Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again!
User reviews: Very Positive (737 reviews)
Release Date: Jun 13, 2012

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Reviews

“Bitsized Brilliance”
93% – Indie Game Magazine

“A fantastic, fun game that deserves to be a big hit”
4.5/5 – GameZebo

“If you haven't already played it, go do so right now”
8.5/10 – GameZone

“a well designed and creative platformer”
8.5/10 – NewGamerNation

“a quality game that’s seriously worth your time”
8.5/10 – Beefjack

Just Updated

The new level pack for “Adventures of Shuggy”, “Shuggy’s Teleporting Troubles” is now available on Steam. This new set of 40 single player levels provides a fresh challenge by throwing double teleporters into the mix as well as combining the teleporter with other mechanics from the main game such as level rotation, zombie Shuggy, floaty jump, rope swinging and multi-Shuggy. The level pack is included as part of the main game so it’s free for everyone who already owns it.

About This Game

Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again! Every room in the castle is different, letting Shuggy fly, float, swing, spin, change size, time travel and more as he explores the Dungeon, Boiler Room, Clocktower, Gallery, and Graveyard.

Key Features

  • Co-op play - Play 36 twisted two-player levels in the offline co-op mode, with puzzles that can only be completed through cunning and teamwork.
  • Non-linear map screen - Multiple routes through the castle ensure you'll be able to find another route if you get stuck.
  • Boss encounters - Use your wit and cunning to defeat the dastardly bosses in each area of the castle.
  • Time travel - Get caught in a time loop and co-operate with your past echoes.
  • Rotation - Spin whole levels or interlocking puzzle sections to grab all the gems.
  • Seeing double - Utilize multiple Shuggys under the influence of different gravities.
  • Teleportation - Use Shuggy's teleporter to solve some tricky conundrums.
  • Tied up in knots - Grab the magic rope and swing your way to victory.

System Requirements

    Minimum:

    • OS: XP
    • Processor: Dual Core 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB Video RAM and at least Shader Model 2.0
    • DirectX®: 9.0
    • Hard Drive: 82 MB HD space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
0.2 hrs on record
That game is funny, but not for me :P
Posted: October 23
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2 of 2 people (100%) found this review helpful
12.5 hrs on record
Fun. Challenging but not difficult. Just one more...
Posted: October 10
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1 of 1 people (100%) found this review helpful
15.8 hrs on record
I thoroughly enjoyed this game and would recommend it to anyone that loves a good puzzle-platformer.

The level design is outstanding, I loved the variety of levels and how every level had entirely different mechanics and tasks to complete. (Low gravity, time manipulation, giant characters, micro characters, coop levels, teleporters and so on.) The entire section of local coop levels is a nice addition too.

Some of the other reviews talk of lousy keyboard controls, I cannot vouch one way or another because I used a USB Xbox 360 controller and it felt well suited. After plugging in my controller all of the buttons shown reflected the corresponding controller key.

I liked the game enough to get 100% of the Steam achievements as well. I didn't find getting the achievements to be tedious or ridiculous like in some games.

The sounds and visuals in this game are fine. The music could definitely be more varied though. By the time I completed the game I had turned off the music and was using my own soundtrack.

Play through in 1 hour blocks and you won't feel like this game is too repetitive. I usually have one major game and two or three smaller games I am working on, I used this as one of my smaller games.
Posted: October 11
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
i feel sad

11/10 must retry again
Posted: October 1
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2 of 3 people (67%) found this review helpful
2.0 hrs on record
Shuggy is a great indie game with tons of levels to explore! It's an old school Halloween-esque platformer with puzzles and challenges around every bend. The game play is smooth. The graphics and sounds are acceptable. Each room has an array of new traps and foes to overcome by various means.

Game : 8.0/10
Graphic : 6.0/10

100% Achievement Guide : Click Here
Posted: September 25
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1 of 2 people (50%) found this review helpful
0.1 hrs on record
SO BAD
Posted: September 27
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0 of 1 people (0%) found this review helpful
0.9 hrs on record
This game is hard, but also very good! recommend it.
Posted: October 3
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1.0 hrs on record
Great !
Posted: October 19
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6.2 hrs on record
To start: I used to add a header to these reviews, but since it often made the review too long to submit, I've opted to leave it on my Backloggery.

