Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
User reviews:
Overall:
Very Positive (1,339 reviews) - 80% of the 1,339 user reviews for this game are positive.
Release Date: Jan 23, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Strike Suit Zero

Packages that include this game

Buy Strike Suit Zero Mega Bundle

Includes 6 items: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

Buy Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.

 

Reviews

"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”
IGN

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop



Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About This Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.


Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.


Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.


This Is Space Combat Reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Recommended:
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    Minimum:
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Minimum:
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (1,339 reviews)
Review Type


Purchase Type


Language


Display As:
1,023 reviews match the filters above ( Very Positive)
Recently Posted
Graggle Fraggle
1.1 hrs
Posted: September 26
EVERYTHING is red, the missiles are red, the ENTIRE BACKGROUND IS RED, the enemies are all glowing red just like the reticles and the background and them issiles and EVERYTHING ELSE!

I CANNOT SEE WHAT I'M SUPPOSED TO BE SHOOTING AT.

Oh did I mention that each "mission" is 3+ parts long where you don't know how long you are going so if you so much as think about firing a few extra missiles or rockets just to make sure you will run out on the 3rd section AND THEN when you die/fail the mission and it respawns you at the last checkpoint the difficulty is increased noticeably.

2nd mission in and I'm like, I'm bored and fatigued from staring at the glowing red and trying to see what's going on.
Helpful? Yes No Funny
err0rz
31.3 hrs
Posted: September 26
gundam wet dream simulator.

the story, action, and style make you feel like a gundam pilot.


10/10 - would cosplay again.
Helpful? Yes No Funny
NEED 4 FEED
7.1 hrs
Posted: September 25
Gr8 Game, even if the graphics arent what is possible nowadays, they are still astonishing.
The fighting is balanced as well. Loads of weapons to use (10 for each class with 4 x 2 clases existing).
The Suit Mode is still the best, I dont understand the coments of 'hardly able to use it'
It is very straight forward and you pretty much obliterate anything in sight.
I agree the tutorial is lacking but that adds to the fun of the game for me!
Gl hf
Helpful? Yes No Funny
V!nn!3
5.0 hrs
Posted: September 24
Product received for free
Brilliant re-imagining of space combat. Beats other games by a long shot.
Maybe a little more storyline?
Might be a good idea to add some different mission peramaters.
I kind of got bored with the regular [destroy *input ship name here* {7}]
Helpful? Yes No Funny
db186
12.3 hrs
Posted: September 21
its gud
Helpful? Yes No Funny
Underheaven
16.6 hrs
Posted: September 9
This game is getting way to much hate, hence the reason I felt writing this review, since it has caught my heart as being one of the best space flight shooters I've ever played together with that PS1 game back inte the days, what was it called let me look up... ah yes, Colony Wars, awesome game.

So there seems to be a lot of complaints about the difficulty of the game. Let be break it down to you, the type of incompetent people that like achievements nonetheless that brought WoW from the glory of its TBC days to the disgrace of post WotLK days, are also the same type of people complaining about the difficulty of this game. If you're one of those people, stay away from this game, and any other game that has an exceptional potential for stimulating gameplay, because we don't want you ruining them.

Else, you'll have an absolutely thrilling experience as the game progresses. I still have fond meomeries of the intense, adrenaline rushing and stimulating gameplay as the story and missions kept escalating. The finish was awesome, as were the extra missions added by DLC, especially the "Impossible Mission".

The music adds an amazing atmosphere and works well with the graphics and artstyle, creating a great experience beyond just merely the gameplay.

Now there are only two downsides.
The first being optimization for the final mission, which they might have fixed or at least improved since I last played it, which was quite a while ago.
The second is that, since the experience is so great, it also feels a bit short, although having some replay value due to its stimulating gameplay.

All in all, I'd love to see a sequal, building upon the good that this game already has and improving it even further.

Pros:
(+) Stimulating, exciting and escalating combat and gameplay.
(+) Great music.
(+) Nice atmosphere.
(+) Sufficiently good story.

