Moto, a once peaceful tropical paradise and the shining jewel of the Algo Star System, is facing terrible oppression at the hands of an unknown evil. Strange, vicious creatures infest the countryside and people are afraid to leave their villages.
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Overall:
Negative (1 reviews) - 0% of the 1 user reviews for this game are positive.
Release Date: May 2, 2012

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Buy SEGA Mega Drive and Genesis Classics Pack 5

Includes 10 items: Beyond Oasis, Dynamite Headdy, Golden Axe III, Phantasy Star II, Phantasy Star III: Generations of Doom, Phantasy Star IV: The End of the Millennium, Revenge of the Shinobi, Streets of Rage 3, Vectorman 2, Wonder Boy in Monster World

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Includes 59 items: Alex Kidd™ in the Enchanted Castle, Alien Soldier, Alien Storm, Altered Beast™, Beyond Oasis, Bio-Hazard Battle™, Bonanza Bros.™, Columns™, Columns™ III, Comix Zone™, Crack Down™, Decap Attack™, Dr. Robotnik’s Mean Bean Machine™, Dynamite Headdy, Ecco the Dolphin™, Ecco™ Jr., Ecco™: The Tides of Time, ESWAT™: City Under Siege, Eternal Champions™, Fatal Labyrinth™, Flicky™, Gain Ground™, Galaxy Force II™, Golden Axe III, Golden Axe™, Golden Axe™ II, Gunstar Heroes, Kid Chameleon™, Landstalker: The Treasures of King Nole, Light Crusader, Phantasy Star II, Phantasy Star III: Generations of Doom, Phantasy Star IV: The End of the Millennium, Revenge of the Shinobi, Ristar™, Shadow Dancer™, Shining Force, Shining Force II, Shining in the Darkness, Shinobi™ III: Return of the Ninja Master, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic CD, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Space Harrier™ II, Streets of Rage, Streets of Rage 2, Streets of Rage 3, Super Thunder Blade™, Sword of Vermilion™, ToeJam & Earl, ToeJam & Earl in Panic on Funkotron, Vectorman 2, Vectorman™, Virtua Fighter™ 2, Wonder Boy III: Monster Lair, Wonder Boy in Monster World

 

About This Game

Moto, a once peaceful tropical paradise and the shining jewel of the Algo Star System, is facing terrible oppression at the hands of an unknown evil.
Strange, vicious creatures infest the countryside and people are afraid to leave their villages. It’s up to you to uncover the mystery behind these grim circumstances and help restore Moto to its former splendor.

System Requirements

    • OS: Windows® XP or higher
    • Processor: Intel Pentium 2.0 GHz
    • Memory: 2 GB
    • Graphics: 32MB or greater graphics card
    • DirectX®: DirectX® 9.0 or greater
    • Hard Drive: 50MB free disc space
    • Sound:
    System specs for classic launcher.
    Recommended:
    • OS: Windows® XP or higher
    • Graphics/CPU: NVidia GeForce GTX 280 or ATI Radeon HD 6630 or equivalent DirectX® 9c or higher 1GB VRam / Intel i3-2100 or AMD Phenom II X4 940 or equivalent dual core CPU
    • DirectX®: DirectX® 9c or greater
    • Hard Drive: 50MB free disc space
Customer reviews
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Overall:
Negative (1 reviews)
Recently Posted
Foxysen
0.3 hrs
Posted: August 14
Phantasy Star 2 is an early jRPG for Sega Mega Drive and a sequel to Phantasy Star for Sega Master System. It was made by Sega of Japan and released in 1989, coming to US right in the very beggining of 1990. It used 6 Megabit sized ROM cartridge with battery saving, up to 4 slots. This time around it's all leaning more on sci-fi style and no more 3D first person view dungeons.
And yep, wasn't translated all that perfectly, there is a single character who has different name from the previously translated Phantasy Star 1.

The game that you have here is nothing more than emulation of Sega Genesis version. Well, actually, emulator uses pre-Virtual Console release. VC version had cross icons removed from the game because Red Cross complained. Because they hate when violent videogame uses their iconic-by-now icon to show off healing and positive effects, how barbaric. While uncompressed ROM provided is actually Virtual Console one.
Also, yep, Western release, which is translated and has drum sound in music lower in volume.

