Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
User reviews: Mostly Positive (738 reviews)
Release Date: Sep 28, 2012

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Recommended By Curators

"This game has been in development for years and is a fun game to come back to from time to time. It's really hard to explain. Might wanna get it on sale"

Recent updates View all (4)

June 15

Build 30 OSX is out - finally!



Sorry for the delay, dear Mac folks – the Build 30 update of CC finally dropped after yet another round of heroic efforts by our porting guru Chris Kruger (pictured above)! It’s on Steam right now with full workshop integration - enjoy!

6 comments Read more

Steam Workshop

About This Game

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1GHz processor
    • Memory: 1GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 640x480 (VGA) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 3GHz or faster
    • Memory: 2GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 1920x1080 (full HD 1080p) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Minimum:
    • OSX:10.4 (OSX Tiger or Greater)
    • Processor:1.6 Ghz Core 2 Duo
    • RAM:1GB RAM
    • Graphics:Intel GMA X3100
    • Disk:300 mb
Helpful customer reviews
8 of 11 people (73%) found this review helpful
1.2 hrs on record
Posted: November 7
Cortex Command is conceptually excellent, and decently functional, but still needs a lot of polish to properly express the creative and interesting gameplay mechanics that it offers. It can be difficult to work with at first, and the tutorial could really stand to teach how the shop/build mechanics are used.

I'm optimistically voting this up for now. I'm really, really hoping that this game continues to get updated. This really is a great concept, and I'm excited about that.
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7 of 12 people (58%) found this review helpful
13.1 hrs on record
Posted: November 16
Buggy and overpriced. You know it's a bad sign when they use bad reviews as a selling point. It's fun initially with the mods, but the glimmer quickly wears off when you realize that those mods don't last very long. Very little replay value, with countless ♥♥♥♥ty moments. Do not buy this game, and feel sorry for the people who do.
Oh yeah, the dev. also hates everyone who buys his game.
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12 of 22 people (55%) found this review helpful
16.6 hrs on record
Posted: October 29
very good game, modding community is great, the bugs are getting fixed and this game is updated frequently
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: November 18
dump game
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
1.4 hrs on record
Posted: November 14
The idea behind the game was good. The execution was lacking. Bugs, unhelpful tutorials and broken game modes await you.
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4 of 7 people (57%) found this review helpful
261.2 hrs on record
Posted: November 3
This is by far my favorite game, it has given many more play than any other game I have ever played, barring Civ and DOTA 2. I attribute this fact to the fact that it can be played over and over again without feeling stale, this is because it has an amazing modding community, with mods ranging from a new weapon, to completly changing the game.

Pros:
Replayability
Great base game
Despite the updates being rare, they do still come, and still provide new content
Slight sense of humor (Look Sir, free crabs!)
Great modding community

Cons:
Fairly costly
Occasionly crashes (Checking the game cache works wonders)
Long loading starting loading screen (This happens when too many mods are installed)
Updates are rare

Attributes:
RTS and a Shooter in one
Terrain destruction
Pixel graphics
Digging
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3 of 6 people (50%) found this review helpful
5.4 hrs on record
Posted: October 30
Lot of fun, sandboxy kind of game. Managing your AI minions well is vital.

A lot of extra fun is added by the workshop mods and messing with game settings, making different bases etc.
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9 of 18 people (50%) found this review helpful
117.5 hrs on record
Posted: October 27
Good game and pretty easy to mod to, and if you don't feel like modding you can download one of the plenty mods from the Steam Workshop. One of the only problems is that it dosent update much, other than that there's no problems.
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6 of 12 people (50%) found this review helpful
30.0 hrs on record
Posted: November 4
this game is a awesome game, mods are awesome and there are a bunch of modifications and custom factions. some are OP like the hueg'o pack of mods (I know that "huge" is misspelled, but that is how it was spelled according to the mod) and ones that are underpowered, yet have something OP about them. such as the planes from GWTB mods (I am not including tanks, since for me they always get stuck on rocks for some reason) or the UNSC mods. nothing about them is really OP except for the spartans, masterchief and the spartan laser. anyways, great game. love it. also, did I mention? there is 0 MICRO TRANSACTIONS! I love games that have no micro transactions... usually...... not enough to make you interested? well, then it also features destructible terrain (literally, every type of terrain can be destructed with atleast 1 thing) if you don't like this game you are 1: a alien who is against fun 2D games
or 2: a girl.
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2 of 4 people (50%) found this review helpful
40.0 hrs on record
Posted: November 10
The Metascore really doesn't do this game justice.

