Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
User reviews: Mostly Positive (706 reviews)
Release Date: Sep 28, 2012

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"This game has been in development for years and is a fun game to come back to from time to time. It's really hard to explain. Might wanna get it on sale"

Recent updates View all (4)

June 15

Build 30 OSX is out - finally!



Sorry for the delay, dear Mac folks – the Build 30 update of CC finally dropped after yet another round of heroic efforts by our porting guru Chris Kruger (pictured above)! It’s on Steam right now with full workshop integration - enjoy!

5 comments Read more

Steam Workshop

About This Game

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

System Requirements

PC
Mac
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1GHz processor
    • Memory: 1GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 640x480 (VGA) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 3GHz or faster
    • Memory: 2GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 1920x1080 (full HD 1080p) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Minimum:
    • OSX:10.4 (OSX Tiger or Greater)
    • Processor:1.6 Ghz Core 2 Duo
    • RAM:1GB RAM
    • Graphics:Intel GMA X3100
    • Disk:300 mb
Helpful customer reviews
30 of 36 people (83%) found this review helpful
89.7 hrs on record
This game NEVER gets old. Like, never. With the welcome addition of Workshop, I see myself playing this game for tens, nay, hundreds, more hours. It's great to see another update to this game and even if Data Realms go and work on another project, it's fine because with a game so easy to mod that even I can make a new firearm in minutes, the modding community can pick it up. Just look at OpenTTD!


Hmm, OpenCC does have a nice ring to it...
Posted: May 12
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20 of 22 people (91%) found this review helpful
122.2 hrs on record
This is the best game with a Metacritic score of 44 I've ever played.

Hell, this is one of the most compelling games I've ever played, period. I never got into the metagame, but the individual battles -- where you're digging for loot so you can buy wobbly inverse-kinematics-y troops who arrive in unreliable crashy spaceships and stomp uncertainly across a mushy, shifting battlefield (partially composed of the corpses of previous troops) and then blast off in jetpacks, sometimes splattering against walls, so they can have a chance at maybe putting a bullet in the head of a flamethrower-wielding crash test dummy -- are CRAZY and WONDERFUL.

No description can do justice to the joy of crashing a tiny high-speed rocket full of bombs into an enemy stronghold, or sneaking a lone, powerful (but, again, VERY wobbly) robotic commando through a labyrinthine base equipped with nothing but a plasma pistol and a grenade launcher. This is one of those games where failure is every bit as exciting as success. And the mod community is very active, so if you want to play as a wobbly, two-dimensional Gordon Freeman or Emperor Palpatine, those options are available to you. Cortex Command is a game about physics and glorious stupidity. It's a game about ricocheting a sniper rifle shot off a set of doors and accidentally knocking the rifle out of your own hands. It's a game where, when you're sent to retrieve an object, you sweat the ENTIRE TIME because you're afraid you'll drop the object down a hole or accidentally jetpack yourself right out of the level while holding it.

This game is bliss.
Posted: August 10
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10 of 10 people (100%) found this review helpful
176.1 hrs on record
Awkward, Clunky, and often doesn't work as expected. Normally this would make it a bad game, but you just haven't lived until you've seen a drop ship veer just a little bit too far to the right and cause a 15 man allied platoon to break out into a Decapitation Conga Line with the power of its white-hot main thruster, then immediately thereafter crash into the pile of corpses it just created, explode like it was full of nitroglycerin, AND THEN launch one of it's blast doors across the map, over the mountains of gibs and fallen friends and foes alike, right into YET ANOTHER allied dropship, which then starts the whole process all over again.

Mix in mods and add rains of refrigerators, cluster-nukes and even your very own custom gun that presumably will fire a wall of bullets that creates so much recoil that the guy who fired it instantly sublimates for extra fun.




Also it's got some neato mechanics and gameplay, but you likely won't notice past the endless downpour of dropship parts and chunks of clone-torso.
Posted: September 17
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5 of 5 people (100%) found this review helpful
25.9 hrs on record
Intense action, 2D retro-graphics, destructible environments and alot of blood and gore: What's not to like?
Posted: June 30
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3 of 3 people (100%) found this review helpful
8.1 hrs on record
SO AWESOME!!!!!!!!
Posted: June 21
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144 of 167 people (86%) found this review helpful
373.0 hrs on record
some people might not get the importance of mods in this game,you shouldn't expect to have a lot of fun with this game if you dont play with mods on, because they add so much content and interesting scenarios to the game.

in my honest opinion, it's a pretty good game, you'll probably get a few laughs and good times out of it, also seeing as how you can play with buddies split-screen, but you will definately also rage at it once in a while.
here's the website of the devs and where you'll find the mods (mods are in the fan forums section); http://datarealms.com

i'll list a couple that people should definately check out if they want to play this game here;

there are two kinds of mods that you'll find in the fan forums; mods and scenes. scenes are general scenarios, such as a base assault or an entirely redone campaign. mods are, well, mods. factions, weapons, you name it. someone even made a filter to make the game dark and gritty, and someone made tiberium from command and conquer.