Cons:
(-) Possibly lingering optimization problem for final mission.
(-) Would be great if the game was considerably longer.
Helpful? Yes No Funny
Save the Queen
14.3 hrs
Posted: September 6
S'aight.
Helpful? Yes No Funny
Me epOOOO
0.1 hrs
Posted: September 5
Gaming :3/10 bad (too many bugs while gaming)
Music :10/10 fanstic (especially Main Theme)
Control:10/10 fanstic
Story :7/10 okay



Total :8/10 good
Helpful? Yes No Funny
Tammilisäke/尻
8.9 hrs
Posted: September 4
Ok, so this game is really ♥♥♥♥ing good, it has aesthetics, great music and a premise about you getting to play the role of that one soldier with way better equipment aka to wave your ♥♥♥♥ around long enough to give the whole enemy army inferiority complex and you might as well commit a couple of war crime-esque things along the way. (Think about all of the supply&repairs personell you´re slaughtering)
Too bad the devs don´t give a ♥♥♥♥ about making a sequel, altough i hear the definitive edition fixes a lot of the issues in this game, i´d still say you need a whole game to make this unrefined gem a fully fledged ♥♥♥ opening, wallet robbing, classic for the ages.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 7 people (57%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: September 4
It's fine but I can't recommend at it's $20 price point. Got to mission 3 a (prior to getting your suit), died, and decided that the previous 10 minutes was not worth repeating. I know you're telling a story, but maybe if the suit got in before 30 minutes of play, I'd keep going.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: August 28
Decent graphics, cool music and it could be a great, fun game but the non-keyboard control system seriously needs an overhaul. Especially when you equip the Strike Suit which the game hardly lets you use as this and all the 'fun" weapons run out real quick. This just makes space fighting pretty tedious and sometimes boring pretty quick. I'd let that pass in an online game with the lock on and power perks and whatnot but not in a singleplayer.

I can't really recommend this game for more than $5 bucks.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
256 of 304 people (84%) found this review helpful
1 person found this review funny
Recommended
8.8 hrs on record
Posted: November 25, 2013
A colorful space shooter hampered by mediocre controls, it's a step above its arcade cousin by having a storyline and a more gradual difficulty curve. It proved impossible to play with mouse, keyboard or even joystick, requiring me to plug in a gamepad, much to my disgust. Its flashy graphics are often overwhelming, to the point I more than once had difficulty actually seeing the enemies past all the explosions. A lack of variety in enemy ships and tactics and too much reliance on timed missions (especially the absolutely terrible final mission) hampered my involvement with the title. Still, it frenetic combat had its moments and - especially given the desert of space-sims these days - I could hardly turn my nose up at any offering. Flawed it may have been, but still fun.
Was this review helpful? Yes No Funny
140 of 158 people (89%) found this review helpful
Recommended
10.5 hrs on record
Posted: November 25, 2013
If you like taking part in large space battles as a one man fighter (or bomber or 'strike suit') this game is competent at delivering that experience. You get to do strafing runs on Cruisers or Frigates, and taking out their turrets or weak points is very satisfying. Using the strike suit is a blast once you get the hang of it. At rapid pace you can lock and then launch about 40 missiles at varying targets, either severely crippling a smaller capital ship or thinning out a fighter formation.

The story is somewhat interesting, but mostly only serves to tie together the levels. Checkpoints are plentiful towards the beginning of the game but become non-existant at the end of the game when you need them most to save yourself from having to redo sections that are cakewalks leading up to some very challenging sections.

Unfortunately for me personally the frustrating checkpoint system really hampered my enjoyment during key moments of the game. For instance in mission 13 of the standard campaign a character essentially just monologues a bunch of story explanation at you while you navigate some incredibly tight tunnels for about 7 minutes before reaching your destination. There are two major problems with this. First of all the game up until this point does not in any way prepare you for precision flying, with every other level taking place in a wide open space battle. Secondly there are absolutely no checkpoints on this mission and this means when you inevitably die on this level, you must hear the explanation monlogue again... and again... and keep redoing the same simple manuevers.

At it's best the game is a well put together space combat game. At it's worst it is an exercise in frustration. Overall I would say that it is slightly above average, and recommend it only to fans of the genre.
Was this review helpful? Yes No Funny
331 of 443 people (75%) found this review helpful
4 people found this review funny
Not Recommended
4.2 hrs on record
Posted: September 2, 2013
I was really having a great time at first, and it felt like X-Wing or Wing Commander had jumped forward in time a couple decades. Then I got the Strike Suit, and the game started to feel like it had a weird split personality, and half the time I was playing one of those games, and the other half I transformed into a giant robot in space and played Zone of the Enders instead. It did not seem like they fit together at first, but after playing a little more, things started to work out. However, with the ability to only save between missions and the very, very sparse checkpoints, I rapidly got very tired of having to repeat the long, easy parts of levels just to get another chance at the hard bit at the end. It got frustrating enough that I wished I had a physical copy of it so I could throw it at something. Then I uninstalled the game, even though it's otherwise fun, because I have better things to do with my time than play the boring parts of a game over and over again.

