Do you have what it takes to survive the Realms of Ancient War? Take control of a fearsome Warrior, a powerful Wizard or a Rogue, and plunge into a grand quest full of action!Key Features:The explosive Hack’n’Slash (action/role-playing game) R.A.
ユーザーレビュー: 賛否両論 (345 件のレビュー)
リリース日: 2012年10月11日

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R.A.W. Realms of Ancient War を購入する

 

レビュー

“… Realms’ raw intensity and chaotic excitement will keep you playing.”
7 out of 10 – Official Xbox Magazine

このゲームについて

Do you have what it takes to survive the Realms of Ancient War?

Take control of a fearsome Warrior, a powerful Wizard or a Rogue, and plunge into a grand quest full of action!

Key Features:

  • The explosive Hack’n’Slash (action/role-playing game) R.A.W takes you, alone or with a friend in co-operative mode, on a fantasy world ruined by an ancient and violent war.
  • Level your heroes up, collect more powerful weapons and armor, unlock new and more devastating spells, and exterminate by the dozens at once the hordes of enemies that are standing in your way.
  • Thanks to your talent of incarnation, take control of your most powerful opponents to unleash their power and seed destruction among your enemy’s legions!

システム要件

    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 1024 MB (XP)/2048 MB (VISTA/7)
    • Graphics: 512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE. ATI RADEON HD 3850/NVIDIA GEFORCE 8800 GT/INTEL HD 2000 OR HIGHER
    • DirectX®: 9
    • Hard Drive: 2 GB
    • Sound: DIRECTX 9 COMPATIBLE
    • Internet: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
参考になったカスタマーレビュー
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 15.7 時間
投稿日: 2014年10月13日
■概要
ドワーフやエルフといった4つの種族により統治される
4つの国に起きた王にまつわる謎を解き明かす
見下ろし型視点のハックアンドスラッシュ。

日本語字幕対応。

■ゲームプレイ
スキルを使用して並居る敵をバサバサ薙ぎ倒すゲームプレイは
爽快ではあるが、いかんせん単調。
原因は多様性を欠くスキル/装備品と
大きく欠如したバランスにある。詳細は次の通り。

スキルの少なさは戦闘の単調さに繋がり、
ひたすら単一のスキルをスパムするだけで敵を蹂躙できる。
さらに、装備品は数が少なく、
ハイレアリティのアイテムが店売りされている。
「宝箱や敵からのルートを必死に集めた苦労は何だったのか」
と、思わずため息を漏らしたくなるほどお店のショーケースが
伝説の武器・防具で溢れかえっている。

操作感は良いが、キーの割り振りが固定されており不親切。
こればかりは何とかして欲しいものだが難しいのだろうか。

■世界観
グラフィックは非常に美しく、
ファンタジーな世界観とマッチしており違和感がなくGood。
一方、ストーリーは始点と終点がしっかりあるものの
細かな部分が継ぎはぎだらけで、
プレイヤーの認識が追い付いていけない不自然さがある。

日本語字幕があるのは大変ありがたいのだが、
完全無欠、万人に愛されるヒーローを演じさせたいのか、
丁寧な敬語と権威への尊重が伺える台詞回しや
状況説明に徹した台詞が、荒々しい見た目のキャラクターと
マッチせず違和感を浮き上がらせる。

■総合
器はいいが中身が追い付いていない印象。

操作感やテンポの良さ、爽快感の演出は
クリアまでの6~7時間プレイできるだけの基礎を築いているが
ストーリー、台詞、ゲームプレイそれぞれ全てが足りない。
それらがあと一歩二歩前進すれば、
ずっといいゲームになるだけの下地はあるように感じた。

プレイするだけでストレスが溜まるゲームではないので、
購入は悪くない選択だが十分に安くなってからにしたい。
(2014/10/13)
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 2月21日
ゲーム部分
つまらなくはないけれど素直にトーチライトとかディアブロ買ったほうが良い。
色々なところが惜しい
・スキルのレベルをあげても効果は実感できるが見た目何が変わったかわからない
・矢の挙動がやる気なさすぎてコレジャナイ感
・主人公の見た目がコレじゃない感

何よりうちにとってマイナスだったのが以下!!!
ローカルコープ(協力プレイ)対応とあるがうちではできませんでした。
Logicoolのゲームコントローラーを認識してくれませんでした。(RumblePad2)
ELECOM JC-PS202UBKもダメでした。デバイスマネージャ上では認識されており、他のゲームでは普通に使えることは確認。
設定云々ではなく、キーボード&マウス以外の選択肢が出てこないのでおそらくこのゲームが認識してくれない。
xbox360for windowsコントローラーしか認めない気むずかしい奴なんだろうか・・・
コンフィグファイル見ても設定は解像度とグラフィックの設定のみ。

