RaceRoom is the premier free-to-play racing simulation on PC and home to official race series like DTM, WTCC, and ADAC GT Masters. Enter RaceRoom and enter the world of a professional race car driver.
User reviews:
Recent:
Mixed (105 reviews) - 63% of the 105 user reviews in the last 30 days are positive.
Overall:
Mixed (6,239 reviews) - 55% of the 6,239 user reviews for this game are positive.
Release Date: Feb 12, 2013

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Recent updates View all (88)

February 28

28-02-2017 RaceRoom has been updated

Highlights of this update include:

  • Formula RaceRoom US is now available!
  • VR updates
  • First appearance of new data displays
  • Various track updates

Game:
  • Shared Memory: Added information on upcoming flag system, updated minor version number. Flag system is currently awaiting UI implementation and made unavailable to players.
  • Shared Memory: Changed how tire wear is reported so it matches the tire wear text in data displays (1.0-0.0 range when tire wear was between 1.0-0.94).
  • Added support for starting the game on any detected screen. The option resides in General Video Settings. Fullscreen changes are only applying after a game restart.
  • Fixed an issue with updating a profile avatar with the game in fullscreen where the dialogue box would appear behind the game
  • Added a possible fix for a rare case where only the car shadow of a car would be rendered after switching focus from car to car or from camera set to another
  • Implemented Reputation System that will run and track player incidents. This is in alpha stage and we’re gathering data in the background. Nothing will be visible for players just yet.
  • Fixed bug where opponents session data sometimes caused championship files to be broken due to conflicting ids.
  • Fixed so the game doesn't crash when trying to load championships affected by the bug above.
  • Fixed issue with game window using the wrong style when going from fullscreen to windowed in a resolution that's lower than the default resolution.
  • Fixed a menu issue with percentage stepper buttons not being enabled when switching from minimum<->maximum allowed values.
  • Broadcast : Fixed a case where camera selection requests were resulting in the game cycling through cameras instead.
  • Added an upper deadzone setting for the throttle axis in advanced controller settings.
  • Fixed an issue with DRS getting disabled before the race ends in timed based race sessions.
  • Fixed an issue where the race was starting without the player if Race Monitor was clicked instead of “Drive” at race start.
  • Fixed an issue where the DRS wing animation would remain deployed after the race.
  • Fixed an issue where on certain tracks the result timing was showing A.I. cars doing an extra lap.
  • Made lap times go invalid if player is speeding in the pitlane, so you can’t get fastest lap that way. New HUD overlay to signal it. (Stowe Long is a good example of where pitlane could be exploited to shortcut the first chicane)
  • Fixed a crash that happened in Single Player championships if the player clicked the pit preset button and then the continue to next race button before game entered the pit preset menu.

Multiplayer:
  • Fixed the issue where a player's contact shadow was being left on the track after disconnecting from the server.
  • Fixed an issue where a time penalty for a non performed drivethrough had no effect on results.
  • Various fixes to some inconsistencies that was occurring on certain IPv4 to IPv6 mappings.
  • Fixed issue with MP results taking a long time to arrive when running a dedi locally where backend communication fails.
  • Fixed issue with DRS animation not working in race sessions for opponent cars.
  • Fixed so multiplayer replays are now marked as such in the Media Hub.

VR:
As of the moment of this post, the current SteamVR Beta is causing some issues on one of the eyes in RaceRoom. We recommend that you opt out of SteamVR Beta for now.
  • Rendering through coupled draw calls to improve performance while also taking care of the issue reported that objects and cars would appear 2D from time to time.
  • Multi-threaded some of the rendering to improve performance
  • Added three bindable keys to modify the user’s headset translations multiplier, which alters in-game head movement and eye-to-eye distance. Default value is 0.9.
  • Fixed an issue where the Startup Argument that was set for RaceRoom in the Steam client wasn’t being used when launching game from an external link. (ie a competition webpage)
  • Shortened the distance at which lower poly car models are used.
  • Temporarily disabled the rendering of particle clouds. They’re bugged at the moment in VR.


