Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
User reviews: Very Positive (1,306 reviews) - 80% of the 1,306 user reviews for this game are positive.
Release Date: Jan 23, 2013

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Packages that include this game

Buy Strike Suit Zero Mega Bundle

Includes 6 items: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

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Buy Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.

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"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop

Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About This Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

This Is Space Combat Reborn.

Key Features

  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Helpful customer reviews
29 of 31 people (94%) found this review helpful
13.3 hrs on record
Posted: September 13, 2015
Strike Suit Zero
Rating: 7/10
Overview: Solid Space Combat with some questionable design decisions.

The Good:

+ Graphics are fantastic, fighting ships in space with explosions everywhere, capital ships firing laser beams and seeing a beautiful planet in the background all look amazing and does a great job of immersing you into the game.

+ Multiple ships and weapons that you can select before each mission, some missions however force you to use the pre-selected ship.

+ The main ship and the premise of the game is that one of the ships can transform into a mech that can easily dispatch enemies. Knowing when and how to use your mech is key to winning a lot of missions.

+ Bonus objectives within each mission allows you to unlock upgrades. You are also awarded medals at the end of each mission depending on how well you did although completing the mission under target time usually gets you the highest medal. These provide good incentives to replay the level.

+ The controls may take a little time getting use to but once you get good you will be tearing apart ships very easily

+ Achievements are not too hard to get and may take a little time, a found them to be the right mix of fun and challenging.

+ Good soundtrack

The Average:

Each mission has a checkpoint system and although its fine in the earlier missions, some of the longer missions could have used a few more checkpoints.

There is a involves you and a ship and other people and things start happening...and.....there are explosions...To be quite honest although I'm sure the overall plot is decent the story just isn't presented all that well. It's so difficult to care about any of the characters or the plot.

The Bad:

- One reason why it's so hard to care about the story is that each mission is very repetitive. Every missions involves the exact same thing....blow up enemy ships..over and over and over again. The only difference between missions is the amount of enemies you have to fight.

- The game has some really odd difficulty spikes. Some missions you will beat very easily only to be stuck in the next mission.


This is a game that has such strong core mechanics that work well but is held back by some very poor design decisions. I would love to see a sequel that really adds diversity to the levels. You don't have to be a fan of space combat games to enjoy this as I found it to be pretty easy to learn all the mechanics but it does have difficulty holding interest for long periods of time.
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11 of 13 people (85%) found this review helpful
1 person found this review funny
27.8 hrs on record
Posted: September 21, 2015
Oh c'mon.
It's a puzzle game.
Anyone that is complaining about the difficulty isn't playing the game.
The game is figuring out what combination of weapons you need to accomplish the mission. You need to switch weapons fast and frequently to pass the level. You will die, but try a different method. Fight from far, dog fight, strafe, anything that will rope you a win.
Checkpoints are spaced out a bit far, but that is also part of the strategy. If you blow all of your rockets early, you might miss out on bagging a capital ship later. Replay value is built into the difficulty. I think the balance is excellent. Well done Born Ready! I'm in for whatever you got.
The puzzle is the right weapons combination, the right tactics, and the right execution.
It's fast and furyed.
...and Fun!
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6 of 6 people (100%) found this review helpful
50.3 hrs on record
Posted: November 2, 2015
One day I was watching Top Gun and I felt the need for speed and dogfighting. I have a 400+ game Steam library. I did not own an aerial combat game. I did not even own a flight simulator. I did own Strike Suit Zero. Close enough.

Sometimes I forget SSZ is an indie game. It's absolutely beautiful and the game mechanics are very well done. The Strike Suit combat compares favorably with Zone of the Enders and Omega Boost. Everything is smooth and responsive. The story is basically nonexistent but that's alright. The ship designs are simply a joy to look at, even though you won't really be doing a lot of that when missiles and lasers are flying everywhere.