あと5760✕1080対応かと思わせておいて表示領域は16:9までなので超ワイド環境の人は無駄なパワーを食うだけなので1980✕1080とかにしておくと良い。


このレビューは参考になりましたか? はい いいえ 面白い
12 人中 9 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 2.0 時間
投稿日: 2014年11月5日
It's difficult to describe RAW as anything more than a mostly competent Baldur's Gate Dark Alliance knock-off. In comparison though the skill tree and the abilities contained within are quite bland as are the graphics: generic locations with depressingly linear pathways. The loot and equipment are unimpressive as well.

RAW is just completely average and bland. There are so many options available these days that RAW is a pointless and uninventive timesink.
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 2.3 時間
投稿日: 2014年10月26日
No matter how you look at, this "old-school" feel simply isn't right when it comes to this game.
Classes and story are too generic, graphics are average, controls are clumsy it really becomes repetitive (but not in a good way like Torchlight, Diablo, Van Helsing etc...).
If you really don't have any other game in this genre, you can this game a try, but you can expect pretty average (forgettable) experience.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 15.6 時間
投稿日: 2月4日
The game itself is alright and quite fun to play. It can be best described as a poor man's Diablo. It has a similar feel and playstyle just less characters and is shorter in walkthrough. The quests are straightforward - run from A to B, meet C, he says to kill D and E to get magic items to open the door and stuff like that.

The only two downsides for me personally are:
1. No ingame map. I mean I want to know to which parts I've been to, where the quest mob is and what not.
2. Bugged achievement in the form of Eternal Hero. :(

Overall, it's alright in a sale, and a sorta complete once or thrice (with all characters) and never open again type of game.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.8 時間
投稿日: 2月13日
I think a lot of people are unfair when they review this game, mostly because they review it thinking of it like a Diablo clone. In all honesty, R.A.W. is more of a Gauntlet clone, but with some more RPG elements thrown in.

The game is mostly a slogfest. Kill enemies, maybe do a random quest, reach the next area. Most likely get one experience level on the way (there is an experience cap per area and once that has been reached you barely get any experience).

Is this a problem? Not really. Sure, the game might feel sluggish at times, but overall it actually keeps on going pretty well. And except for the beginning when I didn't use the compass enough I never really got stuck anywhere. (Oh, and there's no map in the game, only a compass which shows the general direction you're supposed to go.)

Overall: Not a bad game. Not the best game in the genre, definitely not the worst. Just don't go in hoping to get a Diablo game, then you'll be disappointed.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 12.1 時間
投稿日: 2014年11月28日
I want to start off by saying that this game is not great. Being that it's local co-op, this game was absolutely a blast. I'd recommend playing this game with a friend.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 15.6 時間
投稿日: 2014年11月9日
It's a Diablo knock off and for the price I prefer it. Gets to be a bit of the same old same old but fun it's worth getting.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.5 時間
投稿日: 1月6日
They understand that hack and slash should be a basig horde game where a ridiculous amount of enimies are coming at you. Problem being my basic level 1 spell has an AOE effect that on most cases one shots everything, on top of that its also interrupts attacks and spells so you can kill a boss without getting hit once. At level 3 I lost complete interest in the game because all attacks I had had a knockback effect as well. I dont see this being an entertaining game at all.
このレビューは参考になりましたか? はい いいえ 面白い
13 人中 7 人 (54%) がこのレビューが参考になったと投票しました
記録時間: 43.8 時間
投稿日: 2014年11月9日
Realms of Ancient War is an action/role-playing game with a strong affinity for hack ’n’ slash, developed by Wizarbox. At the beginning of the story, you must choose whether you are going to spend the game hurling fireballs and deadly spells at numerous foes as a Wizard, slowly ploughing your way through armies of enemies as a powerful Warrior, or utilise your endless skills of survival striking from the shadows as a Rogue. You are then presented with a quick run-through of recent events of the last few decades or so, and then are thrown head-first right into the action, slowly turning your character into an unstoppable whirlwind of fury, complete with a power pretty unique to Realms of Ancient War that allows you to take control of your enemy’s strongest units and turn them on their own.