Actually, the original releases came not only with manual but also with overworld map that also supposedly had a list of what character can use which item, an important information that is missing much from manual or from in-game. And American and European releases also came with a hintbook that had full maps of dungeons.


Now, for usual technical part about Sega's emulation here:
The Sega Classic games that you purchase on Steam count as DLCs for "Sega Mega Drive & Genesis Classics" game that should appear in your library.
By default it runs 3D bedroom Hub. Since emulator itself is based on 2006 one made in Java and 3D Hub is made in Unity, both famous for having not-good optimization, the performance in this hub varies from one PC to another. Sound lags as well.
It's recommended to run Simple Launcher, which can be done by Right Mouse Clicking the Sega Classic title in Steam library and selecting it. It still isn't perfectly accurate emulation, but it's acceptable. Sadly, it doesn't have user-friendly access to mods.
However, Simple Launcher has it's fair share of glitches as well. It can crash. And it does the second time you go to main menu, so always quit after saving there so it doesn't crash when you want to save next time! Also, yes, emulator supports quick saves.
As alternative, you can use external emulator to run games that you purchased. Kinda like when people use ZDoom source port to run Doom on Steam. Sega kindly placed in all games that you purchased in "uncompressed ROMs" folder that program itself doesn't use, the file for this one being "PhantasyStar2_UE_GreenCrossFix.SGD". Yep, Virtual Console version.
I also demand you to read digital manual of this game first. Go to "manuals" folder of game root and open "PSII_PC_MG_EFIGS_WW_HR.pdf". Actually, it's a very short manual and sure isn't going to even hint at what all those MEGID and GIRES and SASHU techniques do, so track down US manual. Like on Sega Retro site.

And yep, this game includes saving. In-game saving, not emulator one. But you have to remember, you have to close emulator in proper way, otherwise it will not have them actually saved in files. That means that you have to avoid crashing it or closing in different way.


Oh yea, and there another important thing! There is one nasty glitch that is caused due to game code itself: Near the end of a game there is a single cutscene at the start of which the music will hang on a single note and will stay like this even after cutscene. Other side effects will occur: the text may become garbled and the game can even crash in certain event.
To fix this you should try to pause and unpause few times. I actually managed to fix this by pausing few times in same cutscene. Other did it in the next dungeon. But a good alternative is to make in-game save, quit emulator, launch it again and load the saved game.


And yep, it's the old jRPG, which means that the plot is completely linear. But the plot was great at a time, as it deals with more mature theme than others, even having tragic elements in it way before your fantasies sevens. At least when compared to popular jRPG on consoles that came to the West at the time, can't speak for others.
But sadly, it's not executed good, you have arrays of dungeons before anything interesting happens and even then it has some plotholes, mostly how plot reasoning completely contradicts with what is going on in gameplay. Not to mention that this new more sci-fi style isn't as charming as fantasy-sci-fi mix that original has. No more cake shops in dungeons.

As for gameplay, it's grindy like old jRPGs. But not only that, it's clear that Sega wanted this game to take as much time to beat as possibly and created one hell of a dungeon mazes. No more pseudo-3D, they are now top-down. They are huge compared to your walk speed. Actually, later rereleases of a game would often have option for increased walk speed included to set it to Phantasy Star 4 standard. And even more, random encounters are way too frequent. The mazes are multi-level and often are connected with chutes in various ways.

This game feels more of dungeon crawler. And here is how you enjoy dungeon crawlers: you pull out paper, take a pen and shove it up your butt start writing down maps and info. Yep, info like what each shop has in each town, what each magic item does and drawing maps of mazes. This way it even doesn't feel as grindy, as you spend time mapping out every corner. Still, monotomy sets in after a while anyway. Especially in second half of game. In dam chapter you don't get any new towns or shops items. You do find magical items that anybody in party can use without equipping them, by the way. And then you gain so much meseta that they stop mattering much.

