Julkaistu 7. tammikuu, 2014.
REVIEW ON GAME:
I first started playing WoI after about a month or so afters its release, before that, I had been an avid BoI player. I came back to WoI for a little while and noticed that a lot of the issues I had beforehand were fixed. These were mostly text issues, but there were also some dramatic game changes as well that veterans of the game will notice rather quickly.
TL;DR - The game can be rewarding if you enjoy games that baby-feed the everloving ♥♥♥♥ out of you. Game rating is at the bottom.
War of the Immortals is a fairly decent dungeon-crawler-esque themed game. There's your standard stuff: instances, PvP, and a story line that can be followed through the "Scenario" type quests the game offers you. Where this game shines and fails in is the gear aspect and in the leveling portion. You're essentially hunting for gear, which is to be expected in any sort of RPG; the problem lies in the fact that you level too fast to let the gear sink in. There are just too many ways to level up quickly in this game. During the "tutorial" segment (the parts of the game that take place before the player recieves his/her first set of GG at level 45) you're essentially doing one quest per level up. And on top of that, the game doesn't offer that many difficult quests. Scenario quests are mostly gathering or killing certain enemies. The player is spoiled with rewards every 10 levels, with the exception of mid-game levels (80-90) where the player is rewarded every 5. At level 50, one of these rewards is an item called a "Rock of Trials" which is specific to an instance that is also unlocked at level 50, called the Paladin Trials. At the end of the instance, a Rock of Trials can be used to open a rather large chest that gives the player a massive amount of EXP. I personally ran this instance the second I hit level 50 with my Slayer and used a Rock of Trials at the end. Needless to say, I instantly jumped up 6 levels. You're given 10 of those rocks, mind you. I believe a level 60 reward is an item called "Ominous Orb" which is practically an instant level-up; the player is given 10 as well. The game also incorporates 1.5x and 2.0x experience through their respective stones which warrant half an hour of the depicted type of experience bonus. Leveling only slows down after around level 90 or so. Where is this a problem, you might ask? Gear is layed out as such: Tutorial gear would be anything warranted before level 45, where the player runs through Magnetos to seek the first set of GG. This gear includes Greens; yes, this game has a gear colour system, albeit, a fairly mediocre one. Golden Gear is mainly used by PvE enthusiasts, and are earned through other instances such as Specter Island (lvl. 60) and Evernight City (lvl.75) for example. After level 45, your next set is earned at level 60. THERE IS NO GEAR IN BETWEEN THESE LEVELS. Soul Gear is much more difficult to achieve, and therefore, much more valuable. It used to be mainly for PvP only, but has seemed to have adapted into an all-around set of gear that can be used for any situation. After you recieve your set of level 45 GG, you level fairly steadily until level 50, and before you realize it, you're a level 70+ with still a few pieces of level 45 gear. Get in a guild, find a legion, and run instances together to trade for the pieces of gear you need to stay on track. It's almost impossible to obtain gear on your own, the drop rates are low enough as it is.
Character customization is fairly limited. Most of the classes aren't gender locked, with the exception of the Enchantress. That being said; however, there aren't very many facial options or hair styles (the hair colour is also locked to the style which is pretty annoying). Perfect World HAS the technology and resources available to further their character customization. Perfect World International was released in North America on 2, September, 2008 and offered a larger variety of character customization features. Nothing too astonishing, but there's a clear difference in character customization if you compare the two.
The other issue I have is with the buff given to players in the level 40-100 range. This buff is called We Believe In You and it is the, by far, the most annoying thing that could possibly be given to players. It upgrades at levels 46 and 61, and lasts for 4 hours. If the extreme leveling wasn't enough, you'll love this. The buff grants a bonus damage to all monster types by "X", and gives "Y" mana and 1 rage every 5 seconds. It's honestly the worst thing ever. As if the game didn't hold your hand enough. What's the point in doing the kill quests if I just kill everything in one hit? That's not fun, nor is it challenging. If I could make any changes to this game, it'd be this:
- Harder bosses and enemies
- Stricter leveling (I've seen people that can hit level 120 in about 2-3 weeks)
- More character customization
- Better animations
- More gear in between levels
- Larger maps, bigger hubs and larger amounts of hubs
- More instances, and make the existing ones more of a challenge. I DON'T want to be able to solo them without issue.
- Replace the Awakened Lineage feature with a skill tree system. Your class should be your CLASS, not CLASSES. The Lineage feature is just a choppy clone of dual-speccing.
- Clean up the game, for Christ's sake. Just because a few of the text issues were fixed doesn't mean that all of the issues are.
REVIEW ON COMMUNITY:
If you can get in a guild or get friends together, you should be fine. The forums are dead, but there are still a couple of loyal fans that still log on. Chats are flooded with trade offers, and other than that no one seems to want to really do anything anymore.
Game: 6.5/10 - If you enjoy a challenge, this is not the game for you. If you're more of a casual player that just wants to enjoy a dungeon-crawler with some friends without much stress, go on ahead and download it. I can see the appeal, but all in all, it could have been better.
Community: 3/10 - The once promising player base is becoming barren, and the forums haven't been active in months. This may be due to the probationary period that PW has enabled on their forums, limiting newly registered players from creating threads. The guilds I have been in are fairly strict on dailies and often kick players for not participating on a dailty basis. I'm shocked that there's enough of a player base to even say that guilds still exist.
Overall Opinion: War of the Immortals can be fun at times, especially since the classes are all fairly distinct from each other, but the developers severely impacted their standings by making their leveling system, and the game itself, far too easy.