It's buggy, sorta clunky, and kinda maybe a little broken.... but it's certainly not a 44.

There's not a single game that has the same feel to it.
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2 of 5 people (40%) found this review helpful
49.1 hrs on record
Posted: November 13
Cortex Command is Worms Armaggedon IN REAL TIME, have you ever played liero? Its that in a nutshell BUT BETTER you cant really explain this game so you have to play it to know it

but the best way to explain it is:

YOU ARE A BRAIN IN A BUNKER, REMOTE CONTROL BODIES, DIG FOR GOLD,BUY NEW BODIES,KILL DUDES,WIN.
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0 of 1 people (0%) found this review helpful
1.4 hrs on record
Posted: November 17
Could not get this game to function in fullscreen mode.
also playing it. the robots walk way to slow to help adapt to the battlefield. most of the time i would use the jetpacks just to get through the halls. i kept dieing on the tutorial level just trying to get a squad together and shoot the bad guys.
Oh and they really didnt explain the buy option till like 3 tutorials in. i think they should have started with the exploring tutorial where you are a walking brain and work from there. And it NEVER explained the planet conquest thingy.
I do enjoy playing a little but it bugs me how slow you walk and I personnally think that instead of specail delivery robots you should be able to make a assembly unit. if its going to be a resouce and time management things need to walk a hair faster and the buy/ deliver option is kinda goofy because you can just deliver them right out side the enemy base.
It makes more sence to have a assembly room or something. I havent figured out how to build or expand the base yet.
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3 of 8 people (38%) found this review helpful
44.6 hrs on record
Posted: October 31
Bomb your enemies with free crabs.
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3 of 8 people (38%) found this review helpful
321.5 hrs on record
Posted: November 1
Well made mechanics, some extremely funny moments, grenades everywhere, free crabs. However the stock game is just a framework for modifications. That said, they should help out the loading time. With mods, and local multiplayer, its a blast.
Just chuck in a few cats with lasers and its legendary.
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2 of 6 people (33%) found this review helpful
46.4 hrs on record
Posted: November 1
This game....I can't describe it too well...But even on a laptop it is still fun! Screw you, haters! Best 20 dollars i ever spent!
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2 of 6 people (33%) found this review helpful
15.4 hrs on record
Posted: November 6
updates come at a glacial pace and it's still years from being anywhere near polished or even finished but it's still fun as hell
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2 of 6 people (33%) found this review helpful
31.6 hrs on record
Posted: November 8
it was sik triks bruh xdxdlulz

Still a great game. Get the slowmo mod.
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2 of 6 people (33%) found this review helpful
21.4 hrs on record
Posted: November 11
Very nice to play :) Love the graphical style and gameplay. And the mods ^^ Recenly fell in love with a WH40K mod - playing as a badass Space Marine is so much fun :D
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9 of 24 people (38%) found this review helpful
0.2 hrs on record
Posted: October 31
Quite an entertaining engine and sandbox, with all manner of visceral pixel destruction physics. Quite admirable in that respect. I'm not sure how many sandboxy options are actually afforded to you anymore, that was from much earlier in development, and I'm sorry to say that the actual game portion of the game, in spite of continued revamps, just isn't even remotely engaging on an actually-playing-the-game level. It's remarkable fun to watch ♥♥♥♥ get destroyed, particularly dropships, but actually attempting to control stuff and do battle is an impossibly obtuse and clunky process. Even from its earliest days in development I was entertained with the engine, but really could not imagine how they intended to build a game around it.

I'm still not sure that they did.
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1 of 12 people (8%) found this review helpful
1.0 hrs on record
Posted: November 9
This guy is a con artist do NOT buy this game.
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