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Un monde créé avec attention fait d'environnements uniques et doté d'une atmosphère enivrante, Unmechanical offre plus de 30 énigmes uniques d'exploration et d'aventure !
Date de parution: 8 août 2012
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À propos du jeu

Unmechanical est un jeu mêlant puzzles et aventure, combinant d'astucieux puzzles à résoudre, une exploration attrayante ainsi qu'une atmosphère captivante. Dans ce monde de chair, de pierre et d'acier, votre voyage vers la liberté vous demandera de résoudre une grande quantité de puzzles variés, si ceux du début sont plutôt simples, les challenges suivants vont se corser jusqu'à devenir très durs.

Caractéristiques :

  • Commandes simples et intuitives, permettant de nombreuses interactions.
  • Un monde soigneusement créé avec des décors uniques et une atmosphère captivante.
  • Plus de 30 puzzles inédits, dont les challenges sont basés sur la logique, la physique et la mémoire.
  • Découvrez un sombre secret grâce à d'étranges indices et des évènements fantastiques.
  • Plus de trois heures de puzzles, d'exploration et d'aventure.

Configuration requise

    Minimum :

    • Système d'exploitation :Windows XP SP3 ou Windows Vista
    • Processeur :2.0+ GHz ou équivalent processor
    • Mémoire vive :2 Go RAM
    • Affichage :SM3-compatible Carte vidéo
    • DirectX® :9.0
    • Disque dur :1 Go HD
    • Son :Carte son compatible DirectX
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
930 produits enregistrés
171 évaluations
2.7 heures en tout
Falling down a pipe and awakening without a clue, Unmechanical sees you taking control of a little flying robot lost in a vast underground mine, as it travels through tunnels solving puzzles to open pathways in the hope of ever seeing the surface again. It's a brief, ambiguous journey that leaves a lot open for player interpretation (occasionally too much), but accomplishes a great deal through context and the brilliantly imaginative environment around you. I had no idea what I would be getting when I first started it up, but by the end was immensely glad I had given it a chance.

The first surprise came in the form of the fantastic visuals, which put Unreal Engine 3 to use more effectively than I've seen from some AAA games. Gorgeous lighting, a creative and evocative art style, and some very clever use of cinematography make moving through the dark mines a beautiful affair. It also helps infer a lot of the narrative, that without any exposition is impressively well realized if you take the time to take it all in. I do wish the ending was a bit more substantial and obvious when it was coming, but being able to quickly reload and see both alternatives put them both in better context (even if they still feel a tad rushed).

The second surprise was that despite my prior assumptions, Unmechanical isn't at all a standard physics puzzler. Instead, every puzzle is contextually placed throughout the world making them more meaningful and the world more engrossing, and avoids falling back on the same types of puzzles as each is unique to the area it resides in. None of them are particularly challenging or involved, but the way the all fit so well within the world and manage to loop back around to each other is brilliant, and shows a level or forethought by the developers that's often missed in a lot of games.

My only real issue is that Unmechanical does a very poor job of conveying where and what you need to do next. Half of this is intentional, as it allows the player to discover things on their own instead of being spoon fed along a linear path, but the other half is simply poor design as paths are often obscured or off screen without any indication you are meant to go back and look for them. This mostly meant I had to rely on the hint system a good deal more than I would have liked, but even then it wasn't entirely effective at guiding me to the next area when I got stuck, which more often than not required me to stumble around and explore every nook and cranny until I found a tunnel I'd missed or a door that had become unlocked.

Aside from that frustration, Unmechanical was remarkably enjoyable. Nothing about it is especially memorable, but I was engaged the entire time through and disappointed when it ended so soon. Though it seems to have flown under the radar for most, I hope that this isn't the last we see of Unmechanical, as for the developer's first major release the quality is already impressive and would likely only improve in a more expansive sequel.
Posté le : 11 août
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
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Had this one sitting in my Steam library for a while. What a surpise when I finally decided to give it a go! Highly recommended for anyone that enjoys a good physics puzzle game with great atmosphere.
Posté le : 13 avril
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
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Unmechanical is a real nice Puzzle Physics game.The puzzles are real nice kinda has a portal feel to it.Good relaxing music and good graphics also.Real good game.Once again i say give it a go !!
Posté le : 8 mars
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
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Unmechanical is a lovely game, filled with unexpected puzzles that are rewarding to solve. At times the puzzles can be very challenging but are in no way unsolvable. Also, there is a clue system build in so they will never get in your way. The world around them is beautifully crafted and fits in the style and story. The achievements are a joy to get and actually contribute to the game in a fun way because they encourage you to experiment with the puzzles and physics. As a indie game this is really impressive. What you get here is a complete product that must have been made with a lot of patience and love and for that the makers deserve all credit. For those interested in the play time, you should be able to get at least 4 hours out of this title. Make no mistake though, those are 4 perfectly enjoyable hours for a good price! Also, I would recommend playing with a (Xbox) controller for more precision, but a keyboard should work just fine.
I can't wait for more from these makers. Maybe a prequel, sequel or a new game entirely!
Posté le : 26 mars
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3 évaluations
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Let me be fully sincere: I bought Unmechanical because it looked a lot like a game I loved, which is Machinarium. And even though such a comparison falls short, I enjoyed it as much as the latter. But what is it all about? Unmechanical is a physics-puzzle game, which means your missions are mostly related to lifting some stones here, dropping some stones there. Good news is that the puzzles are really well-crafted, diverse and entertaining. The game's level design is terrific, and the gameplay is praiseworthy: both keybord and joystick work fine. Perhaps the storyline was the only thing that needed some improvement: we don't know who we are or why we are where we are; and the ending was also a letdown because it came too abruptly. In short, Unmechanical is a great puzzle game and could've been a classic if it had a better character developement.
Posté le : 17 mars
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
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71 évaluations
4.2 heures en tout
Unmechanical est un puzzle-game de plateforme ou l'on gère un petit robot volant perdus dans une grotte. Devant progresser à travers les niveaux pour retrouver sa liberté.

Visuellement réussis, Unmechanical bénéficie d'un level design très bien pensé pour que la progression soit toujours agréable sans devenir trop casse-tête.

Les environnements sont variés et les musiques collent tout à fait au thème.

Un jeu peut-être un peu méconnus, mais qui méritent certainement de toucher un plus large public.
Posté le : 10 janvier
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