Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
User reviews: Very Positive (1,023 reviews)
Release Date: Jan 23, 2013

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Packages that include this game

Buy Strike Suit Zero Mega Bundle

Includes 6 items: Strike Suit Zero, Strike Suit Zero Soundtrack, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Infinity, Strike Suit Zero - Raptor DLC

Buy Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.

 

Recommended By Curators

"A game that will appeal majorly to Mecha fans and Space Combat and Dog-fighting fans, while others may find a reason to love the genre with this title."
Read the full review here.

Reviews

"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”
IGN

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop



Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About This Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.


Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.


Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.


This Is Space Combat Reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Recommended:
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    Minimum:
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Minimum:
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Helpful customer reviews
1 of 1 people (100%) found this review helpful
9.7 hrs on record
Posted: October 15
I have been wanting a fun space shooter for a while. My friends and I used to wear out Freelancer, Starlancer and Tie Fighter (the all-time king of space sims IMO). Strike Suit Zero was a fun diversion, had some cool moments, but towards the end had a very rinse-and-repeat feel to it that took a bit of the wind out of my sails. Target capital ship - lock on with unlimited missiles - fire missiles to destroy subsystems - fly to other side - target and lock on - fire unlimited missiles - and done.
It is a fun game, and thats what matters, though, once I got the strike suit and learned to use it effectively, the game got too easy. I got all Platinums and all upgrades and after that there wasn't much point. Its also a tad short I think.

Fun ride while it lasts. Its cheap and enjoyable, but not a ton of content really. Mission objectives are pretty much always, go here and kill this before X dies. I enjoyed it but I wont be coming back to it much.

6.5/10
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1 of 3 people (33%) found this review helpful
6.9 hrs on record
Posted: October 3
This game feels like a generic space shooter. It is like Freelancer except that you can't go wherever you want, and you can't take the missions you want. I was looking forward to using the strike suit, but that is also disappointing. In strike suit mode all you get is more damage to your normal guns, missile spamming abilities, auto-aim (if you want it), and the ability to dodge incoming attacks. Dodging in strike suit mode actually seems less effective against missiles than using the deflect ability in normal flight mode :(. Strike suit mode also runs out very quickly when you try to use a lot of missiles, and then you are just back to normal flight mode. Most of the levels are just fighting waves of enemies and blowing up large carrier space ships, which gets old fast. The final level feels like it is trying to be more like Star Fox and it doesn’t work out. There are no enemies, and you just navigate through tight corridors. This game isn’t worth your money.
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0 of 1 people (0%) found this review helpful
1.9 hrs on record
Posted: October 26
gib multiplayer
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0 of 2 people (0%) found this review helpful
0.1 hrs on record
Posted: October 12
Couldn't rely enjoy/play the game, since a graphic issues with screen flickering was a pain (literally headache) to deal with.
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11.8 hrs on record
Posted: October 6
I felt like I was in some crazy space-mecha anime, and loved every single minute of it.
The carnage of battle has never looked so beautiful.
In general, I had wanted to buy this game for a very long time and I was not disappointed with my purchase in the least.
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3.1 hrs on record
Posted: October 3
Sweet Gundam Type Space ACTION GAME very fast Gameplay Enjoyed 100% THUMBS UPP!!
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8.2 hrs on record
Posted: October 26
If you like Space shooting mecha action if a GITs style soundtrack, you should get this.
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4.4 hrs on record
Posted: October 27
I like this game a lot, has a Japanese robot feeling to it which I really like. Graphics are very nice considering, gameplay is smooth and fun. Would recommend to anyone :)
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10.6 hrs on record
Posted: October 31
I loved this game, it had a great balance with Storyline and Gameplay. The HUD was helpful, and not in one's way. The flight controls weren't hard, but had a realistic feel to them. All in all, a 10/10! I recommend this game highly.
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13.1 hrs on record
Posted: October 30
Badass mecha game, gameplay is splendid, feels so much like freelancer but with more fight and less freelance
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10 of 14 people (71%) found this review helpful
13.2 hrs on record
Posted: July 6
I really enjoyed playing this game. It just looks really pretty and that your space ship can transform is just funny.
And i really liked the fac that objectives are clearly noticable on the map because i usually lose the way in this kindoff games.
The only problem i had were that in the last map if you hit a wall its just hard to get control again over your space ship.
The game itself is a bit short in my opinion but i really enjoyed playing it and it was definitely worth my time and money.
So in easy words:

Pros:
- Beautiful Game
- Your ship can suddenly transform ( To funny )
- Different endings

