Wanderlust: Rebirth is an online four player co-op arcade-action RPG set in the fantasy world, Valandria. The heroes are summoned to Westhaven Arena to prove their worth as heroes of old legend. However, things are not as transparent as they first appear, when our heroes are unknowingly set upon a trek to save mankind from an ominous end.
User reviews: Mixed (361 reviews)
Release Date: Jun 14, 2011

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"Discover GameMaker’s online ability with this online four player co-op arcade-action RPG set in the fantasy world, Valandria."

Recent updates View all (8)

June 12

Wanderlust Adventures Debut Trailer

Hey!
We are proud to reveal our debut trailer for Wanderlust Adventures! We hope you enjoy, and feel free to ask us any questions!

https://www.youtube.com/watch?v=fdAo5E513lM

6 comments Read more

May 3

Wanderlust: Rebirth Patch Notes - 3.08 & 3.09 [Steam]

We implemented a new matchmaking system which should allow players to now host without port-forwarding. The downside? No private games (at least not until we figure out a way to do them), until then, it should be much much easier to play online with other players.

PATCH 3.08

  • All new matchmaking system
  • Steam Networking API integration (no more port-forwarding req.)

[EDIT]:
PATCH 3.09
  • Added private lobby functionality
  • Fixed a bug with joining PvP games
  • Fixed a bug with Ice Wall

Enjoy!
-Yeti Trunk

8 comments Read more

Reviews

“[Wanderlust: Rebirth] takes me back to an era of my life that I've been trying to get back to for years, and does it with grace, style and unique flavour.” – Corsual

“At its core, Wanderlust: Rebirth has an old-school appeal to it in terms of graphics. Reminiscent of RPG classics such as Chrono Trigger and Secret of Mana, the game combines the retro role playing adventure feel with a hint of new age features and techniques.” – 9.5/10 – Game Guide World

“Overall, the game is a must buy for indie game lovers everywhere, and if you love top down, action RPGs that seem to have been thrown into a wayback machine, Wanderlust: Rebirth is the game for you.” – 9/10 – Gaming Irresponsibly

“In addition to the range of classes you can select, the fighting system in Wanderlust: Rebirth is unique and easy to pick up.” – 8.8/10 – The Indie Game Magazine

Steam Big Picture

About This Game

Wanderlust: Rebirth is an online four player co-op arcade-action RPG set in the fantasy world, Valandria. The heroes are summoned to Westhaven Arena to prove their worth as heroes of old legend. However, things are not as transparent as they first appear, when our heroes are unknowingly set upon a trek to save mankind from an ominous end. Band together with your fellow brethren to conquer and change the course of destiny.

Take control of one of four character classes, each with a distinctive play style, and use your abilities with finesse along side the other heroes to gain high-scores and legendary items. Band together and plan your assault, for the minions of the underworld fear no blade, and only in Epic mode will the true heroines rise victorious.

Unlock The Crawl survival game-mode to earn Tokens like a boss, and try your odds with the Luck Box, as you spin the slots for glorious loot or daring challenges.

Key Features:

  • Story and survival modes for both Single and Co-operative play
  • Competitive game modes featuring 8 players (4 vs 4)
  • Over 65 awards and 30 Steam achievements to earn
  • 4 uniquely crafted character classes to advance through teamwork and efficiency
  • Unique Inventory/Crafting system
  • In-depth Artificial Intelligence
  • 3 difficulty modes and 3 different endings
  • 44 different enemies and 15 intense boss battles
  • ...and over 5 years in the making, so you know it is DAMN good!

System Requirements

    • OS:Windows XP/Vista/7 (32- or 64-bit)
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:128mb Video Memory
    • DirectX®:8.0
    • Hard Drive:30 MB HD space
    • Sound:DirectX-compatible sound card
    • Additional:2-button mouse, keyboard and speakers.
Helpful customer reviews
2 of 3 people (67%) found this review helpful
2.1 hrs on record
A very deep game that takes time to learn which is cool, but unlike other games that do this like DotA or The Witcher 2, this is a huge disapointment. its not that fun, the co-op is badly put together, the combat is boring and not skill or stratergy based really. overall this game is worth the 99c i paid for it and no more.

Dont buy this game unless you truely want to waste time and money, if you have $7.99 witting around, wait for a good game to come on sale or just go play Legend of Zelda.

