Uniquement armé de vos sens et d'une paire de lunettes furtives, votre job est de vous frayer un chemin dans un complexe mortel qui est déterminé à mettre un terme à votre fragile et insignifiante existence.
Évaluations des utilisateurs : Très positive (565 évaluation(s))
Date de parution: 28 nov 2012

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Acheter Stealth Bastard Deluxe

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Acheter Stealth Bastard Deluxe + Soundtrack

Inclut les 2 articles suivants : Stealth Bastard Deluxe, Stealth Bastard Deluxe - Soundtrack

Acheter Stealth Bastard Deluxe Bundle

Inclut les 3 articles suivants : Stealth Bastard Deluxe, Stealth Bastard Deluxe - Soundtrack, Stealth Bastard Deluxe - The Teleporter Chambers

Acheter Curve Indie Bundle

Inclut les 3 articles suivants : Explodemon, Stealth Bastard Deluxe, Velocity®Ultra

 

À propos de ce jeu

Stealth games are awesome. Hiding from The Man, skulking in shadows, the thrill of infiltration. But why do they have to be so... slow?


That was the question that spawned Stealth Bastard, the fast-paced, nail-biting antidote to tippy-toed sneaking simulators that the world had so desperately been craving. Now, building on the ideas sketched out in this unholy marriage of deft, wall-hugging stealthiness and insane break-neck platforming, we’re proud to bring you the bigger, better, shinier Stealth Bastard Deluxe.


Armed with only your wits and a pair of top of the range Stealthing Goggles, it’s your job to sneak your way through a deadly facility that’s determined to extinguish your fragile little life. With no weapons and no armour, being seen means instant death. Stay out of the light to avoid the attention of deadly security robots! Leap like a lusty salmon to avoid those zap-happy lasers! Think fast as the walls close in around you! Only the fastest and sneakiest will make it to the exit without being mangled by the facility’s security systems. Will you be among them?

Key Features

  • Campaign Mode: 80 levels spread across eight worlds, featuring tricky puzzles, platforming challenges and a wide range of sharp-eyed security bots who are entirely unsympathetic to your plight.
  • Dynamic Lighting: Stay in the shadows cast by Stealth Bastard Deluxe’s dynamic lighting system to escape the attention of enemies and security cameras.
  • Equipment: The Camo Suit, the Decoy, the Sonic Decoy, the Antilight and the Teleporters provide new ways of outfoxing enemies in every level.
  • Secrets: Find all the secrets hidden in the game to unlock new levels and equipment.
  • Leaderboards: Stealth Bastard Deluxe’s Global Leaderboard will determine once and for all who is best at games. Each level has individual leaderboards for playthroughs with and without equipment. You can also compare scores with your Steam friends using the Friends Leaderboard.
  • Level Editor: The level editor used to create Stealth Bastard Deluxe’s Campaign Mode is included with the game. Taunt friends and strangers alike with your hard-as-nails creations!
  • Online Level Repository: Levels created in the level editor can be uploaded to the online level repository, from where other people who own the game will download them automatically.
  • Steam Cloud Support: Pick up your save no matter where you are.
  • Achievements: An assortment of dastardly achievements, some obvious, some mind-bogglingly oblique. Will you get them all?

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP SP2 ou mieux, Vista, Win7
    • Processeur : Double-cœur 2.5Ghz
    • Mémoire vive : 2 Go de RAM
    • Affichage : Compatible DirectX 8.0
    • DirectX® : 8.0
    • Disque dur : 250 Mo d'espace disque disponible
    Recommandée :
    • Autres prérequis : Connexion Internet haut débit
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2.0GHz
    • Memory: 1GB RAM
    • Graphics: NVIDIA/AMD GPU with 500MB+
    • Hard Drive: 300MB
    • Sound:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core 2.0GHz
    • Memory: 1GB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    • Hard Drive: 300MB
    • Sound:
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
13.2 heures en tout
Posté le : 1 mai
Foncez sur ce jeu, vraiment !

Il contient une bonne dose d'humour, de sadisme, et surtout beaucoup d'ingéniosité et des musiques excellentes. L'expérience n'est jamais redondante et se renouvelle à chaque nouveau niveau.