Gameplay: oh boy another puzzle platformer brought from XBLA time to not recommend it- Wait what? It's actually not half bad? ...you sure? Huh, so it is. Adventures of Shuggy is a puzzle platformer whose main attraction is many stage gimmicks. One stage may have you rotating the entire stage, another one may have you teleporting all over the place, another may have you be zombified so that you can jump and only jump... there's a lot of gimmicks. There's a lot of stages as well; 112 stages in the main game and 40 extra in the teleporter-focused mode. Out of all these levels, there were only seven or eight that I felt were legitimately kinda terrible. Fortunately, there's a lot more than that for levels that are really quite clever with, y'know, actual puzzles.

The platforming itself isn't bad, and in fact there's really only one complaint I have about the platforming, and that is inertia. Shuggy actually has a lot of inertia, meaning that you can very easily end up falling off of a ledge due to your own inertia. You can kinda deal with it after a while, but it's still kinda obnoxious even once you get used to it. Another thing that could be a problem for some is that Shuggy is actually pretty dang fast. There is a bit of precise platforming here and there that could prove tricky for some due to how fast and how inertia-laden Shuggy is, but it never was the top speed that gave me any problems.

There's also boss battles in the game, although they're more akin to boss battles from a game like Donkey Kong '94. I did quite like all of the bosses, and they all took at least some thought and careful planning to defeat. Again, they're, y'know, actual puzzles. It's hard really to talk too much more about this game's gameplay, as the core mechanics are quite simple, and the complexity of the game comes from these gimmicks. There was one gimmick that I enjoyed only about half of the implementations of (Shuggy temporal cloning) and one gimmick that I didn't like at all (wall-crawling Lemming carting around). Apart from those two gimmicks - and they're largely toward the beginning, so if that's causing you duress, just push through; it gets better - I had a great deal of fun with this game. Some other reviewers mentioned a lot of waiting around, but honestly; it's not all that bad. Unless you have super-ADHD, it's really not going to ruin your day. Unlike a lot of puzzle platformers, I can see myself coming back to this game in the future. For $5, it's a great deal. For the $0.49 I picked it up for during the Winter 2013 sale... that's highway robbery. 8/10.

Story: There's not much, really. It's all told through a faux-comic book style presentation. It's honestly not worth rating, as it for the most part stays on the backburner for the gameplay to shine through.

Graphics: It takes a bit of a hit here for two reasons. Reason one is that this game either windows in 720p or fullscreens in 720p. The portiness of this game is quite obvious here, since the 360's maximum resolution for gameplay was 720p. As for the art style... it's alright, but it really does have that "XBLA-look" to it. I'm not the best at pinning this sort of thing down, but I think it has to do with how the XNA kit handles gradients and sprites in general. It's not bad, but once again, it shows that this was once an XBLA game. Kinda disappointing, honestly. 2/5.

Sound: Sound design isn't the biggest deal for this game; it's mainly some obvious sound effects and that's about it. As for the OST, it's not a thing that I'd get to listen to on my own time, but it's good enough in the context of the game. It's a decidedly jazzy OST which is partly why I'm not too keen on it, but that's because I'm 2dumb2jazz or something. If you're into that kind of thing, maybe you'll want the OST for yourself. 3/5.

Overall scores are: 8/0/2/3; 6.5/10. A game with great gameplay design that is unfortunately hindered by some less-than-amazing AV stuffs. Again though, for $5 (and especially for $0.49), this game is a great deal, and will provide you with a day or two of mostly good times.
Posted: October 19
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0.1 hrs on record
damn,i love diamond!
Posted: October 16
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1.9 hrs on record
I've got free key for this game, in other case, I wouldn't bother looking at it probably. I've spent few nice moments playing it. Unfortunately, that's the end of good part. Even if game is quite enjoyable, technical problems with game bothers more.

Game is hard. It's not exactly bad thing, but floaty, annoying controls are. Sometimes you feel like your character goes totally with his own life and you can't do anything because you pressed button for 0,1s too long. And there goes your whole level. Again and again, untill you rage quit.

Game options doesn't give much choices. You can't change anything about graphics, you're stuck with only one, unchangeable resolution. You can change only music volume. Even this feature doesn't work well because if you turn off music in game, while starting game next time, you'll hear intro music at least for a few seconds anyway.

Of course, I can't forget about Alt+Tab which... of course doesn't work too. If you try to use this function, you'll see only one thing - crash message.

Game doesn't support using 2nd screen too, you can forget about idea of watching something in background from one PC, you can only watch your black screen there.

This part bothers me less, but it's uncommon. Every time you want to exit game, you have to see advertisement of other games. If you decided to exit game, it should be the end, not time for watching ads. They work exactly opposite in this matter - I take care to NOT check advertised games, I don't know if there waits for me more ads.