2/10 +1 for nice idea +1 for being cheap as ArseMonkeys
Posted: October 20
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1 of 2 people (50%) found this review helpful
0.8 hrs on record
A golden chance for same screen co-op missed. Avoid.
Posted: October 12
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1 of 2 people (50%) found this review helpful
2.1 hrs on record
Interested, albeit already exploited to death concept.
Still.....This game feels really, really plain to me, and I suck at it, so I couldn't even finish the campaign.
Posted: October 17
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1 of 2 people (50%) found this review helpful
10.4 hrs on record
looks like chrono trigger + link to the past. combat is pretty fun. killing hoards of enemies feels good and not a chore. kind of wonky controls but you'll get used to them. getting multiplayer to work isnt a hassle unlike some other steam indie games. grab a friend and play for good times.
Posted: October 1
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
This game LOOKS really fun. However, the controls fail to work correctly, making it uplayable.
Posted: October 24
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2 of 6 people (33%) found this review helpful
1.1 hrs on record
♥♥♥♥.
Posted: October 14
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1 of 5 people (20%) found this review helpful
1.7 hrs on record
?
Posted: October 10
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0 of 3 people (0%) found this review helpful
8.1 hrs on record
Dis game is gud i lik it pls buy it
Posted: October 6
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0 of 3 people (0%) found this review helpful
0.2 hrs on record
Not very good
Posted: October 23
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1.8 hrs on record
I'm sure somewhere in the world there is somebody who likes this and isn't just saying they do because they bought a 4 pack and need to defend their decision.


































There isn't anyone matching that description here.
Posted: October 9
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40.8 hrs on record
I can't seem to find any public parties and I mostly play solo in games. My solo experience is that the AI party members prevent you from getting a good score since they rob you of hits and damage. If actualy party gameplay is like this as well, then you are constantly competing with party members to attempt to get a semi decent score sadly. If that's the case, I don't think I'd play with other people even if I could. Also, the AI is simple so naturally they die all the time and are barely a distraction for monsters. AI party members in the crawl die way too fast even on the early levels. They would need to have better AI or be significantly stronger to be actually be a viable helping hand in single player mode.

I like the look and feel of the game but the solo experience is not really good. I would really love to play Wanderlust Adventures pre-beta/beta and see if the solo experience is still like that. I really hope it's been tweaked to be more rewarding and entertaining. Having AI party members hold back your score/dying easily in harder difficulties is terrible honestly. I hope a Dev reads this when making Wanderlust Adventures. I have high hopes for WA and will definitely be a backer if that's what it takes for the game to get better and my feedback to reach the Devs.
Posted: October 14
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0.2 hrs on record
Controls and Tutorial was an absolute NIGHTMARE.

This is NOT a hop in and play Co-Op game.

This is an absolute headache which I'm sure could become something good but my friend and I didn't get that far.

Can't rate the gameplay but tutorial was DogCrap! 1/10 for Tutorial.

NA/10 for Gameplay. Tutorial was too much of a headache.
Posted: October 17
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82 of 124 people (66%) found this review helpful
1.5 hrs on record
Great game! I play it when I have trouble falling asleep and usually within 10 minutes I'm ready to drop off.
Posted: May 8
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23 of 29 people (79%) found this review helpful
1.2 hrs on record
Fun game with nice art, gameplay mechanics and great potential, but the wonky UI, extremely poor controls and spartan tutorial text makes it incredibly hard to figure out how to do anything in the game. A quick Google search will bring up a lot of these frustrations. Devs apparently haven't bothered to address any of these issues for over two years. I'm hopeful that their new game will be much easier to figure out. Had some fun while I was trying to figure it all out, but it just doesn't feel worth it.

If you do decide to give it a shot, here's a heads up: You'll probably want to play this with a controller. As painful as the controller was, the keyboard setup was next to unbearable.

4.5/10
Posted: July 19
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13 of 13 people (100%) found this review helpful
21.8 hrs on record
I bought this game on a sale because I had read a few reviews on-line suggesting it would be a pretty decent action/RPG type of game, but after having sunk a considerable amount of time into it, I honestly cannot recommend it.

On the surface, the premise is pretty simple: You battle your way through 10 chapters of action as the story unfolds, and you earn Character Points to use in developing your fighter. You can replay chapters to try and earn 100% in them, but at times, it's not clear what this even entails, and from what I can tell, there's no way to review this information once play is underway. This is just one of many holes in the game, however.

On the good side, the graphics are charming and fairly well done, and there are some pretty decent musical tracks throughout the game, as well. You won't have problems picking out the enemies, and it's nearly always obvious when an item has been dropped to pick up. The gameplay itself is fairly straightforward, and there is the occasional side quest to keep you occupied. Combat is pretty much button mashing; there is some nuance when it comes to the block function, but aside from this, you'll basically be spamming your weapon strikes and/or special ability--at least in my experience.