Un incontournable pour tous ceux qui aiment les jeux de plates-formes/puzzles comme par ex. Portal.

Et pour ceux qui ont encore faim une fois le jeu terminé, plusieurs centaines de niveaux créés par la communauté sont automatiquement téléchargés par le jeu.

J'ai commencé sa suite sur Wii U (seule la Wii U a un mode coopératif à deux), et ça semble déjà énorme aussi.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.9 heures en tout
Posté le : 10 mars
Bonne musique, un mélange des genres forts intéressants!
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13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.1 heures en tout
Posté le : 4 avril
tl;dr -> Besides Not the Robots, I haven't encountered a challenging, charming game that constantly ridicules you for being incompetent. 11/10 reminds me of my gf.

I was very excited to play this game because of the stealth platforming mechanics, and I was quite satisfied with my gameplay experience.

If you like platformers, puzzle/timing-based gameplay, stealth elements, speedruns, and a good challenge, then you will enjoy this game.

The aesthetics are nice - the amount of detail in the levels and character assets are decent. The levels can get repetitive in appearance, but the different puzzles you have to deal with help keep the game interesting. The music and sounds are very good and adds to the atmosphere of the game, although I prefer to play my own. An funny component of the game is text written on the walls - usually to help give you hints. Many times, however, it will change to mock you if you make a mistake and die.

The controls are simple and easy to learn - I prefer using a controller, but the keyboard is just as good. The story and tutorial is quick and helpful. The learning curve is minimal to moderate depending on your experience with puzzle platformers - there are quite a number of timing-based puzzles, and I think these are the most difficult (and frustrating) parts of the game. Every few levels introduce new gameplay mechanics, and these occur at reasonable rates.

Gameplay consists of you moving around the map, unlocking the door to the next stage by triggering switches - as you progress through the game, you will have to trigger more and more switches. There are a variety of areas, each with their own levels - at the end of each area is a "boss" level, where an all-seeing eye must be avoided. Your character's stealth goggles will change color to indicate how visible your character is (red = completely visible; green = hidden; yellow = partially visible). If you are seen by enemy robots, they will instantly kill you depending on how close you are - if you are within their field of vision (this will always be visible as you play, indicated by a triangular cone), but not their kill range, then they will investigate the area where they last spotted you. Cameras may activate hazards, usually an insta-kill laser. As you progress, you will have to manipulate more things in each level. For example, initially, you just have to avoid patrolling robots. Later on, you will also have to move the robots (using switches) to position them on top of pressure-sensitive plates, allowing you to reach other parts of the level.

Upon completing an area, you can replay levels you've already beaten to unlock new character suits for that stage. For example, after completing level 1-2 (area 1, stage 2) for the second time, you will unlock the stealth suit for that stage. If you unlock a suit for 3 levels of an area, you will unlock that suit for the entire area. Other suits include a teleporter - you can throw/drop 2 different teleporters (blue and orange); and a decoy suit - deploy a static image of yourself to fool cameras/robots. There is also a special collectible available in some of the levels, which take some extra work to get to.

One of the strongest aspects of this game is the variety of puzzles you encounter - the way each new element is introduced and implemented is very well done. I am on area 4, and there have been many new challenges to deal with - some drove me absolutely crazy. A word of caution - if you like puzzlers, but do not favor timing-based ones, then you may be turned off by a few of the levels. Although the puzzles can be fairly difficult, the game is not particularly unforgiving - the checkpoint system is very good and will ensure you do not have to backtrack too often.

Overall, Stealth ♥♥♥♥♥♥♥ plays as a great puzzle platformer, and anyone interested in the genre - especially stealth themes and the potential for speedruns - should give this game a try.

Recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
12.8 heures en tout
Posté le : 23 février
Stealth ♥♥♥♥♥♥♥ Deluxe is a stealth based puzzle platformer, and it's pretty damn good when it comes to meeting those basic criteria. You need to hide in darkness and pick your moments to leave cover so that you don't get detected. You have to solve a bunch of puzzles like moving blocks around through teleporters to put them onto switches so you can move through gates or deactivate lasers and that sort of thing. Lastly there's lots of carefully timed jumps to make so that you can get over lasers, saw-blades and robots. Some of the levels can be quite tricky, which makes it very rewarding to finally figure out a solution.

