À la une
Jeux
Logiciels Démos Recommandations ACTUALITÉS
Roller Coaster Rampage introduit une approche innovante et un moteur de reproduction des montagnes russes qui permet aux joueurs d'en créer en temps-réel et de les utiliser.
Date de parution: 19 jun 2012
Tags populaires des utilisateurs pour ce produit :
Visionner la vidéo HD

Acheter Roller Coaster Rampage

Articles

“With its freeform, arcade-style gameplay that lets you build some truly insane coasters and then ride them in first-person, Roller Coaster Rampage indulges all my wildest childhood 'what ifs'...It's an inventive approach to coaster crafting that allows for some real artistry and intuition in the tracks you make”
Nathan Meunier, IGN

“If you like Indie games that offer simple and fun gameplay experience and with nice stereoscopic 3D effect on top, then you probably will not be disappointed by Roller Coaster Rampage.”
3D Vision Blog

À propos du jeu

Roller Coaster Rampage is a fast paced, high-scoring, competitive rollercoaster simulator with destructive environments!

Players compete to perform the best manual maneuvers, collect the most gems, link to the most track sections, and gain first place on the leaderboards!

Roller Coaster Rampage revolutionizes the coaster genre by introducing on-the-fly track construction and deformation. In previous games the coaster riding experience was a passive, non-interactive experience. Roller Coaster Rampage introduces an innovative approach, and a specialized procedural coaster engine that allows players to build coasters in real-time as they ride them. Players leave behind a trail of procedurally-generated coaster tracks and supports, which then become obstacles as the player circles back. While riding players can also dynamically connect to isolated track segments like loops, cobra rolls, bat wings, and barrel rolls. With these innovative game features and engine technology players can now build coasters while enjoying a fast paced, arcade style, roller coaster racing simulator.

Key features

  • Campaign mode with 30 fast paced challenges of increasing difficulty.
  • Build your track rails in real-time through a specialized procedural game engine.
  • Perform crazy stunts like corkscrews barrel rolls, outside loops, inverted loops, and more!
  • Link to existing tracks including cobra rolls, loops, helix, bat wing, inverted batwing, and more!
  • Soar off mammoth jumps for an extra intense, front seat, replay experience.
  • Coasters can even derail, slide, and link back to track rails again.
  • Addictive gameplay with preferred and alternate paths for an extended replay experience.
  • Freeride mode for simply creating wild coasters.
  • AI stunt recognition. The more stunts you pull, the higher your leaderboard placement.
  • When finished, take a front seat ride in your custom coaster design.
  • Destructible environments provide extra points for leaderboard placement.
  • In game Global/Friends Leaderboard support along with Achievements and Stats.
  • 3D stereoscopic support including 3D Vision, side by side, and above/below modes.
  • Custom RGB settings for rail, support, and tie colors.
  • Realtime procedural track and support generation with specialized AI
  • Realistic procedural trees with dynamic wind effects
  • Beautiful water effects with reflection and refraction
  • High Dynamic Range lighting effects

Configuration requise

    • Système d'exploitation : Windows XP ou ultérieur
    • Processeur : Double cœur 2.2 GHz
    • Mémoire vive : 2 Go de RAM
    • Disque dur Space: 2 Go d'espace disque disponible
    • Carte graphique : Carte graphique Nvidia 8800
    • DirectX® : DirectX 9.0
    • Son : Compatible DirectX
Évaluations intéressantes des utilisateurs
11 personne(s) sur 15 (73%) ont trouvé cette évaluation utile
1,672 produits enregistrés
204 évaluations
0.3 heures en tout
This plays kind of like a magic carpet ride. Wasnt sure what I was expecting from a 3d roller coaster, but in this game you just kind of move around and it lays track as you go. You dont plan it out as in other tycoon type games. In this game you need to collect gems adn do stunts. The controller support is ok but the game is very picky if a jump says 50 mph, and your at 51 or 49 you crash. Crashing would be more fun if people were on the roller coaster screaming, but the game is mostly silent minus a muted background track. Meh, woulda been more fun to build a wild ride like Mr.Bones but there is no real building in this game just as you go. Kind of like stearing a plane but it lays roller coaster track.