Plus, some "puzzles" in a game are really awful. Like, in one dungeon you have to walk from entrance to another entrance that you can't see through the black space. The very same black space that in other dungeons make you immeditly leave the area. Sega should be ashamed. And then there are similar ones, like having no graphics for entrance into mountains or one control tower being suddenly enterable unlike others.

It does have some really good at a time things going for it though. Music is great. You meet more playable character than your party can hold at single time so you can pick who you want to take to try out different loadout. By the way, you get a game over if your whole party dies. Death can come anytime, but as long as you progressed on drawing map you are still a winner. Sadly, figuring out who can use what equipement in ships is a drag.

And the battle system is very awesome. Well, the presentation of it, where it takes on behind-party perspective and you get to see monsters and characters attack each other in turns. It looks spectacular even when compared to other 16-bit jRPGs that came after it. It also has a battle system where it automatically cycles on after you press fight command, only breaking at beggining of next cycle if you press a button to let you select a new orders. Really fits to grindy jRPG. Even music is awesome unlike "let's be tense" in other jRPG at time. But shame about boring grid background.
Sadly, the game has only three bosses in game. And two of them are placed in same spot. So you don't really do much of long-term thinking in battles. Though, it's still somewhat hard due to many encounters. Don't even think that you will beat the dungeon on a first go! And the last array of dungeons is such a drag.

Overall, while it might be quite a top jRPG at a time, it aged really badly. It's just way too monotonous even when drawing a map. Just not enough substance, it drags whatever it has way too much. So yea, I wouldn't recommend it nowadays for sure. Plus, there are flaws in design due to being such early. To be honest, I like this one less than the first Phantasy Star.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
2 of 6 people (33%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: August 14
Phantasy Star 2 is an early jRPG for Sega Mega Drive and a sequel to Phantasy Star for Sega Master System. It was made by Sega of Japan and released in 1989, coming to US right in the very beggining of 1990. It used 6 Megabit sized ROM cartridge with battery saving, up to 4 slots. This time around it's all leaning more on sci-fi style and no more 3D first person view dungeons.
And yep, wasn't translated all that perfectly, there is a single character who has different name from the previously translated Phantasy Star 1.

The game that you have here is nothing more than emulation of Sega Genesis version. Well, actually, emulator uses pre-Virtual Console release. VC version had cross icons removed from the game because Red Cross complained. Because they hate when violent videogame uses their iconic-by-now icon to show off healing and positive effects, how barbaric. While uncompressed ROM provided is actually Virtual Console one.
Also, yep, Western release, which is translated and has drum sound in music lower in volume.

Actually, the original releases came not only with manual but also with overworld map that also supposedly had a list of what character can use which item, an important information that is missing much from manual or from in-game. And American and European releases also came with a hintbook that had full maps of dungeons.


Now, for usual technical part about Sega's emulation here:
The Sega Classic games that you purchase on Steam count as DLCs for "Sega Mega Drive & Genesis Classics" game that should appear in your library.
By default it runs 3D bedroom Hub. Since emulator itself is based on 2006 one made in Java and 3D Hub is made in Unity, both famous for having not-good optimization, the performance in this hub varies from one PC to another. Sound lags as well.
It's recommended to run Simple Launcher, which can be done by Right Mouse Clicking the Sega Classic title in Steam library and selecting it. It still isn't perfectly accurate emulation, but it's acceptable. Sadly, it doesn't have user-friendly access to mods.
However, Simple Launcher has it's fair share of glitches as well. It can crash. And it does the second time you go to main menu, so always quit after saving there so it doesn't crash when you want to save next time! Also, yes, emulator supports quick saves.
As alternative, you can use external emulator to run games that you purchased. Kinda like when people use ZDoom source port to run Doom on Steam. Sega kindly placed in all games that you purchased in "uncompressed ROMs" folder that program itself doesn't use, the file for this one being "PhantasyStar2_UE_GreenCrossFix.SGD". Yep, Virtual Console version.
I also demand you to read digital manual of this game first. Go to "manuals" folder of game root and open "PSII_PC_MG_EFIGS_WW_HR.pdf". Actually, it's a very short manual and sure isn't going to even hint at what all those MEGID and GIRES and SASHU techniques do, so track down US manual. Like on Sega Retro site.

