Do you have what it takes to survive the Realms of Ancient War?Take control of a fearsome Warrior, a powerful Wizard or a Rogue, and plunge into a grand quest full of action!Key Features:The explosive Hack’n’Slash (action/role-playing game) R.A.
User reviews:
Overall:
Mixed (445 reviews) - 47% of the 445 user reviews for this game are positive.
Release Date: Oct 11, 2012

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Reviews

“… Realms’ raw intensity and chaotic excitement will keep you playing.”
7 out of 10 – Official Xbox Magazine

About This Game

Do you have what it takes to survive the Realms of Ancient War?

Take control of a fearsome Warrior, a powerful Wizard or a Rogue, and plunge into a grand quest full of action!

Key Features:

  • The explosive Hack’n’Slash (action/role-playing game) R.A.W takes you, alone or with a friend in co-operative mode, on a fantasy world ruined by an ancient and violent war.
  • Level your heroes up, collect more powerful weapons and armor, unlock new and more devastating spells, and exterminate by the dozens at once the hordes of enemies that are standing in your way.
  • Thanks to your talent of incarnation, take control of your most powerful opponents to unleash their power and seed destruction among your enemy’s legions!

System Requirements

    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 1024 MB (XP)/2048 MB (VISTA/7)
    • Graphics: 512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE. ATI RADEON HD 3850/NVIDIA GEFORCE 8800 GT/INTEL HD 2000 OR HIGHER
    • DirectX®: 9
    • Hard Drive: 2 GB
    • Sound: DIRECTX 9 COMPATIBLE
    • Internet: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Customer reviews
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Overall:
Mixed (445 reviews)
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213 reviews match the filters above ( Mixed)
Recently Posted
sasbitterhold
7.4 hrs
Posted: September 25
what sucks.

1. game starts in a very small screen and does not show any options to make it fullscreen,
you have to go digging for the file and launch game from config.

2. also there is now way to change the keyboard settings, i am level 11 and i cant even use some skills becuse the second tier does not let you hold a button down to charge the second part up.

3. controls are wonky, sometimes you get stuck attacking objects like spider eggs or boxes.

4. no character customization. they offer diffrent color armor for what reason i do not know, you are allways going to use the strongest item you find and the character is so small you can really see the color anyway.

5. no bank or way to give your other characters items.

6. THERE IS NO SAVE BUTTON you gotta play thru the whole level and when you start a new level the game will save,
but it does not tell you that. its a total f ing scoobydoo mystery.
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Oswald
7.9 hrs
Posted: September 15
I just finished the game for the first time. I really enjoyed this game. It comes down to what you are looking for. I was looking for a fun hack'n'slash style game with rpg elements. There is a ton of loot to collect and I almost always had some awesome piece of armor or an amazing weapon that I was waiting to be able to use in my inventory. This makes you want to level up more so you can use the equipment you've been gathering. The skills are really fun too! Other reviews stated that there is no real strategy, just mashing buttons. For me, I would disagree. There is some strategy here, but not so much as to frustrate you. Overall, I really enjoyed the game and look forward to another playthrough with a different character.
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Ripbane
8.9 hrs
Posted: August 24
Nice concept, but repetitive
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Stilli
7.9 hrs
Posted: August 17
worth a fiver
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eXcruciate
8.5 hrs
Posted: July 20
Don't let some of the lower review scores of this game fool you. It is not clunky or poorly done, it is very smooth and has good production value and very nice graphics. It got low scores because it is a bit basic compared to games like Diablo 3 and Van Helsing, but it is still a fun action game nonetheless. IGN, who are my fav review site on the net and I normally agree with them, gave this a 5.5 which I highly disagree with. I feel sorry for whomever was playing it because he said that you die a lot in this game. He must suck bad at video games because that isn't true at all. I've died maybe twice so far and I have been playing a while with my mage (lvl 19 so far). And when I died it was avoidable. I was just being lazy. 5.5 is a very unfair score for this game.

