress is introduced - she will periodically spawn and attempt to hex/kill your guests. This will initiate a mini-phase, where you must click on the guests that have been hexed in order to shield them from the attack; any guests not saved in time will be killed.

Another mechanic is introduced where certain customer types will not like being seated next to others (so far, werewolves hate being seated next to vampires {but not vice versa}). If you keep them seated next to each other and the werewolves have not yet been fed, they may eventually start a fight - you will have to click the fight to have your bouncer step in and remove them.

The zombie ability is useful since you can use it on a werewolf or vampire to turn them into a neutral creature. You will later have a new guest (skeleton girl) who is loved by werewolves, negating the negative effect of being seated next to vampires. The table swapping ability is also useful in a pinch if a fight is about to break out.

Overall, there is a good variety of game mechanics if you are interested in this type of game. The game remains fairly challenging and is nice as a time filler. Take a look if you are interested.

Recommend.
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5 of 5 people (100%) found this review helpful
Recommended
9.0 hrs on record
Posted: December 24, 2013
Had a good time running through the game ! Really addictive, Dunno why but I want to play it more and more :) !
Already spent nearly 10 hours on it, and gonna get every single achievement !!
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6 of 7 people (86%) found this review helpful
Recommended
7.9 hrs on record
Posted: January 12, 2015
Love it love it love it love it!

I played -a lot- of Diner Dash as a kid, and this is like a better version of it! It's colourful, clever, the art style is aweosme. I... I actually do not have one bad thing to say about it.
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6 of 7 people (86%) found this review helpful
Recommended
1.1 hrs on record
Posted: July 21, 2012
Dead Hungry Diner is a casual Restaurant City style game featuring zombies and brain berries rather than the typical restaurant patron. The game includes both quick game and story modes, supports the Steam Overlay and widescreen resolutions and is a very small 73 MB install. The music and graphics are both well done, and while the gameplay is fairly standard fare, the overall presentation is quite good. For a casual game of this nature this is a very good title. This is the perfect budget title for Facebook gamers who enjoy timed puzzle challenges, and for the low price it is offered at, a solid purchase.
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4 of 4 people (100%) found this review helpful
Recommended
41.1 hrs on record
Posted: May 10, 2014
Dead Hungry Diner is fun, addicting and challenging. Cool cartoony graphics, variety of monster diners (vampires, werewolves and of zombies) and responsive controls with an interesting little story make this a blast to play. Great little game! 8/10
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4 of 4 people (100%) found this review helpful
Recommended
9.8 hrs on record
Posted: February 1, 2014
Halloween themed sunday afternoon fun diner dash...sprinkled with creepy customers sounds. It gets a bit repetetive after a while but if you are a "gotta get 3stars on every level" nut like me, you gonna like it. Since full score is not that hard to get ^^
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