Wanderlust: Rebirth is an online four player co-op arcade-action RPG set in the fantasy world, Valandria. The heroes are summoned to Westhaven Arena to prove their worth as heroes of old legend. However, things are not as transparent as they first appear, when our heroes are unknowingly set upon a trek to save mankind from an ominous end.
User reviews: Mixed (443 reviews) - 51% of the 443 user reviews for this game are positive.
Release Date: Jun 14, 2011

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Recommended By Curators

"It's a simplistic looking game that can take hours to complete. Complex and fun though. Weird leveling system. I give it a 8.5/10. I want the sequel!!!!"
Read the full review here.


“[Wanderlust: Rebirth] takes me back to an era of my life that I've been trying to get back to for years, and does it with grace, style and unique flavour.” – Corsual

“At its core, Wanderlust: Rebirth has an old-school appeal to it in terms of graphics. Reminiscent of RPG classics such as Chrono Trigger and Secret of Mana, the game combines the retro role playing adventure feel with a hint of new age features and techniques.” – 9.5/10 – Game Guide World

“Overall, the game is a must buy for indie game lovers everywhere, and if you love top down, action RPGs that seem to have been thrown into a wayback machine, Wanderlust: Rebirth is the game for you.” – 9/10 – Gaming Irresponsibly

“In addition to the range of classes you can select, the fighting system in Wanderlust: Rebirth is unique and easy to pick up.” – 8.8/10 – The Indie Game Magazine

Steam Big Picture

About This Game

Wanderlust: Rebirth is an online four player co-op arcade-action RPG set in the fantasy world, Valandria. The heroes are summoned to Westhaven Arena to prove their worth as heroes of old legend. However, things are not as transparent as they first appear, when our heroes are unknowingly set upon a trek to save mankind from an ominous end. Band together with your fellow brethren to conquer and change the course of destiny.

Take control of one of four character classes, each with a distinctive play style, and use your abilities with finesse along side the other heroes to gain high-scores and legendary items. Band together and plan your assault, for the minions of the underworld fear no blade, and only in Epic mode will the true heroines rise victorious.

Unlock The Crawl survival game-mode to earn Tokens like a boss, and try your odds with the Luck Box, as you spin the slots for glorious loot or daring challenges.

Key Features:

  • Story and survival modes for both Single and Co-operative play
  • Competitive game modes featuring 8 players (4 vs 4)
  • Over 65 awards and 30 Steam achievements to earn
  • 4 uniquely crafted character classes to advance through teamwork and efficiency
  • Unique Inventory/Crafting system
  • In-depth Artificial Intelligence
  • 3 difficulty modes and 3 different endings
  • 44 different enemies and 15 intense boss battles
  • ...and over 5 years in the making, so you know it is DAMN good!

System Requirements

    • OS:Windows XP/Vista/7 (32- or 64-bit)
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:128mb Video Memory
    • DirectX®:8.0
    • Hard Drive:30 MB HD space
    • Sound:DirectX-compatible sound card
    • Additional:2-button mouse, keyboard and speakers.
Helpful customer reviews
78 of 94 people (83%) found this review helpful
6 people found this review funny
58.4 hrs on record
Posted: December 26, 2014
Ah, Wanderlust: Rebirth. It's been too long since I played you, and I still have good memories...

But, every time I try to go back to playing Wanderlust: Rebirth (WR from now on), I end up remembering why I stopped playing it in the first place. Let me just get one thing out of the way: I do consider this game to be particularly good for what it is, a 2D top-down beat'em-up RPG. WR would be even better had the developpers not centered its gameplay on co-op with other players. And so I start explaining why I don't recommend WR...

First, as the entire game was developed with co-op in mind, there is actually content of the game that can't be accessed in solo gameplay. Yes: because everyone likes playing with randoms or, even better, can convince his friends to play a game only he seems to like.

The first point segues into the second: playing alone you get AI team-mates, but they are just a sliver short of being useful. The reason for this is that the AI teamsters tend to get killed incredibly easily by certain enemy types while not amounting to doing any real damage (or healing) to contribute, in a general way. They are also clearly not balanced to help you in the higher difficulties, meaning that it does end up as if they weren't really there. It even gets insulting when, as the Paladin, you can't even use your skills to bring them back to life, AS WOULD HAPPEN IF THEY WERE A REAL PLAYER INSTEAD. What's the point? Are the developpers telling us that only some classes work for playing solo?