Despite its basic console game feel, this game is well done graphically and gameplay-wise and can be a lot of fun. The classes (mage, warrior, thief) are all fun to play and have cool fun skills. My favorite things about the game are its graphics and the ultra smooth gameplay. It has really well done smooth graphics and good sound. Not having a block or dodge sucks, but otherwise It feels really smooth and easy to play because it has a great game engine. And besides, you will have enough healing potions plus you can put points into a rechargable self-heal skill that is a must-have. This game sorta reminds me of Van Helsing in how it feels, but even smoother, and for this game I use my wired xbox 360 controller which is highly recommended because it is designed for a controller.

It's a fun game and well worth what I paid for it because of how incredibly smooth it plays and how good the graphics imo are, 7/10
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jack is an asshole
2.0 hrs
Posted: June 27
Haven't played for very long, i'll get around to playing it more, but not too bad atm. It would be better if they added like dungeons you can do in Co-Op, based around weekly, every week they'd change for excluse gear? And maybe you could do PvP? Just some suggestions to make this game better!
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WishManiac
3.1 hrs
Posted: June 27
I recommend you to buy the game only if it's on sale. The game is at most an average representant of the aRPG genre.A dull plot and poor mechanics make it a one hit title - you finished it once,you won't probably come back to it. The Diablo-clones are all about replayability,unfortunately this one doesn't have that thing keeping you grinding the monsters for hundreds of hours.
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^7ja^1co
0.6 hrs
Posted: June 19
Boring classes, poor execution of all basic principles of hs games.
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W4ve_
2.3 hrs
Posted: June 18
Hello my fellow steam reviewers and review readers. This is my first review and I hope it will help you along as other reviews did for me!
First things first, the game looks good. I like both, the style and the effects. Well I guess that's it with the good things.
The first hour was fun. After that it became really boring. All you do is clicking the enemies dead. You spam your fireball and in the few cases the enemies would reach you, you will cast a second spell. That's it. That's the gameplay. Until lvl 10 you will have 3 offensive spells. You won't need them. Fireball and a poisencloud from time to time is more than enough.
If you reach lvl 10 you will get another offensive spell. Nothing more to achieve.
As you might noticed I played a mage. I can't tell if the other classes are more fun. Since it is told that the mage is the most vulnerable character I would assume, they are at least as boring as the mage.
Let's talk about two other points that are very important talking about a Hack & Slay title:
Loot: There is loot but everything is kind of waste. It's all the same in different colors. You will get something rare from time to time. But you don't feel any difference between the grey standard gear or the epic gear that will drop from time to time.
The second point are the enemies. It might be the second worst part after the gameplay: it is always the same. Spiders everywhere. Two fireballs and they are dead. But there are lots of them. I don't know why you design a game without a few different monsters. After two hours of game time I've seen about 6 to 8 different monsters. Some have more HP than the others, some have a gun and therefore a range attack. But it doesn't matter if you fight a skeleton, a dwarf or a red spider that throws fireballs. It remains the same. No differences in behavior - no challenge. It gets really boring and is nothing compared to other titles in this genre.

Greetings,
Wave
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Smelly1sam
0.7 hrs
Posted: May 17
Do not bother
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Most Helpful Reviews  Overall
114 of 135 people (84%) found this review helpful
Not Recommended
8.4 hrs on record
Posted: November 3, 2013
Inspired by games like the Diablo franchise or Torchlight, Realms of Ancient War is an old school hack and slash dungeon crawler with very limited depth and breadth that is hard to overlook even tough it isn't a triple-A title. The story in the game is not the worst we've seen so far, in all honesty it's fairly interesting and one of the stronger points of the game. The game starts years after the so called Ancient War which divided the land to 4 territories (East, West, South and North...duh, imagination at it's best). The Northern King proposed truce so he invited the remaining kings to the Hero's Garden. Something went wrong because the Northern King was never to be seen again and the rest of the kings became soulless zombies. Yes, clichés after clichés, but it's not all that bad. The game contains some witty dialogues and turns.