Sounds, Cameras, Physics & AI:
  • Fixed a bug where H-pattern gearbox cars would receive delays for both up and downshifts.
  • Fixed TV cameras at the bridge and gantry areas for Nordschleife Tourist layout
  • Cars no longer hover a few cm above the track
    Formula RaceRoom 2 and Formula RaceRoom US have a special pitting system allowing them to perform fast pitstops.
  • Reduced bigly the probability of stress induced mistakes by AI’s
  • Fixed an issue where AI’s were accumulating stress by being followed by an opponent in the pitlane.
  • AI’s now ignore cars in the pitlane entrance lane if they’re not on it themselves.
  • Improved AI navigation in the pitlane.
  • Fixed an issue where AI would never start a qualifying lap around Nordschleife 24H when fuel multipliers were enabled.
  • Fixed so only damaged AI or AI’s on their inlap will use the Nordschleife VLN / 24H pitlane entrance by the start/finish straight
  • Fixed an issue where an AI going back to garage during a practice or qualifying session would never go out on track again
  • Fixed AI using up their P2P in the beginning of a race without saving them
  • Many more AI code tweaks to improve awareness
  • Formula Raceroom 3 : Improved the blending of the sound samples
  • Turbo cars : unloaded turbo pressure increased to deliver a better boost from a standing start.
  • Laguna Seca : Tweaks to AI lines
  • Mid Ohio GP and Chicane : Tweaks to AI lines
  • Moscow : added TV camera sets
  • Suzuka GP : Tweaks to AI lines

Art:
  • Bentley Continental GT3 : added data display
  • DTM cars : added data display
  • Formula RaceRoom 2 : added data display
  • McLaren MP4 12 C : added data display
  • Tatuus F4 : added data display
  • WTCC TC1 cars : added data display (except Lada Granta)
  • Hockenheim : Smoothed out bumps
  • Laguna Seca : Smoothed out bumps, audience update, updates and tweaks
  • Lausitzring : Smoothed out bumps, audience update, fix to vegetation
  • Monza : Smoothed out bumps, updated the track to match 2016 season
  • Norisring : Smoothed out bumps
  • Nuerburgring : Smoothed out bumps
  • Sachsenring : Smoothed out bumps
  • Sonoma : Smoothed out bumps
  • Zandvoort : Smoothed out bumps


Portal & Backend:
  • Made optimizations to code handling content in portal.
  • Implemented individual car packs system which includes all liveries of a car. Livery packs will roll in very soon. For testing purposes we will start with just one in this case the FR US.
  • Changed so the livery clusters show how many liveries there are in total and how many you own in parenthesis.
  • Added so the essential packs that are purchased show date of purchase when hovering over them.
  • Added so we show prices in real currency based on player currency preference.
  • Changed so cars in which there are still liveries to purchase, the car does not appear as fully owned in store.

9 comments Read more

January 25

25-01-2017 RaceRoom has been updated

25-01-2017
What’s New (Summary)
- First pass of VR support
- Leaderboard divisions.
- Multiplayer Browser Revamp.
- Manual Pitstops in Get Real.
- AI Stress factor.
- All DTM seasons updated to latest physics.
- Silverstone and Stowe.


