I really wish I could recommend this game. It has so much going for it, and I wanted to enjoy it quite a bit. The controls, however, render it all but unplayable.
It's a beautiful game. Built by a small team, it looks fantastic. And if you're like me, you've wanted to strap into a transforming starfighter mecha for a long, long time. This looked like the perfect little game - not too long, not too short, and leagues of potential.
It started rough, piloting a starfighter for a couple missions and blasting through debris, enemy fighters, and some small capitol ships. It wasn't perfect, but I accepted a bit of a learning curve (I've never been great at dogfighting segments of other games, so I was ready to have to work up my skill here). Once I hit the third mission and was given the titular Strike Suit, it all went to hell.
Immediately bombarded with far more targets and action on the screen than up to this point, it was extremely hard to tell what was happening, where to go, or what to do. They give you a nice targetting arrow, but when the whole screen is constantly flashing red and the sounds of explosions are flooding everything, that little red arrow is tricky to find. So it's total sensory overload, but even that could be overcome IF the damned strike suit could maneuver with any degree of control. It cannot.
I reduced the mouse sensetivity to the lowest possible settings, and still the slightest twitch of my hand had my targetting reticule flying all over the screen. I spent 20 minutes trying to get a handle on how this was supposed to work, but finally gave up. No matter what I did, the strike suit careened around wildly and utterly out of control, making it impossible to try and pursue objectives, lock onto targets, or generally have any clue what was going on.
Maybe it's me. Obviously others have played and completed the game, and obviously some have really enjoyed it. But my experience was that it was impossible to control the ship, and so impossible to enjoy the game. Perhaps using a flight stick controller makes a difference, I don't know. Maybe players more expert in flight games can make a better go of it.
But, if you're like me and are a starfighter/mecha enthusiast but not an old hand at flight games, you might want to give this one a pass. I got it for $5 and played for around 2 hours before walking away. That's about the return on investment of a movie ticket, so I'm not angry, but I can't say I'm happy either.
Posted: February 17th, 2014