Triple Town es un galardonado y original juego de ingenio en el cual intentas crear la mayor ciudad posible. Cuanto más grande sea tu ciudad, más puntos obtienes. Construyes tu ciudad conectando tres o más objetos iguales: con tres hierbas obtienes un arbusto, con tres arbustos un árbol...
Análisis de usuarios:
Recientes:
Muy positivos (10 análisis) - 100% of the 10 user reviews in the last 30 days are positive.
Global:
Muy positivos (478 análisis) - El 91% de los 478 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 dic. 2012

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Comprar Triple Town

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

-65%
$9.99
$3.49
 

Críticas

"What do you get when you mix two parts Bejeweled with one part Civilization?"
Runner up, indie game of 2011! - Edge Magazine

"It's the kind of game where the phrase 'just one more game' is followed by hours of trying to beat your high score."
Runner up, best game of 2011! - Gamezebo

"When the 6 x 6 grid fills up, it's game over... but you'll more than likely just want to try again to beat your high score."
Runner up, social game of 2011! - Gamasutra

Acerca de este juego

Triple Town es un galardonado y original juego de ingenio en el cual intentas crear la mayor ciudad posible. Cuanto más grande sea tu ciudad, más puntos obtienes. Construyes tu ciudad conectando tres o más objetos iguales: con tres hierbas obtienes un arbusto, con tres arbustos un árbol... hasta que logras llenar el tablero con casas, catedrales y castillos. Mientras tanto, deberás ser más astuto que los osos gigantes que intentarán bloquear tu progreso.

¿Cuánto puedes hacer crecer tu ciudad de ensueño antes de llenar el tablero?

Esta es la versión más intensa de Triple Town. No se pueden comprar ventajas de ningún tipo dentro de la aplicación. No hay DLC (contenido de descarga ) Cuando compras el juego, obtienes todo lo que tiene para ofrecerte. ¡Esperamos que lo disfrutes!

Requisitos del sistema

Windows
Mac OS X

    Minimum:

    • OS:Windows XP or later
    • Processor:2.33GHz or faster x86-compatible
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

    Recommended:

    • OS:Windows XP or later
    • Processor:2.33GHz or faster x86-compatible
    • Memory:2 GB RAM
    • Graphics:128MB of graphics memory
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

    Minimum:

    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo 1.83GHz or faster
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

    Recommended:

    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo 1.83GHz or faster
    • Memory:2 GB RAM
    • Graphics:128MB of graphics memory
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Muy positivos (10 análisis)
Global:
Muy positivos (478 análisis)
Publicados recientemente
Osmosis Cat
( 10.2 h registradas )
Publicado el 26 de junio
An intoxicating blend of homicide and matching 3 things together.
Match 3 bushes? Get a tree! Trap a bear? It dies! Trap 12 bears? They all die, form a church, and give you an achievment.
10/10 Would kill again.
¿Es útil? No Divertido
Lucelovely
( 248.7 h registradas )
Publicado el 25 de junio
Its basic gameplay makes it a simple, replayable game. However, the town mechanic makes it interesting and goves you a reason to play it even more.
¿Es útil? No Divertido
Audish
( 2.4 h registradas )
Publicado el 23 de junio
What is with our predisposition for match 3? What purpose does it serve our primordial lizard brains to delight us when we put three of something together and watch it disappear? Whatever the reason may be, the game industry has seized upon this weakness with terrible force, compelling us to crush candies and swap orbs and do all sorts of ridiculous things to rack up points. Triple Town would be no different, save for one additional level of complexity that adds a unique hint of progression to the formula.

Rounds in Triple Town take place on small islands, gridded off for you to set your plants and buildings on. You're given something to place, anything from a tuft of grass to a sturdy oak to an entire house, which you can put on any open square. If three of the same thing end up adjacent to each other, such as three bushes, they combine on the spot of the last one placed into the next level of thing, such as a tree. In this way you can work your way up from grass to bush to tree to house to mansion to castle and on. Most of the time you'll be placing grass but you occassionally get higher-level objects straightaway, which you can use to your advantage or store in your single storage spot for later.