In the first impressions, Realms of Ancient War has obviously had a lot of time and energy invested into it for its graphics, which really shine through at points. The loading screens are actually some of the most pleasing to the eye and the scenery in the game tends to be very well-put-together. The magic spells especially, although only visible for a short time, look great and the scenery, again, is overall of a very high standard. The title has also managed to ensure that the dead bodies of your former opponents stay on the battlefield instead of evaporating as they tend to do in most other titles, which allows for an enhanced sense of satisfaction as you look around caves that are now marked with your handiwork. In contrast, the actual character design, which looks stunning in all of the artwork, is disappointing. You will certainly notice the main things about your character as they change throughout the game and you equip them with different coloured armor and weaponry, but on the most part all of the little details have seemingly been quickly brushed over, leading to an overall effect which just isn’t quite satisfactory, especially at higher levels where you look almost identical to how you did at the start.

The combat in Realms of War almost certainly delivers on its promise of being a hack ’n’ slash as you work your way through innumerable enemies of different varieties, depending on where you are along the storyline. You will find yourself being ambushed by large amounts of enemies that don’t tend to have that much life at all. You can breeze through most of the game as long as you are careful as to where you run to so you don’t get blocked in, because once you are blocked in you will almost certainly be cut down by the horde which has beelined straight for you – a design you will very quickly be able to use to your advantage. Throw down a poison trap and walk backwards a few steps and it is guaranteed that whatever is running at you will completely disregard the danger and run straight into it. Running away is your number one and only form of defence, seeing as there is not a control for blocking or dodging at all.

Wizard and Rogue classes allow you to use ranged attacks before you go charging in, and although they tend to look great and give you the upper hand in small skirmishes, more often than not you will find that any distance between you and your target has been closed down before you can manage more than a few shots. Luckily, as you grind through enemies you also grind up the levels and you will be given skill points to assign to different characteristics, such as increased ranged damage or an increased mana pool, which make these ranged moments a little more useful; but in the most part, the skill points you assign tend to actually do very little.

Combat-wise, you will also come to grips with the soul gems. During each level, you are only assigned a certain amount, which are used to revive. Running out of soul gems means you are sent back to the start of the level, and it is not until late in the game where you will be given the opportunity to avoid using one. However, it definitely adds a twist to the game, which notches up the difficulty a little and makes the game a little tenser as your supply begins to dwindle.

In addition, Realms of Ancient War has a less-than-gripping storyline, and you will rarely feel the compulsion to carry on playing like you do with other games of the same genre. The lore is vague, and the opening sequence of events that explains the recent history gives you very little idea into this world of warcraft and wizardry and the relationships between the four different sections of the continent, and you don’t really cover much more of this as you work your way through the game. Furthermore, the levels can be a little confusing to navigate at points, due to a strange choice of deciding not to include a map or mini-map; as well, directional arrows tend to point as the crow flies, but if you have some experience with these types of games then there should not be too much problem with finding your way around. The way the dead bodies remain on the floor will almost certainly signal to you that you have been there before.

Finally, although the game lacks multiplayer, you can engage in a co-op campaign by connecting a few wireless controllers. This makes the game a lot more playable and does reduce the chances of your character getting mobbed by the throngs of creatures out for your heads. However, it is a little bit disheartening to find you cannot team up with somebody over the Internet, which would have made the game a lot more appealing in an era where almost every game has some form of online capability.

In conclusion, Realms of War is a title that is on the lower side of average in the genre it exists in. Although the graphics are great from the menu screens and scenery, the characters just never seem to look that detailed or magnificent as you would want them to, and it contrasts greatly with the artwork displayed throughout. The combat system is very basic as it lacks a mini-map, blocking, and dodging; and you tend to spend your time in the middle of a sea of monsters. But to give credit where credit is due, it is still very enjoyable to hack your way through such a large opposition and come out the other end, and the brief moments of rampage as you take charge of some of the stronger units are definitely great fun. In terms of length, the game will take up a large chunk of time if you decide to play through all three campaigns, but it does lead to the question whether you will truly enjoy the game for that long.

Slightly Recommended

Be sure to check out Nerd House Gaming for more reviews!
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 3 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 12.3 時間
投稿日: 2014年10月9日
It's not the best game ever and towards the end you become inevitably overpowered.
That being said, it's really fun if you play with a friend (couch coop). Definitely worth its sale price. You will get many hours of enjoyment out of it, although you probably won't be playing it more than once.
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.2 時間
投稿日: 2013年12月3日
ディアブロ風ハクスラを期待しなければ良ゲー。
アイテム探しや奥深いキャラクタービルド、そう言う要素は薄い。どちらかというと見下ろしシューターなどの簡易アクションゲームに近い。

敵が落とすアイテムにはあまりバリエーションが無く、キャラクターが覚えるスキルも優劣が強すぎ選択肢は少ない。いわゆるディアブロに代表されるようなハクスラ的ジャンルを期待したユーザーからの評価が低くなるのは仕方のない内容と言える。