I've managed to get 100% in the first 5 chapters on Normal mode, build up my stats significantly, and equip better items. Yet there is STILL no way for me to beat the final boss. The game has three difficulties: Normal, Hard, and Epic. The game is structured to basically force you to play through every chapter at every difficulty level to be able to complete it. Without doing so, you can't win.

This is my overall perception; a lot could be resolved if the game simply provided an instruction manual! Virtually every single nuance of the game requires you to experiment and figure it all out for yourself. The biggest offense here is the crafting system. You can occasionally pick up blueprints for better weapons and armor; I have about four of these right now. However, I cannot craft ANYTHING yet because of the sheer costs, and the crafting process itself is not explained anywhere in the game that I have found so far! Additionally, you don't just find the necessary items; that would be too easy. Nor are the items themselves even remotely easy to come by. I've had to replay the same chapter where I know I can find a particular element multiple times to earn enough of it. You ALSO have to have in your possession three of the type of item you want to create. Want to craft a new helmet? Well, you have to already have three other helmets in your possession. On top of that, you have to pay a staggering amount of money (tokens), earned primarily by completing chapters over and over again. The item I want costs almost 6600 tokens, which I have now. But I don't have three helmets, so I'm going to have to spend about 1600 tokens to buy two more helmets, spend a ton more time grinding for more coins, and then maybe I'll be able to craft the helmet I need. As someone who is used to grinding in video games, I find this to be absolutely LUDICROUS. Adding even further to this insult is that such items are EXTREMELY rare as far as loot drops from enemies; in fact, you'll virtually never get an item drop from an enemy unless it's the occasional orb that restores all of your energy. It seems that only certain enemies drop such items, and they apparently only do so in pre-determined places throughout the game. So you can't even effectively farm for what you want during your multiple replays of the game.

And this doesn't even go into the truly major problems of the game. The afore-mentioned block function actually requires focus points (the yellow energy bar) to use; even if you're not actually blocking an attack, that meter drains just from holding the button. Once it runs out, you can't defend again until you recover some points by resting. In the early chapters, this can be troublesome but isn't completely insurmountable. However, after you get past about Chapter 4, the enemy barrages and patterns make it to where it's virtually impossible to block every single attack and effectively retaliate. Every retaliation opens you up to another enemy, whether it's from one that's close in (you will likely get surrounded A LOT) or from a long-range monster throwing boulders at you. In later stages, where you begin dealing with mages that can quickly spam you with fire and lightning attacks, you can be dead before you even know what hit you. Some enemy barrages come so quickly and in such fierce numbers that getting surrounded is almost an inevitability. When you're trying to block and retaliate with special attacks, your focus meter will drain very quickly, and it only takes a few hits to kill you at that point. Additionally, some enemies have attacks they can just repeatedly spam, forcing multiple blocked hits and draining your focus points at an extremely high rate, meaning within seconds you can be forced to take the damage and likely die as a result. (This is especially true of the final boss, who has a multi-hitting attack that he sometimes just spams over and over again.) At this point, just trying to complete the game seems like nothing more than an unending slog.

There's also an extremely nagging control problem in the game. I'm not sure if this affects game pad users specifically, but there are maddening moments every time I play where my character just simply STOPS MOVING or simply will not move in a direction I press. I have to let go of the controls and then press again to get him to move at all, and this happens frequently right in the middle of combat. To be fair, I use profiling software with my Logitech controller, so it's possible there's some issue with this setup (which works in almost every other game I play, by the way) that I'm not aware of. But it's another issue that brings down this game. There's also an apparent sound bug that prevents Direct Music from initializing if you have an Asus sound card; make sure you disable GX in the DSP Mode settings of the driver software (my apologies to whomever posted that solution for my not having the link to the thread for this review).

In short, I find this game to be the worst combination of tedium and frustration, with really no sense of completion or even a feeling that at some point, you can actually complete the game. Yes, I have beaten the final boss on Normal mode, but you get the worst ending for doing so; you apparently can't get the "real" ending without beating him on Hard Mode, if not in Epic Mode, which brings me to my original point about forced replaying to actually win. Wanderlust: Rebirth is an unforgiving and at many times unfair game that only leaves me more exasperated after each play session as I discover some other roadblock to my progress when I know intrinsically what I need to do to win. I simply cannot do it thanks to game design that prevents me from even getting any better weapons or armor that would give me a chance in the final battle. I cannot say enough to avoid this game unless it's completely reworked and rebalanced.
Posted: June 26
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19 of 33 people (58%) found this review helpful
0.3 hrs on record
This game has a series of issues that were simply overlooked by the developer...