Edit: Just for the record, Strike Suit Infinity addressed my main complaint with this game, and I found myself enjoying that a lot more because of the faster pace and ability to jump right into the heavier action. Ironically, I probably wouldn't've been able to get into that as easily and have as much fun with it if I hadn't spent some time playing this one first.
Was this review helpful? Yes No Funny
80 of 101 people (79%) found this review helpful
Recommended
13.4 hrs on record
Posted: December 1, 2013
Strike Suit Zero is a space flight combat game and takes its inspiration from numerous different franchises, most notably Homeworld, Freelancer, Colony Wars, Star Wars, Gundam, Macross and Freespace. As a huge fan of Mecha animes and space combat in general i just have to love this game.
Just finished it and sadly its not that long, but maybe there will be some cool dlcs. Pick it up if it goes on sale, right now its not worth its full money, sadly.
Its a good game, but they could have done better, for example entering huge ships and destroy them from the inside would have been awesome.
Lets hope for good DLCs or other devs that grab that idea.
Was this review helpful? Yes No Funny
93 of 126 people (74%) found this review helpful
1 person found this review funny
Not Recommended
7.3 hrs on record
Posted: January 5, 2014
This is the sort of game you -want- to like: an indie Kickstarter darling that wants to bring back the space-shooter with style. Unfortunately, it's just not very good, in many different ways.

A quick overview of SSZ: obviously it's a space-"sim", or what I call a space-shooter. It is not, as you might expect, a game based on the old X-Wing/Wing Commander/Freespace style of games, but rather a 50/50 blend of Japanese space shooters and Freespace. Your aiming reticule is not fixed in the middle of the screen, but floating around, and some missile weapons allow you to 'multi-lock' by sweeping over multiple targets while holding down the missile button. Aesthetically, the anime influences the music (think Ghost in the Shell, not anime schoolgirls). and your transforming ship/suit . Wing Commander/Freespace influences everything else, with capital ships that use both torpedoes from Wing Commander and Beam Weapons from Freespace.

To begin with, even starting the game leaves a bad impression. The game's menus are very poorly optimized for mouse control, and its design suggests the devs at some point were trying very hard to prepare to the game for a console release that never happened. In addition, the game defaults to 720P, and inexplicably will change to 720P if you alt-tab to a different window, regardless of what setting you had it on before. The control rebinding is also very clunky, needlessly splitting up the keys into multiple categories based on the state your ship is in. It allows you to have the same key bound to multiple actions without warning you, and this is exacerbated by that fact that some actions will not conflict with each other (e.g. movement keys in the different ship modes) but others will. Which is which is up to you to experience and be frustrated by.

Second, the writing is a complete throwaway. The space-dogfighting genre for whatever reason, has a history of having good writing, or at least interesting plots. From Wing Commander to Tie Fighter to the eternally classic Freespace, they all had writing to keep you interested. Not so here. The devs had exactly two ideas: to create a space shooter, and that it should involve a Macross-style transforming space-jet-fighter. There is no interesting dialogue; only one of the characters are even given the barest of characterizations (and he disappears after three missions). Even the backstory to the war in the game is vague and illogical, and contradicts itself in some of the loading screen expository background information texts.

Third you get to problems with the gameplay- to put it succinctly, it's simply not fun. The game bounces between far too easy dogfight sections and extremely tedious destroy-the-torpedoes capital ship protection sections. The console heritage is noticeable here, with none of the weapons/shield energy systems management from classic space shooters. There's even a lack of targetting buttons to cycle through targetting enemy ship subsystems. It's all much simpler than fully Western-influence space shooters. Unfortunately, the Japanese influence on the game doesn't add much either. The transforming jet that is so poorly justified in the writing is also poorly justified in the gameplay. You need build up 'flux energy' to even be able to transform into 'mech mode', but the power of it isn't even so impressive. Essentially you use it to be able to spam infinite missiles at Capital Ship hardpoints while you have the transform meter, and to allow yourself the ability to turn much faster than in jet mode. It's not at all exhilarating, which is pretty damn disappointing for a game's central gimmick.

A note on the game's Freespace 2 inspirations: when Freespace 2 was released, it was highly praised for how exciting the capital ships made combat, with flak shells exploding around you and massively powerful beam cannons being traded between capital ships. SSZ superficially copies all of this, but completely fails to capture any of the emotion. The sound design is completely lacking, so you barely notice any of the capital chips around. Flak Shells make feeble buzzing on your shield. Completely missing is any of massive weapons rocking your small fighter around in the battlefield. Capital Ship Beam Weapons also lack both a sound effect punch and the actually gameplay punch. They may light up between capital ships, but the damage is actually still done with lots and lots of torpedoes. In essence, all of the aesthetic are 'cargo-cult' ish: capturing the appearance but none of the essence.