しかし、このゲームの基本的な操作性やマップの作り、グラフィックなどが劣悪な訳ではない。ハクスラと見れば出来の良くないゲームだとしても、見下ろし型の面クリアアクションとして見れば特別悪いゲームでも無いと思う。特に魔法使いなど遠距離キャラのプレイ感は完全に見下ろしシューターのそれであり、一キャラクリアーまで短い事もそう言うジャンルだと考えれば必ずしもマイナス点では無くなる。

このゲームはパッドでプレイする事をお勧めする。回避がやりやすくなりより手軽で気持ちの良いプレイ感が得られる。
何十時間もどっぷりとはまるハクスラRPGでは無いが、サクサクとクリアー出来るライトアクションとしてはそれなりに評価できる作品。
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 4.4 時間
投稿日: 2013年5月19日
ダンジョン何とか3とか松明なんかより面白いぞ
箱コンでお気楽にハクスラできる

マルチはローカルのみってのが残念だが
グラフィックとかキャラの動きとか当たり判定とかがんばってるね

ちょっと不親切なとこあるが、こまけぇこと(ry レベル
特に初心者にはおすすめのハクスラ

ちなみにコレ日本語対応ね
このレビューは参考になりましたか? はい いいえ 面白い
17 人中 10 人 (59%) がこのレビューが参考になったと投票しました
記録時間: 10.5 時間
投稿日: 2014年1月17日
ハクスラゲーム.ストアに書いてないが日本語対応.
常にhack(切り刻む)しslash(叩き斬る)するゲーム.それ以上でも以下でもない.
敵がアリの様に湧くが攻撃が単純なので適当に移動しているだけで避けられる.なので基本適当にマップをぶらつきながら範囲攻撃と通常攻撃を交互に行うだけ.本当にそれだけ.
どこかに拠点があったり、色んな所をぶらついたりできるわけではなく一本道である.
迷路のようなマップなのにミニマップが存在しないのも×.
戦略性もクソも無いので正に「脳死ゲー」の名に値するゲーム.
ただし特にクソゲーと言うほど悪い点もない.ひたすら単純で単調なゲームである.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 2013年11月3日
インターフェイス書いてないけど日本語です。
ただフォントが小さくて文字が読みにくい
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 0.9 時間
投稿日: 2012年10月13日
R.A.W

ハクスラっぽいような位置づけかなぁっと思ってたら
純粋にアクションでした。
スキルツリーもあって、装備はRPGっぽく部位ごとにあって見た目も変わります。
アイテムも色でレア度がありました。(まだ序盤なので先はどうなのか不明)
キャラはレベル制となってるので、それなりに育てる楽しみもあります。

操作はマウス+キーボードだとハクスラとほぼ一緒です。
そして箱コンが使えるというのがビックリ!!(CS向けに作られたのかな?)
正直、これは箱コンだと楽しいです。

※キーコンフィングは無し 完全固定となってます

gdgdと書きましたが、
価格相応かな?と思うゲームです。
まだ序盤なので先に進めばまた変わるかもですが
触りの感想として受け取ってください。
このレビューは参考になりましたか? はい いいえ 面白い
101 人中 86 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 8.4 時間
投稿日: 2013年11月3日
Inspired by games like the Diablo franchise or Torchlight, Realms of Ancient War is an old school hack and slash dungeon crawler with very limited depth and breadth that is hard to overlook even tough it isn't a triple-A title. The story in the game is not the worst we've seen so far, in all honesty it's fairly interesting and one of the stronger points of the game. The game starts years after the so called Ancient War which divided the land to 4 territories (East, West, South and North...duh, imagination at it's best). The Northern King proposed truce so he invited the remaining kings to the Hero's Garden. Something went wrong because the Northern King was never to be seen again and the rest of the kings became soulless zombies. Yes, clichés after clichés, but it's not all that bad. The game contains some witty dialogues and turns.

We can pick from 3 unnamed characters: wizard, warrior and rogue. Each have different styles but they aren't that different that any would change the gameplay significantly. Each class has it's own skill tree, where you can level up your attacks. There are 1 level and 3 level skills. Skills open up gradually. The first group right after the beginning of the game, the second after you reach lvl 10, the last after lvl 20. However, there are two problems related to your skill management. First, in every stage you can gain exactly one level. No matter how much you fight or how many side quest (there aren't that many) you complete. You can only get 1 skill point in each stage. That makes the whole level grinding procedure useless and dropping all the challenge. You will get your skill point no matter what.

