Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
User reviews: Very Positive (1,048 reviews)
Release Date: Jan 23, 2013

Sign in to add this game to your wishlist or mark as not interested

Buy Strike Suit Zero

AUTUMN SALE! Offer ends December 2

-66%
$19.99
$6.79

Packages that include this game

Buy Strike Suit Zero Mega Bundle

Includes 6 items: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

AUTUMN SALE! Offer ends December 2

Buy Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.

AUTUMN SALE! Offer ends December 2

-66%
$6.99
$2.37
 

Recommended By Curators

"A game that will appeal majorly to Mecha fans and Space Combat and Dog-fighting fans, while others may find a reason to love the genre with this title."
Read the full review here.

Recent updates View all (1)

November 20

Free 24-hour Access to Fractured Space for SSZ owners!

Some of you might be wondering why a mysterious game has appeared in your Steam libraries. Wonder no more...

As an owner of Strike Suit Zero, you have free access to Fractured Space - the new game from the team behind SSZ - for 24 hours.

The assumption is you like space, and you like spaceships. If that's the case, Fractured Space should be right up your street...

Fractured Space is team-based space combat fought in gigantic capital ships. Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents. With the intensity of a shooter and the big-picture-thinking of a strategy game, Fractured Space is at the forefront of an exciting new frontier for the genre.

We hope you enjoy the game, and if you have thoughts, feelings or feedback of any kind - head over to the Fractured Space forums to share them with the team.

Many thanks, and hopefully we'll see you in battle!

Jamin

0 comments Read more

Reviews

"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”
IGN

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop



Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About This Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.


Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.


Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.


This Is Space Combat Reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Recommended:
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    Minimum:
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Minimum:
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Helpful customer reviews
2 of 2 people (100%) found this review helpful
4.5 hrs on record
Posted: November 1
Awsome combo of star wars and Gundam
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: November 4
I didn't beat this one, I beat the Director's Cut because it was on sale to upgrade for like $2, but either way this game was a lot of fun.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
42.6 hrs on record
Posted: November 6
Strike Suit Zero is excellent, though to reach it's full potential I find that a controller or joystick is best.

The combat is it's strength. Combat is SSZ is fun, first and foremost. The game does an excellent job of providing a degree of power fantasy while still giving a good challenge.

Graphics are phenomenal. It's a cinematic game to say the least. Not all the designs are the most original (the main fighter looks like a Terran Sabre from X3:TC), but I didn't notice anything deliberately stolen, and there's nice variety.

The plot is mostly a device for getting from one place to one place where you feel like a badass or get your ♥♥♥♥ wrecked to another place where you do more of the same.

I would note, the Director's edition fixed my main complaint of *giving* me the shiny new death machine, but then not letting me *use* it half the time.

In any case, I enjoyed the game thoroughly. I recommend the DLC as well.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
12.2 hrs on record
Posted: November 8
Big fast mechs/ships in space. The story telling is pretty weak but the game play makes up for it when its not too drawn-out or repetitive.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
25.5 hrs on record
Posted: November 15
Fun game and very fast paced. The game isn't repetitive, it's an arcade style ship combat game... it's the nature of the game! What do you expect, crafting etc? The game is a lot of fun and I suggest picking it up as soon as you can!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
23.9 hrs on record
Posted: November 17
Strike Suit Zero is one of the best space battle games I've come across. You take the place of U.N.E pilot Adams as he is given a prototype strike-suit in an attempt to stem the advancement of the Colonials in a really good story-driven campaign. The game is quite challenging and some of the battles are of epic proportions with hundreds of vessels of various sizes fighting at the same time! The strike-suit brings my thoughts to the good mecha-anime-series and it is pretty bad-♥♥♥ but not invincible. The game is unfortunately a bit spoiled by a very frustrating monologuing last chapter that would be fine if it wasn't so unforgiving due to the somewhat wanting control mechanics. Still, it's a fairly minor issue with a game that is otherwise awesome so it still gets a recommendation!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
15.0 hrs on record
Posted: November 19
It's not the next Wing Commander or Freespace, but its not bad either. A solid game that I'd definately recommend in such a starved genre.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
39.6 hrs on record
Posted: November 6
I don't understand some of the posited reviews saying that this game is too hard or chaotic or bland.