There are other factors at play, such as bears you must place that move about and block your construction, or crystals that act as wildcards, combining with any two other things to complete the set. Your goal is to amass points and reach certain milestones like Settlement and City, and the simple challenge of trying to finagle everything into place is honestly enough to keep you going. You'll slowly start puzzling out how to plan your grasses ahead to get the bushes in the right places to get trees where you want, and then realize you need to plan even further for the houses that the trees become. There's a remarkable amount of planning and strategizing involved, as well as the challenges of unexpected bear or crystal appearances.

All this would make for a fine coffee-break puzzle game, at least for awhile, but there's thankfully more to it than that. As you play, you obtain special items like farms and ores that cannot be used in normal maps. In between rounds, you travel to your capital city where you can place these to grant you additional resources periodically. These resources come in the form of items that can be used during rounds to place certain clutch objects when you need them most. The capital follows the same match-3 rules as well, meaning placing your special items intelligently can yield much greater returns. Triple Town basically gives you a hub city to develop which provides resources that makes the individual puzzles easier, allowing you to earn more items to develop your hub. It's a brilliant little gameplay loop that can keep you hooked for want of one more upgrade to your city.

It's almost a perfect package, but I must admit the presentation drags it down a little. The actual feel of Triple Town is like that of a Flash game, trapped in a static windowed mode with simple vector graphics and animation. There's almost no polish to the menus or buttons, either, which makes them feel more like developer placeholders than finished products. The sound is adequate for what it is but does nothing to alleviate the otherwise cheap feel of the game. Coming off of titles like Mini Metro that manage to be simple AND stylish, Triple Town can feel a bit disappointing. Still, the core mechanics are plenty solid and the progression systems are very addictive, so if you can look past the presentation you'll have a lovely little timesink to enjoy here.
¿Es útil? No Divertido
nachtegaal74
( 14.6 h registradas )
Publicado el 18 de junio
:)
¿Es útil? No Divertido
fat puppy
( 14.6 h registradas )
Publicado el 9 de junio
I got this game on Steam as I started with the phone version and loved it. Its very cute and makes you work your brain. this game is also suitiable for everyone aged 6+ and controls and concepts are easy to understand. The steam version is more complex compared to the phone version as there are different maps/ more items to work with. It is an excellent time waster and very addictive :P I can start off with "let's play for a few minutes" and end up playing for an hour XD There are multiple maps you can play on which makes the game have more variety.

Finally if you as my HONEST opinion, I would get it when it's on sale. XD (Love you still, Spry Fox <3)
¿Es útil? No Divertido
Enkazadas The Empiricist
( 8.5 h registradas )
Publicado el 1 de junio
It\'s sort of a match three game, with sort of a paid element, and sort of good gameplay...?

I\'m not entirely sure
¿Es útil? No Divertido
Pinky ☆
( 8.0 h registradas )
Publicado el 29 de mayo
♥ Extremely addicting.

I've used this game to pass the time for just a "few" minutes yet it always turns into at least a half hour or more of playtime. It's easy to get sucked into wanting to get the highest score...build the biggest castle...snag all the achievements.

♥ Very cute.

This is one game that I don't have to worry about my parents or my pets seeing me play. If you want a family friendly game, this one absolutely fits. Even as annoying as the ninja bears are, they're still adorable. I appreciate pretty graphics!

♥ Wonderful way to relax.

For me this game, though it can be challenging, always helps to relax me. You can play the map for just a few moments or a few hours, it's up to you how seriously you want to play the game. That is a virtue I love since I don't want to invest myself in a game all the time yet I can challenge myself if I want to.

✘ It can be frustrating.

This game relies heavily on random items that you get and have to put on the map/level. If you get a bad combo, it can potentially end the round. You can buy items in the store however they can be expensive (with in-game coins, not real currency) and there's a limit to how many of each item you can buy per round.