And yep, this game includes saving. In-game saving, not emulator one. But you have to remember, you have to close emulator in proper way, otherwise it will not have them actually saved in files. That means that you have to avoid crashing it or closing in different way.


Oh yea, and there another important thing! There is one nasty glitch that is caused due to game code itself: Near the end of a game there is a single cutscene at the start of which the music will hang on a single note and will stay like this even after cutscene. Other side effects will occur: the text may become garbled and the game can even crash in certain event.
To fix this you should try to pause and unpause few times. I actually managed to fix this by pausing few times in same cutscene. Other did it in the next dungeon. But a good alternative is to make in-game save, quit emulator, launch it again and load the saved game.


And yep, it's the old jRPG, which means that the plot is completely linear. But the plot was great at a time, as it deals with more mature theme than others, even having tragic elements in it way before your fantasies sevens. At least when compared to popular jRPG on consoles that came to the West at the time, can't speak for others.
But sadly, it's not executed good, you have arrays of dungeons before anything interesting happens and even then it has some plotholes, mostly how plot reasoning completely contradicts with what is going on in gameplay. Not to mention that this new more sci-fi style isn't as charming as fantasy-sci-fi mix that original has. No more cake shops in dungeons.

As for gameplay, it's grindy like old jRPGs. But not only that, it's clear that Sega wanted this game to take as much time to beat as possibly and created one hell of a dungeon mazes. No more pseudo-3D, they are now top-down. They are huge compared to your walk speed. Actually, later rereleases of a game would often have option for increased walk speed included to set it to Phantasy Star 4 standard. And even more, random encounters are way too frequent. The mazes are multi-level and often are connected with chutes in various ways.

This game feels more of dungeon crawler. And here is how you enjoy dungeon crawlers: you pull out paper, take a pen and shove it up your butt start writing down maps and info. Yep, info like what each shop has in each town, what each magic item does and drawing maps of mazes. This way it even doesn't feel as grindy, as you spend time mapping out every corner. Still, monotomy sets in after a while anyway. Especially in second half of game. In dam chapter you don't get any new towns or shops items. You do find magical items that anybody in party can use without equipping them, by the way. And then you gain so much meseta that they stop mattering much.

Plus, some "puzzles" in a game are really awful. Like, in one dungeon you have to walk from entrance to another entrance that you can't see through the black space. The very same black space that in other dungeons make you immeditly leave the area. Sega should be ashamed. And then there are similar ones, like having no graphics for entrance into mountains or one control tower being suddenly enterable unlike others.

It does have some really good at a time things going for it though. Music is great. You meet more playable character than your party can hold at single time so you can pick who you want to take to try out different loadout. By the way, you get a game over if your whole party dies. Death can come anytime, but as long as you progressed on drawing map you are still a winner. Sadly, figuring out who can use what equipement in ships is a drag.

And the battle system is very awesome. Well, the presentation of it, where it takes on behind-party perspective and you get to see monsters and characters attack each other in turns. It looks spectacular even when compared to other 16-bit jRPGs that came after it. It also has a battle system where it automatically cycles on after you press fight command, only breaking at beggining of next cycle if you press a button to let you select a new orders. Really fits to grindy jRPG. Even music is awesome unlike "let's be tense" in other jRPG at time. But shame about boring grid background.
Sadly, the game has only three bosses in game. And two of them are placed in same spot. So you don't really do much of long-term thinking in battles. Though, it's still somewhat hard due to many encounters. Don't even think that you will beat the dungeon on a first go! And the last array of dungeons is such a drag.

Overall, while it might be quite a top jRPG at a time, it aged really badly. It's just way too monotonous even when drawing a map. Just not enough substance, it drags whatever it has way too much. So yea, I wouldn't recommend it nowadays for sure. Plus, there are flaws in design due to being such early. To be honest, I like this one less than the first Phantasy Star.
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