Despite being a great stealth puzzle platformer I still felt that my time hadn't been that well spent. The game is technically very good, but it's just not that enjoyable. When shadows are so important to a game, they somehow made them emanate at some really weird angles. It would have been nice if they made clear light sources so you could more easily see the platforms and predict the shadow that would appear behind them. I want to get caught and die because I'm bad at a game, not because of faulty physics making objects cast shadows at weird angles from no clear light source.

While playing this game, I kept feeling that I was a minion from the animated film "Dispicable Me", who had been thrust into a cheesy "Portal" knock-off. Why did it feel like a "Portal" knock-off? Stealth ♥♥♥♥♥♥♥ is based on testing chambers through which you are guided by condescending text projections (lets not even mention the blue/orange teleporters) which were supposed to provide instruction and humour, but just came across as being pretentious. I know I should have expected some lame smack-talking humour from a game with a name like "Stealth ♥♥♥♥♥♥♥", but still, this game left me disappointed because the gameplay was pretty much spot on, but the style and mood was lacking and abrasive.

The bottom line? If you want a great stealth based puzzle platformer, then this game is for you, but only if you can get past being a minion in a poorly lit, and slightly Portal flavoured (though somewhat sour) testing facility.

5/10 would not test.

Please note: I played this entirely on my laptop on the train so due to poor mobile internet connections my play time might not be accurate. I played the game from start to finish.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
72.0 heures en tout
Posté le : 2 décembre 2014
I am not ashamed to admit it - I really should not play tough-as-nails platformers like this. Games with insta-kill spikes and lasers are mostly just frustrating and annoying to me. Super Meat Boy - forget it. But SBD is something different.

I originally played it when it was released, but quickly gave up. But somehow the game stuck with me, I came back and I kept trying, played through the whole game, then played again to get A-levels, and now am trying to do as many S-levels as I can. I don't think I will ever get S in all levels but it doesn't really matter any more at this point.

The game is hard, but I like how you can spend as long as you want figuring out the levels first, and how to just complete them, and after that you can try again for a better score. The game does not stop you from proceeding further just because you suck a doing a level perfectly or really fast. You can just keep trying until you figure out the mechanics, and while this takes a lot of trying, with a bit of patience and thinking outside the box anyone can complete this game, and enjoy it along the way.

I really recommend this game for someone wanting a fun platformer that requires you to use your brain and not just OCD memorization of levels to complete.

And the dark sadistic humor is just top notch :)
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
35.1 heures en tout
Posté le : 13 mai
Stealth ♥♥♥♥♥♥♥ Deluxe was one of the early games out of the Greenlight gate - prior to it becoming an open door three miles wide - and it shows how decent some of those first Greenlight games were. This was made in GameMaker Studio, but you can scarcely tell as the inventiveness on display here is outstanding, both in terms of art assets used and the gameplay itself. On the face of it, it's just another 2D puzzle-platformer in a market awash with titles from that genre, but this one has something a little different. The aesthetic is dark and brooding with a sharp sense of humour, suiting the setting well...and the soundtrack is similarly appropriate. But the gameplay is, as ever, the meat and potatoes.

Modern gaming is far from poor, but I've always felt that good level design is a dying art. Too many games are linear, have simplistic puzzling elements, and so forth. SBD bucks that trend in a big way, and while it is a puzzle-platformer, the emphasis is very much on the former. The level design is superb, and while it generally prizes planning and execution over multiple solutions, the puzzles are engaging and some of them are difficult. This is by far the greatest strength of the game, and it kept me on my toes for the entire duration.

The game has 8 chapters (2 more added with the recommended DLC), each with ten levels. The pacing is good, with each chapter focusing on a different gameplay element - whether it be an enemy, an ability or a level obstacle. It all comes together very well with the difficulty being scaled well. The gist is that you need to guide your very fragile clone through this series of levels and make it to the exit, often via reasonable complex paths that are not immediately obvious. You will die (a lot), but you'll also learn and the game never outright punishes you more than once.

The replayability is excellent. Once you complete levels in a chapter a certain number of times, you get access to pieces of equipment that you can replay the levels with - including camo suits, teleporters, and several others. They're particularly useful in finding the expertly hidden Helices, collectables that unlock an extra level at the end of the chapter. Getting an S Rank (no easy feat) on all levels does the same. The helices are often ingeniously hidden, and I'd recommend trying to find them all without a guide whenever you can.