We can pick from 3 unnamed characters: wizard, warrior and rogue. Each have different styles but they aren't that different that any would change the gameplay significantly. Each class has it's own skill tree, where you can level up your attacks. There are 1 level and 3 level skills. Skills open up gradually. The first group right after the beginning of the game, the second after you reach lvl 10, the last after lvl 20. However, there are two problems related to your skill management. First, in every stage you can gain exactly one level. No matter how much you fight or how many side quest (there aren't that many) you complete. You can only get 1 skill point in each stage. That makes the whole level grinding procedure useless and dropping all the challenge. You will get your skill point no matter what.

The second problem comes with the use of your skills. You have only 4 skills at your use at a given time. Two of them are to be activated with the mouse and two with keystrokes on the keyboard. You can program these skills to the aforementioned buttons. If you want to use other skills you have to use the alternative set. Essentially you have 2 sets of skills, which can be changed at any time with a button push. Easy enough, in theory at least. Practice is a different beast. Remembering which skill you have assigned to which button in which set is pointless, painful and horrible. When a dozens of foes are attacking you there is no way this system can be use properly. Using this method is understandable on consoles where there are limited buttons to use, but on a PC it's unacceptable. This is where you realize that 4 skills/attacks are well enough to complete the game.

At least the fighting and hack'n slashing is exciting. You are continuously attacked by tens of enemies, making the game challenging and intense. Sometimes it is hard to hit smaller enemies, like spiders which live everywhere, rain forests or volcanoes it doesn't matter for them. Graphically the game doesn't excel, but it's not bad either. For an XBLA title it's passable. Not are the audio tracks though. Audio effects are horrible and repeating. Listening to the same 3 grindings throughout 8-10 hours when you hit enemies is annoying. The music is on par with the rest of the audio. You get one passable song which plays when you start the game, the rest of the music tracks during gameplay are just pointless burrs.

R.A.W. is a below average hack and slash game that tries to build upon it's great predecessors of the genre but fails in every possible way. It's chaotic, mediocre and boring. A game that is hard to recommend when you can get a dozen of it's kind cheaper (or even for free). If you can finish it once there is no point starting the game ever again.

Rating: 45/100; Replay Value: 1/5; To Beat: 8-9 hours; Played on: normal.
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65 of 71 people (92%) found this review helpful
1 person found this review funny
Not Recommended
4.5 hrs on record
Posted: August 3, 2015
There are minor annoyances in the game, like having you confirm every single item you sell over and over, or not being able to hit a small creature like a spider that you are pointing at directly. Then there are bigger issues, like ranged enemies attacking you outside the camera view or masses of enemies suddenly spawning en masse right next to you. But it was at the point I spawned into a new room just to receive an attack from a ranged enemy that I gave up on this game.

Realms of Ancient War feels like a first attempt at a Diablo style action-RPG which is fine as I'll play anything half decent. Unfortunately, this game does not qualify. It seemed the only way this game could provide a challenge is by swarming you with enemies that weren't on the same spot a second ago. Or you may be trapped in a tiny area with no room to move around while fighting a boss. Obviously things like this give the player a bad impression as opposed to any sense of challenge. It seems I'm spending all my time attacking dwarves and spiders with the occasional lizard.

Environment serves mostly to get in the way if you're a bow or magic wielder. Even small rocks just above the ground can block your ranged weapons. To make matters worse, they console-ify the game by limiting you to four available skills at one time along with a health and mana potion. That reminds me a little too much of the limiting skillset of Diablo 3. You can switch to a second skill set by pressing Tab while using the same keys, but that is terribly unintuitive compared to just giving us the action keys we need. Keys are not rebindable either.

I made it to level 10 but could not continue any further. I suspect most will drop the game before this point.
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67 of 90 people (74%) found this review helpful
1 person found this review funny
Not Recommended
48.2 hrs on record
Posted: July 9, 2014
Hold left mouse button to move, hold left mouse button to attack.

You're encouraged to make ranged attacks but due to the zoom level most times you can't see what's coming until it's htting you.

99% of the loot is useless & sold for gold which is also useless. You'll pick up some good armour, level-upgrade some basic active & passive abilities, and be set for the rest of the game. You also get enough XP to unlock almost every skill upgrade so you don't have to choose wisely, and if you die you're resurrected instantly to carry on.