The second problem comes with the use of your skills. You have only 4 skills at your use at a given time. Two of them are to be activated with the mouse and two with keystrokes on the keyboard. You can program these skills to the aforementioned buttons. If you want to use other skills you have to use the alternative set. Essentially you have 2 sets of skills, which can be changed at any time with a button push. Easy enough, in theory at least. Practice is a different beast. Remembering which skill you have assigned to which button in which set is pointless, painful and horrible. When a dozens of foes are attacking you there is no way this system can be use properly. Using this method is understandable on consoles where there are limited buttons to use, but on a PC it's unacceptable. This is where you realize that 4 skills/attacks are well enough to complete the game.

At least the fighting and hack'n slashing is exciting. You are continuously attacked by tens of enemies, making the game challenging and intense. Sometimes it is hard to hit smaller enemies, like spiders which live everywhere, rain forests or volcanoes it doesn't matter for them. Graphically the game doesn't excel, but it's not bad either. For an XBLA title it's passable. Not are the audio tracks though. Audio effects are horrible and repeating. Listening to the same 3 grindings throughout 8-10 hours when you hit enemies is annoying. The music is on par with the rest of the audio. You get one passable song which plays when you start the game, the rest of the music tracks during gameplay are just pointless burrs.

R.A.W. is a below average hack and slash game that tries to build upon it's great predecessors of the genre but fails in every possible way. It's chaotic, mediocre and boring. A game that is hard to recommend when you can get a dozen of it's kind cheaper (or even for free). If you can finish it once there is no point starting the game ever again.

Rating: 45/100; Replay Value: 1/5; To Beat: 8-9 hours; Played on: normal.
このレビューは参考になりましたか? はい いいえ 面白い
74 人中 56 人 (76%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 48.2 時間
投稿日: 2014年7月9日
Hold left mouse button to move, hold left mouse button to attack.

You're encouraged to make ranged attacks but due to the zoom level most times you can't see what's coming until it's htting you.

99% of the loot is useless & sold for gold which is also useless. You'll pick up some good armour, level-upgrade some basic active & passive abilities, and be set for the rest of the game. You also get enough XP to unlock almost every skill upgrade so you don't have to choose wisely, and if you die you're resurrected instantly to carry on.

The whole thing is so bland & so generic, the story is bog standard fare & the ending is equally unengrossing. Enemies are mostly the same throughout despite 4 seasonal flavours to the map, and there's only a couple of places where you think 'oh that looks nice'.

If this game were on an ECG it would be close to flatline. Just a few hours of holding the left mouse button,
Not worth the time or the money, buy something else. If you already own it, play something else. Anything else.
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31 人中 27 人 (87%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 7.6 時間
投稿日: 2014年8月28日
This is one of those titles that you should not play unless you know what to expect going into it. On the surface, R.A.W. is another Diablo-style hack & slash RPG lootfest wherein you slay endless waves of strikingly homogenous minions and swap gear out for marginally better gear. In this respect, R.A.W. succeeds where many others succeed and fails where many others fail; gameplay is satisfying (if repetitive at times), programming is relatively bug-free, and the story is... well.. there's a story at least, some games don't even have that. What R.A.W. provides for Steam, however, is all of this formula that can be enjoyed both with a controller and with a local friend. If you own at least one 360 controller, you and a friend can enjoy quite a few hours of good old mindless RPG baddie slaughter. Overall, I'd give this game a 6.5/10; solid gameplay, proper controller support, and local multiplayer often outshine the game's general lack of ambition.
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40 人中 31 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 6.3 時間
投稿日: 2013年12月9日
I'm five hours in this game and I have to say:
I must be an alien from another planet to differ from the overall opinion about R.A.W. - It might be a guilty pleasure, but I like it. The game is simple, you aren't doing much more than slashing through waves over waves of enemies and take their mostly not so spectacular loot.
I wouldn't say it's too repetetive judged by the level design, which has quite the variety from each area. There's sand levels, ice levels, fairy forests, dark jungles, castles and a weird meta ghost world. And that's not even all. Enemy types could be more diverse, but at least there IS change to it - plus smaller and bigger bosses.
You have three classes, I'm playing as warrior - and the levelable skills are satisfactory in my eyes. You can choose to be more defensive or more of a battle type.

I don't about the story, but from what I understand it's okay to have a reason for all the monsters and quests.

The game is very linear, don't expect any open world / sandbox feeling.

If you search for a pure action RPG with lots of monster killing and dig a nice graphic style, then you might wanna try this out. You liked Greed: Black Border? Then definitely try this out. You want a lot of open world feel, a great variety of quests, a lot of voiced over dialogue? Then you might wanna skip this.

Oh: You should play this with an Xbox 360 controller, if you have one. It plays GREAT with it ;)
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