✘ There isn't diversity in level design.

The game is still cute however the maps are all pretty much the same. Though some have lakes while others have none, they can all look alike, and thus appear fairly bland.

✘ I do wish there were maps of different sizes.

All the maps/levels are the same size, though some have less space with lakes and rivers in the way. If this game were ever updated or a sequel made, I would appreciate if there were more diversity in the size of the towns. It would be fun to have some huge, some small, etc.

Overall this is a wonderful game and all flaws aside, I think it would make a lovely game for any gamer.
¿Es útil? No Divertido
Lord General Yavuz
( 42.7 h registradas )
Publicado el 22 de mayo
Best game ever.
11/10
¿Es útil? No Divertido
MongoGrubb
( 31.5 h registradas )
Publicado el 20 de mayo
+1
¿Es útil? No Divertido
bexs88
( 106.2 h registradas )
Publicado el 18 de mayo
Mobile style game, fun, easy, frustrating, life-ruining.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 9 de 9 personas (100%) les ha sido útil este análisis
Recomendado
2.4 h registradas
Publicado el 23 de junio
What is with our predisposition for match 3? What purpose does it serve our primordial lizard brains to delight us when we put three of something together and watch it disappear? Whatever the reason may be, the game industry has seized upon this weakness with terrible force, compelling us to crush candies and swap orbs and do all sorts of ridiculous things to rack up points. Triple Town would be no different, save for one additional level of complexity that adds a unique hint of progression to the formula.

Rounds in Triple Town take place on small islands, gridded off for you to set your plants and buildings on. You're given something to place, anything from a tuft of grass to a sturdy oak to an entire house, which you can put on any open square. If three of the same thing end up adjacent to each other, such as three bushes, they combine on the spot of the last one placed into the next level of thing, such as a tree. In this way you can work your way up from grass to bush to tree to house to mansion to castle and on. Most of the time you'll be placing grass but you occassionally get higher-level objects straightaway, which you can use to your advantage or store in your single storage spot for later.

There are other factors at play, such as bears you must place that move about and block your construction, or crystals that act as wildcards, combining with any two other things to complete the set. Your goal is to amass points and reach certain milestones like Settlement and City, and the simple challenge of trying to finagle everything into place is honestly enough to keep you going. You'll slowly start puzzling out how to plan your grasses ahead to get the bushes in the right places to get trees where you want, and then realize you need to plan even further for the houses that the trees become. There's a remarkable amount of planning and strategizing involved, as well as the challenges of unexpected bear or crystal appearances.

All this would make for a fine coffee-break puzzle game, at least for awhile, but there's thankfully more to it than that. As you play, you obtain special items like farms and ores that cannot be used in normal maps. In between rounds, you travel to your capital city where you can place these to grant you additional resources periodically. These resources come in the form of items that can be used during rounds to place certain clutch objects when you need them most. The capital follows the same match-3 rules as well, meaning placing your special items intelligently can yield much greater returns. Triple Town basically gives you a hub city to develop which provides resources that makes the individual puzzles easier, allowing you to earn more items to develop your hub. It's a brilliant little gameplay loop that can keep you hooked for want of one more upgrade to your city.

It's almost a perfect package, but I must admit the presentation drags it down a little. The actual feel of Triple Town is like that of a Flash game, trapped in a static windowed mode with simple vector graphics and animation. There's almost no polish to the menus or buttons, either, which makes them feel more like developer placeholders than finished products. The sound is adequate for what it is but does nothing to alleviate the otherwise cheap feel of the game. Coming off of titles like Mini Metro that manage to be simple AND stylish, Triple Town can feel a bit disappointing. Still, the core mechanics are plenty solid and the progression systems are very addictive, so if you can look past the presentation you'll have a lovely little timesink to enjoy here.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
349.3 h registradas
Publicado el 14 de diciembre de 2014
"Nunca pensé hacerme adicta a este juego, mis horas jugadas superan las 60 horas"

Probé este juego cuando estaba disponible en Google+ y me encantaba pero cuando migró a Facebook lo probé y no me gustó. Un amigo me ha prestado su biblioteca y he podido probarlo... 60 horas son suficientes para decir que es un juego adictivo y completo aunque no cuente con distintos modos de juego.

