Huolellisesti luotu, ainutlaatuisia ympäristöjä ja mukaansatempaavan ilmapiirin omaava Unmechanicalin maailma tarjoaa yli 30 uniikkia pulmaa tutkimusmatkojen ja seikkailun parissa!
Käyttäjäarvostelut: Very Positive (213 arvostelua)
Julkaisupäivä: 8. elo, 2012

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Osta Unmechanical

 

Tietoja pelistä

Unmechanical on pulmaseikkailupeli, jossa yhdistyvät kiperien pulmien ratkaisu, viettelevä tutkiminen sekä mukaansatempaava tunnelma. Lihan, kiven ja teräksen muodostamassa fantasiamaailmassa matkasi vapauteen edellyttää sinulta monenkaltaisten pulmahaasteiden ratkaisemista, ja vaikka alku saattaa tuntua helpolta, myöhäisemmät haasteet saattavatkin osoittautua todella hankaliksi.

Avainominaisuudet:

  • Intuitiiviset ja yksinkertaiset kontrollit, joita sovelletaan erilaisiin vuorovaikutuksiin.
  • Tarkkaan luotu maailma, jossa on ainutlaatuinen ympäristö ja mukaansatempaava tunnelma.
  • Yli 30 ainutlaatuista pulmaa, sisältäen logiikka-, fysiikka- ja muistipohjaisia haasteita.
  • Paljasta pimeä salaisuus kummallisten vihjeiden ja fantastisten tapahtumien kautta.
  • Yli kolme tuntia pulmanratkaisua, tutkimista ja seikkailua.

Järjestelmävaatimukset

    Minimum:

    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.0+ GHz or equivalent processor
    • Memory:2 GB RAM
    • Graphics:SM3-compatible video card
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX compatible sound card
Hyödylliset arvostelut
9/9 (100%) arvioi tämän hyödylliseksi
2.7 tuntia pelattu
Falling down a pipe and awakening without a clue, Unmechanical sees you taking control of a little flying robot lost in a vast underground mine, as it travels through tunnels solving puzzles to open pathways in the hope of ever seeing the surface again. It's a brief, ambiguous journey that leaves a lot open for player interpretation (occasionally too much), but accomplishes a great deal through context and the brilliantly imaginative environment around you. I had no idea what I would be getting when I first started it up, but by the end was immensely glad I had given it a chance.

The first surprise came in the form of the fantastic visuals, which put Unreal Engine 3 to use more effectively than I've seen from some AAA games. Gorgeous lighting, a creative and evocative art style, and some very clever use of cinematography make moving through the dark mines a beautiful affair. It also helps infer a lot of the narrative, that without any exposition is impressively well realized if you take the time to take it all in. I do wish the ending was a bit more substantial and obvious when it was coming, but being able to quickly reload and see both alternatives put them both in better context (even if they still feel a tad rushed).

The second surprise was that despite my prior assumptions, Unmechanical isn't at all a standard physics puzzler. Instead, every puzzle is contextually placed throughout the world making them more meaningful and the world more engrossing, and avoids falling back on the same types of puzzles as each is unique to the area it resides in. None of them are particularly challenging or involved, but the way the all fit so well within the world and manage to loop back around to each other is brilliant, and shows a level or forethought by the developers that's often missed in a lot of games.

My only real issue is that Unmechanical does a very poor job of conveying where and what you need to do next. Half of this is intentional, as it allows the player to discover things on their own instead of being spoon fed along a linear path, but the other half is simply poor design as paths are often obscured or off screen without any indication you are meant to go back and look for them. This mostly meant I had to rely on the hint system a good deal more than I would have liked, but even then it wasn't entirely effective at guiding me to the next area when I got stuck, which more often than not required me to stumble around and explore every nook and cranny until I found a tunnel I'd missed or a door that had become unlocked.

Aside from that frustration, Unmechanical was remarkably enjoyable. Nothing about it is especially memorable, but I was engaged the entire time through and disappointed when it ended so soon. Though it seems to have flown under the radar for most, I hope that this isn't the last we see of Unmechanical, as for the developer's first major release the quality is already impressive and would likely only improve in a more expansive sequel.
Julkaistu 11. elokuu.
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5/5 (100%) arvioi tämän hyödylliseksi
2.1 tuntia pelattu
Had this one sitting in my Steam library for a while. What a surpise when I finally decided to give it a go! Highly recommended for anyone that enjoys a good physics puzzle game with great atmosphere.
Julkaistu 13. huhtikuu.
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0/1 (0%) arvioi tämän hyödylliseksi
5.0 tuntia pelattu
best puzzle platformer since Limbo.
Julkaistu 3. huhtikuu.
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0/16 (0%) arvioi tämän hyödylliseksi
2.4 tuntia pelattu
No hats
Julkaistu 27. kesäkuu.
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12.9 tuntia pelattu
The game places you in an underground caven of enoumous proportions and you are supposed to be a robot,so don't try to feel like a human.I liked the astetics of the scenery so I made like a robot.The game is themed like the anatomy of a human body and the center of the earth.At one point I snaked my through the skeletal remains of something buried in a cemetery.It was a little out of place to me.
There's a chamber with a beating heart once your well on your way that you must often return, to add a type of life generating energy spheres.
It had plenty of puzzles where sequencial orders are key to solving them.
I had no problem finishing the game with 6 of the 15 achievements unlocked.
At the end of the game you realize that the journey wasn't for nothing and replaying again to unlock more achievements will still be lots of fun.
Julkaistu 27. toukokuu.
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17/19 (89%) arvioi tämän hyödylliseksi
14.3 tuntia pelattu
A very sweet game. Puzzles can be difficult, but never overly frustrating. Achievements can be near impossible to get and some can't be gone back to once passed. Overall, a lovely game with just enough of a storyline to keep you hooked and make the choice at the end a tough one. I recommend using a gamepad, it makes all of the difference on puzzles requiring precision.
Julkaistu 3. lokakuu, 2013.
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