Third, for a game with WANDERLUST as its name, you don't tend to wander much at all. Exploration is minimal, having most scenarios (or chapters, if I remember how the game calls it correctly,) being linear and driven by a quest that is very cliché. I'll admit that you DO wander through a somewhat varied diversity of caves and forests, and that perhaps the setting of the game has a worthy backstory that ends up either unseen by the player or forcefully fed at him depending on perspective and situation, but you would expect initially to have a little more freedom exploring a world full of annoying monsters for you to beat up.

Fourth, the enemies. Maybe if this point was a little more balanced in favour of the single player or by how many players there are in the game, the earlier three points wouldn't stand out as much. But come on! Some enemies are plain ludicrous in their balance. Blood slimes, even if "rare" in the campaign, are about the most annoying thing in the arena game mode if you can't finish them off quickly, or rather, quicker than they can leech off your useless AI budies' health into their own; blood slimes can also one-shot you, given the right conditions. And this is simply the enemy that pops to mind as the most unbalanced: poisoning spiders and the annoying elf casters also come to mind, if you really want a list of sorts.

Fifth... is definitely the grind. You would not believe how much you have to grind in this game... and you'll hate why, too: you need 3 of the previous tier of items to craft a next-tier item. And you also need tons of crappy small parts semi-randomly to craft things. And you need a "blueprint" of the item you're crafting. And the ingame currency as well, lots of it. And then this consumes space in your already limited and otherwise useless inventory. See where I'm getting at? You're not even grinding to become more powerful, oh no: you're grinding to raise a few numbers just a little, so that coming across an elf mage isn't immediately lethal at least. Leveling up is instead done by how well you scored on a chapter, which then gives you X of a total of Y skillpoints that the chapter can give. Meaning that playing alone is much harder in addition to the lackluster AI buddies, especially when you have to rely on them since most other things in the game are broken. Heck, the only way it could be worse was if you decided to actually play WITHOUT the AI buddies, which I believe you can, but why would you? It's better to have 3 meatshields and possibly a buff or two for 10 seconds than to die in those 10 seconds just because everthing was targetting you and you didn't kill the most dangerous things as fast as you could.

Also, that I know of, the multiplayer scene is practically dead. Maybe you can get into a game with a stranger, MAYBE. Timezones apply, of course. Be wary of desynchs, too: those can be quite annoying, with everyone stuck waiting for something that will never happen because the other person doesn't have the exact same data.

So, why did I bother making this review? Simple reasons. Primarily to warn you not to buy this game, but also to tell you that most of the things I listed are promised not to be issues with the sequel of this game, the (as of the time) yet unreleased Wanderlust Adventures. Seriously, DON'T BUY THIS GAME. You'd do the developpers more of a favour to buy the next game and extra copies if you care about them (thus creating a larger player base for an inherently better game by gifting the extra copies) than if you bought this game right now, or ever.

(Edit: the Steam store finally has the aforementioned Wanderlust Adventures here, http://store.steampowered.com/app/240620 , in case you were wondering.)
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137 of 189 people (72%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: November 30, 2013
So this is a hack n' slash RPG with crappy graphics. That is kool. What they don't tell you is that you only get 50% of the exp for beating a level unless you manage to beat the level doing as little damage as possible to all the enemies so that you get very high combo numbers. (Yes it's true, I asked the developer) You don't get extra experience for beating a level again. Nor do you get experience for their challenge levels. You can only try to get more experience by getting the higher combo numbers and thus a better rating. There are all kinds of really powerful skills. You can max out maybe 2 of them and if you use them you don't get crap for experience. So, in short this game is based on repetition and ineffectiveness, while discouraging the use of the games advancement system. This is extremely irritating and a horrible idea. Also, it's just what the developers had in mind. The last boss is also a very annoying fight where you whittle away at him only to have him heal back while he can literally kill you in one shot. Avoid this piece of garbage.
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68 of 101 people (67%) found this review helpful
1 person found this review funny
80.4 hrs on record
Posted: August 5, 2013
[Spoiler-Free Review]

Wanderlust: Rebirth should come with a disclaimer stating your experience with this game will largely be influenced by the number of people you play with. Although the game is entirely playable in an offline single player environment, I found playing in such a way severely hindered my enjoyment of the game.