Cons:
- For somereason the controls arent that easy
- If you hit a wall you are mostly marked to death in the last mission

Rating: 7/10



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3 of 3 people (100%) found this review helpful
6.9 hrs on record
Posted: May 7
Strike Suit Zero is a great indie title. I am sorry I waited so long to play this game. I bought it as a bundle and the game sat on my inventory collecting cyber dust for several months. It is a great standard space shooter. If you just want to get better at dog-fighting, this is your game. If you are looking more of a space sim with trading and stuff, this is NOT your game. However, the game is very good at what is does. The battles go from easy to hard in the blink of an eye. You will find yourself fleeing away from enemy fleet laser cannons and turrets quiet often. Contrary to popular belief, I found the controls of this game to be very good and responsive. I can see how people who are not very good at dog fighting can argue that the controls are bad. Don't listen to them. The game is fast pace and YOU need to be fast, YOU need to be responsive. I found myself switching between weapons and third/first person mode CONSTANTLY, just so I could get the shot I wanted for the easy kill. The game has bright colors, great music, and explosions...lots of them!!

Strike Mode

I loved the concept of Strike mode. Basically, as you progress along you get a new ship that’s has the ability to transform into a mean robot looking beast that takes out everything is its path. The best thing about it is that if you are not into that sort of thing, you don't have to use it. Simple!

In short: The game is very good at space combat. It is hard (hard=good) with good controls and I'm yet to see a bug or crash.

Once again, great Indie space title. Play it!
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2 of 2 people (100%) found this review helpful
21.1 hrs on record
Posted: August 31
Strik Suit Zero is a very refreshing take on the tried-and-true SpaceDogfighting formula, and has drained away a lot of my time, despite Steam claiming otherwise. The gameplay is phenominal, it's like playing the balls of god- if they were deep-fried and required a gamepad. The visuals are very flashy, suprisingly bright, and very pleasing to look at; despite not being "up-to-par" they definately deserve some praise, because I've never seen so many ♥♥♥♥ing light trails. Not even in Tron: Legacy. The soundtrack is a very calming, yet tense J-Pop-esque compiliation of themes that give me eargasms, and when combined with the sound effects, will make you spaz out in a pool of your own urine. The story sucks. There's nothing that could redeem it, really, read a synopsis. It sucks. Luckily, you'll be so immersed, that you will care about every character anyways, two-dimensional or not. Also, the A.I is pretty great if you ramp it up to hard, other-wise you might find it a peice of cake. HOWEVER difficulty is insane if you want the ideal ending, requiring borderline suicial amounts of replays to accomplish, and getting the other suits is like being casterated by a tiger. Overall, pick this up over the DX unless you really want an actual story or ninja mechs. Strike Suit Zero gets an 8/10
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3 of 4 people (75%) found this review helpful
19.7 hrs on record
Posted: May 15
This game is ace combat meet mecha or you can says MACROSS!!

+ Small Size
+ Good Story if you follow it
+ Good Graphic
+ 6 Axis
+ Quite Challanged
+ Aircraft Loadout, weapon unlocked as the story progressed

- Some achievement need DLC
- Only 4 Type of aircraft

= 9/10 from me
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: August 14
Strike Suit Zero is an interesting space Mecha game. Although the Mecha designation might not be the best here. First of all you are the only who can transform from a normal space ship fighter to a mecha which is much more powerful, however also more stationary. And there is only ship capable of transforming and you don't even have access to it all of the time. Most importantly perhaps is that your time in the Mech mode is limited, you can transform as soon as you gather a little bit of energy (which you can do automatically and very slowly over time, or quickly by destroying enemies), but you also quickly expend that energy simply by firing on your opponents. It seems that the only way they managed to balance the game is by limiting how long you can stay in the more fun Mech mode.

The targeting system also isn't very helpful, and there is no overview of what kind of enemies you're fighting. So the only way for you to get an overview of the situation is by actually looking around. That becomes very problematic in the later missions when you're tasked with protecting your fleet and you've got multiple enemy cruisers coming down on them, with your main objective being to destroy the beam cannons which do massive damage to your fleet. However as there is no overview there is no good way to be sure that you've actually neutralized the biggest threats. Unless you know for a fact how many of each ship is out there, which of course you'll only learn once you've failed the mission and that is simply not good game design.

Background music for the game is very nice, however it can become quite repetitive as there isn't much variety there.

The story itself is very generic, but still passable and kept my attention to the end (which comes quite quickly though), which is more than most other similar games can do.

All in all, the game isn't anything special but it's fun to play, at least through its short campaign.