Lastly, something so terrible it deserves a section it's own, the game's final mission. The developers responsible for creating the final mission should never be allow to design anything again. They should not even be able to voice opinions about other games. The very existing of this game's final mission is a crime against gaming itself. The final mission unfolds as follows: instead of the gameplay from the previous 95% of the game, you find yourself suddenly just flying in a narrow tunnel. Your only objective is to avoid hitting the walls, which will drain your shields and armor, eventually killing you if you scrape the walls too often. The tunnel makes frequent 90 degree turns just so it's not too easy. In addition, all the tunnels look alike, and it is very easy to bounce off a wall, and get turned around without realizing it. This goes on for a minumum of 6 minutes, even if you're holding the thrust button down the whole time, and this is =all without checkpoints=. At the end, you get to make a choice about whether to destroy something for 1 briefly narrated ending, or to flying through more tunnels (timed!) to destroy something else for a different briefly narrated ending that isn't any better.

If you are a decent human being, the last mission of the game alone should be reason enough not to pay even one cent for this game. Seriously. Go play something else.
Was this review helpful? Yes No Funny
50 of 59 people (85%) found this review helpful
Recommended
60.5 hrs on record
Posted: April 10, 2014
9/10 Game Play -
I like transform-fighting machine such as VF series in Macross. This game have mostly suited me, the process of fierce battle is extremely fun. But the game could be better.

7/10 Graphics -
The backgrounds universe is beautiful, but the screen is still somewhat simple and crude.

9/10 Sound -
The game has its distinctive music, I enjoy myself when flying and fighting. People who have bought the mega bundle can download them.

6/10 Difficulty -
People may find it hard to control the plane well, omni-directional flight can also make someone dizzy.

7/10 Lasting Appeal -
Just singleplayer mod with 3 level of difficulty, you can play over and over again to reach a high score, but times you must find it boring.

Total Score - 38/50 Sehr Gut
Was this review helpful? Yes No Funny
38 of 40 people (95%) found this review helpful
Recommended
17.6 hrs on record
Posted: September 13, 2015
Strike Suit Zero
Rating: 7/10
Overview: Solid Space Combat with some questionable design decisions.

The Good:

+ Graphics are fantastic, fighting ships in space with explosions everywhere, capital ships firing laser beams and seeing a beautiful planet in the background all look amazing and does a great job of immersing you into the game.

+ Multiple ships and weapons that you can select before each mission, some missions however force you to use the pre-selected ship.

+ The main ship and the premise of the game is that one of the ships can transform into a mech that can easily dispatch enemies. Knowing when and how to use your mech is key to winning a lot of missions.

+ Bonus objectives within each mission allows you to unlock upgrades. You are also awarded medals at the end of each mission depending on how well you did although completing the mission under target time usually gets you the highest medal. These provide good incentives to replay the level.

+ The controls may take a little time getting use to but once you get good you will be tearing apart ships very easily

+ Achievements are not too hard to get and may take a little time, a found them to be the right mix of fun and challenging.

+ Good soundtrack


The Average:

Each mission has a checkpoint system and although its fine in the earlier missions, some of the longer missions could have used a few more checkpoints.


There is a story...it involves you and a ship and other people and things start happening...and.....there are explosions...To be quite honest although I'm sure the overall plot is decent the story just isn't presented all that well. It's so difficult to care about any of the characters or the plot.




The Bad:

- One reason why it's so hard to care about the story is that each mission is very repetitive. Every missions involves the exact same thing....blow up enemy ships..over and over and over again. The only difference between missions is the amount of enemies you have to fight.

- The game has some really odd difficulty spikes. Some missions you will beat very easily only to be stuck in the next mission.



Conclusion:

This is a game that has such strong core mechanics that work well but is held back by some very poor design decisions. I would love to see a sequel that really adds diversity to the levels. You don't have to be a fan of space combat games to enjoy this as I found it to be pretty easy to learn all the mechanics but it does have difficulty holding interest for long periods of time.
Was this review helpful? Yes No Funny
70 of 91 people (77%) found this review helpful
Recommended
27.1 hrs on record
Posted: November 8, 2013
This game is a fantastic shooter/sim. It doesn't have all the controls of a proper sim, but the handling and vastness make if feel more than just a shooter. The best I can compare this game to is a PS1 series called Colony Wars, which I felt was also a really good game. The controls are very easy to learn, and quite solid and responsive. Your HUD is simple and tells you everything you need to know. Definately recommend playing with keyboard and mouse if you're not using a flight stick, controller seems a little lacking when trying to execute tight maneuvers.
Was this review helpful? Yes No Funny