There are a few downsides. The platforming is solid but unspectacular, with the controls feeling quite 'floaty' at first with momentum being something to get used to. Sometimes you'll be undone by an accidental button press when on a good run, or just not quite pushing something far enough. The DLC, while extremely fun, is also infuriatingly difficult compared to the main game.

I have a lot time for this game. The setting won't be for everyone, and the backgrounds can get bland towards the end of the game, but the variety and creativity being showcased here really impressed me. If you like the genre, I'd suggest buying it immediately if you want to be tested without having to rely on crazy reflexes. It used to be a hidden gem on Steam, but I'm glad that more people have now been exposed to Stealth ♥♥♥♥♥♥♥ Deluxe via bundles and the recently released sequel. It has all the qualities that deserve attention.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
9.1 heures en tout
Posté le : 18 mai
Puzzle difficulty: had to check YouTube in order to solve a few/10. Still a nice game.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.6 heures en tout
Posté le : 10 janvier
Nice music, great gameplay. Very recommended.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 26 avril
Fun for the whole family!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.7 heures en tout
Posté le : 17 avril
buy the game

Laser n stuff! :D
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
59.3 heures en tout
Posté le : 3 avril
Probably a good game. It has its own pros and cons. If you are a light gamer who just casually likes to play 2-D games and happen to like Stealth too, this game is for you. But if you are an achievement hunter and would wanna buy this game just for the achievements, I suggest you to think it over. The game is addictive when it comes to getting the achievements. Getting all the S-Rank being perfecting a level at its best. You'd be like "Oh! lets me perfect it" and then after you do the whole level at the end you die "There we go! I wont get my 1:xx minute of my life back" so ya. Its just frustrating for that. I have spent an average amount of time in this game. Understanding the mechanics and everything takes sometime and practice. You'll have to repeat a level so many times that sometimes you just feel like "Perhaps I'll leave this game for another day". This game has potential and there is gonna be a new 2nd part. Im excited but skeptical at the same time. Its fun with the gadgets and different levels. But definitely not worth repeating it over 50 times just for the S-Rank. People have completed each achivement and its good too.

Anyways would recommand 7/10.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
26.2 heures en tout
Posté le : 17 mai
★ ★ ★ ☆ ☆
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 20 décembre 2014
If you're into retro platformer games where you have to rely on stealth in order to survive, then Stealth ♥♥♥♥♥♥♥ Deluxe is definitely worth a look, especially considering it's less then two bucks at the moment thanks to Steam sales.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 20 décembre 2014
Bought this game cause it looked hilariously dumb
Kept playing cause it was ridiculously fun
10/10 would tactically stealth again
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 15 mars
good game
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 18 décembre 2014
If Super Meat Boy had stealth levels, it would be this game. I say this not in anger. It is a really neat game. It is especially good if you have a lot of friends who also 'gotta go fast!' as there are both 'World' and 'Friend' leaderboards. Merely completing a level is not enough as you must achieve an 'S' rank in a level in order to unlock everything. Achieving an 'S' rank is appropriately hard and takes into account time completed, times spotted, and deaths. I endorse this cool game.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
15.9 heures en tout
Posté le : 18 mars 2014
Bienvenue à toi, nouveau clone, dans les PTI industries, tu as été crée pour effectuer quelques simples tests sur notre nouveau produit. Alors garde bien ces lunettes verte, bonne chance et... bonne survie.
Un très bon puzzle game orienté sur l'infiltration qui mettra réflexe et neurone à bonne épreuve. Le but du jeu est simple : ouvrir la porte de sortie en hackant quelques moniteurs, puis atteindre celle-ci. Il vous faudra donc évité lasers, robot tueur et autre scie circulaire pour ne pas que tout ce termine en un mauvais bain de sang, sous les railleries d'un narrateur sensé nous conseiller.
Un gameplay simple et terriblement efficace : à l'ombre, tu passe, à la lumière, tu trépasse. La courte portée de vue des ennemis ne facilitera pas spécialement les choses, surtout si l'on commence à faire du bruit. Il faudra donc résoudres une bonne pelleté de casse-tête à base d’interrupteur et bouton-poussoir pour faire votre chemin, vos seul allié résidant en quelques blocs large à poussé, toujours heureux de vous croiser.
Une musique techno 'bad boy' collant parfaitement avec l'univers industriel malsain. Malgré tout, le faible nombre de titre different fini par donner une impression de répétitivité, même si ces musiques changent toujours d'un niveau à l'autre. (Seul la musique des boss restant fixe)
Un jeu à faire pour tout personne aimant l'infiltration.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 3 juillet 2013
Plus proche du puzzle game que d'un jeu d'infiltration, le but est de sortir de différentes pièces en évitant les pièges. C'est bien fait, le level design est chouette, et y'a du scoring potentiel à la Super Meat Boy. Ca se laisse jouer :)
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103 personne(s) sur 110 (94%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
19.0 heures en tout
Posté le : 4 mars 2014
Quick Edit: there is some bullocks rule against the term for a child whose parents aren't married, so I will be editing my review accordingly