Rating: 2/10 Value: $1.99
Posté le : 8 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
66 produits enregistrés
19 évaluations
2.1 heures en tout
What can I say about this game?... Well, it’s fun. It’s frustrating. It’s simple. It’s small. Did I mention it’s fun? That said, it's not worth $10, and I'll tell you why;

Roller Coaster Rampage is pretty different from every other roller coaster game I’ve played. The coasters in this game are virtually “created” as you ride them. Trust me, it’s a very unique experience, and often that is where a lot of frustration comes from.

There are 2 modes you can currently play in Roller Coaster Rampage. There’s the Campaign mode where you basically try to collect as many gems as you can while linking your on-the-fly track with already pre-constructed pieces of track. Then there’s the Free Ride mode, in which you just make a coaster any way you like. You'll find yourself spending most of your time in Free Ride, as the Campaign mode is rather easy and only has about 30-ish challenges to finish.

I found quite a few things dissapointing about this game. One disappointment with this game was the content seemed to be drastically lacking. It’s virtually impossible to build the same coaster, but you only have one location so the scenery all around you is always the same. The location is rather small as well, leaving you struggling to build any ride that lasts longer than a minute or two. The coaster itself was also always the same. You couldn’t change to a wooden one, or a hanging one, or any other coaster than the standard metal one. The starting station was always the same, however in Campain Mode it was sometimes rotated a bit to make your launching and landing directions different.

Element impacts (crashing into objects) were random as well. Some things like the coaster track legs would get out of your way as you crossed them and other times you would ram into them and your hard work would come to an immediate and very violent end. Occasionally when legs did move they would interfere with a part of the track you already built, leaving you to sloppily go right through a track leg when you went back and rode the coaster after it's built. It was impossible to know if it’s safe to cross under another track or not. This made most of my coasters climb as they progressed and then dive back into the station at the end, instead of having a large hill at the very beginning. It also kept me from doing several cool maneuvers, like having a loop run through the center of another loop. Scenery was also touch-and-go as well. It was hard to tell what you could safely pass through and what you couldn’t. On occasion, sometimes an object would be deadly to your coaster one pass and safe the next. It was a mix that made it hard to do the quick decision making that the game requires you to make.

Another thing that brought frustrations was the control layout. I found the controls really awkward, especially since you have to really think fast while playing. Your acceleration/breaking and “roll” was controlled by the WASD keys while the arrow keys controlled left/right and up/down movement. You also had the numbers 1-3 for “stunts” like left/right corkscrews and looping. It probably would have been a much better setup with Q and E for the corkscrews and maybe R or F for looping. That would be more common, and easier, for those who are practiced in FPS games.

It’s not all bad though. I really enjoy this game as a simple time waster. It’s fast to load and you can quickly get yourself into the “Free Mode”. Even if you’ve only got 10 minutes to waste you can get a few rides in before you have to shut it down. I often find myself firing up this game in those few minutes before leaving for work, just because I know it’s a game that you can be satisfied with only playing it 5 minutes.

The purchase price of $9.99 is very high, and it's the main reason I'm not giving my recommendation for this game. There's just too much lacking. A lack of content makes it nothing more than a quick time waster. The controls are frustrating. The unchanging scenery is just lazy game designers. It's not worth $10.

I bought the game as part of a 4-game bundle for $5.99 which makes my purchase worth it. If you can buy it like that, or on sale for no more than $2, then go for it. Otherwise you're just paying Cadillac prices to own a Ford.
Posté le : 21 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
39 produits enregistrés
13 évaluations
1.5 heures en tout
If you want a good rollercoaster game, go for one of the rollercoaster tycoon games or thrillville off the rails, not this poor excuse of a game.
Posté le : 20 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
122 produits enregistrés
28 évaluations
0.4 heures en tout
not special not really a good game mode or structure
it had 2 modes and dint find that mutch difrence exept a timer in 1 of the 2 modes
also steam dous not calculate the time of this game right
seeing i got 12 achievments 1 on 1 day and the other on the next day and stil it sayes 7 minutes played
Posté le : 18 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
96 produits enregistrés
9 évaluations
0.2 heures en tout
I thought games were funny. This game is so annoying.
Posté le : 28 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non