Sanctum 2: A Review
You might be wondering, why am I reviewing it now, why not 6 months ago, or even when it came out? The simple truth is this. Sanctum 2 has been out for a little more than a year now and in that time the game itself has gone though many changes. So much so that it is hardly the game it was whence it first arrived on the market. Sure it's always been a FPS/tower defence, but in such a different way than when it was first released that a whopping 3 whole days after it's release, the Devs released a patch that set in motion the game you see before you today.
Now, your time is precious, and I understand that, so for those looking for just the short answer to the question: "Should I buy this game?" That answer is, unequivocally, and without a doubt in my mind, wholeheartedly, seriously why haven't you just pushed the add to cart button and checked out already?!?!
For those of you who are of the more discerning...Steam...Steam-inites? Steam-ies? What suffix do we use to classify the people of our wonderful Steam Community? Hmm I wonder... In any case, for those of you wanting to be convinced, there are several reasons why this is the game for you, your mother, your brother's dog, and that pen-pal Geoffrey who you wrote to and exchanged letters with in primary school from Uzbeki-beki-stan-stan, that always said he was going to come visit, but never really had the means to do so; still it was nice to see someone from the other side of the planet and who had just as many gramatical and spelling errors in their writings as third grade you did back in the day. Yeah, remember Geoffrey? Well even though he wont be visiting "Amerika", he probably now plays this game and if you play this game too, the both of you have the option of text to speech chat! Ah yes, you heard me correctly, TEXT. TO. SPEECH. In an almost Stephen Hawking like manner (until you select your character that is), you can wow the masses with literal pronunciations of the written English language which is always good for a laugh, but terrible for poor old Geoffrey who's been desperately trying to learn how to pronounce words that he couldn't learn from his Speak&Spell.
"Ok, so what's so great about that", you ask as you feel so very smug in your smug chair, wearing your smug bathrobe, listening to smug jazz, sipping your imported smugness coffee/tea/caffinated beverage, and occasionally adjusting your monocle...smuggly. Listen here Smuggy, have you ever heard Stephen Hawking sing the theme to the A-Team? No, you haven't? WELL I HAVE. And this game has let me do that, it sounded much like I thought it would if Stephen Hawking were part of the A-Team. "Big deal", you say? Well a little known fact about Stephen Hawking is that he has relatives, that's right, relatives! And whether they're actually related or not there's a player here in our very own Steam Community who goes by the very similar name of Tiger Hawkins.
Long ago, in a galaxy far far away... he very bravely (and without the use of right pinky) fought off hordes of Lumes (the game's monsters) in a Survival challenge set forth by the Developers in Sanctum 1 with the promise of everlasting fame, fortune, and imortalization within their games. Alone on the battle field his war raged on, until finally, he cleared the threshold of damage being able to be dealt and beat the Devs at their own game! (Actually he just survived the most waves out of anyone...ever) He was imortalized in both games just as the Devs had promised, and he lived happily ever after.
Feel like the game has been out far too long for you to bandwagon onto? Not a chance! With every new Steam sale, a horde of eager beavers, not unlike yourself, flood through the gates of Elysion One Core Guardian training grounds and look like a bunch of fools until someone with a little more knowhow plays a map with you and corrects the error of your ways. To which you feel a little butt-hurt about it and you go off and play single player for a while until you realize that "HOLY CRAP, THIS ISN'T LIKE OTHER FPS GAMES IN WHICH THE ONLINE COMMUNITY IS JUST FULL OF RUDE ASSHATS AND TROLLS, AND THEY WERE JUST TRYING TO HELP ME LEARN!!!!" (*cough* sorry, accidental capslock and whatnot)
Seriously, the co-op community in Sanctum 2 is very quick to come to the defense of someone who is 1.) New. 2.) Under Attack. or 3.) Being yelled by someone who they themselves aren't pulling their own weight.
Want to be UBER L33T 360 NOSCOPE 420BLAZE-IT and go charging in head first, not a care in the world, complete disregard for your own safety for the sake of your own team mates? Go right ahead, so long as you have the right perks equiped. "Wait a minute, there's perks too?" Yes, there are. There are TONS of them, and you get to pick a few per map to help customize your own play style. Don't feel as though you need to be the guy mentioned above as you would rather spend your time building a map so that your towers do all the hard work? Sure, that's possible too! Find that you're at neither extreme and would like to join the rest of us under the Bell-curve? Great, see you there! *high five*
Character skins, DLC maps, guns, perks, DEATH, Sanctum two has it all! But wait, order now in the next immediate time frame and CoffeeStain studios will supersize your order by throwing in their trademark easter eggs! Ever wanted to occupy your character with some rad-arcade-gaming action while you wait for your online friends to decide whether to upgrade this tower over here, or that one over there? BOOM! Wish granted! There are game stations that you can find in game maps that will allow you to play games within the game! Game-ception! (Except that I really hate this trend of adding "ception" to anything that happens within itself. Yes the movie started it all, but the title when way over your heads. Inception, was what it was called because of the plot point of planting the seed of an idea, not because they needed to go 12 billion layers deep! Whatever, Game-ception!)
If that last point hasn't convinced you then there's not so much more I can do to convince you other than letting you know that this game has a super chill soundtrack, significant amounts of replay-ability, and you get to shoot things in the face/back/butt/weakspot, causes you to think and then punishes you for making bad decisions, and when you finally manage to beat it, you enable the Feats of Strength, and relearn every single mechanic the game has with expert precision, timing, and bragging rights per wave when the MVP status is awarded.
Buy the game.
Buy the DLC.
And maybe, just maybe, this wonderful game will reunite you with Geoffrey.