First, We have to allow the usage of possibly dangerous files in order to get it working.
Second, the controls for the game are just god awful.
Third, you cannot edit resolution, decide if you should play in a window or screen, and any of those nice things until you're inside the game.
Forth, If you have a controller plugged in to your computer, it will force you to use it instead of the keyboard.
Fifth, the developers seem to not want to fix any of these previous errors.

My advice: Avoid this game. It won't ever get any better than this. I got it from a Humble Bundle Purchase, and I'd rather if my games had not come with this game attached to it, it just makes me feel bad for ever supporting it.
Posted: May 2
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3 of 4 people (75%) found this review helpful
0.9 hrs on record
CLERIC

"I wasted an hour of my life in that?" - Arameus
Posted: June 23
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Unfortunately. I find this game generic. Controls are a mess, the game itself seems to run in a clunky manner, and it's attempt at recreating the 90's style RPG is a bit off. At no point during gameplay did I feel engaged. The storyline isn't original, and there is little depth in what you are trying to accomplish. The reward system for "Missions" in this game makes it feel as if they broke away from attempting an action RPG and decided halfway through to attempt an arcade game. Many claim this game reminds them of Secret of Mana. However in my own opinion, had this game came out at the same time Secret of Mana had, I would still have chosen Secret of Mana. The art style did hit fairly close to target in trying to emulate the 16 bit era, however once again, depth and immersion are still a huge issue. The towns, the map, the lands feel all bland. Many of the areas in this game use a rather dull color palette, which to me personally is very unappealing. One of the big strengths in Secret of Mana, and even Zelda, aside from their gameplay and mechanics, was the color palettes and music used to really hit on target with the feeling you get from certain areas in the game. I commend W:R for attempting to recreate this feeling. But I suggest the developers go back and really spend a lot of time analyzing exactly what made those games of the 16 bit era classic.
Posted: September 22
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
hahaha this game looks so good; reality hurts, possibly the most boring game ever, poor interface, a story that most people skip through, no difficulty (only hard parts are some really annoying creatures) and even with the xp replay function game contains absolutely no replayability.

IMHO- .5/10
(gave a .5 because has/had potential to be amazing but atm an absolute waste of time)
Posted: May 14
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
I really wanted to give this game a chance, for some reason. Maybe because I spent $8 on it. It fails in several ways:

The AI companions are awful. They often stand around, not attacking, and when they are attacking, they are in the way.

The landscape can obscure where you're fighting, so you don't know where the enemy that's hitting you is, or where you are.

The damage numbers are the same color for you getting hit, your party members getting hit, and your enemies getting hit, and non-boss enemies don't have a health bar, so you don't really know the status of a fight.

Perhaps more importantly, I couldn't see any health bars for my AI companions, so as a cleric, I just had to spam heals without knowing when they needed it.

The sprites/animations are pretty poor, you can't face/attack diagonally which really sucks, and I couldn't tell if my party members were dead, or if they were alive and just standing around (which, as aforementioned, happens in combat).

The difficulty/loot scale is awful. The first boss was super easy, and your rival who apparently lost to it comes back next level and wiped my party, constantly stunlocked me and killed me 4 times, so I just had to hold block and get in one hit at a time. Then the loot I got from finally beating him was worse than what I already had.

The game doesn't inform you of many things, such as when I thought I was stacking enhancements on an item, I was actually just overwriting them with another. No info on that.

Your AI companions have no dialogue. Zero. No story, they just follow you around and no one else acknowledges them. Awful storytelling.

Speaking of which, the main story doesn't come in until 40 mins in. That time is spent winning a tournament you didn't join, and fighting through tons of boring battles to get to the celebration of your really easy victory.

The one cool thing is the abilities are cool, but the hotkey system is annoying, you can only have a few powers hotkeyed at a time.

Overall, I really wish I didn't spend my money on this game. Don't get it. It feels very unfinished. Oh yeah, the most annoying part: after suffering through the story to see if it improved, there were some enemies that spawned behind some terrain that neither they nor I could get through. Their ranged attacks couldn't get out, and I had no ranged attacks, and my party wasn't even moving (they might have been dead, but the sprites are such that it's hard to tell). I couldn't leave the way I came, and I couldn't progress until they died, but they were stuck and therefore so was I. I had to quit and lose all progress in that chapter. Now I'm done.
Posted: June 28
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