If you're extremely bored, you could check out this game, but I don't recommend buying it and wasting time, you can find better platformers around.
Posted: September 28
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15.3 hrs on record
When I bought this game I wasn't convinced, but few levels into the game I had to take back all my doubts. This platformer is tons of FUN.
Yes, some levels are challenging
Yes, sometimes you may get frustrated over one tiny detail that you just.can't.get.right.
Nevertheless it's really pleasant, quite logical with some nice puzzles and to put it in word ... nice. Shuggy is a cute little creature.

Oh and the game has a local co-op so that you can play with your buddy on the same keyboard - something not found very often these days but also something that I really enjoy now and then in platformers.
Posted: September 28
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0.7 hrs on record
:3 so cute and fun
Posted: September 28
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0.3 hrs on record
I wanted to like this game, but I just couldn't find the charm in it. If you are really into solving puzzles, then you might enjoy it, but otherwise its fun factor is quite low.
Posted: October 1
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1.2 hrs on record
este un joc ok,merge cand te plictisesti
Posted: October 5
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2.7 hrs on record
+ quite big
+ variable; many interesting challenges

- extremely annoying inertia of movement
- quite hard at times
- soundtrack gets annoying and repetitive after a short time
Posted: October 15
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0.2 hrs on record
Really, really, really bad movement. For a platformer game like AoS it's just a disaster to have bad movement. That combined with the game having 90% of the mobs behave randomly makes it a frustrating and bad game...
Posted: September 30
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0.2 hrs on record
A fun and simple little platformer with some clever design.
I picked it up on a Steam Sale and really enjoy it.
If you enjoy puzzles, platformers with a bit of a challenge, pick this game up.
Posted: September 30
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17 of 20 people (85%) found this review helpful
6.1 hrs on record
Aside from those minor complaints, The Adventures of Shuggy is a superb 2D platformer deserving of a much wider audience. Smudged Cat Games have created a game with heart, intelligence and a mansion-load of well-applied ideas.You'll get their money's worth and more with this game. A puzzle/platformer that's not only challenging and addicting, but also adorable, Adventures of Shuggy is a title that gamers of any age and ability are sure to enjoy.If you're a fan of games like Super Meat Boy and you're looking for some interesting twists to the platforming genre, The Adventures of Shuggy is worth checking out. Smudged Cat's first entry in the big leagues is a promising start, and has me excited for the studio's next project.A short campaign is the only downside of this otherwise amazing platformer.
Posted: June 27
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16 of 26 people (62%) found this review helpful
4.2 hrs on record
I got this game from a free key and am glad. I would not have been happy paying for this.
The game isn't incompetently terrible or anything, but it lacks focus and originality. The only really original thing in the game is the rope which has some pretty interesting uses, but I would have been really happy if they had built a game around that mechanic and explored it deeply.

BUT ANYWAY.

Every aspect of this game feels thrown together fairly without thinking about the other parts. There are a variety of level mechanics that are in the game, but they don't seem to tie to anything beyond what the designers wanted to make that level about. The visual design is not bad but basically is just a pasted-on theme on the same kind of levels. Level progression is weird and unclear - finishing levels unlocks other levels, but there's no real clarity on which levels will be unlocked next, nor is there a sense of progression necessarily. One level might be extremely hard, but it might unlock a very easy level. Some levels are challenging only because they are incredibly long and, since one hit kills, you have to redo the entire level when you die, which can be tedious. (there are maybe three or four levels I can think of that stand out as poorly designed this way)

The music and sound effects: again, just functional, but for some reason there is a sound when your character lands (I finally figured out what that noise was!), the gem-collecting sound is exactly the same every time, no modulation at all, and the music is mostly in tune with the game, but one particularly goofy-sounding song (the main theme in fact) just did not seem to fit at all. I would not be at all surprised if the songs were just public-domain tunes that they used because they were free. (still nothing WRONG with that, just a more effective use would be nice).

The controls are kind of floaty too. I mean, I think that's intentional because you have a cape and that's kind of floaty (also this is a mechanic later, surprise surprise) but sometimes momentum seems off, and lets not even start on the different sized characters.

One last note - if you don't do the levels in the order they want you to, you might show up in a level with a mechanic you're not yet familiar with and have to figure it out yourself. Not too bad really, but poor design nonetheless.

I mean, there's nothing that really makes this game exceptionally bad, but nothing that makes it very good either, and in fact I feel like it turns out to be less than the sum of its parts, simply because it is put together in such a way as to feel disconnected and just bland.

I don't really know why I finished all the levels. I guess getting it for free makes me feel some kind of obligation or something. Whatever. I would say that if you have to pay money for it, pass.
Posted: August 1
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