Whether or not we care for them, the Action RPG genre has evolved a few staple conventions. When a game largely ignores these, it's noticeable.

Story and Scope: The story is extremely short (around an hour or two to complete the normal difficulty mode), it's unimaginative, and failed to captivate me in any meaningful way. Scenarios felt unimportant as resolution to any situation often devolves into fighting this, that, or the other thing. The world of Wanderlust is barebones, at times lonely, and devoid of life.

Character Development: Characters are one dimensional and expendable, protaganists are mechanical vessels who only strive for the next piece of bait dangled in front of them. Although they're with you from the very beginning, you never grow any attachment to your unnamed NPC comrades and NPC's in towns will rarely, if ever, acknowledge your presence, save for the odd, "Hello". You walk "through" towns not "into" them.

Interesting Gameplay Mechanics: Enter an area, fight, move on, rinse and repeat. Your out-of-battle experience is monotonous and boring. Collecting items and equipment becomes cumbersome as your in-game pouch for holding these things is much too small to quest for extended periods of time without micromanaging your belongings to make room for the next thing.

Exploration/Adventure: There is no sense of discovery because there's nothing to discover (except the odd coin in a breakable barrel or randomly appearing treasure chest). My first instinct when playing a game like this is to scour the areas for chests and barrels, secrets and treasures. There's no point in trying any of that here though, you'll quickly find you're just wasting your time. To top it all off, invisible walls are everywhere, preventing you from walking past even carpets in open hallways (with treasure chests placed on the other side to further remind you of what you can't do in Wanderlust).

Diverse Locales: Ransack location after location, each location serves only as a battleground. In fact, you begin to feel inconvenienced by the discovery of a new area because it just stands between you and the only enjoyable part of the game - the fights.

Intense Battles: You enter an area and fight anything that moves, rinse and repeat. melee enemies employ the same swarm-bumrush strategy upon encountering them (limiting your ability to move), ranged attacks are unobstructed by obstacles leading some battles to feel cheap.

Multiplayer: The best thing about the game. Multiplayer "Crawls" are enjoyable. Story mode levels progress in the same way as in single player, but at least you can develop actual strategies with your teammates. The connection between players is crucial to the formula that makes this mode a success. Without cooperation between actual players, the experience is too rigid.

Replayability: There's enough to keep you coming back for more if you want to improve your character's skills and/or equipment or want to go for achievements.

It's hard to recommend this game. The only redeeming quality besides it's graphical style, is it's multiplayer, but you can get that in many better developed packages. I'll continue playing it to collect equipment and achievements, but I'd encourage people to skip this one unless you've got a group of friends who don't already own something better (like Dungeon Defenders).

Update: A month later...

Thankfully the in-game population has grown a bit more since I wrote this, so finding people to play with isn't such a challenge anymore. I've been playing every day for basically three weeks and have come to the realization this game isn't so bad if you ignore it as a single player experience and only play in multiplayer modes. It's also a lot less like Zelda than the screenshots lead me to believe (part of my initial disappointment). In my experience it's actually a lot closer to Smash TV and Total Carnage (games of that ilk) - especially in Crawls.

I still wish things were a lot more polished, but even as it is, there is fun to be had with this game, it just isn't immediately apparent.
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95 of 147 people (65%) found this review helpful
26 people found this review funny
1.5 hrs on record
Posted: May 8, 2014
Great game! I play it when I have trouble falling asleep and usually within 10 minutes I'm ready to drop off.
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62 of 94 people (66%) found this review helpful
0.3 hrs on record
Posted: January 1, 2014
Don't be fooled by the Zelda-esque graphics, behind the veil awaits a cumbersome and poorly designed game with interface design that is so horrible that it all together saps all energy needed to even start the game.
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