Completamente recomendado y al igual que algunos comentan, el precio es lo único que no se me hace justo, esperaré alguna oferta para tenerlo en mi biblioteca.

10/10
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
28.7 h registradas
Publicado el 20 de octubre de 2014
Opinión
Una especie de "tres en raya" donde se trata de juntar tres cosas para convertirlo en algo mejor y así sucesivamente...

Este título es para pasar el rato y fin. No dispone de distintos modos de juego ni pantallas con temáticas distintas (lo único que cambia de unas pantallas a otras es el tamaño del mapa, la aparición de osos y/o ninjas, o que esté un lago en medio) y además no cuenta con ningún tipo de banda sonora... solo oirás los gruñidos de los mini-personajes y osos que estén en el escenario.

Contras
El precio... cobrarte 9,99 euros (es lo que vale a fecha de este análisis) es un robo para un juego IOS (si... este juego es un port del título para móviles) sobre todo por que no ofrece gran cosa.

¿¿Lo recomiendo??
Es entretenido y pasas el rato... así que lo recomiendo pero solo si lo consigues a un precio decente.

Valoración: 5/10
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
21.5 h registradas
Publicado el 20 de diciembre de 2014
Triple Town es un juego casual, donde el objetivo es combinar 3 o mas objetos iguales para crear uno mejor, y así sucesivamente; la meta es crear ¡el mega castillo volador! y para lograrlo tendremos que valernos de distintos items que se compran con dinero, el cual ganamos haciendo combinaciones, sencillo ¿no?.

Este titulo, ademas de su sencillez y fácil curva de aprendizaje, cuenta con distintos mapas que modifican la dificultad del juego. El precio si es algo excesivo, pero si lo consigues en rebaja no dudes en agregarlo a tu biblioteca, vale la pena.

Le doy una calificación de 80/100.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
69.1 h registradas
Publicado el 31 de enero de 2015
De esos juegos que no puedes dejar de jugar. Sencillo en sus mecanicas pero sumamente entretenido. Yo siempre que quiero jugar unos minutos, juego a este juego.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
12.3 h registradas
Publicado el 9 de enero
Es un juego muy entretenido. Para pasar el rato si no te apetece jugar a algo serio.

7/10
¿Te ha sido útil este análisis? No Divertido
A 242 de 267 personas (91%) les ha sido útil este análisis
11 personas han encontrado divertido este análisis
Recomendado
8.4 h registradas
Publicado el 14 de abril de 2013
click trees to get castles so your bears can go to church
¿Te ha sido útil este análisis? No Divertido
A 229 de 285 personas (80%) les ha sido útil este análisis
No recomendado
15.0 h registradas
Publicado el 30 de noviembre de 2013
Triple Town makes an excellent first impression. It’s a unique take on the match-3 genre that also gives it a colony/city building twist (only in flavour, though. It plays nothing like a city simulation). The graphics are super-ultra-kawaii-cutie-koochy-koochy-boo-boo. And while it has no music, Triple Town is also host to mega-adorable sound effects: bears make little grunts and citizens will come out of their buildings to talk gibberish with each other.

On Mobiles, these great impressions don’t last. On those platforms, the game advertises itself as free-to-play, but is actually not. If you want to play more than a limited number of turns per day, you have to pay a one-time fee of about $4. Triple Town developers have also devised other means to suck your money, by selling in-game currency, or cosmetic improvements. For what is ultimately a simple match-3 game disguised as free-to-play entertainment, the bill can therefore quickly inflate. Especially as the game is designed to make you want to trade your real cash against the in-game currency.

For you see, the in-game currency you earn at the end of a session, or from your meta-game buildings, is incredibly small when compared to the costs of the items from the in-game shop. It can literally take several hours before you can buy anything remotely useful.