On a sidenote, I've been rolling through the Discovery Queue recently and I have to say I am seeing a lot of indie games, maybe 10/12 every round, and the bar of quality has really dropped. I guess they just let anyone put anything into the Steam market now?
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4 of 4 people (100%) found this review helpful
15.7 hrs on record
Posted: September 11, 2015
where do I start? this game is simply amazing
Firstly, the graphics are gorgeous though a little taxing on the computer, you'll defintely want something near the mid range to run this at the low/medium graphics
secondly, it has a great storyline and awesome gameplay, cutscenes in the middle of fighting can feel a little intrusive, especially since enemies keep moving during them but you don't, giving a few "I would've had that guy!" moments but it's not a big complaint from me.
the variety of ships you can choose from is pretty standard, a total of 4 (Fighter, Bomber, Interceptor and Strike Suit) and you'll struggle to find a good reason to choose something like the fighter or interceptor over the Strike Suit unless you fancy a challenge, The Bomber you can choose if you want to decimate Capital Ships rather than letting your allied capitals do it.
the heroes of the fleet campaign is a nice little addition too, giving you a bit more re-playability to the game seeing as you can try to beat your high-scores and all that guff that I'm not really into.

If you like space dog-fighting games from A third/first person perspective, and having a ship which is somewhat similar to a scene from some anime I once saw, then this game is for you, if you're skeptical, give it a try, you can always get a refund if you don't play more than 2 hours.
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4 of 4 people (100%) found this review helpful
2.2 hrs on record
Posted: December 23, 2015
I will recommend this game but extremely cautiously as you'll have to be an arcade FPS flight fan. If steam had a "so-so" button, I would choose that over a thumbs up. I enjoy this genre but I have a feeling majority won't. I should also mention you cannot freely fly around in space. You may freely fly around the battlefield.

You are a fighter pilot from United Nations of Earth versus galactic colonies. Generally, you will be assigned minor to major roles as the battle rages on. This may include taking out turrets, specific ships or guarding one of your own friendlies. As you fight, your teammates will be doing their own thing against the enemy. This is a neat concept but the game didn't go as in-depth as it could have. Essentially, you can change your targeting system to whomever you'd wish at any moment but unless your specifically supposed to take out 7 enemy fighters, you'll have no idea how many enemies are left. The game controls themselves are okay. The rolling feature is okay but doesn't feel extremely effecting in dodging opponents fire. The flying itself takes a bit of time to get used to, once you are accustomed to the style most likely you will excel. There are no cool gimmicks to do loop-to-loops like Star Fox or any crazy barrel rolls. Boost at least was included as well as a feature to "brake". They did add an arsenal of weapons to choose from. The basic weapon given is an energy weapon in which you can choose to shoot it rapidly over time or all in one burst. This weapon needs time to cool down in order to be fired efficiently again. Pressing the D-pad to the right will switch from an energy weapon to a chain-gun/machine gun sort of weapon. I personally like this one as the enemies health can quickly degrade. Missiles are another feature within the game. These can also be changed given what you like most or what you deem important for certain missions. Upon completing a few missions, the player will be given the opportunity to use other ships and even transform their ship into a space mech. The space mech can only be used when the player accumulates enough flux from landing their shots on enemies. Upon pressing A to transform, the mech utilizes it's own special set of weapons and missiles that can literally fire at many targets. This is a high light feature of the game. Overall, the flying experience is pleasurable and the combat experience is mediocre at best.

The visuals are very nice and use somewhat of a luminescent look. The sounds are decent as well as the dialogue. There isn't much variance when it comes to explosions or when weapons are being fired. A cockpit view as well as a ship view is available to choose from which is greatly appreciated!

As I've stated, a few people may find this game exceptional while others may stop playing a few missions in. It is fun, but it can feel like a grind after a while doing the similar missions over and over. I also found the difficulty to sort of jump at times.

RATING : 6.85/10

ScreenShots :

Cockpit view
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