6 / 10
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2 of 3 people (67%) found this review helpful
8.7 hrs on record
Posted: June 19
Carl approves! Graphically amazing! Enjoyable game, unless your epileptic!
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2 of 3 people (67%) found this review helpful
9.3 hrs on record
Posted: July 12
Strike Suit Zero (SSZ) is a frustatingly beautiful game; the personification of a game with excellent gameplay marred by horrible enemy variation and an outlandish story. You are a pilot of a fleet taking off to exterminate an alien threat. The game's namesake ship however isn't even obtainable until the third mission - and even then you are charged with taking other ships such as the interceptor (a variation on the starting ship) and a bomber (which was actually pretty cool to operate). The aspect of the game that makes it most difficult is the combat: I want frentic warfare - not a jumbled mess. The dogfights are engaging if only for a moment; taking down capitol ships is an exercise in bullet/missle-sponges; and using the strike suit is like drunkingly blasting ships. Plus it leaves you more vulnerable to attacks - which makes no sense because you have to garner flux to use it and equipping (transforming) the suit should make you more of a bad ♥♥♥. Instead it makes you a sitting duck that relies on wobbly shooting (granted, lock-on firing is available). The story actually has a good conclusion but everything before it is wonky. At some random point there is a grand coupe de tat that is massively overlooked because you are too busy trying to master the controls to even pay attention to the dialogue.

The game's greatest weakness is that it doesn't flaunt the suit! Let me free fly with this piece of machinery. Make it more controllable. Make it worth garnering flux! Sadly, the game falls flat for me, and beating it was a months-long mission whose only vincidation of knocking off one more game off my protruberent Steam library.
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2 of 3 people (67%) found this review helpful
18.8 hrs on record
Posted: May 31
This game suffers of death by a thousand cuts

At first, i was very much taken in. There aren't many space games anymore so it was nice to have one. The presentation of the game was nice, with voice acting for important characters, and the combat was decent (even though the controls are extremely clunky).

However, after a few hours of fun, you start noticing the many problems this game has :
- Dogfighting is almost inexistant. It's so hard to aim, you're better off using homing missiles to blast small ships.
- Since small ships are not much more than flies, you keep encountering middle-sized or big ships to make it an actual game, but the number of different ships is very limited, so the game soon gets very repetitive, blasting one big ship after another one.
- Also, the arcade gameplay means you can crash into a space station of a big ship, and you will only your shield, which soon regenerates. I don't ask for a strict simulation, but this is too much on the arcade side. You have no fear of big ship or close fly by, because the worst that can happen to you is losing your shield temporarily
- The HUD is a complete mess. All enemies icons are the exact same red. A big ships can have 10 or even 20 icons on her, because there is one icon per gun. So unless you get way too close, you usually are never sure what the heck you're actually shooting at. You can't even make out the difference between a fighter and a gun of a capital ship.
- The sound effects are highly annoyings. Low health ? You get a constant beeping sound. Being targetted by missile ? another slightly different beeping sound. You locking-in on another target ? ANOTHER beeping. And you have to listen to theses constant beeps very closely because you have to notice the "being targetted by a missile" sound (you have to use your EMP at the right moment to avoid it). That constant beeping is driving me nuts.
- And finally, the checkpoints. Born Read Games said they wanted the game to be difficult. Well, spacing out checkpoints, while reloading all ammo (making it easy to choose the low ammo, high damage weapons), and refilling all health wasn't the way to go. Especially when all checkpoints are in the "dead" moments of the gameplay. Usually reloading a checkpoint means you have to suffer through 2-5 min of nothing much happening, before finally getting to the part that is actually giving you problem. More checkpoints, but no health/ammo reloads would have made the game much more enjoyable, and maybe even more difficult.

I will stop that list here. There are other smaller issues, but i don't want to flog the dead horse again and again. Especially since i wanted to like this game, and actually enjoyed the first few hours on it.

On the whole, Born Ready Games had good intentions, and i know they had a limited budget, so they probably couldn't do everything they wanted with the game. However, there are way too many small things that make the game annoying, repetitive, and just a chore to finish on any difficulty except easy (which is way too easy).
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: June 18
Graphically overwhelming, Strike Suit Zero has the fun of a spaceflight sim with Gundam-esque combat sequences. Do not purchase the game for the story. I couldn't continue my play as the game gave me a rare bout of motion sickness, but I certainly had a good time enjoying the space fighter gameplay.
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1 of 2 people (50%) found this review helpful
36.2 hrs on record
Posted: June 21
Simple game, but tremendously fun.

The story is a bit silly, though.
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