On PC, where the game will cost you money upfront ($10, outside of sales), you of course get unlimited turns from the start, and there is no built-in real money micro-transaction. That doesn't mean that you get everything the mobile version has to offer against your initial investment. Oooh no… Instead, many things are forever out of your reach: no cosmetic upgrade and no graphical themes for you! And you’d be wrong to think that the absence of real-money micro-transaction means a better balance between rewards and item costs.

I know that all those optional extras (graphical themes, in-game shop…) can be ignored, no matter how distastefully they serve the developer’s business model. But the fact is that the core game quickly shows its limits too. There is just not enough variety to sustain lasting fun. Game after game, you’ll be doing the same things with the same elements. Getting better only means that a game lasts more turns, not that you reach a further stage. There are several levels to select at the start of the game, but the difference is limited to the size of the starting grid or the frequency of bear appearances. Depending on your tolerance for repetitiveness, Triple Town will start feeling tiresome after two to five hours.

Conclusion: Triple Town is built on a promising twist of the match-3 formula, with limited but cute audio-visual assets. Its mechanisms are however too limited to provide lasting appeal. Add to that a misleading and greedy micro-transaction scheme on the mobile versions, or limitations to the PC version features, and you get a casual game that is very hard to recommend. There are many match-3 games on the market that are polished, provide variety and are honest about how they want your money, like “Bejeweled 3” and “4 Elements”, to name just a few. You should play those instead.
¿Te ha sido útil este análisis? No Divertido
A 35 de 39 personas (90%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
54.7 h registradas
Publicado el 8 de octubre de 2015
Triple Town

Damed if I do damed if I dont, this game is ever so addictive and fun and some of you will not agree I do understand this greatly. But sadly I could never get my last 3 achievements. Been a while since I played this game, and well it was the only game I had at the time to play for well over a month until I found another game that got my interest, then I got more and now I just drown in them.

I really am reminded to get back and play this game some more, should I or should'nt I is the question, as I DO REMEMBER enjoying this game ever so much. While I can't discribe the game as such, I am more a visual person anyway so my explanations are not so great, but the store page does do a great job visually, so as I always say what you see, hear and read is what you get.

Price wise well at 80% off why complain I got this game for 50% off with a coupon when those trading cards first got introduced and so I was a gluten for punishment and or MORE FUN. ;)

Look this is a fun little game, never the less give it a go, what do you have to loose a dime in a dozen. ;D

Forgot it has Trading cards and I already mentioned Achievements somewhere, or am I missing something ?

I Understand if my review is lousy ok, but thank you for taking the time to look and read anyway. You all have a right to your opinions, thats why we need a thumb in the middle, to show people have looked and given it some time and thought. We need the traffic light thumbs. Anyway thank you. This game to me was worth the time i spent on it, maybe I will go back 1 day, and try for the last 3 acheviements that I have missed :)
¿Te ha sido útil este análisis? No Divertido
A 22 de 23 personas (96%) les ha sido útil este análisis
Recomendado
116.3 h registradas
Publicado el 24 de junio de 2014
First of all, i 've never thought i will have this many hours on that game but i need to say it is HIGHLY ADDICTIVE! Once you stepped into the world of this Game, you can't get out again. And i know you'll try to beat yourself over and over again and you won't stop even your hand is starting to hurt you go on playing. Maybe you'll be like "awww look how cute", till you get to the point where these little fluffy 'rude' Bears and especially those Ninjabears run you over and you just start silently raging but before you can end your rage, you managed to take them all and shove them into a church :p

What i wanna say is, it looks hella cute and it is but don't underestimate this game, it can be damn hard... but it's still fun to play over and over again also you can spend all your Boredom on it 'yay' and you won't notice how fast 10 hours past while you played :D At least i know i won't stop playing this so fast. Personally, i think it's for sure worth the price. Well done Devs, good job.

*continues playing*
¿Te ha sido útil este análisis? No Divertido