Game:
- Added a first pass of support for OpenVR. Read more about it HERE .
- Fixed an issue where turning the virtual wheel in vehicle settings on/off would not apply in game until session restart.
- Tweaks to Memory usage of Instant Replays and changed so instant replays always request 300 seconds length. Memfiles are now written to disk when becoming too large.
- Player is now allowed to pit in non race sessions (to practice pitstops, change tires, refuel…). Before, the player would automatically be brought to garage menu after entering pitlane.
- Fixed issue with timing on single lap layouts (ie Nordschleife Tourist) when starting from garage in non race sessions.
- Fixed issue with best individual sector times being calculated incorrectly.
- Fixed a case where enabling Manual Depth of Field mode wouldn’t always lock the focus plane on the currently selected car
- Fixed AI pitting in last lap on certain occasions by adding precision to calculations for refuelling.
- Fixed incorrect stance for certain cars, fixed this for replays as well now.
- Updated the Fanatec SDK to version 2.2
- Added support for Fanatec CSL and added a default profile.
- Moved the message area used for displaying current camera, chat messages etc. down a bit so they don't overlap with the text field that displays which leaderboard division the player is in.
- Fixed issue with mouse steering resetting to zero position when looking left/right in cockpit & hood cams.
- Fixed an issue with race position overlay sometimes missing entries if they get processed in the wrong order.
- Fixed an issue where player would see pit lane speed window when off track on certain areas.
- Fixed an issue in timing screen where multiple entries of the same driver would appear.
- Minor tweaks and fixes to protocol that communicates to backend and web to support the additional data in the MP browser.
- Fixed DQ on late penalties being treated as it was ON when it was OFF.
- The Pit menu and Pit In Now overlays should now be hidden when restarting a non race session.
- Fixed an issue where cars could remain ghosted after receiving a slow-down penalty
- Fixed a crash occuring when game attempted to save pit presets on certain occasions.
- Fixed a rendering issue with cars that would occur when changing visual preset from low to custom and changing shadows from off to lowest.



Multiplayer:
- Fixed issue with the dedicated server writing a backend log file in the wrong folder when too many liveries were allowed on the server.
- Fixed an issue in timing screen where multiple entries of the same driver would appear.



Sounds, Cameras, Physics & AI:
- Introduced “Stress factor” for AI. AI’s can now be pushed into making mistakes when under pressure. Likelihood of those mistakes increases from being chased and from collisions.
- Improved AI awareness of opponents on their sides.
- When two AI’s are side by side reaching a braking point, one will brake 3% earlier and the other 2% later, depending on longitudinal position and relative speeds
- Increased awareness for AI when under blue flag and upon leaving pitlane for incoming traffic
- Punctures : occurrence of tire punctures are now tied to wheel rotation speed rather than vehicle speed.
- Reduced the bouncing of certain cars upon spawning in their garage location.
- Fixed a case that would cause 4WD cars to run with differentials wide open
- Fixed a case where DRS could disengage when driving over bumps
- Audi TT Cup and TT RS VLN : Added rear downforce to AI cars to keep them more stable in high speed weight transfers where they are often caught losing control. Tweaked AI versus players collisions to be more fair to the player
- DTM : Ported 2016 physics and sounds to all past seasons of the DTM.
- GTR 3 : AI update, Improved standing starts for all cars, AI versus player collisions tweak to be more fair to the player
- Mercedes C63 DTM 2016 : Fixed the noisy suspensions and increased engine volume
- Raceroom FR3 : updated sounds
- RedBull Ring GP : Cut rules update for more strict rules

Art:
- Chang: Adjusted IBL to match the new light setting
- Zandvoort : fixed missing terrain, fixed missing generics, fixed terrain normals, redone sets for generics/audience, swapped 2d audience with latest models, fixed underpass shadow on track
- Alpina B6 : Fixed incorrect windscreen banners in certain liveries.



Portal & Backend:
- Revamped Multiplayer Browser.
- Implemented Leaderboard Divisions. Leaderboards with over 100 entries will now divide into divisions.
- Added thumbnail support to MP Browser. Dedi admins can now upload their custom image to represent their servers (PS: Servers with offensive images will be removed.)
- Fixed some scrolling issues in certain sections of portal.
- Fixed an issue where clicking the race button in MP browser while it is greyed out would lock the game.

34 comments Read more

Reviews

“There's the accessibility, and the way it's just as satisfying to play on a cheap pad as it is on an expensive wheel set-up; how the handling is translated sublimely through both. And what handling it is, spread out across a delicious range of thoroughbred racing cars: there are the DTM cars, with their downforce and low-slung lines, that only seem one step removed from the hi-tech of F1, or their WTCC cousins that bounce over kerbs with the kiddish enthusiasm of a go-kart.”
EUROGAMER

“The sounds, the looks, the feel, it all comes together to form something that is simply a high quality product. Whether you play only the free content, or you buy it all, there is no question that this sim is worth the download.”
RACE DEPARTMENT

About This Game

RaceRoom is the premier free-to-play racing simulation on PC and home to official race series like DTM, WTCC, and ADAC GT Masters. Enter RaceRoom and enter the world of a professional race car driver.