I have had Stealth Illegitimate Child for a long time now, and I am not entirely sure why I left it on the backburner. It has some humor, a nice art style, and solid gameplay. I barely paid anything for it, and that’s really a shame. With all this fuss over engines and production values, it’s a shame that very few developers actually work towards making a substantial game that is more flesh than flash.

Stealth Edmund from Shakespeare's King Lear is a mix of puzzle, platforming, and stealth (of course) that takes cues from greats like the Portal series. Though there are definite shades of Glad0s written on the walls, Stealth Fitzroy manages to carve out its own identity. This game relies more on hasty stealth rather than the slow sneaking that other games of the genre tend to have. However, despite how much speed is required and encouraged, it is all still just as calculated as any other stealth game: there all kinds of hazards, patrolling guards, and time sensitive obstacles that will kill your clone over and over again.

There is lots of replay in the form of unlocks and leaderboards. Meeting certain goals, finding helices, and so on determine the gear that you can unlock to replay a level. The gear changes gameplay a bit, and making a top score might be a reward in itself if you so with it.

It is interesting that I finished this game after The Swapper. Both deal with similar subject matter and share at least one gameplay aspect (puzzle platforming), but they seem to handle it in a different way. Whereas The Swapper focused on the self and what it is to be, Stealth Son of Henry I has its own message delivered in a less subtle way. The game, while humorous, is quite dark. The sparse narration, wall writing, and gameplay all have some heavy implications.

It was my mistake not to play this game sooner: it’s a delightful challenge with character at a great value.

*The DLC: I will leave the soundtrack up to the individual to decide, but The Teleporter Chambers are a must buy for fans: the freedom and strategy are raised along with the challenge.
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33 personne(s) sur 35 (94%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.2 heures en tout
Posté le : 17 septembre 2014
SBD is a fast-paced 2D stealth platform game, featuring brutal hazards, ruthless enemies, fiendish puzzles and red pixels galore. This is an expanded and much-polished remake, but despite the instant premise it takes a good few levels to warm up, as the opening takes its time to explain the basics when the stealth mechanic is really quite simple. You're either in the gloom and not visible, in dull light and partially visible, or in bright light and fully visible. Levels are made up of dark corners and big bright expanses, with all sorts of cubbyholes and grey areas in-between. They're all filled with switches, cameras, lasers, turrets and sensor beams that interlink, as well as light sources and terminals that need hacking. These ostensibly simple and easily-manipulated elements will kill you so many times it's untrue. SBD's that kind of game.No individual stage is too hard once you’ve figured out the gimmick, and the generous checkpointing lets you throw yourself into the action. Complete levels multiple times and you unlock toys such as holographic decoys to help bypass obstacles. First time through though, you’re on your own.SBD is almost worth playing for its Metal Gear-baiting subtitle, ‘Tactical Espionage ♥♥♥♥♥♥♥♥’. Its mix of platforming and stealth, while both have been done better in more focused games, isn’t a bad reason either. It’s frustrating at times, but the kind where anything that looks impossible is usually a clue that you’ve not found the gimmick yet. A little more narrative wouldn’t have hurt, given the games in whose footsteps it treads. In the end though, you’ll be too busy dying to really care about the reason why.
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