-Mods-

http://forums.datarealms.com/viewtopic.php?f=61&t=25544
Warhammer 40K imperium of man: a massive mod that adds pretty damn overpowered soldiers and weapons into the game, but not so op that it's no fun to play them, you can feel very powerful with the soldiers, but they're not indestructible, and they're fairly expensive. one thing i should note is that with the soldiers with jetpacks you can do a dash in the direction your mouse is pointing by pressing shift+up.
there's additional instructions for how to make the individual factions other than the standard blue space marines available on the forum page.

http://forums.datarealms.com/viewtopic.php?f=61&t=11062
Unitec: *note: it's very important that you download the 1.05 compatible version that weegee posted on page 136 of the thread. otherwise it wont work, unless you're using an older version of the game.*
the unitec mod is really amazing, it adds 3 inredible factions into the game which each have a big variety of weapons to use, it's really incredible how much this mod has to offer. i'd like to note that you can enable hidden weapons in Unitec.rte/Devices/Weapons.ini and change the ones you dont see in the in-game menu to either 1 or 0 (depending on what it's already set to)

http://forums.datarealms.com/viewtopic.php?f=61&t=17247
Darkstorm: very cool mod with quite a few interesting devices that will light your enemies ablaze (the fire on them will light other units that walk into them on fire as well) or freeze enemies to death. the warhammer mod uses this fire mechanic as in their mod as well.

http://forums.datarealms.com/viewtopic.php?f=61&t=18120
SAW: you should really just take a look at the thread, the artwork that's been done of this is incredible, and it's fairly satisfying to use as well.

http://forums.datarealms.com/viewtopic.php?f=61&t=20028
Kettenkrad's wehrmacht: this mod. this. mod. it's nazi and absolutely fabulous. i've seen tanks and artillery as well in this mod, but i think they were in earlier versions of it. it's worth a try to install earlier versions of it and see if they still work. i'd also like to post and additional mod for this one, since it fits very, very well. yes indeed, 'tis undead hitler. (none's post) http://forums.datarealms.com/viewtopic.php?f=75&t=24174

-Scenes-

http://forums.datarealms.com/viewtopic.php?f=24&t=45538
ssl assault: if you're bored of the good ol' bunker breaches, this is a brand new, easy to install scene which introduces 3 new ones (not under bunker breach, but under a new one called ssl assault 1-3) the first two of which being assaults against the coalition with no counterattacks, and the third being an attack against techion with a lot of counterattack once you reach exit the first building you go into.

http://forums.datarealms.com/viewtopic.php?f=24&t=29714
Cortex Shock: HOLY COW THIS IS GOOD, i almost forgot this one, it's an adventure scenario that puts you through various fairly hard levels, get your game face on for this one. there is some mod compatibility in this, but it'll be better explained on the mod page.

http://forums.datarealms.com/viewtopic.php?f=24&t=31063
SHIELD: Under Siege: this is a scene that requires the Unitec mod i listed, it's a fantastic campaign with 14 levels that each has unique oblectives and hardcore gameplay, very very fun, but be careful not to lose your units, you will instantly lose. the mod is discontinued, but there should be enough content to make anyone happy. i very much recommend getting this mod.

http://forums.datarealms.com/viewtopic.php?f=24&t=12807
http://forums.datarealms.com/viewtopic.php?f=24&t=17619
http://forums.datarealms.com/viewtopic.php?f=24&t=25113
Prison Escape 1-3: i really think you should just start playing this without any other words from me. 3 fantastic missions with an incredible feat of scripting at the end.

http://forums.datarealms.com/viewtopic.php?f=24&t=31383
Unmapped Lands 2: this scene is very simple to play, but it can also get very long the longer you play, because the AI gets so much gold that he simply never runs out when he's attacking you. there's a manual in the thread for how to play the games.

and that's it. i hope you enjoy playing with mods, since i certaintly have done. there's a bunch more mods on the forums that you can find, but i'll leave it there.
Posted: February 12
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