The whole thing is so bland & so generic, the story is bog standard fare & the ending is equally unengrossing. Enemies are mostly the same throughout despite 4 seasonal flavours to the map, and there's only a couple of places where you think 'oh that looks nice'.

If this game were on an ECG it would be close to flatline. Just a few hours of holding the left mouse button,
Not worth the time or the money, buy something else. If you already own it, play something else. Anything else.
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32 of 38 people (84%) found this review helpful
2 people found this review funny
Recommended
7.6 hrs on record
Posted: August 28, 2014
This is one of those titles that you should not play unless you know what to expect going into it. On the surface, R.A.W. is another Diablo-style hack & slash RPG lootfest wherein you slay endless waves of strikingly homogenous minions and swap gear out for marginally better gear. In this respect, R.A.W. succeeds where many others succeed and fails where many others fail; gameplay is satisfying (if repetitive at times), programming is relatively bug-free, and the story is... well.. there's a story at least, some games don't even have that. What R.A.W. provides for Steam, however, is all of this formula that can be enjoyed both with a controller and with a local friend. If you own at least one 360 controller, you and a friend can enjoy quite a few hours of good old mindless RPG baddie slaughter. Overall, I'd give this game a 6.5/10; solid gameplay, proper controller support, and local multiplayer often outshine the game's general lack of ambition.
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32 of 43 people (74%) found this review helpful
Recommended
6.3 hrs on record
Posted: December 9, 2013
I'm five hours in this game and I have to say:
I must be an alien from another planet to differ from the overall opinion about R.A.W. - It might be a guilty pleasure, but I like it. The game is simple, you aren't doing much more than slashing through waves over waves of enemies and take their mostly not so spectacular loot.
I wouldn't say it's too repetetive judged by the level design, which has quite the variety from each area. There's sand levels, ice levels, fairy forests, dark jungles, castles and a weird meta ghost world. And that's not even all. Enemy types could be more diverse, but at least there IS change to it - plus smaller and bigger bosses.
You have three classes, I'm playing as warrior - and the levelable skills are satisfactory in my eyes. You can choose to be more defensive or more of a battle type.

I don't about the story, but from what I understand it's okay to have a reason for all the monsters and quests.

The game is very linear, don't expect any open world / sandbox feeling.

If you search for a pure action RPG with lots of monster killing and dig a nice graphic style, then you might wanna try this out. You liked Greed: Black Border? Then definitely try this out. You want a lot of open world feel, a great variety of quests, a lot of voiced over dialogue? Then you might wanna skip this.

Oh: You should play this with an Xbox 360 controller, if you have one. It plays GREAT with it ;)
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29 of 42 people (69%) found this review helpful
Not Recommended
16.7 hrs on record
Posted: November 23, 2013
A run of the mill, bog-standard action rpg. 3 possible classes, 26 totally boring levels, bland and uninspiring skills, and combat that most of the time boils down to mashing the basic attack skill. Story-wise nothing spectacular either, and side quests (if any) are limited to simple "go kill" or "go fetch."

Avoid unless you somehow have absolutely nothing else to play.
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16 of 19 people (84%) found this review helpful
13 people found this review funny
Not Recommended
3.4 hrs on record
Posted: October 22, 2015
Do you have what it takes to tolerate more than an hour of Realms of Ancient War? Do you crave bland action, boring levels, and uninteresting loot? Is the idea of pointlessly slaughtering millions of dull creatures for pitiful rewards getting you all hot and bothered? Then I dare you to take the ultimate challenge: Attempt to complete this game without pushing your PC out a window.

I really tried to stomach R.A.W. I did everything I could to make the experience more pleasant for me. I played my favorite music, had something good to drink, and dreamed about beautiful and amazing things. Unfortunately, this game is just so by-the-numbers and repetitive. The way I see it, quitting the game would free up the use of my hands. These hands could be used for more entertaining activities...... Like drumming on the desk.