The game is not too difficult, it just has a bit of a learning curve. Truly, I thought it was too easy at first. If you're a passable shot in Wing Commander or Ace Combat or anything like that, you should be a dead-eye marksman in this. I went through the first three levels not using the lock-on function. It was only later that I discovered the game has a freaking target-lead reticle. If you cant shoot using that, don't say anything about it because you're a walking advocate for gun control.

Of course, then comes the part where you get a mech. Maybe that part was easier for others. I had no idea how to use the damn thing at first. I'll tell you this much; it's not a fighter, but once you get the hang of it and get some strike mode upgrades it's hell on...legs. The Strike Suit is unbelievably maneuverable, not the slow thing some would have you believe. I became an ace with it fairly quickly just by spamming random momvement input and keeping the cursor on-track. Anybody can do that.

As for chatoic; yeah, it's chatoic. Gloriously chaotic. Ever play "Homeworld" and wonder what it would be like to be an interceptor pilot in one of those mad dogfights where everyone is set to evasive tactics? That is this, glowing contrails and all. Even so, it is not unmanageable. The "F" key will helpfully direct you to what you're supposed to be shooting at. Just use it and use it fast because you will need time to orient yourself to which side of the a capital ship or somesuch your target is actually on. An improvement to this game would be to make targets with no LOS a different shade of red.

Then there's blandness, an argument I have seen in every video review. There aren't enough varieties of enemy ships or varieties in missions. I can sorta see that; everything boils down to attacking or defending, rather than including the more diverse missions of space fighters, like attending airshows or flying to Cancun for a weekend.

I jest, for there is some merit to the argument. Why doesn't the mech do more mech things, for instance. Well, for starters this began as a freeware game and doesn't have the engine for that sort of thing. For another, it's a Japanese mech so it doesn't have to make sense. It's all about awesome battles set to goregous backdrops and great music. Call me crazy, but getting those out of the way is a major step to making a decent game, so I don't regret a cent of the cost for the steam mega bundle.

That said, one of the really nice surprises in this game is not just the chaos, but the frenetic pace of the action. Hands up if you've played an "intense" game where something needs to be done "right now" and it turns out that you've got forever and a couple of sick days to do it. Not so in SS0, thank the powers that be. When told to ignore the enemy fighters and flak, it's no joke most of the time. You really do have to be quick, especially if you want the juicy upgrades.

It's not a game for everyone. If you don't like explosive arcade flight sims, you won't like this game. If you think the Strigoi Squadron in Ace Combat was too easy, you need to spend a few hours in a centrifuge to learn some respect for gravity due to acceleration, but if you're somewhere in-between I think you'll like this game.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
13.1 hrs on record
Posted: October 30
Badass mecha game, gameplay is splendid, feels so much like freelancer but with more fight and less freelance
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
10.6 hrs on record
Posted: October 31
I loved this game, it had a great balance with Storyline and Gameplay. The HUD was helpful, and not in one's way. The flight controls weren't hard, but had a realistic feel to them. All in all, a 10/10! I recommend this game highly.
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
3.5 hrs on record
Posted: November 1
the game gets repetitive pretty fast. jump in, destroy fighters, destroy torpedos, destroy turret/supply, end mission.
I read the other reviews saying just the same about the repetitve mission design, but I never thought it could be that boring.
the games jumps from battle to battle with absolutely no time in between.
the story is dull and not even worth following.
the voice acting is bad. for example: a captain of a capital ship reports with a stoic, bored voice that the hull has been breached and the life support is failing, then the ship explodes.
the skybox and the visual effects are nice, the ships have low resolution textures and look pretty uninspired.
the tranformation into the mech feels completely unneccesary.
IMO worth about 5 bucks.
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
0.3 hrs on record
Posted: November 3
There is not a working VR Function, that would work on my oculus rift dk2 on first of november 2014. It may work with the dk1 but when it is written on the shop site, that there is VR support, it has to work also with the dk2:-( Too bad!

DK2 OWNERS DON´T BUY THIS GAME FOR VR!

Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
2.3 hrs on record
Posted: November 21
Instead of buying this one get the newer version
Was this review helpful? Yes No
1 of 4 people (25%) found this review helpful
8.8 hrs on record
Posted: November 4
Space opera? Transforming ship? Mecha action?
A sci-fi gamer's dream..
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
2.4 hrs on record
Posted: November 18
I got this game on sale thinking it was another good single player space fighter with some cool giant robot elements. While it delievered in some of those areas the actual flight mechanics of the game bother me. I play a lot of space engineers and such I really noticed the lack of the last 2 axis of movement, or the up/down straff. Its not a game ender for some people but I don't like space fighters that fly like aircraft.

Then theres the very repetitive nature of the missons. Once you've done 2 or 3 you've seen all your going to see. The last mission was also a big let down.
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
48.6 hrs on record
Posted: November 23
Bad game. Not worth any money.
Was this review helpful? Yes No
3 of 10 people (30%) found this review helpful
2.6 hrs on record
Posted: November 4
Not so bad. It's like a Wing Commander wihtout feeling.

1. The story is classic, previsible for this kind of game. No new thing .., too boring.
2. The mission was too long, and too repetitive.
3. The narration is a fail.

I not recommand this game.
Was this review helpful? Yes No
1 of 6 people (17%) found this review helpful
1.5 hrs on record
Posted: November 5
I'm not sure what to say, the game is great until about the third level, where you get switched into a different ship (the strike suit) and pretty much everything you've learned up to that point becomes invalid, and you suddenly have to learn a completely new control system while the enemies only get tougher. What's worse, it seems utterly impotent compared to the previous ship, but perhaps that is only because there is no explanation on how to properly use it?? Its weapons can't even shoot down torpedoes (which typically just go splat), how are you supposed to fight entire enemy fleets?

The artwork is beautiful, even if the special effects are a bit half-baked (cutscene hyperspacing?). I wish You could iron-out that spot where the gameplay just stalls and release it as an update, because up to that point it is a very fun game.
Was this review helpful? Yes No
10 of 14 people (71%) found this review helpful
13.2 hrs on record
Posted: July 6
I really enjoyed playing this game. It just looks really pretty and that your space ship can transform is just funny.
And i really liked the fac that objectives are clearly noticable on the map because i usually lose the way in this kindoff games.
The only problem i had were that in the last map if you hit a wall its just hard to get control again over your space ship.
The game itself is a bit short in my opinion but i really enjoyed playing it and it was definitely worth my time and money.
So in easy words:

Pros:
- Beautiful Game
- Your ship can suddenly transform ( To funny )
- Different endings

Cons:
- For somereason the controls arent that easy
- If you hit a wall you are mostly marked to death in the last mission

Rating: 7/10



Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
9.3 hrs on record
Posted: July 12
Strike Suit Zero (SSZ) is a frustatingly beautiful game; the personification of a game with excellent gameplay marred by horrible enemy variation and an outlandish story. You are a pilot of a fleet taking off to exterminate an alien threat. The game's namesake ship however isn't even obtainable until the third mission - and even then you are charged with taking other ships such as the interceptor (a variation on the starting ship) and a bomber (which was actually pretty cool to operate). The aspect of the game that makes it most difficult is the combat: I want frentic warfare - not a jumbled mess. The dogfights are engaging if only for a moment; taking down capitol ships is an exercise in bullet/missle-sponges; and using the strike suit is like drunkingly blasting ships. Plus it leaves you more vulnerable to attacks - which makes no sense because you have to garner flux to use it and equipping (transforming) the suit should make you more of a bad ♥♥♥. Instead it makes you a sitting duck that relies on wobbly shooting (granted, lock-on firing is available). The story actually has a good conclusion but everything before it is wonky. At some random point there is a grand coupe de tat that is massively overlooked because you are too busy trying to master the controls to even pay attention to the dialogue.

The game's greatest weakness is that it doesn't flaunt the suit! Let me free fly with this piece of machinery. Make it more controllable. Make it worth garnering flux! Sadly, the game falls flat for me, and beating it was a months-long mission whose only vincidation of knocking off one more game off my protruberent Steam library.
Was this review helpful? Yes No