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Triple Town is een originele puzzelgame waarin je de grootst mogelijke stad moet zien te vormen. Hoe groter de stad die je bouwt, hoe meer punten je scoort. Je bouwt je stad door drie of meer onderdelen te combineren: combineer drie stukjes gras om een bosje te maken, drie bosjes om een boom te laten groeien… tot je het bord gevuld hebt...
Releasedatum: 6 dec 2012
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Recensies

"What do you get when you mix two parts Bejeweled with one part Civilization?"
Runner up, indie game of 2011! - Edge Magazine

"It's the kind of game where the phrase 'just one more game' is followed by hours of trying to beat your high score."
Runner up, best game of 2011! - Gamezebo

"When the 6 x 6 grid fills up, it's game over... but you'll more than likely just want to try again to beat your high score."
Runner up, social game of 2011! - Gamasutra

Info over het spel

Triple Town is een originele puzzelgame waarin je de grootst mogelijke stad moet zien te vormen. Hoe groter de stad die je bouwt, hoe meer punten je scoort. Je bouwt je stad door drie of meer onderdelen te combineren: combineer drie stukjes gras om een bosje te maken, drie bosjes om een boom te laten groeien… tot je het bord gevuld hebt met huizen, kathedralen en kastelen. Onderweg moet je enorme beren die je voortgang willen dwarsbomen te slim af zijn.

Hoe groot is jouw stad voordat het bord volloopt en de game eindigt?

Dit is de meest uitgebreide hardcoreversie van Triple Town. Er zijn geen in-app-aankopen vereist in het spel. Er is geen DLC. Als je het spel koopt, is alles inbegrepen. Veel plezier!

Systeemeisen (PC)

    Minimum:

    • OS:Windows XP or later
    • Processor:2.33GHz or faster x86-compatible
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

    Recommended:

    • OS:Windows XP or later
    • Processor:2.33GHz or faster x86-compatible
    • Memory:2 GB RAM
    • Graphics:128MB of graphics memory
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

Systeemeisen (Mac)

    Minimum:

    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo 1.83GHz or faster
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

    Recommended:

    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo 1.83GHz or faster
    • Memory:2 GB RAM
    • Graphics:128MB of graphics memory
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device
Nuttige klantrecensies
204 van de 248 mensen (82%) vonden deze recensie nuttig
265 producten op account
11 recensies
15.0 uur in totaal
Triple Town makes an excellent first impression. It’s a unique take on the match-3 genre that also gives it a colony/city building twist (only in flavour, though. It plays nothing like a city simulation). The graphics are super-ultra-kawaii-cutie-koochy-koochy-boo-boo. And while it has no music, Triple Town is also host to mega-adorable sound effects: bears make little grunts and citizens will come out of their buildings to talk gibberish with each other.

On Mobiles, these great impressions don’t last. On those platforms, the game advertises itself as free-to-play, but is actually not. If you want to play more than a limited number of turns per day, you have to pay a one-time fee of about $4. Triple Town developers have also devised other means to suck your money, by selling in-game currency, or cosmetic improvements. For what is ultimately a simple match-3 game disguised as free-to-play entertainment, the bill can therefore quickly inflate. Especially as the game is designed to make you want to trade your real cash against the in-game currency.

For you see, the in-game currency you earn at the end of a session, or from your meta-game buildings, is incredibly small when compared to the costs of the items from the in-game shop. It can literally take several hours before you can buy anything remotely useful.

On PC, where the game will cost you money upfront ($10, outside of sales), you of course get unlimited turns from the start, and there is no built-in real money micro-transaction. That doesn't mean that you get everything the mobile version has to offer against your initial investment. Oooh no… Instead, many things are forever out of your reach: no cosmetic upgrade and no graphical themes for you! And you’d be wrong to think that the absence of real-money micro-transaction means a better balance between rewards and item costs.

I know that all those optional extras (graphical themes, in-game shop…) can be ignored, no matter how distastefully they serve the developer’s business model. But the fact is that the core game quickly shows its limits too. There is just not enough variety to sustain lasting fun. Game after game, you’ll be doing the same things with the same elements. Getting better only means that a game lasts more turns, not that you reach a further stage. There are several levels to select at the start of the game, but the difference is limited to the size of the starting grid or the frequency of bear appearances. Depending on your tolerance for repetitiveness, Triple Town will start feeling tiresome after two to five hours.

Conclusion: Triple Town is built on a promising twist of the match-3 formula, with limited but cute audio-visual assets. Its mechanisms are however too limited to provide lasting appeal. Add to that a misleading and greedy micro-transaction scheme on the mobile versions, or limitations to the PC version features, and you get a casual game that is very hard to recommend. There are many match-3 games on the market that are polished, provide variety and are honest about how they want your money, like “Bejeweled 3” and “4 Elements”, to name just a few. You should play those instead.
Geplaatst: 30 november 2013
Was deze recensie nuttig? Ja Nee
23 van de 30 mensen (77%) vonden deze recensie nuttig
510 producten op account
59 recensies
7.3 uur in totaal
Blatantly an iOS game with little done to remodel the UI, but despite feeling like I should be playing this on a phone the game is surprisingly addictive. Gameplay consists of dropping down items on a playing field to build up match-3 combos and get bigger and bigger chunks of points. Good combos can be rewarded with items to use in the overworld, where you again match things to get combos and build more and more...for no reason other than to do it, really. Like I said, blatantly an iOS game designed to addict you into doing things and dropping money to make doing that easier, though the PC port features no microtransactions.

The game also features a few presets of modifiers like field size, lakes, and the presence of types of bears (which try to block you from placing blocks but can be trapped and combined to make large amounts of points) to mix things up, though I feel it would be much more fun to have control over each individual modifier as well and build your own custom game types. Overall I enjoyed it, though I think it'd be a stretch to call it a good game. Pick it up for 75% off sometime and you can probably get your money's worth out of it.
Geplaatst: 26 november 2013
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
2,215 producten op account
9 recensies
59.7 uur in totaal
Addictive puzzler with neat graphics. Triple Town is a match-three game paired with simplistic city building elements which requires more strategic thinking than games in this genre usually do as the "luck-component" slips in more with wandering bears and jumping ninja-bears.
You can play four different modes (here: islands) besides building and improving your capital on your main island which farms some bonus objects for the next levels.
My personal opinion: Best game in the genre so far (could need some more different sizes of levels) - 9/10
Geplaatst: 30 december 2013
Was deze recensie nuttig? Ja Nee
4 van de 5 mensen (80%) vonden deze recensie nuttig
328 producten op account
3 recensies
15.3 uur in totaal
Although this game kinda feels like it was designed to be a pay-to-win Facebook game, the puzzle mechanics are brilliant. It takes a bit too long to progress but if you get into it you start to devise great little strategies to build the biggest city you can. If the meta-game was better and there were more levels I would recommend this game to everyone, but the content does fall a bit short. So be advised. All this game really has to offer is a solid core mechanic.

So, if you are the type of person who likes to play Tetris constantly trying to beat your own high score (like me) then this game is for you. Otherwise, maybe not.
Geplaatst: 28 december 2013
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
43 producten op account
3 recensies
18.2 uur in totaal
Great casual puzzle solving! Something I can do while taking care of other things without having to worry about switching back and forth.
Geplaatst: 21 januari 2014
Was deze recensie nuttig? Ja Nee