A selection of free-to-play race cars and tracks are yours to drive with unlimited wheel time in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow you to enjoy premium game content at no cost.

Additional cars, tracks, and liveries can be bought individually or as packs inside the game store using an in-game currency called vRP, which is purchased using your Steam Wallet.

Key Features


  • Free to play - Eat, Sleep, Race, Repeat
    A premium racing simulator is yours free-to-play on the PC. Race endlessly alongside the world’s most talented drivers in online multiplayer and single player game modes.

  • Your dream car is here - Grab your pick
    BMW, Mercedes-Benz, Audi, Chevrolet, Ford, McLaren, Pagani, RUF, Radical, Volvo, Saleen, and more to come. These manufacturers bring the best minds in racing together to dominate the world of motorsport and the machines they create are precision instruments of power, perfection, and speed. We are proud to present them in the digital form for your enjoyment.

  • Speed is a universal language - Hit the road
    Going fast is a worldwide pastime and many of the most beautiful points on the globe are home to miles of thrilling blacktop. Start racing and conquer these places for yourself.

  • Up Close and Personal - Stand among the giants of racing
    No game gets you closer to professional racing and the drivers that make a racing series great. RaceRoom is home to WTCC, DTM, and ADAC GT Masters, with more to come.

  • Realism - Every sense touched
    You will see, hear, and feel what a race car driver does behind the wheel. You’ll grow smelly from intense focus and the resulting perspiration, and all you control is the taste at the end of the race. Will it be that of sweet victory... or bitter defeat? The experience of racing is yours and it’s unforgettable.

  • Accessibility - Racing is a family sport
    Novice, Amateur, and Get Real game modes cater to drivers of all ability. This game is fit for the entire family, so start driving today with your Steering wheel, keyboard, or gamepad.

  • The pursuit of perfection - Single Player
    Refine your skills against intelligent and challenging computer driven opponents. Use the Adaptive A.I., which automatically adjusts opponent difficulty based on your performance, or customize opponent difficulty to your liking.

  • Defeat the competition - Online Multiplayer
    Line up with a grid of twenty-four players as you battle new friends and rivals in online multiplayer races.

  • Competitions - Capture glory
    Compete against the world’s greatest drivers in sponsored competitions from Mercedes-Benz, EURONICS, DTM, ADAC GT Masters, and more. These competitions also allow free players access to premium content throughout the duration of most events.

  • Fast paced gameplay
    Be ready to break a sweat! Racing is the ultimate in twitch gameplay. No time for breaks, no room for mistakes. You are on point or you are into the weeds. Push harder, go faster, and reap the rewards of an adrenalin induced smile.

    Important Info/DLC Purchasing Policy


    R3E user accounts are associated with the user’s Steam account for security and transactions through Steam Wallet. A Steam account can use multiple R3E accounts by using the ‘switch accounts’ function in the R3E Account Settings.

    Upon purchasing an R3E DLC via the Steam Store, an R3E user account will be permanently associated with that Steam account and it will no longer be possible to switch accounts. The option to switch accounts will be permanently removed from the R3E Account Settings.

System Requirements

    Minimum:
    • OS:Microsoft Windows Vista / 7 / 8 / 10
    • Processor:Dual core at 2.4 GHz or AMD equivalent
    • Memory:4 GB
    • Graphics:NVIDIA GeForce GTX 460 or AMD equivalent
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX compatible
    • Other Requirements:Broadband Internet connection
    Recommended:
    • Processor:Quad-core AMD or Intel at 2.4 GHz
    • Memory:8 GB
    • Graphics:NVIDIA GeForce GTX 760 2.0 GB Video Card or AMD equivalent
Customer reviews Learn More
Recent:
Mixed (105 reviews)
Overall:
Mixed (6,239 reviews)
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