R.A.W. is split up into multiple stages. In each stage you kill a few hundred enemies, and a boss or three. Sometimes these minions and/or bosses use ranged-attacks. Aside from the demon army from hell that constantly spawns, you'll also kill skeletons, spiders, humans, dwarves, AND elves. It's pretty silly if you think about it, since there's a complete lack of explanation as to why the races of the world hate your guts. The only people who aren't trying to kill you have quests or objects to sell. I recall at one point a man told me to kill a dwarf, but then the dwarf told me to kill the man, but when I went back to the man, he told me to kill the dwarf, so I gave up and moved on. The quests usually award an item that's worse than whatever you have equipped anyway.

Sadly, the quests are perhaps the only time the game actually tries. Everything else that occurs in each stage is merely tedious. You'll spend large chunks of the game with only 1 or 2 skills to use, which makes combat even less exciting. The level-up system is an absolute joke. When you enter a new stage, the first level-up will come very quickly. After that, the experience point awards drop off a cliff. The cycle begins anew as soon as you reach the next stage. Why even bother having an experience system? Just have the player choose what skills they want, as soon as they arrive at a new location. Instead there has to be this mind-numbing half-baked system. The enemies drop mostly junk, so outside of the slim possibility a boss will drop something decent, there's no incentive to fight. Once you get your guaranteed level-up, you could probably just run past everything. It doesn't seem to matter one way or another.

While the opportunity to slay countless elves & dwarves does sound appealing to me, I had to get rid of R.A.W. It's a thoroughly mindless hack & slash that is bested by hundreds of other titles. If you happen to discover this game in your library. My advice is not to panic. It probably crept into one of your indie bundle purchases. Just ignore it and move on.
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27 of 41 people (66%) found this review helpful
Not Recommended
9.1 hrs on record
Posted: March 29, 2014
R.A.W. is a hack’n’slash RPG where you choose from the standard characters of warrior, dark sorcerer, or rogue. The four kings met in the North to fight back an ancient evil which is trying to come back. Only three made it out beaten and worn and the North King was frozen in crystal. This is where you come in and find the North King and he speaks to you telepathically asking for your help. He melds with your body and sets you on a task to open the four portals of north, south, east, and west lands.

Playing the game isn’t bad it’s just not great. There isn’t much variety in enemies as you’ll fight mostly the same ones over and over which will become monotonous over time. Your weapons and armor don’t really make much of a difference in what you use. Basically you find a better one and it gives you a higher damage or defense. You can also have elemental damage of fire or poison to your weapons but those didn’t seem to add anything noticeable. Skills get added each level but none of them were that great or make me excited to level them up or unlock them.

The story is pretty weak and didn’t really hold me or make me want to pay attention much. You’ll fight through the same levels or what seems like the same levels many times. Make it halfway through the game and then go back and do it all over again. Not too exciting if you ask me.

Overall R.A.W. is a mediocre game which wasn’t bad to play but not worth playing more than once. Co-op may add a little fun to it but since I played it already by myself I don’t see the real reason to play it again unless you want all the achievements.

Bear Rating: 6/10
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23 of 34 people (68%) found this review helpful
Recommended
25.8 hrs on record
Posted: November 3, 2013
7/10
An ok game.
Fun but nothing special.
They really overdid it with the spiders on every level.
Also no map was annoying.
Having said that I kept playing to the end so can't be bad.
A nice little dungeon bash if you can grab it in a steam sale as I did then a bargain :)
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14 of 18 people (78%) found this review helpful
Recommended
5.8 hrs on record
Posted: February 13, 2015
I think a lot of people are unfair when they review this game, mostly because they review it thinking of it like a Diablo clone. In all honesty, R.A.W. is more of a Gauntlet clone, but with some more RPG elements thrown in.

The game is mostly a slogfest. Kill enemies, maybe do a random quest, reach the next area. Most likely get one experience level on the way (there is an experience cap per area and once that has been reached you barely get any experience).

Is this a problem? Not really. Sure, the game might feel sluggish at times, but overall it actually keeps on going pretty well. And except for the beginning when I didn't use the compass enough I never really got stuck anywhere. (Oh, and there's no map in the game, only a compass which shows the general direction you're supposed to go.)

Overall: Not a bad game. Not the best game in the genre, definitely not the worst. Just don't go in hoping to get a Diablo game, then you'll be disappointed.
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